Issuu on Google+

Ready Player One PDF by Ernest Cline

Click Here to Download the Book It's the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.

Reviews I tried to describe how much I love this book in words and I ended up just thrashing and foaming at the mouth (ah...maybe a litte less dramatic then that but still...) I cannot begin to even reason with how much this book has affected me, my life and my personality. From the very first word- "Everyone"- to the very last- "OASIS"- I was part of this book. I put on my gloves and visor and became a part of Ready Player One. The short, sharp, witty and reference ladden pages had me gasping for air. I don't even care how cliche that is. Every character in the book-- a small cast of awesome characters-- I loved. Except Sorrento, of course. He was hated from start to end. I wasn't born in the 1980s or a teenager then or even alive then-- I missed it by 6 years-- but every reference filled me with deep nostalgia. The page that really had me was 62. The page where Wade/Parzival casually discusses his favourite pop culture icons. Oh, you know, just Tolkien, Neil Gaiman, Stephen King, Stanley Kubrick, Steven Speilberg, George Lucas, DAVID FREAKING FINCHER, Quentin Tarantino and the Simpsons. Oh and and Midnight Oil. All of my dreams of the perfect sci-fi books (and, perhaps, book full stop) came true after that page. The action was exciting and exstensive, the gate and key search got my hands all sweaty and heart racing, I hate the Sixers deeply, sympathised with all the main characters and I even found myself JEALOUS of Wade. A fictional character... I loved how Cline created such great characters who in any other book would've been the butt of jokes but in this one triumphed as heroes. The Revenge of the Nerds, indeed. This book made me PROUD(!!) to be a nerd (especially with the Blade Runner reference and how I knew exactly what was going on before the book even spelt it out) and made me want to live in a world where people who aren't mainstream or popular have a place. They don't win in hte end because of their good looks, money, status or amount of friends- they won because of their dedication and ambition and ability to overcome. I especially liked that this boy became fit, good looking, rich and famous but stayed the same person. Wade was, is, the person I want to be. The only disappointment was finding out that (SPOLIER ALERT) Aech was a girl. I loved him! Then I realised that the acceptance was the whole moral of that plot and loved the story even more.


How much did I enjoy this book? An awful lot. This much. (Imagine my arms open wide.) First, a disclaimer: I felt so much joy in this novel's sheer unexpected familiarity for and loving tributes to my generation, I was willing to overlook some deficiencies in the writing (sentence-level issues, mostly - as opposed to major plotting/character development issues, with which I have few quibbles). That said, there is much (beyond the delight of its celebration of the 1980s and geek/hacker culture in general, both of which spoke to yours truly as if he'd written this novel with me in mind as its test audience) to appreciate about this remarkable dystopian science fiction novel. It does a wonderful job of showing a virtual world that manages to evolve an order without a state. In true frontier fashion, when the baddies attempt tyranny, the "locals" join forces and cooperate to run them out of Dodge. It's particularly impressive to me that innovative entrepreneurs - in this case, the hacker/cowboys who created not only a company but an entire industry/universe out of nothing - are portrayed as heroic and pioneering figures whose efforts have inspired others to become creators themselves. The way the "real world" is portrayed as opposed to this new virtual one is quite telling; I especially love the contrast between the stagnant "in-person" schools and the innovative, cutting-edge education possible in the virtual world (again, made possible by the entrepreneurial gamers). A recurring theme in the book is that we are limited not by how/where we are born, but rather by what/who we choose to be - and in the 21st century, identity is limited only by our imaginations. It's an affectionately crafted book, harnessing countless popular culture texts in order to celebrate the individual over the lockstep not-a-name-but-a-number many, and it achieves this without an overtly political or preachy tone. If you are excited and inspired by change and technology, and the celebration of the individual - or, let's face it, if you're a geeky Gen-Xer with a sympathy for the cause of personal liberty - this is a "must read."

Okay, you ever make up a secret handshake with your best friend in like sixth grade that took hours to get right? And then when you finally did it, you were like shit yeah, we are the coolest dudes in town right now!? This is the book of that secret handshake. It's about this kid who lives mostly in a virtual reality game in the future, and there's this contest that gives him the ability to be a hero just for knowing a bunch of weird shit about 80s video games, and then giant robots and...well, shall we play a game? As geek lit goes, which apparently that's a thing now? - See also The Magicians, which looks very mean indeed in this company - Oscar Wao is better literature. But it's not better fun. They're an interesting comparison, in fact. Junot Diaz is purposefully, and effectively, exclusive: if you don't get his references to Lord of the Rings or obscure Marvel villains or...Spanish, you just don't get them. Cline, in contrast, is absolutely ingratiating. If you don't understand a reference, he'll go out of his way to try to include you. "Oh, you don't know who Leopardon is? Well..." I mean, you still didn't get the joke - but Cline wants you to have fun at his party, and Diaz is wondering why you came. Which all sounds like I'm doing that thing where I'm calling Diaz better because I know I ought to but secretly I like Cline better, and I...don't think I'm doing that? Diaz is saying important, true things about people. Cline is mostly just saying, "Wanna see some shit that's awesome?" I'm psyched that I don't have to choose, I guess. Ready Player One isn't devoid of meaning, but it's young adult meaning. He has some sweet things to say about relationships in the Catfish age, where everyone can be the person they feel they are inside, in a world free of the shabby, glitchy genes they came imprisoned in. Since we're already there, this is germane even without the virtual reality world the book is largely set in. But it's not exactly brain-bending stuff. Solid, lovely, basic. (Lol, BASIC.) I liked that the protagonist has agency here. Wade's a clever, motivated kid; he doesn't fall into the Harry Potter trap of spending most of his time blundering about and getting saved by Dumbledore. (This blundering-about trope goes back to at least The Hobbit, and probably much further, but Harry Potter did it so clumsily and insistently that it kinda ruined what used to be a perfectly good idea.) Other characters get moments to shine, but this is Wade's story and he never stops directing it, and that was refreshing for me.

Click Here to Download the Book



Ready player one pdf