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Ready Player One Online PDF by Ernest Cline

Click Here to Download the Book It's the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune--and remarkable power--to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved--that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt--among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life--and love--in the real world he's always been so desperate to escape.

Reviews Imagine a future version of our world where the majority of people live on a welfare type system in crowded and dirty trailers stacked many stories high. Now imagine that the only escape for everyone is an immense virtual world where you can be almost anything or anyone you want. The OASIS is way bigger than Facebook and Twitter combined, and more real than any second life or virtual reality game that has yet been invented. The creator of OASIS was a man named James Halliday (think Steve Jobs or Bill Gates, only more so). This multi-billionaire had a huge obsession with the popular culture of the 1980's, including cartoons, video games, sci-fi & fantasy, role playing games and more. When Halliday died, he left a virtual will in which he devised a quest within OASIS where anyone could compete to find three hidden keys within the vast virtual world. The one who succeeds in finding this "Easter egg" and completing the quest will inherit his fortune and gain control of OASIS. Eighteen year old Wade Watts escapes his miserable life living in a cramped trailer (stacked high atop many others) with his resentful aunt by going to high school and spending most of his other time in the virtual world of OASIS. Wade embarks on the epic quest which starts with a riddle, the answer to which everyone knows has something to do with '80s pop-culture, but it could refer to anything and the OASIS is nearly infinite, so the search becomes the proverbial needle in haystack. To complicate matters, the evil mega-corporation I.O.I. is also after Halliday's egg, and will stop at nothing to get it, using every dirty trick and cheat code in the book. If you were born between the mid '60s and late '70s, chances are excellent that you'll really enjoy this book. That's not to say that those born before or after the "Gen X'ers" won't also like it, but Ernest Cline has written a debut novel that is filled with nostalgic references to the nineteen-eighties - John Hughes films, Atari video games, Schoolhouse Rock, Dungeons & Dragons, all types of 80s music and so much more. It's also a dystopian, adventure, quest, cyberpunk story that blends all of these elements in the best way possible. I was recently able to borrow the e-book and it's one of the best novels of 2011. In fact, I'd rank just below Stephen King's 11/22/63. But, since Mr. King has been a successful author for decades and this is Cline's first novel, that's really saying something! I found myself immediately caught up in the story, cheering Wade on in his quest, and rejoicing each time Cline threw in a reference to the era in which I, too, grew up - either by grinning like an idiot or muttering "Yes!" under my breath. It's the kind of book that you wish wouldn't end, and that when you finish you want to erase it from your memory just so that you can enjoy reading it for the first


time again. Ready Player One has received great reviews from the critics and, in addition to being in the top spots on many lists of the year's best Sci-Fi & Fantasy, is a recipient of the American Library Association's Alex Award. Just remember, Frankie Say Relax, and Dan Say Read This Book!

I would give this book a 4.5 so i rounded up to a 5. At times the story line would be completely ridiculous, but I would quickly forget about it as I kept reading because it would keep me so engaged in the story and thoroughly entertained. This book had an amazing concept presenting a futuristic world run almost entirely by an MMO type interface. People's "second lives" would be their escape from the deteriorating world, and in most cases would run their lives even outside the simulation. I also ended up learning a lot about 80's pop culture and video games. Because of a certain character's incessant obsession with pop culture and video games from the 1980's, the author was able to write a dystopian novel set in the 2040's and clutter it with tons of 1980's references, no matter how obscure. Many scenes even play out 1980's cult movies, music, or even cult followings on various video game's secrets, tips, easter eggs and high scores with notable accuracy, all while making you feel like you are inside of the game. Sometimes the romance would feel forced and lame but it ended up having a pretty good ending. Even with the occasional information overload, and extremely wacky unrealistic happenings in the plot, this book was incredibly enjoyable. This was a great, cyber-punk read. While reading this book, at times I forgot I was reading a book and felt like I was in a cyber-reality type video game.

The future isn't very bright for Wade Watts. It's the year 2044 and the world is steadily circling down the toilet. A combination of global warming and our dependence on fossil fuels (which have more or less run out by this time) has led even the most wealthy countries to become overrun by poverty, famine and unemployment. Wade lives with his horrible aunt on the top of a "stack" -- rows of mobile homes stacked one on top of each other that surround most major US cities. Wade's only escape is to spend all of his time in OASIS, an online virtual platform that almost the entire world (those who can afford it, anyway) is connected to. When the reclusive billionaire creator of OASIS died, he pledged his entire fortune to the first person to discover an easter egg he left buried in the game. When Wade discovers the first key to the prize, he has no idea just how much this discovery will change his whole life. This book is a hot mess of crazy fun. What do I mean? Well, this book is an explosion of 80s nerd nostalgia and video game action. It will feed your inner geek like a complimentary Las Vegas buffet. But seriously, this book was one of the most fun I've read in a long time. I actually ignored people so I could keep reading this book, always excited to get to the next pop culture reference or have Wade find the next clue in the crazy contest he is trying to solve. It reads like a video game combined with a nerd reference text and while that won't be everyone's cup of tea, for others it will be a delight.

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Ready player one online pdf