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wellesley magazine

FALL 2013

WINDOW ON WELLESLEY

11

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Whiteboards that line the classroom encourage brainstorming—and doodling.

This 6- by 8-foot interactive surface, “The Beast,” was developed by Wellesley and Olin students from scratch. The goal was to create a conference-room environment in which people can look at large amounts of information together. <

Wellesley students are collaborating with Boston University biologists on how this 3-D holographic display can help scientists visualize, for example, large collections of DNA. <

Shaer sits at a Microsoft Surface computer (like a large tablet); students built an application for an earlier version to help users navigate the Davis Museum’s collection.

when they work in teams, and that’s also true for researchers,” she says. All of the furniture is moveable, so students can work in groups of different sizes and change the room’s setup on the fly. The room also supports creativity, from the whiteboard-lined walls to a grid on the ceiling that allows students to easily wire different technologies. And with its funky lights, fun furniture, and open feel, the lab itself is a reminder that aesthetics do matter.

—Lisa Scanlon ’99

RICHARD HOWARD

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THE HUMAN TOUCH

The new Human-Computer Interaction Lab in the Science Center looks more like the headquarters of a small startup than a classroom, and that’s no accident. Here, students and other researchers are designing, building, and evaluating next-generation human-computer interfaces, from large, touch-sensitive tabletop computers to small, handheld devices that respond to gestures. The lab was designed to encourage collaboration, says Orit Shaer, the Clare Boothe Luce Assistant Professor of Computer Science. “We know that students learn best

Wellesley magazine fall 2013  

Wellesley magazine, fall 2013

Wellesley magazine fall 2013  

Wellesley magazine, fall 2013

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