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BO O K O F AC H I E V E M EN T

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“

To the companies and individuals participating at

the VR Awards, London welcomes you and thanks you for helping make the future a reality.

London is a world-leading hub for creativity and is home to the brightest up-and-coming tech

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companies. By celebrating immersive tech innovation in games, film, healthcare, architecture and beyond,

we are recognising the achievements of the talented individuals working in this field.

RA JESH AGRAWAL Deputy Mayor for Business

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I N T RO DUCTIO N

A word from the organisers Virtual reality has come a long way in the last few years, its history is complex but underlined by a resolute passion that stretches across the industry, to innovate and push the boundaries of immersive technology. Already a technology fundamentally shaping the way we live and work, together we are truly pushing closer to making VR the revolutionary technology of our generation. This continual growth is down to you, you are the pioneers, trailblazers, and creatives, who are integral to propelling the industry forward and seeing this extraordinary sector of technology get the exposure it so rightly deserves. The quality of immersive projects continues to amaze and astound us and standards are similarly increasing year on year as the hardware and content becomes even more advanced. As you continue to grow, the VR Awards does so too, with this I’d like to extend a sincere thank you to all of those who have helped support the VR awards from the very beginning. This includes our production team, partners, sponsors, nominees and judges who have contributed massively to the success of this year’s VR Awards and who share our vision of a world transformed by immersive technology. It doesn’t matter at which point you joined us on our journey - what is important is the coming together of every single area of the industry from every corner of the globe. The VR Awards exists to celebrate an industry that rightly deserves a great deal of fanfare. From healthcare to architecture, immersive technology is not only a genuine force for good in society but also a unique and powerful medium through which stories can be told and memories can be forged, whether that be through the lens of a headset or the capability of our minds collectively, together we are paving the way for not only the here and now, but the future too.

DColaianni DANIEL COLAIANNI Executive Producer

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CO N TEN TS

A WORD FROM THE ORGANISERS A very warm welcome to the VR Awards 2018 // p.3

2017 WINNERS IN PICTURES Last year’s winners // p.8

THE FULL NOMINATIONS LIST Celebrate the full list of award worthy nominations for 2018 // p.12

THE JUDGES The VR Awards 2018 jury // p.38

7 A YEAR IN VR Explore the feats acomplished by the VR industry this past year // p.40

THE MAKING OF THE 2018 VR AWARDS A unique behind the scenes look of the VR Awards // p.43

INVESTORS LUNCH What’s on the menu for investment in VR? // p.52

OUR SPONSORS & PARTNERS The sponsors and partners that brought the VR Awards together // p.55

SPECIAL THANKS & CREDITS The VR Awards thanks those involved in making the night possible // p.58

Follow @VRAwards on Twitter, Facebook and Instagram with #VRAwards


2 017 W I NN ERS IN PICTURES

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2 017 W I NN ERS IN PICTURES

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Innovation. Growth. Disruption. Our conversations with leaders of VR companies revealed three common areas of strategic focus:

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fostering a culture of innovation

achieving sustainable growth

building high performance teams

It’s been a pleasure to hear the pride that VR companies have in their technology, their people and most importantly, their customers. There’s no doubt in our minds that VR continues to lead the way in disruptive technology across the globe. We want to thank all of the companies that took part in these prestigious awards – both nominees and winners. Your stories continue to provide insight and inspiration. Helping you thrive in a changing world. Eyad Hamouieh Partner – Innovation & Technology Group Moore Stephens eyad.hamouieh@moorestephens.com Aimee Griffiths Director – Technology & Media Moore Stephens aimee.griffiths@moorestephens.com

www.moorestephens.co.uk

PRECISE. PROVEN. PERFORMANCE.

Moore Stephens LLP, 150 Aldersgate Street, London EC1A 4AB. T: +44 (0)20 7334 9191. An independent member firm of Moore Stephens International Limited Moore Stephens LLP are registered to carry on audit work and regulated for a range of investment business activities by the Institute of Chartered Accountants in England & Wales. August 2018


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THE N OMIN AT ION S 3 0 0 + N O M I N AT I O N S 105 FINALISTS 12 WINNERS

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THE FU L L N O M I N AT I ON S L IST

VR Education of the Year Awarded to companies or individuals who have demonstrated practical and innovative uses of VR in education and training. This applies to any

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industry that has used VR to aid in experiences, videos, games and more (providing it has a positive educational use).

2017 WINNER

“We were honored to receive the VR Award in 2017 for the Education Category which I feel is deserved recognition to the dozens of people behind our VR simulations at ITI, Serious Labs, as well as our earlyadopter customers who participated in revolutionizing training and assessment for crane and heavy equipment operations. VR Bound holds a truly worldclass event and award show that celebrates people and companies across the spectrum of VR hardware, software, and content development. This is a one-of-akind event that brings together the best and brightest from every corner of the VR industry.� ZACK PARNELL CEO, ITI


Pharmaceutical Line Clearance VR Training

MEL Chemistry VR

MEDIASQUAD Medienentwicklungs- und

MEL Science

Vertriebs-GmbH

Offers optimal training design – tailored to key situations of production processes.

A standalone educational experience that will captivate children through the beauty of science.

HoloLAB Champions

Bartender VR Simulator

Schell Games

VR Factory

A virtual reality chemistry game show where players compete against the clock to become masters of lab practice.

Bartender VR Simulator offers you a unique combination of a simulator, bartending course and incredible immersive VR experience.

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Alcon Virtual Eye Experience Elara Systems Alliander Virtual Platform Alliander

Walk around with full room scale movement for complete and physical interaction in the interactive hub of Alliander Virtual Platform.

The Alcon Experience Academy is implementing progressive and leading-edge virtual reality technology for immersive training through the Virtual Eye Experience.

VR Crane & Equipment Operator Training

MasterWorks: Journey Through History

Simulator Suite

FarBridge and Cyark.

ITI & Serious Labs

The ITI VR Simulation training offers the most authentic and immersive industrial training simulator experience.

The MasterWorks Museum transports you to fully explorable environments. Collect artifacts and learn from archaeologists as you unravel the mysteries of history.


THE FU L L N O M I N AT I ON S L IST

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VR Architecture and Real Estate of the Year This is awarded to companies or individuals who have demonstrated practical and innovative uses of VR in the architecture and/or real estate market. This can apply to the research, planning, and end-user phases of the product and/or service for either internal or external application.


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ALL in ONE VR for Architecture GrandPano

Virtual Worlds 4D Theatre Virtual Worlds

Multi-platform real estate all-in-one VR solution for real time animation, photorealistic animation and real time interior animation and design.

An enjoyable, immersive and much talked about VR customer buying experience.

Bostoen – Creating your dream house Overstruct

before it’s even built

Overstruct

Nanopixel

Create architectural virtual reality (and website) walkthroughs automatically and easily over a shorter period.

Uses real time rendering when purchasing a project home or apartment to allow customers to configure and experience their new home.


THE FU L L N O M I N AT I ON S L IST

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VR Healthcare of the Year VR is changing the healthcare industry in very big ways. This is awarded to companies or individuals innovating healthcare through the use of VR and can incorporate both training and educational elements providing it is directly linked to healthcare.


Cigna Peak Challenge Infinite MR 3D Organon VR Anatomy – Enterprise edition Medis Media

A preventative health campaign, which measured users 4 x core health measurables (BP, BMI, Blood Sugar, Cholesterol).

The world’s first fully-featured virtual reality anatomy atlas. Learn human anatomy with realistic anatomical models/structures. Alcon Virtual Eye Experience Elara Systems

Implementing progressive and leading-edge virtual reality technology for immersive training. DR.VR Rescape Innovation Ltd

DR.VR is a virtual reality distraction therapy solution that has been designed to be straightforward to implement even for those with no previous VR experience.

First Certified VR Medical Device Company in the world VRHealth

VRHealth harnesses new technologies and redefining healthcare, specialising in developing medical tools and content while delivering real-time analytics. Infinity House Infinite MR

An immersive 360° mobile application that utilises mixed reality technology to transport viewers to a beautifully designed virtual environment.

Virti Virti

Providing objective and remote skills training by reducing training costs and improve the quality of training.

EaseVR appliedVR

B. Braun Aesculap Spine VR NUMENA Virtual Reality Architects

A digital health tool that leverages the power of virtual reality to help patients and to provide greater control over their chronic pain.

An interactive presentation of lumbar spinal surgery techniques with instruments.

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THE FU L L N O M I N AT I ON S L IST

VR Social Impact Award Some projects may have smaller budgets,

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however, that doesn’t stop them from making a significant social impact on the world around them. The VR Awards social impact award is given to companies or individuals that produce and execute either an experience, product and or service which has resulted in positively impacting a cause for social good.

SUPPORTE D BY


CARNE y ARENA ILMxLAB

Alejandro G. Iñárritu’s conceptual virtual reality installation CARNE y ARENA, explores the human condition of immigrants and refugees.

What Will Your Day Bring? The Distillery

A 360° video that takes a look at some of the amazing things Naseem did on placement in Kenya - compared to life back at home in Newcastle.

Evolution of Testicles Flight School

Experience an immersive journey through human history starring Chris O’Dowd to raise testicular cancer awareness through laughter and inspiration.

The Party – A virtual experience of autism The Guardian Media Group

Step into the shoes of 16-year-old Layla at a birthday party. Hear her inner thoughts and experience how overwhelming an occasion like this can be for her.

Virtual Dream Virtual Dream Foundation

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To adapt the newest technology and develop VR projects for everyday relief and support socially excluded groups. Global Warning – Arctic Melt CNN

Window to our World VISYON

In collaboration with the international director Ben Perry they created a moving VR piece aimed at generating emotional proximity with the viewer and help future.

The video takes the viewer to the “Ground Zero” of climate change where they can interactively look around with facts of the potential consequences of the melting ice.

Malaria: Life on the frontline

The Dairy Industry in 360 Degrees

VR City for Comic Relief

Animal Equality

Transported to Uganda, follow the world’s deadliest animal. The film explores how easily mosquitos spreads malaria and how it can be diagnosed and treated.

A unique, immersive 360° VR experience that utilises cutting-edge technologies to transport people inside intensive farms and slaughterhouses.


THE FU L L N O M I N AT I ON S L IST

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Rising VR Company of the Year Without new startups creating innovative solutions and driving forward ambition within the industry, virtual reality would not be where it is today. Commending small businesses with proven business models is VR startup of the year.

SUPPORTE D BY


Flight School

Flight School is a studio of artists and technicians, fearlessly exploring the unknown in films, games, VR, AR and whatever lies in the wide and boundless sky.

Neurogaming Limited

Neurogaming, a joint-venture between VRTech and Wargaming, is an industry leader providing a digital out-of-home entertainment VR experience.

SpringboardVR

SpringboardVR is a dedicated VR arcade management software that runs your VR arcade and transforms the virtual reality experience.

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VRgineers Inc.

Founded by Simon Barratt and Brian Marshall in early 2016. The studio is dedicated to producing high quality cooperative games and experiences for VR platforms.

VRgineers was born from Marek Polčák’s vision of transformative VR that would finally fulfill the promise laid out when virtual reality was introduced as a concept.

Fast Travel Games AB Anzu.io

Fast Travel Games AB was founded by industry leading veterans with a proven history of creating the world’s most immensely popular games.

Anzu provides a place where advertising and cutting-edge technologies meet to guide you through the world of immersive realities.


THE FU L L N O M I N AT I ON S L IST

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Innovative VR Company of the Year Virtual reality is a constantly evolving landscape that requires innovative thought leaders to pave the way by leading by example through first-tomarket developments. Additional points are given to companies that place focus on their company culture and policies along with how sustainable their practices are.

SUPPORTE D BY


Striker VR

Ultrahaptics

Realistic weapon handling is one of VR’s greatest caveats right now. Striker VR looks to solve that and to root you deeper in the VR experience.

No controllers or wearables are needed: their patented “virtual touch” technology uses ultrasound to project shapes and textures directly onto the user’s hands.

Pixvana

Spinview

Pixvana SPIN Studio transforms the way you create, edit, and show 360/VR video in up to 8K resolution, across any device, anywhere.

The Spinview Platform allows you to view, share and monitor the effectiveness of your virtual reality content across multiple devices.

TAKELEAP AiSolve

AiSolve are committed to supporting underprivileged communities through their time and their technology.

With their highly creative content team, they are committed to elegance that’s highly engaged across various devices, from original video to live experiences.

Human Interact

Visbit Inc.

Human Interact are creating a new genre of entertainment in the VR medium that allows for gamers and non-gamers regardless of skill to have new experiences.

Visbit Inc. are a group of brilliant individuals who are dedicated to solving core problems in transmitting, understanding, and rendering large visual data.

Gravity Sketch Flipside

With a passion for building lifestyle brands and creating engaging work, Flipside designs eye catching motion graphics for VR.

Gravity Sketch is an intuitive multi-platform 3D creation tool. Users can create amazing 3D models, scenes, and art work using virtual reality.

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THE FU L L N O M I N AT I ON S L IST

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Out-of-home VR Entertainment of the Year Out of home VR entertainment brings a new level of immersion to theme parks, cinemas, attractions, museums and more. Nominees for this award have researched, implemented and carried out a truly outstanding, quality experience which has resulted in a high level of user satisfaction.


Kraken Unleashed, SeaWorld Orlando Figment Productions

A fully immersive experience matched to the movement of the roller coaster, to take visitors on a thrilling and fantastical ride.

Hologate Hologate

Offers a multiplayer virtual reality attraction that delivers advanced graphic technology in a small footprint that is easy to operate and integratable.

Star Wars™: Secrets of the Empire ILMxLAB and The VOID

Be transported with family and friends in a brand new hyper-reality experience from Lucasfilm, ILMxLAB and The VOID.

Koliseum Soccer VR Kynoa

Merges the physical actions of Foosball with the unique sensations of virtual reality. A Moon For All Mankind Framestore

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The world’s first lunar gravity simulation VR experience, created in collaboration with NASA Johnson Space Center (JSC).

PolygonVR Neurogaming Limited

World of Tanks VR Neurogaming Limited

A multiplayer gaming arena in which users can enjoy freedom of movement and interaction to receive live feedback from the external world.

Next-generation installment of the worldfamous armor-centric video game — now in virtual reality.

Eclipse

ParadropVR

BackLight

Frontgrid

The first 4D virtual reality collaborative game to allow four players embody the crew of Eclipse II.

A fully immersive and dynamic virtual reality attraction which simulates flying a paraglider with free-roam virtual reality content.


THE FU L L N O M I N AT I ON S L IST

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VR Marketing of the Year Virtual reality gives marketers a new weapon to reach further demographics in increasingly creative ways. Judges look towards marketing campaigns that integrate Virtual Reality within the majority of the project. Particular focus is placed on the originality and creativity behind each marketing campaign.


Star Wars™: Droid Repair Bay ILMxLAB GMC Rangeland Derby VR

Poe Dameron’s sidekick needs your help. Repair BB-8 and his astromech droid friends, each with their own unique personalities, so they can roll back into the fight against the First Order.

Flight School, Momentum Worldwide

Delicatessen

Pebble Studios: DuckTales | 360° Adventure:

Somewhere Else

This experience invites you to join TERREX athletes, Ben Rueck and Delany Miller, and experience the world from new heights.

GMC celebrates its partnership with the Calgary Stampede while paying homage to the sport of chuckwagon racing.

The Lost Key of Tralla La Pebble Studios

Based on the Emmy Award-winning series, adventure calls when Scrooge, Huey, Dewey, Louie and Webby recover the Lost Key of Tralla La!

Coco VR Magnopus

Transport yourself and delve into vibrant ‘Land of the Dead’ with charming characters decorated in the style of the traditional Mexican holiday DÍa de Muertos.

L’Oreal / Diesel Only the Brave BackLight

A dizzying experience with a large number of haptic elements providing an immersive experience, including buildings, wind, spatialised audio, Leap Motion and Vive Trackers to get body awareness.

SPP – SMART HOME GrandPano

Intelligent technologies and services that simplifies lives and save costs.

IKEA Virtual Reality Store TAKELEAP

Blade Runner 2049: Memory Lab Magnopus

Step into the shoes of a Replicant Blade Runner and hunt down other androids surrounded in great visuals of futuristic Los Angeles, thrills and engrossing gameplay.

Allows users to choose their home layout and furnish in real scale with a list of all items selected. Transport for Victoria: Melbourne, meet your new train Bravo/ Jane Metlikovec (now Welcomm) Audi VR Experience Audi and ZeroLight

Aims to be the new industry standard for automotive dealership sales tools.

Travel through a range of different environments while experiencing Melbourne’s bigger, better high capacity metro trains with eager young testers in control.

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THE FU L L N O M I N AT I ON S L IST

VR Film of the Year Working to create an immersive, spatial and original VR media is very new territory for most designers and cinematographers. All nominations must substantially feature virtual reality within their media and work to create a comfortable and

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enjoyable experience for the viewer. Additional attention is given to the use of positioning and movement within the media. Can include short film, interactive pieces and design work within VR.

2017 WINNER

“Penrose Studios had an amazing time at the 2017 VR Awards. It was inspiring to spend the evening with incredibly innovative talent in the space, and to see the accomplishments of the year highlighted. We are humbled that “Allumette” won the “Interactive VR Media / Film of the Year”. With the release of the experience on major VR platforms, we have been fortunate to enjoy positive reception. Penrose followed up “Allumette” with the fully immersive VR experience “Arden’s Wake”, a post-apocalyptic story about a young woman’s journey of personal independence.” JIMMY MAIDENS Co-founder, Penrose Studios


Asteroids!

CARNE y ARENA

Baobab Studios

ILMxLAB

From the directors of Madagascar, Mac and Cheez are back with their robot sidekick Peas, this time on a dangerous, deep space mission.

Alejandro G. Iñárritu’s conceptual virtual reality installation CARNE y ARENA, explores the human condition of immigrants and refugees.

Aurora

The Committee

Pink Kong Studios

Room One Films

Produced by Pink Kong Studios, the story is one of peaceful reflection and offers a captivating experience for the viewer to reflect on the nature of time itself.

A 360 video where you are one of the members of a committee and even though you can’t communicate with other members despite their attempts to include you.

The Sun Ladies Lucid Dreams Productions

Trending Gold Olympic Channel & Jaunt

The Sun Ladies VR experience focuses on the journey of the captain of the Sun Ladies, Xate Singali. Follow her new life as a soldier on the front lines.

Experience the thrills and spills of being a top winter Olympic hopeful in immersive 360 VR as they prepare for the 2018 Games.

My Africa

Vestige

Vision3

NSC Creative, Atlas V, RYOT & Kaleidoscope

Conservation International’s upcoming VR experience “My Africa” celebrates the miracle that is Africa — the last place on Earth where elephants still roam free.

Vestige is a room-scale VR creative documentary with multi-narrative and live capture to take the viewer on a journey into the mind of Lisa.

Isle of Dogs Behind the Scenes (in Virtual Reality)

Speed Kills VR

FoxNext VR Studio

TopDogVR

Experience the world of Wes Anderson’s upcoming stop-motion animated film, face to face with the cast of dogs as they are interviewed on set.

Experience the life of a legendary speedboat racing champion and multimillionaire who leads a double life that lands him in trouble with the law, women and drug lords.

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THE FU L L N O M I N AT I ON S L IST

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VR Experience of the Year Experiences are what makes virtual reality come to life. VR experience of the year is awarded to companies that produce and execute a truly outstanding, quality experience which has resulted in positive user feedback.

SUPPORTE D BY


Blade Runner 2049: Memory Lab Silicon Valley: Inside The Hacker Hostel

Magnopus

REWIND

Jump in and explore the virtual recreation of the Hacker Hostel from HBO’s hit series Silicon Valley.

Step into the shoes of a Replicant Blade Runner to hunt down other androids surrounded in great visuals of futuristic Los Angeles, thrills and engrossing gameplay.

Coco VR Magnopus

Transport yourself and delve into vibrant ‘Land of the Dead’ with charming characters.

BBC Earth: Life in VR – California Coast Preloaded and BBC Worldwide

BBC Earth: Life in VR allows users to dive into a spectacular and immersive experience to bring you closer to life beneath the waves.

A Moon For All Mankind Framestore

Explore the surface of the Moon and lunar mission in a smooth, ultra-fast and immersive experience.

NBA League Pass in NextVR: 2017-2018 Regular Season NextVR

NextVR has expanded their fan offering to bring every single NBA League Pass game to fans in virtual reality. Sky4DVR Framestore

Worlds collide in the immersive experience with a combination of drama and sport.

Starship Commander Human Interact

Not the conventional VR experience but is astounding in its own right; driven by human speech.

Manifest 99 Flight School

Storyline and gameplay intertwine to generate an eerie and surreal experience jam packed with interaction that you can enjoy at your own pace.

Ulm Stories – The Dream of Flying The Day The World Changed

Interactive Media Foundation gGmbH and

Tomorrow Never Knows

Demodern GmbH

Witness the aftermath of the atom bomb dropped over Hiroshima, Japan at the tail end of WWII with complete accounts from survivors.

Take off to the skies with the immersive and spectacular experience over 19th Century Ulm in a journey through time.

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THE FU L L N O M I N AT I ON S L IST

VR Headset of the Year VR headset of the year is awarded to companies producing outstanding virtual reality headsets year on year. Emphasis is placed on a headset’s design, feel, functions and features. This award is given only to virtual reality headsets, not augmented reality headsets.

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2017 WINNER

“We were extremely proud to win two VR Awards in 2017. To be recognised by our peers is a huge compliment, especially winning VR headset of the year for Oculus Rift. VR Bound have created a great event that brings the UK VR community together to celebrate each other’s success in driving the industry forward.” DINESH CHAND Director of Business Development, Oculus

SUPPORTE D BY


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Vive Pro

Go

HTC

Oculus

The Vive Pro enables higher immersive experience with the added comfort and fluid movability.

Dive into virtual realms of excellent visuals with the Oculus Go - making the Oculus Rift run for its money.

Vive Focus VRHero 5K Plus

HTC

VRgineers Inc.

World’s first VR headset with high-density OLED displays with unique visuals.

A standalone VR headset to empower exploration further virtual worlds without the mobility restrictions.


THE FU L L N O M I N AT I ON S L IST

VR Game of the Year Focusing on the use of virtual reality within games

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is the VR game of the year award. This combines the ingenuity and creativity that it takes to make a successful game along with the innovative use of movement that makes an experience worth while.

2017 WINNER

“Survios was delighted and honored to be part of the VR Awards in 2017! The show was a great opportunity to make face-to-face connections with industry peers and it was an honor to be recognized for our hard work in developing Raw Data by winning Game of the Year. We see the VR Awards as the premiere gala event and awards show for the VR industry. Everything from the pre-event cocktail hour, to its luxurious spectacle, it demonstrated a high quality production and world class event.� NATHAN BURBA Co-founder and President, Survios


Fallout 4 VR

The Elder Scrolls V: Skyrim VR

Bethesda Softworks

Bethesda Softworks

Rich and vast worlds gives way to a sobering VR experience that makes the post-nuclear world feel that much more real.

Retains the ‘wow’ factor of the immersive lore and gameplay.

Sprint Vector Survios Inc. Beat Saber Beat Games

Merges the physical thrill of athletic competition with the unhinged energy of a crazy game show.

A unique and immersive VR rhythm game that turns every note into a dramatic sword swing. Brass Tactics Hidden Path Entertainment

Lone Echo / Echo Arena Ready At Dawn

An outstanding and convincing experience of weightlessness and presence.

An action oriented game which draws focus on gathering armies and totaling opponents.

Paranormal Activity: The Lost Soul VRWERX

Creates a strong foreboding sense of terror paired with a realistic use of sound and visuals. Red Matter Vertical Robot

Explore the dystopian Cold War through the Sci-Fi story-driven adventure puzzle VR game.

Pixel Ripped 1989 ARVORE Immersive Experiences

A grand sense of tangible nostalgia with a great visual style and music. The Mage’s Tale inXile Entertainment

A classic dungeon experience; battle monsters, experiment with spells and tackle puzzles all the while with magic sparking at your fingertips.

TO THE TOP Electric Hat Games

Grab the experience with both hands as you leap, soar and slide up your way to the finishing line.

The Gallery – Episode 2: Heart of the Emberstone Cloudhead Games Ltd

Episodic puzzle adventure with an engaging and immersive experience.

Shooty Fruity nDreams

Fight off enemies invading a supermarket in the humourous setting that engages players.

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THE VR AWARD S 20 1 8 JU RY

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VR HEADSET OF THE YEAR & VR GAME OF THE YEAR

VR FILM OF THE YEAR & VR SOCIAL IMPACT AWARD

Josh Naylor, Unity

Jenn Duong, VR Director

Steve Takle, Steel Media

Tipatat Chennavasin, Venture Reality Fund

Taylor Freeman, UploadVR

Megan Gaiser, Spiral Media

Andrew Douthwaite, WEARVR

Luciana Carvalho Se, UNFOLD UK

Rowland Manthorpe, Sky News

Lauren Selig, Tangled Little Dragon & Shake

Daniel Corey, ImageComics

and Bake Productions

Giuseppe Crugliano, PlayMagic

Kris Kolo, VR/AR Association

VR EXPERIENCE OF THE YEAR & VR HEALTHCARE OF THE YEAR

VR MARKETING OF THE YEAR & INNOVATIVE VR COMPANY OF THE YEAR

Steve Dann, Amplified Robot Sarah Jones, Birmingham City University Nonny de la Pena, Emblematic Group Nicola Rosa, Accenture Digital Samuel Huber, Admix

Bobby Carlton, VRScout Amber Osborne, Doghead Simulations Chris Freeman, Boeing Dominic Collins, Jaunt VR Stefano Petrullo, Renaissance PR Rob Scott, BBC Education

RISING VR COMPANY OF THE YEAR & VR ARCHITECTURE AND REAL ESTATE OF THE YEAR

Ed Greig, Deloitte Digital

Tom Emrich, Super Ventures

VR EDUCATION AND TRAINING OF THE YEAR & OUT-OF-HOME VR ENTERTAINMENT OF THE YEAR

Nathan Brown, Tomorrow Never Knows Kam Diba, Reverge VR Sean Earley, INSCALE Thomas Gere, Realities Centre Eyad Hamouieh, Moore Stephens

Jason Lovell, Jaunt VR Stephanie Llamas, Super Data Research Helen Situ, Virtual Reality Pop & Moment Kevin Williams, KWP & DNA Association Deniz Ergürel, Haptical Jonathan Nafarret, VR Scout


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year in V

11.17 .

MAN WALKS FOR THE FIRST TIME IN VR

03.17 .

READY PLAYER ONE MOVIE DEBUTED

12.17 .

YOUTUBE VR ARRIVES ON STEAMVR SOCIAL VR ‘SPACE’ IS LAUNCHED ON HTC VIVE BY FACEBOOK

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01.18 .

METALENSES - SEAS RESEARCHERS CREATE WORLD FIRST OF ITS KIND LENSE FOR VR

10.17 .

HTC VIVE PRO HEADSET UNVEILED

VR AWARDS 2017 CEREMONY PIMAX 8K VR HEADSET SURPASSES $4 MILLION ON KICKSTARTER GOOGLE RELEASES NEW DAYDREAM HEADSET MICROSOFT LAUNCHES ITS WINDOWS VR PLATFORM


04.18 .

MOZILLA RELEASES FIREFOX REALITY - A NEW BROWSER BUILT FOR VR AND AR

09.18 .

HTC VIVE WIRELESS ADAPTER LAUNCHES

07.18 .

VR CREATOR LAB BROUGHT TO EUROPE

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05.18 .

OCULUS GO ARRIVAL

10.18 .

OCULUS ANNOUNCED “OCULUS QUEST”

BEAT SABER SELLS 50,000 COPIES IN FIRST WEEK

VR AWARDS 2018 CEREMON Y

ANNOUNCEMENT: RUSSIA 2018 WORLD CUP SHOWN

LONDON

IN VR

UNIVERSITY (LCC) LAU NCHES

08.18 .

VIRTUAL REALITY MA

NASA’S EXOPLANET EXCURSION VR EXPERIENCE PSVR PASSES THREE MILLION HEADSETS SOLD WORLDWIDE


Raccoon London is a trusted photographic agency that represents talented photographers.

O F F I C I A L P H OTO G R A P H Y PA R T N E R Racoon London proudly congratulates all the outstanding 2018 nominees. Good luck to everyone nominated.

info@raccoonlondon.com // 0203 092 5452 // www.raccoonlondon.com

raccoonlondon


T HE MA K IN G O F T H E V R AWA RDS 2 0 1 8

Building upon a previous year of success, the VR Awards 2018 is bigger and better than ever. Brought to you by a dedicated production team who have worked tirelessly year round to ensure the celebration of immersive technology continues on a larger scale year on year. With the viewpoints from some of the key decision makers behind the VR Awards - the following piece will give you a peek behind the curtain and a behind the scenes look at creating one of the largest and most influential celebrations in immersive technology.

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BEH I ND THE SCEN ES

Breaking Free From Reality Collaborating with Mexican artist Gabriela Pacheco, 2018’s cover art focuses on the present of VR, and the nearly limitless potential it has to break us free of reality. 2018’s retro-inspired artwork, conceptualised by VR Awards’ Creative Director Kelly Wright, sought to celebrate the history and humble origins of virtual reality. Pacheco’s cover is vivid and evocative, with a striking figure in the foreground wearing a VR headset, the figure looks upwards: a broad representation of the industry looking ahead to the future. The artwork’s symbolism extends beyond this, with the intricate details in the curls of the figure’s hair portraying graphical improvements within VR content, as creators continue to embrace realism and strive for fidelity. The pixels scattered across the space-themed background play into the idea of virtual reality continuing to progress upward in keeping with the

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theme of looking to the future of VR. Escapism and immersion are at the core of all VR experiences - the goal of many developers and creatives is to have the user both completely forget about the outside world and to create a sense of intimacy between the player and the experience. The artwork seeks to capture and celebrate the feeling of seamlessly transcending the real world and entering into another world entirely. Pacheco attempts to depict the way in which VR offers us the chance to build our own stories and shape our own narratives - this is what makes VR unique. This artwork, and VR as a whole, is about what can exceed an individual’s own limits by widening the keyhole of one’s imagination and expanding what can be achieved beyond their reality. ARTWORK BY GABRIELA PACHECO


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BEH I ND THE SCEN ES

Africa through VR In 2017, the VR Awards debuted a live Tilt

Working with One-Drum founder, Abass

Brush VR performance featuring the talented

Dodoo, originally born in the Ghanaian town

work of Artist, Anna Zhilyaeva and String

of Nsawam, the VR Awards has recreated

Quartet, ZHL Strings. This year the VR Awards

the accurate and distinct musical stylings of

is showcasing the power VR has to remove

each region Africa has to offer. Having played

borders and bring the world to your doorstep.

an audience for the Queen of England and mentored by Mustapha Tettey Addy; Master

Exploring the rich and diverse history of

drummer, anthropologist and researcher in

African culture, the VR Awards is taking

the field of traditional music and dance, One-

attendees on a journey through Africa’s

Drum exemplifies the connection between

most iconic landmarks, regions and places

the diversity of African culture the modern

of interest with the ingenuity and power of

digital age of VR.

Google Earth VR.

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BELOW: LIVINGSTONE, ZAMBIA, CAPE TOWN CITY CENTRE


Google Earth VR allows users to explore the

Fusing modern VR, traditional music, dance

world in a way they’ve never seen it before,

and lighting, Africa’s historic traditions are

see places across the world that they may

taken into the here and now, allowing both

never have the opportunity to visit in real life

attendees and online viewers to be culturally

and allows people young or old to learn about

enriched from all key regions of Africa.

continents that may seem foreign or different to them.

The regions of Africa that influenced this performance: North Africa

East Africa

The mountains have been of the utmost

Home to Mount Kilimanjaro and Mt. Kenya,

importance in the historical development of

both Africa’s tallest peaks, most of the

the area. They run generally from east to west,

countries in the region are home to many

parallel to the Mediterranean coast, with their

species of wildlife, rich in ancient history

highest elevations in the Atlas ranges.

and is populated by over 160 different ethnic groups or more.

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Central Africa West Africa Throughout the region of central Africa, many of these countries share similarities between

Low-lying

each

practices

terrain of West Africa. West Africa is home to

stemming from common origins. Largely

Nollywood, the Nigerian film industry which is

these origins are from Nilo-Saharan or Bantu

the largest film industry in Africa and second

peoples which is evident in music, dance,

largest in the world. A deeply religious region,

art, body adornment, initiation and marriage

the area has a large number of national parks,

rituals.

tropical rainforest and some of the world’s

other

including

cultural

plains

mostly

constitute

the

rarest species.

Southern Africa A region of diverse people and cultures, the terrain ranges from grasslands to deserts. South Africa supports 11 official languages, 22,000 different vascular plants and is ranked sixth out of the world’s seventeen megadiverse countries. LEFT: TAMANRASSET PROVINCE


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CUSTOMCOOKIECO.CO.UK BEST OF LUCK TO ALL NOMINEES!


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BEH I ND THE SCEN ES

Parallel universes collide

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AltspaceVR is collaborating with The VR

This interactive experience allows individuals

Awards to provide a unique, entertaining

from the industry, who have put years of hard

and interactive experience, which will allow

work and innovation into their incredibly

people from all across the world to attend the

detailed projects to join their executives

VR Awards through the power of virtual reality.

that are attending the VR Awards in person.

AltspaceVR has created a virtual space that

Virtual attendees can experience all of the

mirrors the atmosphere and theme of the

excitement of attending the VR awards but

ceremony night, complete with an integrated

from the comfort of their own homes and

live stream, removing the challenge of cross-

offices, while physical attendees can enjoy

continental travel to be at the VR Awards

the 5-star amenities that the red-carpeted

awards.

event has to offer.

BELOW: ENVIRONMENT EXPLORATION


ABOVE: ENVIRONMENT EXPLORATION

A natural progression for the VR Awards

More importantly to meet the inclusive and diverse nature of the VR Award’s this

This partnership was a natural fit as both the

AltspaceVR powered experience has allowed

VR Awards and AltSpaceVR have a shared

users to join from every major platform in VR;

goal of seeing the industry thrive and grow.

Samsung Gear VR, Oculus Go, HTC Vive,

It takes the actions of innovators and risk-

Oculus Rift, Windows Mixed Reality, and in 2D

takers to push the immersive industry forward

through an Android phone or PC.

- partnering with AltSpaceVR was one of the best ways to reach new audiences and

Year on year as the VR Awards grows and

further the goal of exponential growth in the

evolves, naturally the ceremony will continue

VR industry.

to search for ways to be ever present in the virtual space with a core focus on creating a

Recently releasing their Worlds and Custom Building Kit, AltSpaceVR has allowed for an unparalleled level of customisation in order to bring the physical and virtual world together. With this, Worlds is bringing users a greater level of customisation to their online experience and sets the foundations for a more personal experience.

memorable experience in both worlds.

ALTSPACEVR IS EXCITED TO INVITE THE VR UNIVERSE TO COME TOGETHER IN ONE PLACE TO CELEBRATE THIS AMAZING INDUSTRY, THE VR AWARDS ARE TRENDSETTERS IN EVERY WAY AND WE’RE EXCITED TO HOST THEM FOR THIS RARE VR EVENT

The technology behind the experience

Katie Kelly, Program Owner of AltspaceVR

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52


I N V ESTO RS LUN CH

What’s on the menu for investment in VR?

T

he VR Awards is directly in the centre

It’s often hard to remember that we’re

of immersive technology. The VR

currently at the very forefront of this new

Awards has a unique perspective on virtual

and exciting technology. It’s the pioneers

reality and immersive technology from all

of today that are making the future of

sides of the industry, across the world.

tomorrow. More importantly, it’s the access to finance that these pioneers are given that

Speaking to content creators and studios,

allows everyone to reap increased benefits.

we hear the challenge that companies face when needing better access to finance and

To meet this growing need of collaboration

bridging the gap between investment funds

with investors, 2018 sees the launch of the

and their bright ideas. On the other side

inaugural VR Awards Investors’ Lunch, an

of the market, we hear from investors who

exclusive invite-only event solely available

have worries about jumping in on projects

to investors with an interest in the immersive

that may not ever make it to the light of

industry.

day, or who will only invest if their losses are mitigated by joining forces through

This speciality lunch, provided free of

investment funds and partnerships.

charge, in collaboration with Digital Catapult and AWE/Super Ventures is hosted yearly

However, despite this, it’s clear to us and

on the day of the VR Awards, overlooking

many outside of the industry that VR and AR

London’s stunning skyline.

are coming en masse and is here to stay. As hardware continues to evolve to be smaller,

Visit awards.vrbound.com/vra-annual-

easier to use and more affordable, the rate

investors-lunch to find out how you can

at which XR hardware and content is used

become part of this investor only lunch

will rapidly become synonymous with the

as well as what’s in store for the future of

average mobile phone.

investment in immersive technology.

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T H A N K YOU TO O UR SPO N SO RS & PA RTN ERS The success of the VR Awards is tightly linked to the generosity and support of its sponsors and partners.

VR BOUND Event Organisers

ADMIX Award Sponsor

DELOITTE DIGITAL Judging Locations

MOORE STEPHENS Award Sponsor LO NDO N CO L L E G E O F CO MMUNICATIO N, UAL

Award Sponsor 8 NORTHUMBERLAND AVENUE Venue Sponsor

GREEN SPARK

RACCOON LONDON

AV Partner

Photography Partner

DIGITAL CATAPULT

AW E

Investors Lunch Partner

Investors Lunch Partner

SUPER VENTURES

VR FOCUS

Investors Lunch Partner

Media Partner

FUTURE PLC 3D ARTIST

UPLOADVR

Media Partner

VIRTUAL REPORT .BIZ Media Partner

Media Partner

VIRTUAL REALITY REPORTER Media Partner

CUSTOM COOKIES CO.

BADGE BASE

Gift Partner

Gift Partner

THE SOAP CO. Gift & Corporate Social Responsibility Partner POPCORN KITCHEN Gift Partner

CARPO Gift Partner

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LONDON’S MOST CENTRAL VENUE

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Described by English Heritage as ‘the grandest example of a Victorian ballroom in existence’. 8 Northumberland Avenue is where cutting edge technology meets classic Victorian architecture, creating the perfect venue to host events for up to 1000 guests.

“IT HAS BEEN A SINCERE PLEASURE WORKING WITH YOU OVER THE PAST COUPLE OF MONTHS. IT IS BY THE FAR THE LOVELIEST VENUE THAT I’VE EVER WORKED WITH, AND YOUR TEAM’S KINDNESS AND FLEXIBILITY MADE IT EXTRAORDINARY” - STARTUPBOOTCAMP W e w o u l d l i k e t o w i s h a h u g e c o n g r a t u l a t i o n s t o t h i s e v e n i n g ’s n o m i n e e s !


V R AWA R DS 2 0 1 8 B A DG E G IF T PA RTN ER Badge Base proudly congratulates all the outstanding 2018 nominees. Good luck to everyone nominated.

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GOOD LUCK

TO ALL NOMINEES THIS EVENING!


S P ECIA L THA N K S

The VR Awards 2018 would like to thank...

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VR BOUND

PHIL WANG

Organisers

Ceremony Host

AWARD SPONSORS

EVENT PARTNERS

Moore Stephens

GreenSpark Productions

London College of Communication, UAL

8 Northumberland Avenue

Admix

Raccoon London

The Soap Co.

Deloitte Digital Fragers

GIFT PARTNERS

Mayor of London

Badge Base The Soap Co. (CSR Partner) Custom Cookie Co. Popcorn Kitchen Carpo

MEDIA PARTNERS Future PLC / 3D Artist VR Focus UploadVR Virtual Report Biz

INVESTORS LUNCH PARTNERS

Virtual Reality Reporter

Digital Catapult Superventures AWE VR Award 2018 Judging Panel

Follow @VRAwards on Twitter, Facebook and Instagram with #VRAwards


CREDITS

Organised and produced by VR Bound

Daniel Colaianni

Jamie Van Amstel

Kelly Wright

Executive Producer

Communications Director

Creative Director

Brandon Lee

Sam

Executive Assistant

Caelin Toms Marketing and Events Assistant

Luke Roberge Marketing and Events Assistant

Gary Kirby

Production Assistant

Katriona

Production Assistant

Phil Wang

Ceremony Host

One-Drum Performers

Audio/Visual Coordinator

Nick Duley

Research Assistant

Emily Foster

Research Assistant

Matthew

Production Assistant

Alix

Raccoon London Photographer

Quentin Reytinas Freelance Photographer

Gaudio Awards Award Trophies

Alchemy Live

After Party Coordinator

Ben Annas

Maria de Margary

Catering

Ryza Media

VFX & Motion Graphics

Fragers

Demo Partner

Minty Studios

Creative Studio

unitrΔ_Δudio

Superventures & AWE

DJ Leroy

Digital Catapult

VR Awards Music

After Party DJ

Investors Lunch Partner

Investors Lunch Partner

Julie Cummings

Production Assistant

VR Awards Voiceover

VR Awards 2018 Book of Achievement © 2018 VR Bound Ltd // awards@vrbound.com // +44 (0) 1206 598 016 VR Awards, 65B North Hill, Colchester, CO1 1PX Although every effort has been made to ensure the accuracy of the information contained in this publication, the Publishers cannot accept liability for errors or omissions.

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REGIST ER YO UR IN TERES T TODAY

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VR Awards 2018 Book of Achievement  

A runthrough of the achievements of key individuals from across the Virtual Reality industry, as well as a behind the scenes look on the mak...

VR Awards 2018 Book of Achievement  

A runthrough of the achievements of key individuals from across the Virtual Reality industry, as well as a behind the scenes look on the mak...

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