STUDIOAIR VICTOR WONG 391192
“The limits of my language mean the limits of my world”
Ludwig Wittgenstein Philosopher 1922
CASE FOR INNOVATION
A1. A2. A3. A4. A5. A6.
ARCHITECTURAL DISCOURSE DISCOURSE AS A DISCUSSION DISCOURSE AS AN INNOVATION INNOVATION OF COMPUTATION CONSTRUCTION INNOVATIONS SCRIPTING AND PROGRAMING CULTURES CONCLUSION
SCOPE OF POSSIBILITIES
B1. B2. B3. B4.
MATRIX OF COMBINATIONS REVERSE ENGINEERING EXPLORING WITH PATTERNS WEATHERING PATTERNING
WYNDHAM GATEWAY RECONNECTION SOCIAL AND SUNLIGHT RESEARCH DYNAMISM RECONNECTION EXPLORATIONS
ARCHITECTURAL DISCOURSE DESIGN STUDIO EARTH PROJECT “UNEARTHING” is a first year design studio subject involving Herring Island. The concept bands around a site that is an urban escape to the secluded bushland of the manmade island on the outskirts of the central business district. The concept for this design stems from the abstraction of graphing the conflict between nature and man. The jaggered exterior shows the physical non-linear relationship of humans (Through human intervention) and then nature striking back (In the form of natural events). The building’s concept comes alive through computation. With the design intention to take a literal approach and extrude the graph into a snakelike structure that would be built on the edge of the island and take the visitors through the journey of discovery. This discovery is physical and as you walk through it, you experience and feel the conflict between humans and nature. Each jaggered end point becomes a node of discovery for the visitors.
TOP Interior render with the difference of light from the different sized apertures LEFT Model of the form of the building showing the angular concept
Architectural discourse exists within the use of computational tools to translate the data which became the layout of the structure. The discussion was if computation was suitable for this project. It was sucessful in that it translated the concept strongly, that the complex geometry was brought alive by the use of computational tools such as Rhino and Grasshopper. An example of this is above where sized aperture holes were punched through the skin of the building to control the amount of light in the building. As visitors walked through the site, they would experience from dark to light from one end of the building to the other. It controls the experience of the visitors and shows how the building opens up to nature.
The project was presented in 2011 to a jury of two judges including the tutor, Michael Macleod. Although the presentation was presented well, the jury seemed to be in conflict in their feedback. The discussion was not direct to the project, but rather if the juryâ€™s preconcieved ideas and bias towards computation. The argument was towards if computation was a suitable expression for this concept. Regardless of their feedback, the design was chosen to represent the studio at Open Day 2011.
Coordinator: Janet McGaw Tutor Michael Macleod Designed by Victor Wong
DISCOURSE AS A DISCUSSION CASA DA MUSICA, PORTO Richard Williams writes: “Architecture is as much a philosophical, social or professional realm as it is a material one” (2005) Casa Da Musica by Rem Koolkaas and OMA amplifies the social realm of architectural discourse than it does as a built form. Although the main function of the building is a concert hall, it breaks the conventional confinement of what Koolhaas calls the “Shoebox” concert halls and creates a dynamic solid structure in the heart of Porto. The architecture itself is a heavy contrast to the sorroundings of Porto in Portugal but creates an ideal social driver in the busy streets of Porto. This building breaks the cultural normality of the local architecture and contrasts between the colour render of the small residential flats of Porto with a white concrete mamomth structure in the center of the city. The source of the discussion of discourse is derived from this contrast. The building is much more than a concert hall but has become the central hub of the city. The social aspect of this architecture comes through with its sorrounding public space, opening up the building to the fabric of the city, invites youths to use its facilities and caters for community activities. An amatuer video catches this discourse by asking the residents of Porto their opinions about the building. They all agree that the building is a large contrast, but are also signifying the social importance of a facility in Porto. The video shows the public’s need to engage with architecture, a requirement of the Wyndham Gateway Project. There are complex levels of social engagement that needs to be addressed and the Casa De Musica shows us it can be achieved. In the context of the Wyndham Gateway Project, we can draw another comparison with the buildings symbolism. Porto commissioned this design competition to revive its port-industrial city that have long been in decline (Ouroussoff, 2005). Like the Gateway project, a sense of reviving interest in the city of Porto.
“10 years from now it might be sitting here quite perfectly, but right now it’s a bit of a contrast, but contrast is good” Architect Firm Completed Awards
Rem Koolhaas OMA / AMO 2005 Royal Institute of British Architects, European Award 2007
DISCOURSE AS AN INNOVATION TREE OF LIFE The eVolo skyscraper competition is described as “forum for discussion, debate and development of avant-garde architectural design in the 21st century”. The word virtual ‘Forum’ they describe is a Roman public square where public discussion took place. The nature of this competition becomes a virtual platform of architectural discourse for where 4000 projects from 168 countries in the world come together to generate ideas and solutions that redefine the art of the skyscraper. This is through the implementation of new technologies, materials, programs, aesthetics and spatial organisations. It encourages studies on globalization, flexibility, adaptability and the digital revolution that are layered throughout the competition. In many ways, this virtual platform encourages and pushes the boundaries of architectural conventions. Architect Completed Awards
Syirid Denis Gudzenko Anastasiya 2005 Short listed winner Evolo skyscraper competition
In many of the projects, digital parametric design has been utilised as the tool for this problem solving. As Kalay (2004) describes, ‘different answers suggest different approaches to how solutions can be found’. If you think about the complexity of parametric design, the solution to these problems can exist beyond conventional architecture. Parametric design calls for the rejection of fixed solutions and for an exploration of infinitely variable possibilities (Kolaervic, 2003). The history of associating design with pastprecedent based design encourages to look towards architectural history for inspiration. But why do we use past based solutions for past problems when we have new problems to address? By using this platform of innovation we can see that by utilising the opportunities of parametric design, we can conceptualise more outcomes and therefore more viable future solutions. The project entry, ‘Tree of life’ shows the result of the competition as a discourse that encourages innovation. The project is an ecological hotspot that embodies large infrastructure where inhabitants live and work producing ecological products. The skyscraper encourages technology including using a geothermal energy, subterranean water purification plant, pneumatic elevators, geoponic greenhouses, solar technology and more. The project concept stems from a tree, much like Frank Lloyd Wright’s Johnson Wax Headquarters (1930). Wright’s inspiration was a tree, but the concept embodied more of the structural aspect of a tree. The tree of life shows that although you have the same concepts from the start, there’s more opportunities in computation to push the boundaries.
“Parametric Design calls for the rejection of fixed solutions and for an exploration of infinitely variable possibilities” Kolarevic 2003 In the Wyndham City Gateway Project, there is a call for an innovative and prominent indicator for this portal into the city. This innovation exists within the discourse of architecture. The discussion of the way innovation occurs happens in this discourse and the ability to use computation can aid this process to undertake an image for the Wyndham Community. Left: Bottom Left Bottom Right
Tree Of Life Wright’s Johnson Wax Building structural ‘tree’ columns Concept for Tree of Life
â€œWhat do you call an architecture firm that draws inspirations from the most extreme aspects of nature and human psychology?â€?
Princeston Architectural Press
Architect Firm Completed Published
R&Sie(N) Francois Roche 2005 Princeston Architectural Press: Bioreboot
INNOVATIONS OF COMPUTATION HYPONOSIS ROOM, FRANCIOUS ROCHE The Hyponosis Room by Francois Roche is a conceptual hypo chamber brought to life through the innovations and advancements in CNC milling. The life size modular fliud structure breaks away from the conventions of architecture and branches off into a new idea stemming from sleep. The structure is an indoor chamber where hypnosis sessions occur and help the person experiencing the space escape from their alienated social condition. â€œDigital modelling software has opened new territories of formal exploration in architecture, in which digitally-generated forms are not designed in conventional waysâ€? (Kolarevic, 2003) The Hyponosis room shows how broad the field of discourse exists around digital design. The example shows how innovative thinking and new technologies can come together to combine for different outcomes. The designer has generated a extremely complex form, only made possible by the use of computational design. The design can then be translated into production through documentation that can express how to produce this geometry through computerized fabrication (In this case, CNC Milling). Although this form is not a suitable scale for the Wyndham project, we can see in this example the innovations in computation design. We can see the designers clear intention (a dynamic web form) and it is further expressed in its materialisation 1:1 scale. In many ways the Wyndham project brief encourages to propose new, inspiring and brave ideas to generate a new discourse. This is clearly the direction suited for the digital computational field. this brief objective and aim can be achieved. Complex forms can be appealing as it is strange and appealing. The fluid geometry can look more dynamic from different views and can have the characteristics of futuristic and flawless form.
CONSTRUCTION INNOVATION TIMES EUREKA PAVILION The Times Eureka Pavilion is the winning entry by NEX Architecture and as a result was exhibited at the Chelsea Flower Show. The design patterning stems from the relationship between humans and plants, allowing users to explore the geometry of leaf patterning at a larger scale. The concept was heavily influenced by the design brief of what materials could be used. This led to a timber structure and the use of biodegradable plastics (With different degrees of transparency and bend variations). As a result, this voronoi-like patterning frames the garden.
â€œA new design continuum, a direct link from design through to construction, is established through design technologiesâ€?
Paul Loh from Power to Make presented this project at a lecture at ex-lab and talked about the complexity of the design process to the construction process. Use of computation aided the process of fabrication, allowing for the designers to articulate exactly what each fabricated panel contained. The calculations for each wooden segment was made to be fabricated and each plastic element was labelled and manufactured to size. The construction process shows an innovative approach to design. No longer is the designer only in charge of the designing, but also the construction process. Kolarevic describes this as a â€œnew continiumâ€?, this relationship between design and construction through design technologies.
In relation to the Wyndham Project, the Eureka Pavilion shows a simple project that can be materialised through the use of digital computation. It shows the continuation of the design process into the construction process by the designer. Therefore the design concept is not lost through the practicalities of the construction process. This project shows how a digital model can be translated into the real scale of the world. It is a great advantage of computation to have a complex design that can be expressed through construction detailing through digitally modelling. Firm Completed Awards
Nex Architecture 2011 Winning Design Competition for Eureka Pavillion
SCRIPTING AND PROGRAMING CULTURES LIVING MORPHOLOGIES ‘Living Morphologies’ is a hundred-square meter conceptual proposal designed by David Pigram of Supermanoeuvre. The project is based in New York, a 1.5 billion dollar project that is a future interpreation of apartment dwellings defined by Parametric modelling. The project intergrates the use of morphogenetic algorithms, a technique where an element in space continually changes its state based on the states of those around it, giving rise to emergent patterns. The series of scripts run based on simple rules that give rise to these emergent patterns. These rules defined the site response and the topology of the dwellings, giving life to the expansive form stretching from New York’s dense urban infastructure into the water. A example of this rule is that the script would act like a bird and this bird could know a good smell from a bad smell, a reference to New York’s industrialisation and polution of air. This would later influence the views, ventilation and built court yards of the concept.
David Pigram Supermanoevure
The use of programming is an essential part of this design. Described by Kaijima (AKT Architects), programing is a useful tool for handling information beyond our perceptual capabilities (Burry, 2011). This project in many ways shows the advantage of scripting through morphogenic algorithms that factor in issues such as polution, space and effiecency to produce an emergent design. The design is quite graphical as it is has a complex form, but the same algorithmns can be used to produced contemporary housing in any situation. They handle complex issues of site and context at a different level than traditional architects. The gateway project site is very unique as the context plays a vital role in the design outcome. The site context has very complex systems through it, but not at a localised level. Things such as wind patterns, sun paths, weather, etc. All these factors can contribute in how the design can change over time. Exact information values can feed the design program to generate different simulations.
â€œProgramming is useful in handling information beyond our perceptual capabilitiesâ€?Sawako Kaijima, AKT Architects
The Case of Innovation argues for the use of computation and how the use of computation can influence the design of the Wyndham City Gateway. From these examples, we can learn how they designed buildings to suit social aspects as well as explore unconventional solutions for the design.
“The limits of my language mean the limits of my world”
Ludwig Wittgenstein Philosopher 1922 Casa da musica inspires designers to think outside the box in terms of precedence. Its contrasting features shows how something that is considered “a space ship” can be such an influential building in the city of Porto. There is a strong need for social interaction with the building. All these traits show us how the Wyndham Gateway could possibly interact with the community.
The Tree of Life shows us how computation can lead to different outcomes. The push for an innovative design in the brief shows us there is a need to reject convention and use the advantage of digital modelling to explore multiple possiblities created by the infinite possiblity of variables.
Hyponosis Room influences the possiblities of fabrication of the future. More importantly, it shows how digital modelling has opened up new avenues for geometrical exploration of forms. It pushes the notion of what is conventional in todays world and shows us how we can use these unconventional techiques to design the Wyndham City Gateway.
The fabrication of the Times Eureka Pavillion shows us how a design can materialise from the computer to being fabricated. The use of techniques of the lazer cutter and 3D printers can help use realise our designs in the built world. It influences the techniques needed to build the model on site.
Living Morphologies shows us how programming can be used in our design to explore variables beyond conventional boundaries. The use of scripting can help us design and simulate how the design can affect the site.
MATRIX OF COMBINATIONS RHINO & GRASSHOPPER EXPERIMENTS Arbitrary Points, Boolean Patterning, Curve Intersections, Surface Grids The Matrix of Combinations is an introduction to experimentation with Grasshopper3D. These examples show the different variety of combinations that can be achieved with simple grasshopper scripts under “inputs” “associations” and “outputs”. Many of these show the same associations being used, but with a different input. This reaffirms Kolvarevic’s view:
“An entirely new way of architectural thinking ... continous experimentation based on digital generation that respond to complex contextual or functional influences ...”
EXPLICIT GRIDS (SQUARE)
EXPLICIT GRIDS (HEXAGONAL)
Arbitary Points functions using points and a surface. The points within the surface (Both drawn in rhino) respond and can be manipulated to have certain outcomes. Can be used as marking site boundaries and plotting suitable areas for geometry to morph out of. The points interacted with a point attractor, measuring the distance between and altering the radius to match. The more distance away from the attractor, the bigger the circle. Boolean (data type being true or false) patterning shows how more patterns can emerge out of the simple selection of points. It selects points based on the boolean pattening (In this case, True, False, True) to create a diagonal gap throughout the pattern. This patterning can be associated with finishing a geometry and to detail it in a closer scale. Curve intersection extracts the existing information for points (Such as existing overlapping lines). From these points, they can be manipulated to interact together and to map more interesting geometries. This technique can be used with the existing information on the site, extracting intersecting areas (such as contours) and carve out geometry from it. Square grids works almost like a surface divide, but is more equal in both directions. Patterns can emerge out of using the image mapper script. It leads to the type of decoration or ornament mostly seen in commercial buildings. What would be interesting is the use of these square grids to give off the same style image mapper, but in 8-bit style. Square rectangular extrudes that portray information or colours. Hexagonal grid extract more interesting sets of points that can be manipulated. The use of large geometry can produce interesting intersections. It works almost like boolean, but has less control. This type of detailing is more used for finishing an exterior.
The graph represents on one axis the type of point distribution as an input and then the associative that influences the geometry. Through the change of these variables, we can see how the outcome can change. The experimentation shows how grasshopper can produce an infinte amount of outputs.
REVERSE ENGINEERING ARTICULATED CLOUD WITH KINETICS ‘Articulated Cloud’ by Ned Kahn is an Art work represented in the facade skin of the Pittsburg Children’s Museum. In many ways this facade takes a tangent on predictable and still architecture and pushes it to be dynamic, changing and unpredictable. Kahn commits to questioning nature and approaches is designs as a scentific experiment. This facade is a larger scale materialisation of many smaller works and works with creating an interesting visual experience and makes people question about complexity and the intricacy of nature. It also experiments with taking wind currents, an invisible force of nature, and express it in a constant complex visual experience. It produces a emergant affect creating waves, verticies, sound and colour (Sound and colour through materialisation)
“Architects play a lot with transparency, translucency and reflectivity but here’s something that does all the same things, but it’s the atmosphere that makes the decision”
Ned Kahn, 2010
The interest in this movement led to trying to simulate this movement physically. With the use of some light weight thin plastic, it was easy to replicate how these flaps would move with the wind. With the use of fishing wire, the flap was able to move with the wind. The most surprising thing about this physical simulation was the emergent rotation in how the air would move through this model. As you see above, the angles vary randomly with the only control variable being the direction and strength of the wind.
Name Designer Completed Published
Articulated Cloud Ned Kahn 2004 Princeston Architectural Press 2008
Although this can be seen as an unpredictable reaction by the environment, one of the primary interests driving this reverse engineering was how to sucessfully simulate it digitally. Although the real life wind would simulate a different outcome, the digital simulation can uncover how each joint could work in full motion before fabrication.
The simulation began on grasshopper with image sampler to stimulate the random rotations. The problem with this is that it was not simulating how they would rotate (aim stated above). This pushed the simulation beyond normal grasshopper techniques into a plug-in named â€œKangaroo Physicsâ€?.
DIVISIONS OF SPACE
THE INITIAL SURFACE PROVIDES A STARTING POINT IN THE DEFINITION, WHERE THE GEOMETRY IS DIVIDED INTO EQUAL SEGMENTS THE FLAP IS AN IMPORTANT COMPONENT, AS IT IS THE MEMBER THAT ALL THE FORCES WILL BE ACTED UPON. IT ALSO PROVIDES AN ANCHOR POINT, WHERE AN END POINTIS FIXED LIKE A HINGE.
HOOKE’S LAW CALCULATION OF REPULSION AND ATTRACTION
ROTATING FLAP EDGES
WEIGHT OF MEMBERS GRAVITATIONAL FORCES AND WIND POWER ARE UNARY FORCES FOR THE EFFECT OF GRAVITY AND TO GIVE A PARTICLE WEIGHT
ACCOUNT FOR OTHER VARIABLES SUCH AS DRAG, TOLERANCE, STATIC FRICTION, KINETIC FRICTION, ETC.
WEIGHT OF THE MEMBERS IS A PARTICLE SYSTEM
THE SIMULATION THROUGH WIND IS THROUGH ATTRACTOR POINTS GEOMETRY.
GRAVITATIONAL FORCES SIMULATION OF WIND
FINAL SIMULATION, ACCOUNTS FOR ALL FORCE OBJECTS, ANCHOR POINTS AND GEOMETRY.
Stepping out of the conventional grasshopper tool kit, using Kangaroo Physics simulated the wind perfectly. Kangaroo is a live physics engine for interactive simulation that can be done directly in Grasshopper. It takes the primitive base established and incorporates forces such as weight (Particle), wind and gravitational forces (Unary Forces) in combination with the Kanagroo Plugin that simulates other variables. The edge points of the surfaces become the anchor points, so the simulation shows these flaps fluttering in the modeling space anchored at the top to simlulate the hinges of the shingles.
NEWTONS LAW: (FORCE = MASS X ACCELERATION) KANGAROO WORKS BY FINDING THE TOTAL FORCE VECTOR ‘F’ FOR EACH PARTICLE BY ADDING UP ALL THE DIFFERENT FORCES THAT ACT
MATERIAL EXPLORATIONS EXPLORATION WITH VORONOI PATTERNING The material exploration was driven by Jessica Zhang (Group Member) who revese engineered the Tokyo Airspace Building. The lazercutter material reproduced the same shadowing effects but the main purpose was trying to push this pattern further from its basic geometry.
Pushing the geometry further involved trying to produced more dimensions in the twodimensional lazer cutting. The use of bending, folding and deforming led us to achieve some interesting effects. It distorted the shadows and showed what types of shaped could emerge out of physical modelling. 2
1. Moisture Deformation 2. Fililng apertures 3. 180 degree bending 4. Slight bendings 5. Overlapping Shadows
MATERIAL EXPLORATIONS WEATHERING PATTERNING Our interest as a group was how weathering would effect the model. Our criteria for this exploration was using ways to simulate short and long periods of decay. Photos and experiments by Jessica Zhang
1. Frosting effects 2. Wet Surface effect 3. Water marks 4. Heat deformation 5. Splitting of materials 4
The results were interesting. Our criteria was simulating how weathering effects and the time it would take for them to change. Our longer changes included how material would split to reveal the softer inside and possibility of extreme heat that would deform the material. Our shorter changes simulate how water would look on the model, how frost would stick on the model and then the water marks left by the rain.
BRAVE IDEAS ASPIRATIONAL INTENT ABSTRACT
PLACE-MAKING FOCAL POINT
WYNDHAM GATEWAY PROJECT INSPIRING
VISUAL ARTS EYE CATCHING ASPIRATIONAL FEELING
ENRICHES MUNIPALITY The Wyndham gateway project brief specifically specifies what it wants to achieve out of this highway monument. These words extracted from the document are the feelings we want to capture in our proposal.
SEEDS OF CHANGE Seeds of Change, a past installation comissioned by the same council had some limited success. As
a group we agreed that although it made a good post card image, the structure did not convey the potential it could have achieved. The static nature of the structure did not capture any attention and within a fast moving environment with limited experience time, it was essential that we somehow see the problems and achievements of this design and it would inturn influence our proposal.
RECONNECTION. CONCEPT: THE CAPSULAR CIVILIZATION
The geographical nature of the site, between Geelong and the City of Melbourne, is the state of Wyndham at the moment. It is the current situation where Wydnham is often passed by on the way to Geelong. Princes Highway is the connection between Geelong and Melbourne, and thereâ€™s in interconnection between how wydnham interacts with this connection. Capsular Civilisation provides a general theory for this situation. Humans live in capsules, an artifical environment that shuts out the outer and becomes a hostile environment. The author describes humans as hiding in clothes, in architecture, settlements, fortresses and importantly, cities, as a sense of how civilizations have become capsular. It originates from historical logic of culture, the need for protection. That humans are more than ever, prisoners of architecture. The need for protection comes from the modern man under constant attack by external stimuli and therefore feel the ened of greater human capsules. Where this theory becomes more relevant and interesting is the author describes cars and other moving vehicles as an extention of the house, an artifical interior - in short, a capsule. The moving capsule is our interest, when people leave and get in these extentions of the home, they are in these controlled environments that are isolated. Although they are travelling through, these capsules become the isolators between the site and the people inside these capsules. Our concept comes as forging this reconnections, forcing people outside of these capsules to take interest in the site. To take this moment of interaction where the controlled environment of the car cant be connected to and finding ways to reconnect people that interact the site to Wydnham. Capsular Theory from: The Capsular Civilization On the City in the Age of Fear Lieven De Cauter NAi Publishers Reflect #3 2004
“Humans have to hide in clothes, in architecture, settlements, fortresses and cities – in a sense, obvious and transhistorical – one might say that all civilizations have been ‘capsular’ “A capsule is a holder, a container ... a tool or an extention of the body which, having become an artificial environment, shuts out the outer, hostile environment.” “The car: earthbound model of mobile residence: immediately, the car was seen as the extension of the house, an artificial interior – in short, a capsule.”
SOCIAL RESEARCH Data that tells us who, when and why people interacting with Wyndham and the site.
EMPLOYMENT LOCATION (WYNDHAM) Employment in Wyndham tells us who is interacting with Wyndham on a daily basis for work. 57.5% of people who work in Wyndham but travel out to get home. This informs us of another stakeholder will influence the design.
OCCUPATION OF WORKERS
WHERE DO RESIDENTS WORK?
Occupation has a large deal to do with who interacts with the site. For example: 36.7% are tradesmen. The tradesmen work on the road and work during daylight hours. This influences the method of interaction to target this group.
Travelling in and out of Wyndham is an important factor for the site. 57% of residents travel out of Wyndham for work, so they influence how the site will interact with them during this travel time.
3-4PM The idea of reconnection was a broad concept but it had a certain complexity about it. “Reconnection” asked us, who are we connecting to? Why are we connecting to them and how we can constantly reconnect them. The census data indicated that the people using the site the most would be residents of Wyndham who need to use this as a constant travel route.
From the previous observation of the ‘Seeds of Change’, the lack of constant interest in the site became a major problem in the static leaf structure. Our idea began to extend to something that would be moving on site to create a constant reconnection. The idea that moving past it at different times of the day and the constant change of the structure would create a better reconnection.
MODE OF TRANSPORT TO WORK 73.9% use cars as a mode of transport to get to work. This means that a large percentage of the population will interact with the site to get to work.
ELONG UND TRAFFIC
MELBOURNE BOUND TRAFFIC
9-10AM 8-9AM 7-8AM
The constant changing variables of light affect how you design the change throughout the day. It was necessary to think about sunlight as it would affect positioning and materials and to think about approach and experience as well.
RECONNECTION THROUGH KINETICS The concept of reconnection of Wyndham came out of our site analysis and the need to restablish Wyndham on the map. There is a need to reconnect the locals to the site as well. The census data shows us that the site has many different stake holders and we want the proposal to connect everyone who travels through the site. The choice to continue this concept with kinetics is that the moving structure on site would generate an eye catching focal point for those who use Princes Highway but also be a proposal to be place-maker for Wyndham City. For those who move through the site more than one times a day, this gateway would be constantly changing throughout the day. In addition, we aim to make the model interact with the circulation of the site. The cars moving through would influence how the structure would move throughout the day. The need for brave ideas and creating discourse could be achieved by the complexity of a moving object. Wyndham needs this exciting monument that will symbolise their city. Picture shows our initial idea, a car moving through that would create movement next to it.
The Tri-blade shape emerged out of the need to punch holes to attach the string differently in each member. It produced different ranges of motion.
The disc motion model involves having different size disc contoured out of geometry. By fixing some discs and by letting some areas to move, we can create different patterns of motion.
MOTION EXPLORATIONS These models simulate the motion that we will try and produce on site. The aim of these simulations were to produce some models that could be powered by hand motions and produce right amounts of blur, a reference to the speed on site. The similarities between the models is that they spun on an axis and by using two distinctive shapes we were able to produce different effects.
method of reconnection
FEEDBACK - Good site analysis - Being more critical of the experiments - Haivng a better criteria for the experiments - Away from mechanical and towards a own forced driven design - Possibility of making the invisible more visible - Concrete way of working - generating the moving device - Testing geometries - how they would best work with wind - Many ileterations and controls the design - kinetic - driven passively by wind - thinking complex way of the articulated cloud - Learn from Articulated cloud: spinning of axis and changing together, experimenting with movement - Looking at the model as a representation - Adding your own variations and seeing what happens - density, fiber, direction of airflow - Series of experiments to show kinetic movement that would in turn show how it could work structurally - Make sense of the data and how it is relevant - Playing more with models