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VICTORIA NAZLOO Exterior View

“The details are not the details. They make the design.” Charles Eames


SketchUp Model Making Site Analysis

BUS STOP San Francisco, CA Community DSIT 29

San Francisco Bus Stop (Yahoo’s Bus Stop Derby):

-SF bus stop pits different neighborhoods against each other through gaming on the 72” interactive screen. -While you wait for the bus in the financial district of SF you have the ability to play against someone waiting for the bus in a different neighborhood. -Games include Yahoo’s: “Chatter Scatter,” “Snap Happy,” “Sport a-Pult.” -At the end of the bus stop test, neighborhoods were able to see which neighborhood had won through highest ranking points.

Design Approach:

-I wanted to continue with the idea of a gaming bus stop, but create a less interfering spcae. -I invisioned a separate part of the bus stop dedicated to gaming, while waiting for the bus. -By creating this space, it would allow the passengers who did not want to play the games more room to wait comfortably in a separate seating space. -For those wanting to play the virtual games, a large slab of glass would house the gaming network and would be lit up at all times, allowing people to refer to the bust stop as “the bus stop with the huge gaming screen” that would allow many to flock to the bus stop to play some games while waiting for their ride to their next SF destination.

Site Analysis


Envisioned Bus Stop

SketchUp Models

Acrylic Models


Marker Rendering Pastel Overlay Photoshop Material Selection

BAR

Chicago, Il. Hospitality DSIT 33 Depicting Space & Material Renderings in Pastel + Mix:

-Exercise the combined use of markers+pastel+pencil+gouache. -Color Studeies with different color schemes (purple and blue hues and black & white); experience and satisfaction. -Bring in the element of Photoshop to add lighting accents.

Architecural & FF&E Finish Board:

-Observe layout rules and visual styles. -Collection of sample materials from various sources. -Displaying themes and focus; balance of materials and colors.

Design Approach:

-To depict a high end lounge on an upper level of a Downtown Chicago hotel, looking out to the sky line while being served a cocktail. -Earthy tones and dark finishes, brought a masculine yet luxurious feel to the space. A place where both women and men can enjoy good company and good drinks all while either seated and the granite counterop bar or relaxing in the green suede high back seats.

Color Studies


Hand rendering with the use of Photoshop to add lighting accents and darken to imply a nighttime atmosphere


Architectural & FF&E Finish Board: Displaying a theme and focus with materials and finishes


SketchUp Illustrator Laser Cut Machine Model Making

HERMITAGE San Jose, Ca. Institutional DSIT 83

Hermitage In a Given Space:

-Construct a hermitage in the given space (San Jose State University ICS Building 1st floor by entrance). -To create three spaces for the human body to occupy the hermitage in at least three separate ways. -Apply the use of 123MAKE and a laser cutter to construct an acrylic model.

Design Approach:

-To create a secluded space for students to take advantage of. -Students retreat here when tired of the loudness in the Student Union and comfort their tired senses. -The enclosure is fully walled on the sides facing the corridor and the staircase, which enables students to focus on their time of peace with no distractions. -All three spaces were created to give the human body a comfortable space to access during their time relaxation. -To fullfill the criteria of the three different ways that a human could occupy the hermitage, I created: -A nook for at least two people to sit comfortably. -A flat surface so one could climb up on so that they would be able to either sit or lay down on, above the ground level and further up and away from the people walking down below. -An inclined space for someone to lean back on while sitting back.

SketchUp Renderings of Different Perspectives


Illustrator Produced Plans

Project Plan

Site Plan

A: SITE PLAN B: HERMITAGE

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PROJECT PLAN

A: SITE PLAN B: SITE PLANHERMITAGE


Illustrator Drawings

Horizontal Section

Right Elevation

Front Elevation

6”

6”

8”

Vertical Section

HORIZONTAL SECTION

Left Elevation

8”

RIGHT ELEVATION 10” 6”

Back Elevation

FRONT ELEVATION

10” 6”

8”

VERTICAL SECTION

8”

BACK ELEVATION

LEFT ELEVATION 10”

10”


Plexiglass Model Using the Laser Cutter


Illustrator Exterior Perspectives

Facing the Hermitage

Looking to the Hermitage

EXTERIOR VIEW EXTERIOR VIEW


Illustrator Interior Perspective

Interior View Looking Towards the Doors


THIN, THICKER, THICK

Illustrator Photoshop MODO 701 Ceramic Shop

THIN- Wallpaper Hospitality DSIT 102

Develop a Wallpaper Design:

-Research organic shapes and geometries in nature. -Through the found images, focus in on motifs, aggregation of units, and patterns. -Use Illustrator to manipulate and abstract chosen image. -Consider the implementation of color in relation to your image.

Design Approach:

-Researched the constant movement and color water. Water crashing against rocks, shiny blue water and its reflectivity, and waves entangled with bubbles were my focus of research. -Through these images below I was most inspired by the curling wave with bubble surrounding. -I played with colors ( blue/white) and transparency through Illustrator and mirrored the image to enhance the concpet of movement. -Via Spoonflower.com a piece was ordered with my design. *In collaboration with Larsa Yadegari

Wallpaper Test Pieces


Wallpaper Production

Final Image with Photoshop Alteration

Wallpaper Via Spoonflower.com


Dramatic Room Created with Wallpaper and Concept of Bubbles and Water


THIN, THICKER, THICK

Illustrator Photoshop MODO 701 Ceramic Shop

THICKER- Ceramic Tiles Hospitality DSIT 102

Produce Ceramic Tiles Representative of Concept:

-Fabricate a tessellated ceramic tile assmebly in collaboration with the ceramic department. -The shape, design, and size of tiles is deritative of the image chosen in the Thin assignment. -Explore color to use within all the stages of the Thicker assignment (from tessellation in Illustrator to the chosen glaze for the final ceramic production).

Design Approach:

-Using the concept of continuous momevent with waves, 9 4”X4” tiles were created in Illustrator. -Each wave is unique and each connects with the point of a fellow wave, thus showing continuous movement. -To enhance the concept of water and wvaes, bubbles of varying shapes and colors were added in clusters, forming large bubbles over the span of a 10”X16” tile wall. -Created handmade ceramic tiles with the help of the ceramic department. -Placed the tile design in a rendering.

*In collaboration with Larsa Yadegari

Evolution of Tile Design


Ceramic Tile Production

Handmade Ceramic Tiles

Front Elevation of 10’ X 16’ tile wall


Perspective Renderings of Ceramic Tiles


Illustrator Photoshop MODO 701

THIN, THICKER, THICK THICK- Merchandise Model - Planter Hospitality DSIT 102

Create a Merchandise Model Representative of Concept:

-Design a piece of merchandise to be used in a hotel. -Function should emerge through the analysis of form and scale; not predetermined. -Refer to previously used 2D patterns and images (water, waves, bubbles). -Apply these to a 3D model with MODO. -Decide production output (3D printing, laser cut, hand craft, color, material, etc.)

Design Approach:

-Inspired by the new shape that a bubble takes on when it merges and intersects with another bubble. -Using this concept, a model was created that is double sided with two different bubbles merging with one another. -Each bubble intersects with the other and they together take on a blob like shape. -The merging bubbles take on the use of a planter, a ceiling light, and a seat/storage unit (small, medium, big). -The smallest scale of a planter was chosen to be reproduced for the hotel with an eggshell blue glaze via Shapeways.com at the dimension of 4”X4”X2”. *In collaboration with Larsa Yadegari

Elevation Side 1, Elevation Side 2, Sections 4”

4”

4”

4”

4”

4”

2”

2”

4”4”

2”

2”

4”4”

2”

2”

4”4” SECTIONS

ELEVATIONS 1/4” = 1’=0”

ELEVATIONS 1/4” = 1’=0”

1/4” = 1’=0”


Top View

4” 4”

4”

4”

4”4”

PLAN 1/4” = 1’=0”


Model Rendered in Three Scales


Photographed Ceramic Model Showing Scale


Photographed Ceramic Model

Angle 1del

Angle 2

Angle 3


CURTAIN WALL STUDY

Illustrator Photoshop MODO 701 Hand Sewing

Hospitality DSIT 103

Creation of a Hotel Facade:

-Develop and test new product design concepts as facade and window elements in the architecture design of buildings. -Develop alternative and innovative design concepts in the fabrication process that will give the designer more control. -The curtain wall will serve as an efficient alternative for heating/cooling and lighting methods. -Create a visual barrier. -Research forms and shapes in nature (waves, bubbles). -Model concept in MODO.

Design Approach:

-Using the concept of intersecting bubbles, I constructed a curtain wall. -The bubbles are all varying sizes with different sizes of openings, some small to let out a tiny bit of light, and some large to be able to look through. -Array and clone tools were used to creat the curtain.

*In collaboration with Larsa Yadegari

Bubble Research, Inspiration, and Module


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Evolution of the Curtain Wall Using Array and Multiplying Tools to Shape and Deform Each Cell With Varying Sizes and Openings. 4

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Illustrator Photoshop MODO 701 Hand Sewing

CURTAIN WALL ROOM Hospitality DSIT 103

Placing the Curtain in a Hotel Room:

-Using the curtain wall, place it in a hotel room. -Create gradient maps that show the distribution of light and view through the curtain based on the design. -Choose a material for the curtain wall that will enhance the concept. -�Set the scene� using the curtain wall. -Produce a sample of the 3D curtain wall.

Design Approach:

-Using a silky ocean blue material transformed the curtain to something real and tangible to be used in a water inspired hotel room. -Gradient maps for light and view show that ultimate sunlight and views will come through the desk and bed areas. -Bigger openings will enable the graident maps to be successful. -A hand sewn prototype using two layers of fabric (an iridesent light blue and a shiny ocean blue was created to depict what the actual curtain would look like. -The idea of it being hand sewn is successful in that it can be mass produced. *In collaboration with Larsa Yadegari.

Plan, View Gradient, and Light Gradient

Gradient Map Representing View

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Gradient Map Representing Light U

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Rendered Curtain Wall

Interior Viewes

Interior View

Exterior Viewes

Exterior View

Summer Solstice July 15, 2014 - 12:00 PMes

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Prototype of Curtain Wall Showing Iridescence


EDUCATION: San Jose State University - San Jose, CA BACHELOR OF FINE ARTS (BFA), 5/2015 Major: Interior Design De Anza College - Cupertino, CA ASSOCIATES OF ARTS (AA), 2008-2012 New York Institute of Art and Design - Home Study CERTIFICATION, In Progress Event Planning and Design

PROFFESIONAL EXPERIENCE: Perricone MD, Freelance Consultant, 6/2013-Present Specializing in consulting at events for Perricone MD at various locations: Planet Beauty, Nordstrom, Sephora Planet Beauty, Shift Store Manager, 5/2011-3/2013 Held store management and product ordering responsibility and developed interpersonal relationships with both customers and vendors while directly implementing product knowledge and company protocols which significantly improved growth of the business and enabled my team and myslef to meet our monthly sales quota. Sur La Table, Seasonal Floor Design and Customer Service Representative, 12/2010-1-2011 Seasonal team lead responsible for availability and accessibility of producs for customers while executing floor design in course with the winter holidays to promote marketing and customer attention. Sargoni’s Restaurant, Cashier and Waitress, 10/2009-3/2010 Applied my skills in a bistro, family owned restuarant while assisting customers with orders, take outs, delivieries, events, and ingrediants knowledge while keeping a clean and appropriate workspace. La Crema D’ Italia, Assistant Store Manager, 6/2006-6/2008 Ran the entire facility with up to four employees working for me while being held accountable for customers’ needs and assiting the Manager with product ordering.

SKILLS: SketchUp - Revit - AutoCad - Adobe Photoshop - Adobe InDesign - Adobe Illustrator - Hand Rendering - Space Planning - Material Selection - Home Staging - 3D Rendering Microsoft Office - POS - Visual Merchandising - Product Branding - Product Marketing - Customer Serivce - Event Planning and Design

PROFFESIONAL ORGANIZATIONS: IIDA - International Interior Design Association (Northern California Chapter)

LANGUAGES: English (Fluent) Assyrian (Fluent) Farsi (Elementary Working Proficiency) Spanish (Elementaay Working Proficiency)

victoria.nazloo@gmail.com 78 River Ash Ct. San Jose, CA. 95136 (408) 603-5510


“The best interiors make your heart pound.”—Interior decorator Tony Fornabaio


Victoria Nazloo Portfolio