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INGId! +,! )[&! 6./&(! '&(X+#3&3! )[.)! )[&*! X/.*! )+! [.%&! ,Z#^! W[&'&.(! IMGPd! '&(X+#3&3! )[.)! )[&*! X/.*! )+! '&/.YG! C#! )[&! +)[&'! [.#3^! ,&6./&(! ([+W&3! .! a tendency to prefer relaxing over having fun when playing digital and video games (29.0% and 27.8% respectively). The largest percentages related to the fun factor in playing digital and video games were recorded in the 7-12 age groups for both males and females (34.9% and 32.5% respectively). The largest percentages recording relaxation as the more popular motive for playing digital games were found in the 25-54 age group with 30.0% for males and 39.2% for females.

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Digital Video Game Use in Malta  
Digital Video Game Use in Malta  

A publication about a study carried out by academics at the University of Malta in 2012, investigating trends and patterns of digital and vi...

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