board games are back with style
,000 How Monopoly helped 10 cape WW2 Prisoners of War es
ard Could the iPad change bo games forever?
ir a F y o T n o d n o L e th m o fr Our hot picks ÂŁ2.59
© 2010 Mattel, Inc. All Rights Reserved.
© 2010 Gullane (Thomas) Limited. A HIT Entertainment Company.
Board Game War How did Monopoly help 10,000 POWâ€™s escape?
Happy Birthday Monopoly
Monopoly is 75 Years Young, so we discover more about the gameâ€™s evolution
Could the iPad revolutionise board games forever?
Lego Board Games
Can the King of Bricks cut it in the board game world?
Top New Board Games
We discover Quest and Cubiko, two of our picks from Toy Fair 2010
Bored Magazine Published by Vibrant Colour: Publishing House, Spalding, PE11 2BP www.vcpublishing.co.uk | Editorial: 01775 888102 | Subscriptions and Sales: 0191 543 8832 Editor: Christopher Smith, firstname.lastname@example.org
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onopoly. Itâ€™s the cause of many a household argument, and a game that seems to last forever â€“ but one of those classics that provides hours of fun for the family. 2010 is the 75th anniversary of the commercial launch of Monopoly, so weâ€™ve dusted out the family archives and written a potted history of the game, plus a sneaky peak of the Monopoly editions so new you canâ€™t even buy them yet! The Monopoly game we play today is really not that different to the one sold by Parker Brothers in the USA in 1935. Craig Wilkins, senior brand manager at the gameâ€™s manufacturers Hasbro, said: â€œMonopoly is as popular today as it ever has been and friends and families still love to play the board game together. â€œNegotiating and dealing in a bid to become Monopoly
millionaires are important key skills as the game continues to be the worldâ€™s favourite family game brand.â€? However, the true story of Monopoly starts 30 years before the birth of the game as we know it today. An American woman called Lizzie Magie patented â€˜The Landlords Gameâ€™ in 1904. This game would eventually become the base that Monopoly was formed from, years later. The idea of the game was quite different to that of Monopoly today - it was anti-capitalist. It was designed to show people what capitalism could do - either make some super-rich, yet others would become bankrupt. The game was not a big seller, and took until 1910 to be published commercially. Until this time, variations of the game were home-made, particularly by Quakers and University Students, and the game spread, albeit
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slowly, by word of mouth. Magie held the patent to this game until 1935, when she sold it to Parker Brothers for the paltry sum of $500. Itâ€™s believed that this game was the inspiration for Charles
Above: Lizzie Magieâ€™s Board Game Patent
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1933, and it went on sale in a department store, professionally printed on cardboard. It proved successful, so Parker came back to Darrow, negotiated rights, and began to produce the game. Once Parker Brothers began sales, the game was selling 20,000 copies a week, became the best selling game ever in America, and making Darrow the worldâ€™s first millionaire game designer. At the same time, Waddingtonâ€™s in the UK bought rights for the game, and began selling it over here. They changed the game board so it featured the streets and stations of London, and it became a top seller in the UK as well! Waddingtonâ€™s also licenced the game to other countries around the world such as Italy,
become today. His first games were round, and he and his family made them by hand as well. He hired a graphic artist to design many of the symbols that are now so synonymous with the game as we know it today - such as the arrow, question mark, trains, and â€˜go to jailâ€™ icons, that still stand the test of time nearly 80 years on. He based his game on the streets of Atlantic City, Philadelphia, and added elements such as the coloured groups and wooden houses and hotels. Darrow tried to sell it to MB and Parker Brothers, but Parker rejected it - citing â€˜52 fundamental errorsâ€™ , including length and complexity, that they claimed made the game unplayable. Darrow ploughed ahead, securing copyright for his game in
Darrowâ€™s â€œMonopolyâ€? - as people got bored of the socialist elements Magie added to the game, slowing it down, they changed it, and made it more exciting. It was throughout all these modifications and homemade variations the game became more and more like the Monopoly that Darrow took to Parker Brothers in 1935. In 2004, an American television programme called â€˜History Detectivesâ€™ discovered a copy of a game that could provide the missing link between the two - a concoction featuring recognisable elements of both games. Darrow told Parker Brothersâ€™ the game was his own invention, but we now know thatâ€™s not strictly true - he was one of many to help evolve the game into what it has
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Sweden, Australia and Chile. Again, all these countries had variations of the game so they would feature a relevant city. In World War Two, an exciting and very secretive project was underway at Waddingtonâ€™s Leeds factory. The British secret service were producing special editions of the game to help prisoners of war escape. To be honest, not much happened between the war and the 70â€™s in Monopoly world. In Autumn 1972 the first European Championship took place in Reykjavik, Iceland, and a year later, in 1973, the first World Championship took place in New York City. Lee Bayrd became the first World Champion, and since then, 13 world championships have taken place. In the 1980â€™s, the digital revolution began, as Monopoly launched their first computer games. They had versions for Sega Masters, Commodore 64, and over the years, Monopoly has been produced for Wii,
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Playstation, PC and even iPods and iPhones. These digital versions brought Monopoly back into the lives of teenagers who found the game exciting and interesting again. In the 1990â€™s, Hasbro tried to make the game easier for younger audiences by launching Monopoly Jr., a cut-down version of the game set in a theme park. The game was made easier, with simplified amounts of money, less buildings and a faster game. They then launched versions for Game Boys, Nintendo DSâ€™s and other portable devices aimed at a young audience. In 2005, â€˜Here and Nowâ€™ versions were introduced in the UK - one of the first major changes for years. This brought inflated values and updated streets. 2010 brings the launch of Monopoly Revolution - released to celebrate the 75th anniversary of Monopoly. It features a round game board, and and electronic unit that stores all your money,
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board positions, and even sound effects. Over the past 100 years, the history of Monopoly has developed into the fantastic game we have today. The game is now sold in 40 languages, in 108 countries, and with other localised versions now in production, there are millions of the games in circulation. Hereâ€™s to another 75 years of the worldâ€™s most popular game - Long Live Monopoly!
New games: Cubiko is rather good... ly al tu ac t bu t, gh si st fir s rather odd at Cubiko is a game that look ates Christopher Smith investig Cubiko is one of those games that looks completely weird when you see it, but as soon as someone plays it with you, you start to understand it. That’s how I was introduced to the game, at this year’s Toy Fair in London. Cubiko is a new game, invented by Gavin Birnbaum, who demonstrated it to me. So, how does it work? To start with, it looks a little like noughts and crosses, and in some ways, it is a very advanced version of it! You can have up to four players, and each has a set of little coloured blocks. Then you have to flick the little ball onto the board, which is raised, and hope you get it in a square, then you can put your cube into that square. Now it sounds rather complicated, and that was what I thought when I first
saw it - however it really comes alive when you watch someone playing it. The game moves really fast once it gets going, but it does take a minute or so for you to ‘get into’ it. The game has already started to be recognised, winning the Family Game of the Year at the 2009 UK Games Expo, and I think it could take off, providing people can work out how to play it. It’s not hard to play though, and it’s a great deal of fun. If you’d like to find out more about Cubiko, or buy a game, visit their website at www.cubiko.webs.com
The Quest is on ... Another of the many games on show at Toy Fair, Quest is a new take on the ‘move around the board’-style game, with a very upmarket finish - is it worth it? This year’s Toy Fair brought us a plethora of new games - but it’s often the small independent games that show the most promise. The ‘Quests of the World’ series is one of those games, and something a little different from the run of the mill games you so often see. So, what exactly is the game all about? You have to tour the country in question - and you can choose from England, Wales, Scotland, and Ireland - and collect the letters that make up the word Q U E S T. Then, the race is on back to the capital city to claim victory. Along the way, you land on towns and cities, and answer trivia questions to get more moves. There is a wide variety of questions, some easy, some harder, and the very clever part is the companion book - this gives explanations to some answers in more detail, to solve arguments! The game is packaged in a plush presentation box, without gaudy hard sells, so it’s something that really looks the part. This reinforces the fact that the Quest games are premium products, and the websites for each game currently retail them at £29.99, plus postage. It must be doing something right, as stockists include Harrods, Hamleys and Waterstones, and the Welsh edition of the game has completely sold out. If you’re looking for something a little bit more special than a standard board game as a gift, or maybe even an extravagant treat, then this game ticks all the boxes, and you’ll even learn more about your country at the same time! Retail Price: Website: Stockists:
£29.99 - £39.99 www.questsoftheworld.com Hamley’s, Dobbie’s, Harrods and more
Frustration! What does the future look like for board games? Our editor gives his opinion...
efore I started to produce this magazine, I must admit I wasn’t a board game fanatic yes, I enjoyed and still enjoy playing them, but I wasn’t a sad geek. The magazine idea was a whim - a crazy idea that I decided to run away with. I’m really pleased that I did - I have discovered some great games, some great stories and some great people while researching and producing the project. My knowledge of board games has completely grown - from the little that Joe Public would have, to an almost indepth background of the history and growth of the industry. It’s been a very interesting
and informative journey, and it’s definately made me think. There are some amazing new board game ideas and concepts, but my fear is that these will not receive the exposure and publicity, and ultimately the sales they need to make the big time. Virtually all of the UK giants, like Waddington’s and Spear’s, have been swallowed up into the corporate conglomerates that are Mattel and Hasbro, and a lot of the small games are battling their way through. When I visited the Toy Fair, an industry trade fair organised by the British Toy and Hobby Association in January, I was fortunate enough to speak to some of these smaller manufacturers, with fantastic concepts. There is, however, one larger player on the UK board game scene, called Drumond Park. They make a whole load of successful games, like Articulate, and the newly released Logo Board Game. Even in the four months I’ve been working on the project, there have been new developments. The high profile launch of Apple’s new iPad brings with it exciting possibilities, and allows smaller developers to succeed again. Many new iPad ‘board games’ have been created by these smaller developers, and the App Store means that these can rapidly become successful. I’ve learnt so much about this area, and the passion and enthusiasm i’ve seen from these smaller producers completely re-assures me that board games have a very bright future indeed.
Big fat cheats! but moving you d ar rw fo ep st e on ng ki ta u? Is your uncle Is your granny conning yo d out how! fin e W u? yo g in at be s ay w her al two steps back? Is your brot
If I am supposed to land on ‘Go to Jail’ in Monopoly, I’ll move my piece either one space before or after it! ...says Kelly
In a toilet break, we all look at the other person’s cards, and discuss tactics against them! ...says Charlotte
eces while I move other people’s pi
they’re not looking!
o cards so I knew who
I used to rip the corners of Clued had who!
Board Games Lego has put a unique twis t on board games - with it s ‘build-your-own’ approach Christopher Smith finds ou ... t more
ou don’t usually associate Lego with board games, do you? Well, the king of coloured bricks has launched a whole new range of products which are exactly that - board games. To be fair, calling them board games is probably a little bit of exaggeration - but they are games, and played on a board, so why not! The games are primarily aimed at younger children, which isn’t really surprising - and they are almost completely made of Lego bricks, making it a true Lego experience, and one that could catch on! Prices are also reasonable, at around £8-£10 each, so they could quite easily become impulse buys by parents. There are 4 games on sale at time of writing, and the key part of them all is the new ‘Lego Dice’. This is a ‘buildable’ die, that you cover with tiles for different purposes. This is quite bizarre, but a good idea. It basically allows you to keep adapting the die to give variations in the game, and have everchanging rules! This, along with the excitement of actually building the game, means it has a real chance of becoming a favourite among kids. In Pirate Plank, the game seen in the large picture, players have to get their fellow
Above: Lego ‘Pirate Plank’
players to ‘fall’ into the shark-infested waters below. Rolling the dice moves the players forward, depending on the colour landed on. The game is a ‘last man standing’ game, as the one who is left on the plank is the eventual winner. Other games in the first release include Magma Monster, a game that is based on a hot lava pool, where you have to race to escape from the fearful monster, while slowing down your opponents at the same time. My personal favourite is UFO Attack, in which players control one of four brave astronauts that have a mission to transport energy modules back to Earth. Again, slowing down and setting back your fellow players is all part of the fun! However, the crucial part of these games that makes them so different, is simply that they are made of Lego. The flexibility and possibility this gives is huge - you can simply change the game if you’re getting fed up! For the cost of the games, i would definately recommend you go and get one, and have some great family fun, with one of the world’s best loved toys.
o d to t o g d a P i e th s t’ Wha with board games? huge future as a a s ha ad iP e th at th ng yi people are sa Quite a lot actually - many pboard’ disappear! cu es am ‘g ur yo g in ak m board gaming platform
he iPad is expected to be one of the biggest gadgets of 2010, but many in the industry have dismissed it as a gimmick, saying it is little more than a ‘giant iPod Touch’. However, some cunning application developers have cottoned on to a new idea that could completely change the way we play board games!
They’ve developed software that allows you to use the iPad as a device to play board games on, unpacking the box every time you
want to use it, and the perennial problem of moving the board around! The iPad could solve all these problems, and give a great gaming experience. The screen is about ten inches big, although not for gameplay. The selection at the moment is limited - classics such as Chess, Noughts and Crosses, Reversi, and Draughts, as the games are developed by small companies, they don’t have licences for the ‘big names’ like Monopoly and Cluedo. However, you can bet your bottom dollar if these initial games prove to be a success, the likes of Hasbro will get in on the act, and we’ll see swathes of everyones favourite games recreated in a digital form. The potential for games like this could be huge - imagine carrying every game you like - a huge cupboard full in real terms - in a device you can slip into middle of an epic Monopoly challenge, taking a break to check your email or Facebook would be possible without losing all your positions. from the swathe of games already out there on the iPhone and iPod touch - so far, the games that have been developed don’t have ‘logic’ built-in. What this means is there is no computer to play against - it actually requires two players, making it a truly social activity, and keeping the fun in the game!
For more information on the two games released so far, see www.moviletap.com, and www.gametableapp.com
Scrabble for the iPad: Game Preview stunning iPad version of th
e classic game Scrabble - w e’ve put together a previe w!
t’s here. Apple launched the iPad in the US on
available for the device. So far, it seems we predicted correctly, that board games are going to be hot on the iPad. The one thing we didn’t get right, however, was that the big names would be slow to get games on the iPad.
Electronic Arts are leading the pack, as they launched Scrabble, and gave us just a taster of what could be on the way in the future. The game is retailing for $9.99, which seems quite reasonable for the level of gameplay you get, and the technical magic that goes on behind it! This is a truly digital game - with integration into Facebook for multi-player gaming over the internet, gameplay against the on-board computer, and the nifty dictionary checker - eliminating those regular arguments that your word is or is not made up! Whether that is a good thing or not remains to be seen, but it is certainly packed full of techno wizardry. However, there is one blow-away feature that really makes the most of what the iPad is promising to
Above: Is this the world’s most expensive Scrabble game?
be downloaded onto iPod touches and iPhones - this allows each player to have their own tiles stored on their personal device, and communicate their moves and scores between all the devices. This is the one feature that has had techies the world over gaping in awe - it truly is excellent integration of Apple technology working together. I truly cannot wait to see the other ideas that game developers are going to come up with, but in the meantime, everyone seems to be agreeing that board games are back in style!
the forgotten at rd oa pb cu es m ga e th Taking a look into no more... favourites that are with us
orry! ® is a great game. How did I come to that conclusion, you may ask - well I discovered the game in a drawer, and at ten o’clock last night, we decided to play it as a family. Our version was circa 1974, which prompted me to look up the game in more detail, and investigate why i’d never played or heard of it before. The reason is simple - it’s no longer sold in the UK. I think this is a disgrace, especially when you start to look into the history of the classic family game. Invented in the 1920’s by a Mr William Storey, from Southend-on-Sea, Essex, he filed a patent for the earliest variation, and registered “Sorry! ®” as a trademark in 1929. Waddington’s in the UK then began to sell the game from the mid-1930’s. Gameplay is beautifully simple, fast-paced, and fun. Up to 4 people can play, and the aim is to circle the board, and get into one of 4 home positions in your colour. Along the way, instead of rolling a die, you pick up a card - for example “3 Forward”, and move one of your pieces as instructed. However, possibly the best part of the game is the card that says “Sorry!” - it allows you to take one of your un-played pieces onto the playing field, in the place of an opponents, and send their piece home. The game is extremely competitive, and runs at a tremendous pace, and had all four of us enthralled for a good half an hour. The last version I can find (by trawling auction sites) is a 1996/1997 version in the UK, so I can but assume it is no longer sold in the UK. However the game is still popular in America, with the multitude of spin-off versions ranging from The Simpsons to Spider-Man 3. I’m not sure what Hasbro thought they’d achieve by stopping sales of a great little game developed in Britain, but I think it’s an awful shame. Why not check your lofts or a local car-boot, and dig out a retro game! > Got a game you’d like featured in our ‘Forgotten Games’ section? Let us know - email us the details at email@example.com
Sorry! by Waddington’s, Circa 1974
The game in play
Great gameplay why did they stop it?
Get out of Jail Free Literally! Did you know a secret proj ect in WW2 helped 10,000 Prisoners of War escape fr right under the noses of th om e Nazi’s, all thanks to spec ial sets of Monopoly!
simple, unassuming game like Monopoly as a key part of World War 2 – surely not? It sounds incredible, but it’s estimated that 10,000 prisoners of war escaped from camps with the help of the classic game during the war – and the secret has been extremely well kept. The story starts in 1941, when the British Secret Service approached Waddington’s, the maker of the game in the UK. They had a plan – namely to produce a ‘special edition’ of Monopoly, that would help Prisoners of War escape. The cunning plan relied on two key elements that Waddington’s was perfectly placed to deliver – relieving prisoners of their boredom, and printing onto foldable, silent silk. These would be the key elements of the success of the operation. To the testament of all those involved in making the game, and those who used it to escape, only recently has the secret been revealed. The main problem that they encountered was that maps are pretty hard to smuggle. Paper gets damp and falls apart, and it’s also noisy when you unfold it. That’s why the military was already using silk printed maps, and the company who produced those in the UK was Waddington’s – before the games business took off, they were also a commercial printer. The Secret Service realised they could do something big with this knowledge and expertise, so the project began.
Boredom was an issue that the german guards were well aware of, and anything that could stop the prisoners being bored, and hence plotting, could be a good thing. The guards were open to deliveries of ‘aid’, including food, games, and blankets etc. The government was very cunning, and set up ficticious aid organisations, based in bombed buildings. These were set up specifically to deliver parcels, including the usual food, blankets etc, but particularly the ‘special’ Monopoly games. These were marked as to their region: i.e. France, northern Germany, Italy, etc, by special full stops af-
ter certain words. So, what they did they actually do to the games? They slid the special silk maps into cut holes in the boards, replaced some Monopoly money with local currency, and certain items in the playing pieces were special, for example compasses, knives and other instruments. The sheer ingenuity of the plan, and its secrecy meant that very few, except those involved in production, and those who escaped using the kits, knew about it until the 1980’s, when Victor Watson shared details in the Waddington’s Story. The secret was kept so that it could be pulled out in the case of another war, and used again. What an amazing case of British ingenuity, and yet another hidden secret in the world of games.
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