EVANGELOS MAKROPOULOS 2013
<<...Children,who play with whatever old thing falls into their hands, make toys out of things that also belong to the spheres of economics, war, law, and other activities that we are used to thinking of as serious...>> Giorgio Agamben â€œProfanationsâ€?. (p.76)
Searching for Guns
Detail from 'GoogleGun' application, 2012
The 'GoogleGun' application has as its starting point the recent news, dated around 1,5 year ago, about the increasing possession of firearms in Greece. Alongside the news mentioning the criminal use of firearms, and driven by them, I started my own research on the internet. The search for the word 'gun' in google images as well as the dynamics of the image of multiple guns lined up on the browser, excited my interest. I therefore used the 'google images' service (this universal search engine) to retrieve multiple gun images. Subsequently, I reconstructed the images into pseudo-3D, simulating a gun store. With this application, I draw attention to the ease of access to information as well as the immense amount of news stories and information that do no seem to bear the required responsibility. Examples of this case include the shoot'em up games that represent firearms as 3D objects, “graphics” that only bear a small resemblance to the guns made of iron they are depictions of, or even platforms like that of the much-discussed “second life”... Conversing between the boundaries of the physical and digital reality, I intend to communicate the lightness of the graphic over the robustness of the corresponding real object. I am using – in majority, real gun photographies to convert into graphics, to something more “approachable” to their previous nature.
Example of gun's image searching, Google Image
Detail from 'Rolling Coins' application, 2012
'Rolling coins' is an application that the user plays with two dices. These dices are composed of 12 different coins (6 each) of 12 different countries. The economies of the countries were selected upon the role they played in the recent years' turn of events (Syria's civil war, Europe crisis, riots and rebellions in Africa, Iran's nuclear program ..). The selection was further based on their geographic location, the wide area connecting Asia, Africa and Europe. The dice reflects on the random choice of a number, the number being replaced with the symbol of a country's economy. This randomness in turn does not attribute any characteristics to these economies â€“ countries. My aim is to equalise the selected countries, without implying any separation between strong and weak economies or developing, developed and undeveloped countries. In this way, I want to leave the player's origin â€œout of the gameâ€?. Moreover, I do not presume any attributes over the user.
The dice player can choose his own identity or imagine himself as the captain of a ship or as a prospective immigrant, as a barber that bets over each dice roll. The absence of the player's attribute excludes any incentive. The ambiguity that stems from this absence of incentive and purpose is the fundamental element of this application. It is as if the dice roll is isolated, such that the movement becomes a pointless and recurrent gesture.
''Rolling Coins'', 2012
Currency and Countries, 'rolling coins', 2012
Driven by my interest on how the space that plays an everyday as well as a decisive role in our life, is composed, I created a series of 3 paradoxical (/ selfcontradictory) instructions for the space of the church, school and bank. All of the spaces, whether public or private, function on a basis of rules, warnings, instructions, that have to be accepted from the citizens. My own personal instructions give rise to an alternative, paradoxical action on the corresponding space. They are instructions “tricks”, because they act as a game between the boundary of legal and illegal, serious and funny, sacred and profance, without cancelling the function of the places. These places are sacred due to their unfamiliar character, the extraction and separation of places, persons..but also as a result of their attachment to a special system. This lead me think and impose questions on myself about my attitude towards these spaces. The instructionstricks, bear a critical as well as ambiguous stance (due to their nature), to the sanctity of the spaces, but also to the “genuineness” that stems from the authority. Finally, I use the D.I.Y. logic as an indications of a different practice to that of the supremacy.
The modd_ platform is a team work under development. It focuses on the deliverance of a â€œtechno-politicâ€? idea surrounding creative procedures.
Experimental & Other Works
Rolling printer , 2011
''writing'' video, 2012
''tagging'', hacked printer, 2010
Robotic bird, 2011
Robotic arm writing, 2012
Sensing glove, 2011