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Adam Bargteil Assistant Professor www.cs.utah.edu/~adamb adamb@cs.utah.edu

Adam W. Bargteil is an assistant professor at the University of Utah. He earned his Ph.D. in computer science from the University of California, Berkeley and spent two years as a post-doctoral fellow in the School of Computer Science at Carnegie Mellon University. He received dual BS degrees in computer science and mathematics (magna cum laude) from the University of Maryland in 2000. Adam was a U.C. Microelectronics Fellow in 2000 and a Siebel Scholar in 2006. From 2005 to 2007, he was a consultant at PDI/DreamWorks, developing fluid simulation tools that were used in “Shrek the Third” and “Bee Movie.” Professor Bargteil’s research interests are in computer graphics and animation, especially physics-based animation. In essence, this subfield develops mathematical models of the real world and uses numerical methods to compute motion. For computer graphics applications, physical fidelity and standard notions of accuracy are less important than visual fidelity and plausibility. These unique requirements for computer graphics allow the use of new approximations to the real world, but also present challenges, such as temporally coherent tracking of liquid surfaces. With collaborators, Prof. Bargteil has explored techniques for animating liquids, deformable solids, and materials that demonstrate behavior of both fluids and solids, such as clay, slime, and goop. The interdisciplinary nature of his work leads to overlaps with scientific computing, numerical methods, computational physics, and computational geometry.

Publications Refereed Conference and Workshops D. Gerszewski, H. Bhattacharya, and A. W. Bargteil. “A Point-based Method for Animating Elastoplastic Solids,” In the proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation. New Orleans, Louisiana, August 2009. pp. 133-138. F. Sin, A. W. Bargteil, and J. K. Hodgins. “A Point-based Methods for Animating Incompressible Flow,” In the proceedings of ACM SIGGRAPH/Eurographics Symposium on Computer Animation. New Orleans, Louisiana, August 2009. pp. 247-255.

38 >> 2009 & 2010 REPORT

Invited Talks & Presentations DreamWorks Animation SKG. Animation with a Point: New Approaches to Pointbased Animation, May 2010 University of California at Berkeley. Animation with a Point: New Approaches to Point-based Animation, May 2010 Pixar Animation Studios. Animation with a Point: New Approaches to Point-based Animation, May 2010 Columbia University. Animation with a Point: New Approaches to Point-based Animation, May 2010 Bellairs Workshop on Computer Animation: Reduced Physics, Simulation, and Control. Bezier Tetrahedra for Computer Animation, February 2010 Technical University of Denmark. Animation with a Point: New Approaches to Point-based Animation, December 2010

Professional Participation • • • • • • • • • •

Associate Editor, Graphics Models, Spring 2010 - present Program Committee Member, SIGGRAPH Asia 2010  Posters Chair, ACM/Eurographics Symposium on Computer Animation 2010  Program Committee Member, ACM/Eurographics Symposium on Computer Animation 2010  Program Committee Member, Pacific Graphics 2010 General Jury Member, SIGGRAPH 2010  NSF Panelist, 2010  Program Committee Member, SIGGRAPH 2009  Program Committee Member, ACM/Eurographics Symposium on Computer Animation 2009  Program Committee Member, Pacific Graphics 2009

School of Computing 2009 & 2010 Report  

SoC 09 & 10 report