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A pocket guide to your MA in:

Games Art


MA Games Art The games industry has developed dramatically from the days of the solo practitioner to become a global market where large teams of artists work in unison to create content for the next generation of interactive game technologies. This award allows you to develop your own individual specialism and work in ways that mirror industry practices while developing your technical skills. You will use professional tools including Xnormal, Maya, 3DSmax, Zbrush and Mudbox and your real-time work will be rendered using the Unreal (UDK) and Crysis engines which are most widely used and most advanced engines in the industry. All Games Art lecturers have extensive commercial experience.

Why take this MA? •

State of the art equipment and facilities

Located in a media hub providing collaboration and networking opportunities with students from Photography, Animation, Music composition and Interactive Media.

Graduate with a professional portfolio and the necessary creative, technical, and entrepreneurial skills for a high achieving career in today’s games industries.

Live briefs and excellent industry contacts

Commercial projects can be assessed within the course.


MA Games Art The games industry has developed dramatically from the days of the solo practitioner to become a global market where large teams of artists work in unison to create content for the next generation of interactive game technologies. This award allows you to develop your own individual specialism and work in ways that mirror industry practices while developing your technical skills. You will use professional tools including Xnormal, Maya, 3DSmax, Zbrush and Mudbox and your real-time work will be rendered using the Unreal (UDK) and Crysis engines which are most widely used and most advanced engines in the industry. All Games Art lecturers have extensive commercial experience.

Why take this MA? •

State of the art equipment and facilities

Located in a media hub providing collaboration and networking opportunities with students from Photography, Animation, Music composition and Interactive Media.

Graduate with a professional portfolio and the necessary creative, technical, and entrepreneurial skills for a high achieving career in today’s games industries.

Live briefs and excellent industry contacts

Commercial projects can be assessed within the course.


Graduate successes

Graduate successes

Girish Srinivasagopalan, who graduated in 2011, is from Chennai in India. He felt the MA Games Art really helped him develop an all round, professional standard portfolio and to meet people form all over the Industry. He now works as a 3D Environmental Artist at Frontier Creations, Cambridge, UK where he is in charge of working on assets from concept to a finished stage.

Xiaochun Huang graduated in 2010 and went to work at Eutechnyx

He says, “It’s a dream job, I get to make the most amazing creations and get well paid. I could really see the difference before and after the MA Games Art course and would recommend it to anyone who wants to get into the video games industry.”


Graduate successes

Graduate successes

Girish Srinivasagopalan, who graduated in 2011, is from Chennai in India. He felt the MA Games Art really helped him develop an all round, professional standard portfolio and to meet people form all over the Industry. He now works as a 3D Environmental Artist at Frontier Creations, Cambridge, UK where he is in charge of working on assets from concept to a finished stage.

Xiaochun Huang graduated in 2010 and went to work at Eutechnyx

He says, “It’s a dream job, I get to make the most amazing creations and get well paid. I could really see the difference before and after the MA Games Art course and would recommend it to anyone who wants to get into the video games industry.”


Teaching staff The MA Games Art is led by Neil Gallagher, a prolific and innovative computer games creator who has gained international recognition as a leading expert in the field of experimental digital games and new media. His research is currently focused towards an exploration of the public understanding of physio - pharmacological phenomena through visualisation built on real time games engine technologies made possible by advances in mobile display devices such as smart phones and pad computers. Neil Gallagher has over thirteen years professional experience working with 3D computer graphics during this time he has worked for Microsoft, Nintendo and Sony across various consoles and titles as well as working in the TV and films industry. Before becoming a full time Lecturer at the University of Hertfordshire he taught at Rochester University as a visiting Lecturer. Neil also won The Cannes Lions International Advertising Festival, Winning the Cyber Category.


Teaching staff The MA Games Art is led by Neil Gallagher, a prolific and innovative computer games creator who has gained international recognition as a leading expert in the field of experimental digital games and new media. His research is currently focused towards an exploration of the public understanding of physio - pharmacological phenomena through visualisation built on real time games engine technologies made possible by advances in mobile display devices such as smart phones and pad computers. Neil Gallagher has over thirteen years professional experience working with 3D computer graphics during this time he has worked for Microsoft, Nintendo and Sony across various consoles and titles as well as working in the TV and films industry. Before becoming a full time Lecturer at the University of Hertfordshire he taught at Rochester University as a visiting Lecturer. Neil also won The Cannes Lions International Advertising Festival, Winning the Cyber Category.


Teaching

Industry links and placements

A combination of high-level technical and critical skills is delivered by experienced media professionals and games arts researchers via workshops crits and lectures. Staff teaching on the modules will develop skills and knowledge of games art practice while also exploring synergies with other subject areas.

Activision (Shanghai) Activision (UK) Apache Solutions Ltd Babel Media Beatnik Games Bioware Blitz Games Climax Creative Assembly Crytek UK Digi-Guys Electronic Arts Eurocom Eutechnyx Ltd FreestyleGames Frontier Frozenbyte Geomerics Gusto Games Headstrong Games Hothouse Creations Idle Creations Ignition London Jagex Juice Games Keen Games

All students on this programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Kuju Outso Playfish Playground Games Poly Assets United Inc Psychotron nDreams Nintendo Rare-Microsoft Games Real Time Worlds Rebellion Games Related Designs Reloaded Productions Rockstar North Slinky Pictures Sony-London Studio Sony-Cambridge Studio Splash Damage Supermassive Games Traveller’s Tales Ubisoft (Singapore) Zoe Mode


Teaching

Industry links and placements

A combination of high-level technical and critical skills is delivered by experienced media professionals and games arts researchers via workshops crits and lectures. Staff teaching on the modules will develop skills and knowledge of games art practice while also exploring synergies with other subject areas.

Activision (Shanghai) Activision (UK) Apache Solutions Ltd Babel Media Beatnik Games Bioware Blitz Games Climax Creative Assembly Crytek UK Digi-Guys Electronic Arts Eurocom Eutechnyx Ltd FreestyleGames Frontier Frozenbyte Geomerics Gusto Games Headstrong Games Hothouse Creations Idle Creations Ignition London Jagex Juice Games Keen Games

All students on this programme engage in an interdisciplinary project as a part of their MA study, giving them an opportunity to work with students from other disciplines in an experimental and creative way.

Kuju Outso Playfish Playground Games Poly Assets United Inc Psychotron nDreams Nintendo Rare-Microsoft Games Real Time Worlds Rebellion Games Related Designs Reloaded Productions Rockstar North Slinky Pictures Sony-London Studio Sony-Cambridge Studio Splash Damage Supermassive Games Traveller’s Tales Ubisoft (Singapore) Zoe Mode


Start dates and modes of study This programme starts in September. Attendance: 2 days per week full-time (Tuesdays and Wednesdays) or 1 day per week part-time (Tuesdays).

Entry requirements An honours degree (2:2 or above) or equivalent professional experience. In addition please supply any evidence of previous film, video, scriptwriting and/or other relevant experience. This may be short films made as an undergraduate and/or productions you have worked on in the industry. If you have not produced any video/film work or written any original scripts, please provide an outline for your major project (short 15-20 minute film / or feature length script).

Application and fees information Please see www.herts.ac.uk for information about fees and scholarships. Discounts on fees are available for University of Hertfordshire students who meet the required conditions. See www.herts.ac.uk/international for information about international tuition fees and scholarships. To apply, please contact the Admissions Service admissions@herts.ac.uk or use the online application form uhapply.herts.ac.uk


Start dates and modes of study This programme starts in September. Attendance: 2 days per week full-time (Tuesdays and Wednesdays) or 1 day per week part-time (Tuesdays).

Entry requirements An honours degree (2:2 or above) or equivalent professional experience. In addition please supply any evidence of previous film, video, scriptwriting and/or other relevant experience. This may be short films made as an undergraduate and/or productions you have worked on in the industry. If you have not produced any video/film work or written any original scripts, please provide an outline for your major project (short 15-20 minute film / or feature length script).

Application and fees information Please see www.herts.ac.uk for information about fees and scholarships. Discounts on fees are available for University of Hertfordshire students who meet the required conditions. See www.herts.ac.uk/international for information about international tuition fees and scholarships. To apply, please contact the Admissions Service admissions@herts.ac.uk or use the online application form uhapply.herts.ac.uk


For more information about the MA Games Art, please contact: Neil Gallagher (Award Leader, MA Games Art) n.gallagher@herts.ac.uk +44 (0) 1707 286286

For general information about MA/MSc programmes in the School of Creative Arts, please contact: Dr Ian Willcock (Post-Graduate co-ordinator) i.willcock@herts.ac.uk +44 (0) 1707 285307

www.herts.ac.uk/courses/MA-Games-Art

vimeo.com/uhmaaniga uhanimation.co.uk School of Creative Arts University of Hertfordshire College Lane Campus Hatfield AL10 9AB Hertfordshire

MA Games Art  

The games industry has developed dramatically from the days of the solo practitioner to become a global market where large teams of artists...

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