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PRO-Spec Challenge: Gran Turismo 5 Edition Season Two - OFFICIAL RULEBOOK

CONTENTS: PAGE 2: 1. Introduction 2. Season Information PAGE 3: 3. Player Eligibility 4. Recommendations 5. Signup Process & Participation PAGE 4: 5. Your Responsiblities & Rights PAGE 5: 6. Our Reponsiblities & Rights PAGE 6: 7. Independent vs. Team-based Entry 8. Timing & Scheduling PAGE 7: 9. Postponements & Rescheduling 10. Fair Play Ethos PAGE 8: 11. Communication 12. Pre-event Procedures PAGE 9: 13. During the Event 14. Post-event Procedures PAGE 10: 15. Tournament Format PAGE 13: 16. Lobby Settings 17. Prizes PAGE 14: 18. Tournament Schedule PAGE 17: 19. Questions to Consider 20. Contact Details Document also includes the Players List and current results/standings after the Rulebook (PAGE 18)


1. Introduction: This document contains: • General information for players, including (but not limited to): Tournament information, player eligibility, recommendations, a recap of the signup/entry process, and the responsibilties of the league and its participants. • Fair play rules, etiquette, behaviour/conduct when in competition, in-game communication and incident control. • Event procedures (pre, during, and post) such as timing, scheduling and hosting, to ensure problems encountered are solved promptly, and don’t disrupt the order of play (i.e. the original start/end time of an event). • Unique regulations relating to this tournament, such as lobby settings, in-game restrictions, and other variables/perimeters (depending on the game). • A complete and confirmed schedule, with full dates, times, host information, and other details (depeding on game) for each event. • The ‘Players List’ (list of participants) and ongoing results/standings from the tournament’s beginning, with weekly updates throughout the duration of the series. • Licence/usage terms, and contact details, to get in touch with the person(s) who is/are hosting this tournament.

2. Season Information: Start date: Saturday 5th January 2013 @ 20:00 (UK) Duration: 6 weeks Events: 18 (three races per week) Participants: 4-16 End date: Saturday 9th February 2013 @ 20:00 (UK) ​ About this season: The championship will begin on Saturday 5th January, and will consist of eighteen races, at a rate of three per week. Drivers will be racing in the Tesla Roadster ‘08, the car which received the most votes on the UGHD.net forums out of the eight options available in voting. This is seen as a controversial choice for some, but provides a breath of fresh air at the same time, as this season will mark the first appearance of an electric car in the UGL. The car has been upgraded for competition, with added aerodynamics, power, tyres and suspension. Grand Valley Speedway will be the first location the championship will visit. In the further weeks, the championship will race at Tokyo R246, Trial Mountain, Special Stage Route 5, and Eiger Nordwand, with the finale race weekend taking place at the Millenium Circuit, a purpose-built venue for the second edition of this tournament. With eighteen races across these tracks, different configurations will be used. For example, on week three, the first race at Trial Mountain will be the normal layout, with the second race being on the reverse configuration, and the third race will be on the normal layout once again (see section 18. Tournament Schedule for more details). The officials for this tournament are Nick Leech and Tobias Amador (whose contact details are in section 20. Contact Details).

© UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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3. Player Eligibility: i. New players: First-time participants are free to sign up to any of the league’s tournaments. New entries are automatically given a clean slate in terms of behaviour, incidents, and event attendance. ii. Age restrictions: There are no age restrictions for any tournamet in the league, so anyone of any age can sign up. People will be treated the same, regardless of whether they are thirteen or thirty years old. iii. Non-English speakers: We (the UGL) are proud to have had players of different nationalities around the world, join together to compete in our tournaments. But, we do require that players can speak basic English in text form, in order to communicate with league staff who organise the tournament as well as other players, but most importantly to understand the rules and regulations set for each competition. iv. Banned/blacklisted players: Players who are either banned/blacklisted from the league (due to any reason specified) are prohibited from entering/competing in any UGL-sanctioned tournament, until further notice. Signup forms submitted from said people will be ignored, and will not be valid.

4. Recommended Actions: i. Registering on the UGHD.net forums: Our online forums (click here) is the base of all discussion relating to gaming, YouTube, and of course, the UGL (Underground Gaming League). The forums is the first place where you will see news relating to tournaments, including important matters such as event cancellations, and any rulechanges. New members can also get to know other forum members, who also participate in the league’s tournaments. It is recommended that you make an account there, but forum registration is completely optional, and won’t affect your participation in UGL tournaments. ii. Adding other participants to your friends list: The UGL is one of the few leagues where the community know each other, and are well-acquainted. Gaming leagues have a great atmosphere when most players participating speak to each other outside of the league’s events. Again, this is only optional, as everyone is different when it comes to getting to know new people. iii. Follow us on YouTube/Facebook: There are alternate ways to keep active, such as following us on YouTube and Facebook, where frequent posts are made. Whichever way you choose to keep active, it is important that while competing in the league, you know what’s going on within it.

5. Signup Process & Participation: i. How to sign up to a tournament: Signing up to a tournament is a simple process. On a tournaments page, there is a signup form at the bottom of each of the page of the currently active season. Simply fill it out as appropriate, and click ‘submit’. This will then be sent to staff, who will check the form and add you to the Players List if your form was completed correctly. ii. Invalid signups: Sometimes, a player’s signup will be rendered as invalid. This is because of either: The applicant is banned from entering, they have posted duplicate information which is taken (e.g. car colour/number for racing games), they have signed up when the amount of participants is full, or when the tournament has finished/closed. Staff will contact the applicant when/if their signup is invalid, and provide tips on what they can do to make it acceptable for entry. iii. Changing your signup: If a signup is invalid, and/or a player posted information they now want to change, they have to send a new signup form, which will have their updated information/preferences on it (depending on tournament). iv. What happens next: Within 72 hours, players will be added by one of the league’s staff, and you will be added to the Players List (further into this document). This means you are free to enjoy the UGL and what we have to offer! v. Late signups: If someone signs up to a tournament within 48 hours before the next event/day of competition, their participation will begin on the next week (e.g. if someone signs up on a Friday, and there’s an event taking place the next day, he/she will have to miss out). This is because they will have signed up with short notice, and thus are unprepared to compete. vi. Leaving/pulling out of a tournament: If a player wants to stop competing at any time, he/she must let us know by contacting staff. Please read more on how to end participation in a tournament on the next page. © UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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6. Your Responsibilities & Rights: Here at the UGL, we ask that players are responsible for their own actions, both in official league events, and outside of them, such as on the forums and UGHD.net. Thus, we (the league) expect that you (as a player competing in our tournaments), are responsible for the following: i. Signing up to a tournament by yourself: The only person who is allowed to sign up to a tournament is YOURSELF. This is because we want EACH player participating to understand the rules of each championship, and how the league operates in general. ii. Committing yourself to attending said tournament: It is up to YOU, and YOU only, to make the effort to attend a league event that YOU signed up to YOURSELF. We (the staff) will NOT chase up after you if you are either playing another game, or online elsewhere, to name a couple of examples. We require that players signing up are fit to attend AT LEAST half of an competitionls schedule. Please think to yourself whether you can attend the tournament BEFORE signing up, not afterwards. iii. Knowing when an event/game/match takes place: We are NOT held responsible for people failing to attend an event, when they don’t know the schedule (shown near the end of this document). It is up to YOU to know your timezones, and to know what days also that an event/game is taking place. We WILL send reminders/conduct roll calls, so there is no excuse. iv. Letting us know you can’t make an event: It is YOUR responsibility to make sure that YOU let a staff member know you CAN’T attend a league meeting with a valid reason such as illness, holiday, important offline business etc (not because you can’t be bothered, or ‘forgot’). This can be done informally, via PSN, Xbox Live, UGHD.net, or any other places in which our staff are accessible. Even if we don’t read your message in time, we can still check the date it was sent on. v. Playing by the rules set by us: If YOU have signed up to OUR league tournaments, you agree by the rules set HERE in this document. If you break any rules, you may be given an appropriate punishment/penalty, depending on tournament/game. For more information, please see Chapter 15, titled Incidents & Punishments. vi. Having a suitable internet connection: It is NOT our fault if you DON’T have a good enough internet connection to participate in our tournaments. We are NOT at fault for things such as: Players being unable to connect to a lobby multiple times, disconnecting during an event, lag-related issues, and being unable to access internet during an event. vii. Notifying us you want to leave/pull out of a tournament: We give you (the participants) the FULL right to leave a tournament for any reason, at any time, but you MUST let staff know as soon as possible. This can be done via the same methods as above (i.e. PSN, Xbox Live, UGHD.net, etc). viii. Being kicked/banned/blacklisted: If you miss THREE nights in row in a tournament without letting us know and/or without a valid reason (see iv. Letting us know you can’t make an event, above), you will be kicked without notice from the tournament. If YOU can’t make the effort to let us know you can’t make an event, WE aren’t going to put up with your timewasting when staff spend hours of their time running the league, when someone else who CAN attend could take your place. If you get kicked from THREE tournaments in six months, you will be BANNED from competing for six months. If you are kicked three times in six months again AFTER your ban, you will either be banned again, or be BLACKLISTED PERMANENTLY. As staff members, we give our participants the right to voice their opinion (as it is you, the players, who are competing). These are the roles you can play in the running of the league: ix. Vote for what options you want in our tournaments: We let you place votes on what YOU want to do in our tournaments. For example, for racing games, we let you choose the cars YOU want from a list, and choose the tracks, race lengths, etc. For shooting games, we let you choose the maps, weapons, etc. It depends on the game concerned. Voting takes place on the UGHD.net Forums, so you need to have an account registered to be able to vote. x. Creating your own team to compete in the league: We let you create your own team (click here) to compete in our league’s team-based tournaments. This means you are in complete creative control of your team, such as recruiting team-mates, and entering/winning Teams’ Championships. xi. Giving said team it’s own facilities to grow bigger: When you create your own team, we (the staff) will also help you develop your team, from recruiting new members, to giving you a board on the UGHD.net Forums, in which you can use your own private space to start discussions on team matters, giving your team the things it needs to compete at a high level.

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7. Our Responsibilities & Rights: While we (the league) make sure that you (the participants) are responsible for their own actions in and around the league, we also have responsibilities as staff members, to run the league and give it’s participants the best experience here possible over other leagues. Here’s a rundown of some of the things we sort from our end: i. Actively running tournaments: We will always work hard to keep active in terms of giving you new tournamnts to sign up to. While we can’t always run events at certain times of the year (scheduled off-seasons such as Christmas/New Year, other ‘holidays’, and the last two weeks of August), we will always run tournaments for at least 26 weekends a year. ii. Running said tournaments at the highest standard possible: It is EXTREMELY IMPORTANT that we run our events (both on and off the game) to the highest, and most PROFESSIONAL standard possible. It is also up to us to schedule tournaments for suitable times, and for suitable games/consoles. We (the staff) are the HOSTS, and you (the participants) are our GUESTS, so our staff will do the most possible to keep players content. iii. Promoting and advertising the league: Getting NEW players aboard the league is one of the most important factors in the community. Staff are ALWAYS actively looking for new players/members to be a part of this league/community. We will always look for new players, to keep the tournaments and players within it interesting/interested respectively. iv. Letting you know whether an event is re-arranged/cancelled: There is nothing worse in a gaming league than turning up to an event, only to find out it has been re-arranged (or canceled) without letting YOU know. It is our job to let you know whether something has changed dates, so you won’t be left in the lurch when it comes to changes we make. v. Taking care of matters within the community: We will take care of matters concerning our own members (including but not limited to: Bullying, discrimination, abuse, cheating, fixing). We want the league and it’s community to be a CLEAN and RESPECTFUL place, and we will solve problems concerning bullying and other matters as quick as possible. As well as having responsibilities to run the league effectively, we have the rights to: vi. Cancel/ postpone a tournament: Sometimes, even though staff are always actively looking to get new players in the league, this does not always end up being successful. When there are not enough people signing up to/attending an event, we MAY postpone the event for another date, or completely cancel it altogether. You can assured that if an event is cancelled/postponed, it will be the MOST sensible decision made in the best interests of the league. Players’/Teams’ Championship leaderboards will stand at the point the tournament is cancelled, whether it is at the first event or the penultimate, meaning there will still be ‘winners’ at the point of cancellation. vi. Update and amend the schedule at any time: Dates in the schedule/calendar MAY be re-arranged when events are postponed early, or abandoned and replayed at a later date. We WILL send reminders/messages to participants when this happens, so everyone is always on the same wavelength. vii. Refuse to give out real-life prizes: In these documents, we always state what prizes will be given out for the winners of a tournament. Unfortunately, an event needs an average of a SPECIFIC amount of people attending each lobby/event over the course of a season (e.g. if there’s eight or more people in each lobby, then a prize will be given out, any less on average and there won’t be a prize given out). This is because the staff invest in prizes with their OWN money for the league, and it is a huge waste when prizes like PSN top-up cards are given out when there’s only four people turning up per event in a series. viii. Improvise in unencountered situations and/or compensate for reduced attendances in lobbies: For example, if three people turn up to an event that is going to last an hour, there is not much point playing for an hour between three people. What we are allowed to do is CUT the length in half (or possibly more), in order to make the length proportionate to the amount of people competing on one night. Other things MAY be changed on the spot to suit a new situation, but it will suit the players in the lobby at that moment in time. ix. Use your name (instead of online aliases) for coverage within Underground Gaming HD & UGHD.net: As required by the signup form for each tournament, you need to post your real name (forename and surname). This is because we like to present our league professionally, using real names instead of PSN IDs, Xbox Live Gamertags, YouTube usernames, et al, similar with real-life sports and contests. With people having MULTIPLE usernames on those consoles/sites alone, it’s hard to keep track of one single person’s activity across multiple consoles and tournaments. Your name will only appear within UGHD.net on results/standings pages, our YouTube channel (in highlights of tournaments/events), as well as our official social network pages. We will absolutely, positively NOT give your name to anyone asking, OUTSIDE of UGHD.net or Underground Gaming HD and it’s online pages. We are a trusted and SAFE organisation; if you refuse giving a staff member your name for what is minimal media coverage, you cannot be involved at all in any of our tournaments.

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7. Independent vs. Team-based Entry: i. Independent entry (definition): An independent entry, or ‘Indie’ entry, is someone who competes without a team, i.e. he/she is by themselves. Indie entries must not be affiliated with any league teams before they sign up to a tournament. ii. Independent entry (for first-time players): It is mandatory that first-time entrants take part in their first tournament as an Indie entry. This is to gain experience within the league, regardless of skill/ability, or whether he/she has a ‘deal’ with a team already lined up. Once he/she has participated in a tournament successfully (completing at least half of the schedule from the date they signed up), then they are free to join/create a team. Independent participants may join/create a team whilst competing in a tournament, but change(s) will not come into effect until he/she has completed any current tournament(s) they are taking part in. iii. Independent entry (advantages): By entering independently in the league’s events, a participant is in total control over what they want to sign up to, and are able to control their signup options (e.g. car colour, car number in racing games), without it having being forced onto them by their team’s hierarchy. Being an independent entry is also recommended if a player is a casual member of the league, and/or doesn’t have the time/commitment of being a part of one of the more dedicated teams that compete in the league. iv. Creating a team: To establish a team to compete in the UGL, click this link. The process consists of a signup form (just like a UGL tournament), with required fields about the team owner, and the team itself. This allows people to compete as, or in a team. Teams of one person are allowed upon creation, but he/she (the owner/creator) must sign up a second member of the team within six months of foundation, or the team will automatically be removed for inactivity. iii. Team-based entry (definition): Team-based signups are self-explanatory; people will often establish a team to compete in the league on a regular basis, and/or in the long term. The league currently consists of multiple teams, which existing members may join. Team spaces are limited, to accomodate multiple teams in one tournament, depending on game (e.g. a team may be limited to two players each on a racing game, whereas the limit may be four on a shooting game). Teams will be eligible for entry for the ‘Teams’ Championship’ of each tournament, where teams aim to accumulate the most points possible over the course of a season. iv. Team-based entry (for first-time players): Most teams that presently compete are created from the ground up within the UGL itself, but players may already own teams from outside of the league, and may want to ‘import’ their existing group/clan into the league. Creating a team without its members competing firstly as an Indie entry is prohibited from January 2013 (see point ii. Independent entry (for first-time players). But, teams can premeditate/plan ahead and recruit rookies to join their roster after they have completed their first UGL tournament as an independent entry. v. Team-based entry (advantages): When in a team, you are eligible to compete for Teams’ Championships in most events, whereas you can’t as an Indie entry. Being in a team (or more specifically, owning a team) gives you the facilities you want in order to grow your team, such as a board on our forums, and help from league staff to help your team grow.

8. Timing & Scheduling: i. Times/hours of play: As a British league by origin, the UGL’s competitions are ran in line with the GMT/BST timezones (depending on the time of year), from 17:00 to 23:59; the earliest start time for a league event is 17:00, and the latest end time for an event is 23:59 approximately (midnight). Officials/organisers aim to time events to accomodate Europe, to keep all events timed consistently within the same hours of the day. ii. Days of play: Tournaments are ran on either Friday, Saturday or Sunday, with Saturday being the most frequent day scheduled for events, followed by Sunday and Friday (in order of preference/priority). Over 75% of the league’s tournaments/events are hosted on Saturdays, with far less being hosted on the other two days. iii. Tournament duration: Tournaments must run for a minimum of one week (1), and no more than twenty (20), varying depending on tournament/game. This includes practice nights, and scheduled trial/preparation days (which may apply across a range of games). iv. Days exempt from competition: Tournaments/events will not take place on the following days of the year: 1st January, Easter weekend (varies), 17th-31st August, 29th October-5th November, and 17th-31st December. These are dedicated league-wide off-seasons as well as worldwide holiday dates, in which staff have time away from officiating, as well as giving regular participants breaks throughout the year from competitive online gaming.

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9. Postponements & Rescheduling: i. Postponement of an event: If an event lobby has a low attendance count (less than 30% of the tournament’s participants), the event may be postponed, and re-arranged for a later date. Alternatively, the event may be ran at half-length, if possible. It is up to the lobby host whether an event should go ahead in this situation, and/or to re-arrange the event for a later date. On the day the re-arranged event takes place, then the event will either go ahead, or be voided (written off) if the same situation occurs again. ii. Abandonment of an event: It is possible for an event to be stopped and abandoned during play. This will only happen if a ‘mass disconnection’ wipes out at least three quarters of the participants in a short space of time, and/or there is only one active participant left (i.e. everyone else has either been disconnected, quit the lobby, or forfeited/retired). If the event can be re-scheduled at a later date, results are voided, as the event will take place again. If, on the other hand, an event cannot be re-arranged due to time/schedule constraints, results will be recorded as normal at the point of cancellation. iii. Rescheduling of an event: Postponed/abandoned events may be re-arranged for a later date. Usually, re-arranged events will either take place one week later (pushing the rest of the schedule back a week), or added onto the end of the schedule, with the rest of the schedule left as normal.

10. Fair Play Ethos: i. Zero tolerance: Everyone within the league must act with an appropriate level of decorum. Respect must be mutual, between players, officials, and other representatives within the league/community. Abusive language directed towards other players and/ or officials will not be stood for in any event. Other abuse, such as discrimination, racism, namecalling, cyberbullying and threats, are also prohibited and not wanted in the league, inside or outside of competition. Players may be subject to a permanent banning order from future participation in the league altogether, if found guilty of these offences. Emphatic swearing (to emphasise something that has just happened) and cathartic swearing (out of frustration to yourself/in ‘the heat of the moment’, and other forms of language not aimed in the form of abuse) are allowed at a moderate degree, as we are a mature gaming league. The league aims to have a comfortable environment, where people can be free to express themselves when emotions are running high, but without tolerating the listed forms of abuse at the same time. ii. Criticism of the league and/or other participants: People involved within the league are free to voice their opinion on various matters, in a way that is appropriate, and not aimed as a personal attack on individuals. There is a boundary between criticising something/someone, and verbally assaulting them. If someone feels the need to make a complaint concerning a fellow participant or a certain matter within the league (e.g. reporting an incident), this must be done privately and in a dignified manner, by contacting the tournament official personally after an event has taken place, who will then take matters into his/her own hands. Calling out other people publically when an event is underway is deemed as inappropriate, and players who bring the league into disrepute may be hit with a penalty, affecting their current standing within a tournament. iii. Infringement of general regulations: Breaking the rules set in this document, in any tournament, will either result in a warning, penalty, or being suspended/banned from the league. The level of punishment varies, depending on previous records of a participant during his/her time in the league, and the severity of regulations broken. First-time players have one ‘free incident’, which acts as a first (and final) warning with regards to being penalised in the future. Repeat offenders will gradually receive harsher penalties, and will be more likely to receive a ban from competition. It is up to participants to know and understand the rules set in each tournament. iv. Cheating/fixing in an event: The manipulation of an events outcome in any tournament, whether official or unofficial, is prohibited. Players may use various methods of influencing results, which may include (but are not limited to): Exploiting glitches to gain an advantage, imposing ‘team orders’, deliberately performing well below their usual level; forms of cheating within the league will vary by game, and players who are involved fixing results will be suspended/banned from competition. v. Acting within the spirit of competition: All players must play within the ‘spirit of competition’, exhibiting honour, fairness, and respect at all times. People must be able to accept defeat, regardless of the circumstances, as well as accepting that others may have performed better than them in events. Even when defeat is inevitable during an event, players should still ‘give 100% effort’ until the very end. People should not make excuses, blame others, or behave inappropriately when losing; winners should not gloat about their win, and/or taunt opponents. Players who cause incidents (and are at fault) which influence an opponent’s result in an event should apologise to the affected parties. Others on the receiving end of such incidents should also not ‘retaliate’, or ‘get them back’. When an incident takes place, ill-feeling between players should be resolved promptly and with dignity, with both sides moving on. Instigators of incidents must also be able to accept any punishment(s) given by league officials in an appropriate manner. Although there are no direct punishments for breaches of gamesmanship, it is disrespectful for players to be unsporting, and it may affect relationships with other figures within the league. © UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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11. Communication: i. Headset/microphone usage: Headsets and microphones aren’t compulsory for all participants/hosts; people are not obliged to wear them if they are not comfortable with doing so (including officials/hosts). Although for certain games, they are recommended, to help avoid potential incidents during play. ii. Host communication: Regardess of whether hosts do/do not have a headset, it is mandatory for them to have a USB keyboard, in order to communicate quickly, and efficiently, with participants. iii. Off-topic discussion: General chat, unrelated the event between participants, is allowed, as long as it is not disruptive/a distraction to other people. Officials and/or lobby hosts do reserve the right to (politely) request that people quieten/mute their headset if they make too much noise and/or are a distraction to other players. iv. Private chat: ‘Party’ chat via headsets is allowed (e.g. team-only chat), as long as participants are able to receive important messages in text form, from the lobby host if/when necessary. v. In-game chat: Some games provide communication in the form of in-game text chat, which is allowed pre-event, but not during it due to being a distraction (unless it is the hosting, who isn’t directly competing, with something important enough to warrant a message being posted). vi. Disabling of voice communication: If network/connection problems arise before or during an event, the lobby host reserves the right to disable voice communication for the duration of the event. Players must be aware that if need be, all activity with headsets/microphones may be prohibited, to ease lag/disconnections, which happens frequently.

12. Pre-event Procedures: i. Attendance check: Approximately 48 hours before an event takes place, tournament officials will conduct a roll call, to count how many participants will attend the weekend’s action. Participants must let officials know whether they are attending or not with a reason (the deadline to confirm your attendance is 15 minutes before the event begins). This gives good notice to hosts, who will know which people to invite, and can set a player limit in the lobby, and/or can adjust the length of an event to be shorter, if there will be a low player count that weekend. People who do not reply to the check at all will be presumed as not attending, ii. Event reminder(s): On the day of an event, a reminder will be posted (from the host) to participants, letting them know that an event is taking place at a particular time. The reminder will primarily be posted via PSN/Xbox Live, and/or other services (depending on game/tournament/console). Ideally, participants should already be aware of an event is going to be hosted, but may need to be notified. iii. Lobby opening: Event lobbies will open (on average) between 10-15 minutes before an event is due to start (e.g. if an event begins at 20:00, the lobby will be made between 19:45-19:50). This gives time for hosts to enable the correct lobby settings before the event’s designated start time, and more importantly, before players begin to join/accept invites. iv. Order of invitation: When the host has configured the lobby correctly, participants will be required to join the lobby one-byone. The general order (which only applies for lobbies with a maximum of four players or more) is as follows: Host, backup host (if any), then each player in order of signup date (see the Players List for a list of participants sorted by signup date). This makes spotting connection problems between certain individuals easier. Because of this system, players should not join the lobby until told to do so by the host. Sometimes, if a connection problem occurs with one of the first people to join (which stops everyone else connecting), he/she will be pushed to the back of the queue, and will have to rejoin, if possible, after everyone else. v. Reminder of conduct/behaviour: Before beginning the event, it is the host’s responsibilty to reiterate the league’s fair play rules (gamesmanship) to participants (see section 10. Fair Play Ethos), with a simple message such as ‘please be clean and fair at all times’. vi. Starting the event itself: When all of the above has been done successfully, the event can officially begin at the host’s signal. Ideally, the event should begin at the designated start time (e.g. 20:00), but connection problems may cause a slight delay (when it comes to dealing with extensive delays and/or other problems, lobby hosts/officials should refer to their copy of the UGL Officials’ Handbook for more information). vii. Late arrivals: Occasionally, participants may be online, but will be a couple of minutes late to the lobby (i.e. loading the game up, trying to join). Officials have the option to give these people a few minutes to join (or not) before things official get underway.

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13. During the Event: i. Cleanliness: Players should compete in a clean and fair manner, as stated in previous sections of this document. ii. Avoiding incidents: It is important that players aim to be involved in the least amount of incidents as possible. For example, dangerous driving in most racing tournaments, or exploiting glitches in other games (see points within 15. Tournament Format for more information on incidents, which depend on tournament/game). iii. Disconnecting/quitting the lobby: It is the players’ responsibilty to make sure they have a decent internet connection to compete, and/or not quit the lobby until the end of the event. People who leave the lobby (either disconnecting or quitting) will receive zero points, although they will be classified as having officially participated. The only exception to this rule is when participants can still receive points for disconnecting after the event has already been completed (e.g. freezing on a loading screen, thus failing to return back to the lobby). iv. Restarting the event: The host may feel the need to restart an event for three reasons: Firstly, a host may rarely configure a lobby setting incorrectly, meaning an event would be underway with the wrong options/settings. Secondly, a mass disconnection may occur (a majority of people abruptly leaving the lobby, with only a few people left). Thirdly, there may be a need to migrate host, if the original host is having connection problems and the lobby is under fixed ownership). Whatever the reason, the host must let participants know of the situation as soon as possible, and restart the event as quickly as they can.

14. Post-event Procedures: i. Documentation of results: After an event, it is required that the lobby host records the results, either via handwriting, a screenshot, video footage or saving a replay available in some games, to name a few examples. ii. Saving replays: For games that allow the option of saving a replay, it is important that the lobby host saves the replay as well as recording the results, as this will allow highlights of our best events to be posted up on YouTube for promotional purposes, and to allow photos/screenshots to be taken for UGHD.net. iii. Incident control: Any incidents/complaints are to be reported to the lobby host privately within 72 hours after an event has taken place. These will be dealt with in-house, with appropriate verdicts reached by officials analysing said incident(s). iv. Updating the results of an event online: The results of recent events will be updated in this document (located at the end of this document) within 24-72 hours after the events were completed.

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15. Tournament Format: This part of the Rulebook covers the specific rules relating to this tournament. For example, the format of a racing tournament is going to be far, far different than a tournament for a shooting game. is covers the unique topics that you (the participants) need to know about this event, in order to compete fully prepared:

i. Points System:

Participants will collect points when finishing each race (like a real-life series). The winner of the series is the player with the most points accumulated from the season. The points system is as follows: 1st: 30 pts 2nd: 25 pts 3rd: 22 pts 4th: 20 pts 5th: 18 pts 6th: 16 pts 7th: 14 pts 8th: 12 pts 9th: 10 pts 10th: 8 pts 11th: 6 pts 12th: 5 pts 13th: 4 pts 14th: 3 pts 15th: 2 pts 16th: 1 pt

ii. Team Restrictions:

This tournament allows team-based participation. Each team can enter up to two drivers, and must have the same car colour/ wheel style/wheel colour/bodywork/number font (depending on car). Each driver can also sign up a reserve as cover if he/she can’t intially attend an event (see point iii. Reserve Drivers).

iii. Reserve Drivers:

Drivers representing teams have the option to sign up one reserve each (who can replace them temporarily at any stage if needed). If a driver wants to sign up a reserve, he/she must fill the field in the entry form which requests the name (and PSN ID) of their preferred reserve. While reserves do not have to use the official signup form, they must still be aware of the rules. Regular drivers (as shown in the Players List under ‘Active Participants’), must give reasonable notice to officials if they want to call up their reserve to participate. Reserves who score points will be recorded in the standings of the Players’/Teams’ Championships. Alternatively, reserves can be used even if the primary driver is able to attend, if teams want to give two drivers competitive experience simulataneously in one ‘seat’. Drivers who request the fielding of a reserve too late may result in the reserve not being called up at all. Furthermore, drivers cannot ‘swap roles’ with a reserve (i.e. the changing of a reserve to a ‘primary driver’, and vice-versa). In this scenario, drivers should request the use their reserve before every weekend of events.

iv. Car List:

Tesla Roadster ‘08: Max Power: 277hp - Weight: 1049 kg - Performance Points: 484* *Values for the car(s) listed above are with upgrades/modifications, oil change, and maximum downforce (if applicable).

v. Pit Stops:

Drivers may pit optionally in the first two ‘sprint’ races of the weekend, to repair damage, and/or change tyre compound. In the ‘feature’ race (the third and final race of each week), a mandatory pitstop is required within a specified period, named the ‘pit window’ (e.g. between 5-15 minutes in the race time; see the pit window for each feature race in section 18. Tournament Schedule). Pit stops before the specified window are allowed, but will not count towards the mandatory stop. The only exception to this rule is when during a race with weather enabled, the ‘wet track surface level’ (shown on each driver’s HUD) reaches 30%, in a race which drivers started on dry tyres (forcing drivers to change from dry tyres to intermediate or rain compounds). In this scenario, the pit window will open early automatically, to allow drivers to change tyres. Failure to pit within the required window, without this exception occuring, will result in a suitable penalty post-race. When the pit window is open, drivers can begin to enter the pit lane and make their mandatory stop. The beginning of the pit lane is shown via visible lines on the track (usually coloured white, but may also be yellow). Each pit stop officially begins once a driver moves inside these lines towards the pit lane. Drivers must enter and exit the pit lane safely within these lines. Attempting to make any pit stop after the pit window has ended is strictly prohibited. Drivers who significantly damage their car, have ran out of fuel, or are racing on worn tyres, will not be allowed to make a stop and may have to retire from the race (see point xii. Retirements). Drivers who pit after the pit window has closed will receive a suitable penalty post-race. © UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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vi. Car Inspections:

League officials reserve the right to approach any player requesting a car inspection, to check that upgrades/tuning setups are within the rules. Players may be spot-checked at random after each race. When chosen for inspection, players must set their car to online for staff to analyse. Illegal builds found (on suspicion of cheating or negligence to regulations) will result in a heavy penalty for the player(s) in question, in either the form of a points deduction, or suspension from competition. If participants are unsure whether they have the correct build for their car, players should contact an official for assistance/clarification before they race for the first time this season.

vii. Tuning/Upgrade Restrictions:

As a ‘spec’ tournament, modifying the car from its spec setups (shown in point vii. Upgrade/Tuning Sheet(s), such as adding/ removing upgrades, or tuning the settings of existing components (like the suspension or differential), is forbidden. Everyone participating must use the same setup(s), which are available to view below.

viii. Upgrades/Tuning Sheet(s):

This season, drivers will be given two spec setups to use: One for use in races with dry conditions, and the other for races with damp/wet conditions (see section 18. Tournament Schedule for more information on setup usage for each event). Link to each setup is below (which will open in new browser tabs a zoomable image file for closer reading): OPEN UPGRADES/TUNING SHEET HERE Participants who either have problems accessing the above sheet, and/or applying setup(s) to their own car, should contact the tournament officials (located in section 20. Contact Details), who can provide help/assistance if needed.

ix. Player Performance Handicap (PPH):

The Player Performance Handicap (PPH) is a system in UGL-sanctioned tournaments to help balance the competition, producing more entertaining and exciting events. The handicap aims to decrease the dominance of players who are always winning, and to boost players who are struggling badly. The handicap is controlled, and not executed impulsively. In Gran Turismo 5 tournaments, players who dominate the competition will be handicapped, for example, if they have won 75% or more of the races at the halfway point through the season, in a fashion which renders the championship as uncompetitive. For example, when halfway through a season, a player wins every race by at least thirty seconds on average, and has an almost uncatchable lead in the points standings; the player in question would then receive a suitable handicap based on his/her ability compared to the rest of the grid, thus letting the other drivers catch up. On the other hand, players who are struggling badly will be slightly boosted. If player(s) for example, are performing so poorly that they’ve finished last in every race (up until the halfway point in a season) by a huge amount of time (the opposite scenario to the one set in the previous paragraph) then their car’s performance will be slightly increased, be it an increase of car performance or the enabling of driving assists, such as active steering. The increase will not be too large, meaning players won’t automatically win races, but will enable to help them catch up to the rest of the field and be more competitive. All handicaps will be requested by a tournament official towards the player(s) in question. Handicaps will also be removed when suitable, but usually depends on the current scenario in a certain championship. Players who disobey rules concerning handicaps (e.g. cheating by boosting their car’s power too much, or refusing to be handicapped at all) will be disqualified from future races in which the handicap is executed. Please be aware that the PPH system is for the league’s best interests in terms of competitiveness, and is not intended to ‘single out’ players in a negative manner because they are simply too good/too bad at the game.

ix. Use of Custom Tracks in Events:

Events which use circuits created via the Course Maker (as stated in the schedule) will need to be downloaded by participants if they wish to practice/drive on said tracks before the official races take place on them. Tracks will be uploaded for sharing as and when possible, via specified officials, who will make the tracks available for download.

x. Illegal Car Colours/Car Numbers and Banned Items:

Participants must display their correct car number and/or colour during a race. Usage of ‘chrome’ paint colours, and ‘replica’ racing gear, such as NASCAR/WRC racing outfits, are banned. Illegal colours, numbers and items displayed during events will result in a points penalty, and possible post-event disqualification from races in which the infringement(s) took place.

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xi: Clean Racing Policy:

As a professional gaming league, we regularly promote and reiterate the importance of clean racing. Participants are required to adhere to, and be aware of, the following when in events/races: • 10-second rule: In the opening ten seconds of each race, drivers must attempt to start safely, hold their line/position, and not try any daring moves, which may result in a racing incident (such as a driver attempting to overtake multiple cars, but ends up knocking them off-track instead). Sometimes, there may be an incident in the opening stages of a race which is unavoidable, but drivers who are directly at fault for causing an incident will be penalised. • Spatial awareness/consideration for other traffic: It is important for drivers to know what is occuring in the immediate space around them, such as in front, to the sides, and behind them. Knocking other cars off-track because of a lack of concentration may be seen as a racing incident, with offenders penalised if at fault. For drivers who use the hood/cockpit view and can’t see to the sides/rear, it is advisable to zoom in the track map via the pause menu, to see where cars are more accurately on the HUD. • Clean passing/illegal blocking: Drivers must overtake in a clean and fair manner, ideally without any contact with other cars. Overtakes should primarily be made on the inside of a car in front (i.e. passing a car to their right, coming up to a right turn). Drivers in front who have been successfully passed on their inside must let the car overtaking through cleanly, as the car on the inside has the ‘right’ to enter the next turn first. On the other hand, overtaking on the outside is allowed (passing the car in front to their right, coming up to a left turn), but daring moves which result in other cars being knocked off-track/damaged at the fault of the driver overtaking will be penalised. Drivers who are about to be overtaken around the outside of the turn should hold their line/stay on the inside, in which they would have the ‘right’ to enter the next turn first, ahead of the car attempting to overtake. In this case, the car attempting to overtake on the outside of the track should consider the other car’s right to enter the turn first, and retry overtaking at a later stage. In a rare situation where more than two cars are running adjacently (aka ‘three wide’, ‘four wide’, etc) on a straight, all cars must hold their position, with the inside-most drivers having the ‘right’ to enter the next turn first. Blocking of any sorts, to stop a faster car from overtaking or moving erractically to avoid being slipstreamed, is strictly prohibited. Drivers who swerve eratically/suddenly to block, either when on a straight or during a series of corners, may result in a racing incident, with the driver at fault penalised. • Recovering/returning to the track safely: If a driver knocks another car off-track and is at fault, it would be sporting of them to let the car (whom he/she has crashed into) return to the track before them, but is not mandatory. Drivers at fault will still be penalised in the same manner, whether they let the other car return to the track first or not. Drivers who go off-track from an incident, or make an unforced error but still remain on the track (such as facing the wrong way after hitting a wall), must not move/return to the track until upcoming traffic passes through safely. Incidents involving approaching drivers, who accidentally hit cars that have been instructed to stay still, will be noted as a racing incident with neither party at fault. Alternatively, drivers who return to the track dangerously/try to turn around when traffic is approaching will be penalised. • Being lapped by a faster car: When being overlapped by a car who is already ahead in terms of position, drivers must slow down and let them pass when appropriate (such as on the next straight, and not mid-corner). Drivers who refuse to let faster cars overlap them and/or block them will be penalised. • Other offences: Drivers can be penalised for committing other offences, including (but not limited to): Corner cutting, failure to adhere to the lobby host’s instructions, driving with an illegal setup/upgrade, and using illegal tyre compounds. • Types of punishment: Various penalties may be enforced onto drivers/teams who infringe the rules, including (but not limited to): Points deductions, time penalties, grid penalties, suspended penalties (e.g. suspended points deductions which may be triggered if the offender breaks the rules again), post-event disqualification, and a suspension/ban from competition.

xii. Retirements:

Drivers who either have substantial car damage (with at least three areas/parts of their car affected at once), have ran out of fuel, or are racing with completely worn tyres, must officially retire from the race. To retire, a driver must pull over onto a suitable offtrack space, enable the handbrake, and remain there until the end of the race. Drivers who do retire, if affected by any of the above criteria, will receive the full amount of points for last place, at the time they stopped competing (as long as they don’t quit/disconnect from the race). Retired drivers are only permitted to quit/return to the lobby once the car in first place has crossed the finish line. Drivers who carry on racing, when it is clear they should have retired, will be punished for dangerous driving and/or disobeying the rules. On the other hand, drivers who retire suspiciously (such as deliberately damaging their car) or retire unsportingly/without a valid reason (such as being too far behind in last place) will not be entitled to earn any points from the race. It is up to the tournament officials to decide what is/isn’t a ‘legitimate’ retirement, when analysing replay footage after each race. © UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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16. Lobby Settings: This section of the Rulebook documents the full lobby settings used (by the host) to regulate this tournament. Therefore, it is imperative that the host sets everything correctly, otherwise certain settings being incorrect can affect the whole event. If a setting is not listed below, it should remain as default/untouched by the host upon entering the lobby:

i. Track settings:

Track: Varies (see section 18. Tournament Schedule) Weather/time: Varies (see section 18. Tournament Schedule)

ii. Event settings:

Game mode: Normal race Laps: Varies (see section 18. Tournament Schedule) Start type: Grid start Grid order: Fastest First Race finish delay: 180 secs Mechanical damage: Heavy Slipstream strength: Weak Tyre/fuel depletion: Off Grip reduction: Real

ii. Regulation settings:

Skid Recovery Force: Banned Active Steering: Banned Active Stability Management (ASM): Banned Driving line: Off

17. Prizes: The league awards prizes for players who win our tournaments. These include real-life prizes, such as PSN top-up cards and Microsoft points, as well as in-game prizes for selected games. The winners of this tournament, will be given the following items: Winner of the Players’ Championship: Level 23 car ticket (in-game prize) and £5 PSN top-up card*. Winner of the Teams’ Championship: Level 23 car ticket for each member of the team who competed at least 50% of the event. *Prize awarded on the condition that an average of twelve (12) participants attend each event over the course of the season. We will not give out real-life prizes if low numbers attend our events, as it is seen as a waste of funds (prizes are self-funded by the league staff and/or volunteers who donate said prizes). Digital prizes (such as unlock codes or points cards) are open for winners to receive worldwide. On the other hand, prizes in physical form (such as a game) will be limited to winners within the United Kingdom/European Union only, due to region locking and/or delivery costs).

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18. Tournament Schedule: Below are the relevant dates in which events will take place, over the course of this season; each event is listed with the date, time, host, and other details relating to this tournament. The start date is Saturday 5th January 2013, with the final day of competition being hosted on Saturday 9th February 2013. Each week of events is hosted at 20:00 in British time, which means 15:00 for eastern parts of the United States, and 21:00 for central Europe. Participants must be aware of when events take place before they sign up, so checking through the schedule to see if they can attend (or not) is vital. Week One (Events 1-3) - Saturday 5th January 2013 @ 20:00 (UK): Event 1: Venue: Grand Valley East Length: 8 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. The race will be start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). There is no mandatory pit stop in this race, but is optional to repair damage/refuel/change tyres. Event 2: Venue: Grand Valley East (REVERSE) Length: 8 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. The race will be start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). There is no mandatory pit stop in this race, but is optional to repair damage/refuel/change tyres. -A FIVE MINUTE INTERVAL WILL OCCUR BETWEEN EVENTS 2 AND 3Event 3: Venue: Grand Valley Speedway Length: 8 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Ten minutes of qualifying will occur before the race, deciding the starting grid. The race will be start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). A mandatory pit stop must be made within the pit/time window of 5-15 minutes (see point v. Pit stops within section 15. Tournament Format).

Week Two (Events 4-6) - Saturday 12th January 2013 @ 20:00 (UK): Event 4: Venue: Tokyo R246 Length: 4 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. The race will be start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). Pit stops are optional to repair damage, and/or change tyres. Event 5: Venue: Tokyo R246 (REVERSE) Length: 4 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. The race will be start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). Pit stops are optional to repair damage, and/or change tyres. -A FIVE MINUTE INTERVAL WILL OCCUR BETWEEN EVENTS 5 AND 6Event 6: Venue: Tokyo R246 Length: 9 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Ten minutes of qualifying will occur before the race, deciding the starting grid. The race will be start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). A mandatory pit stop must be made within the pit/time window of 5-15 minutes (see point v. Pit stops within section 15. Tournament Format).

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Week Three (Events 7-9) - Saturday 19th January 2013 @ 20:00 (UK): Event 7: Venue: Trial Mountain Circuit Length: 6 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. The race will start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). There is no mandatory pit stop in this race, but is optional to repair damage/refuel/change tyres. Event 8: Venue: Trial Mountain Circuit (REVERSE) Length: 6 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. The race will start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). There is no mandatory pit stop in this race, but is optional to repair damage/refuel/change tyres. -A FIVE MINUTE INTERVAL WILL OCCUR BETWEEN EVENTS 8 AND 9Event 9: Venue: Trial Mountain Circuit Length: 12 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Ten minutes of qualifying will occur before the race, deciding the starting grid. The race will be start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). A mandatory pit stop must be made within the pit/time window of 5-15 minutes (see point v. Pit stops within section 15. Tournament Format).

Week Four (Events 10-12) - Saturday 26th January 2013 @ 20:00 (UK): Event 10: Venue: Clubman Stage Route 5 Length: 10 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. The race will start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). There is no mandatory pit stop in this race, but is optional to repair damage/refuel/change tyres. Event 11: Venue: Clubman Stage Route 5 (REVERSE) Length: 10 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. The race will start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). There is no mandatory pit stop in this race, but is optional to repair damage/refuel/change tyres. -A FIVE MINUTE INTERVAL WILL OCCUR BETWEEN EVENTS 11 AND 12Event 12: Venue: Special Stage Route 5 Length: 12 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Ten minutes of qualifying will occur before the race, deciding the starting grid. The race will start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). A mandatory pit stop must be made within the pit/time window of 5-15 minutes (see point v. Pit stops within section 15. Tournament Format).

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Week Five (Events 13-15) - Saturday 2nd February 2013 @ 20:00 (UK): Event 13: Venue: Eiger Nordwand Short Track Length: 8 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. The race will be start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). Pit stops are optional to repair damage, and/or change tyres. Event 14: Venue: Eiger Nordwand Short Track (REVERSE) Length: 8 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. The race will be start in dry conditions, meaning the dry setup of the car will be used (with sports soft tyres). Pit stops are optional to repair damage, and/or change tyres. -A FIVE MINUTE INTERVAL WILL OCCUR BETWEEN EVENTS 14 AND 15Event 15: Venue: Eiger Nordwand Short Track (CHANGE WEATHER) Length: 14 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Ten minutes of qualifying will occur before the race, deciding the starting grid. Weather settings will be based on real-life current conditions in Kleine Scheidegg (Switzerland), meaning the car setup to be used by participants will be confirmed by the host before qualifying. A mandatory pit stop must be made within the pit/time window of 5-15 minutes (see point v. Pit stops within section 15. Tournament Format).

Week Six (Events 16-18) - Saturday 9th February 2013 @ 20:00 (UK): Event 16: Venue: ’Millenium Circuit’ (EIFEL/CHANGE WEATHER) - Custom track available for download from N. Leech (i_iz_teh_pwnzor) Length: 5 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. Weather will be set based on the real-life current conditions in Nurburg, Germany, meaning the car setup (dry or wet) to be used by participants in the race will be confirmed by the lobby host/official before qualifying begins. There is no mandatory pit stop in this race, but pitting is optional to repair damage/refuel/change tyres. Event 17: Venue: ’Millenium Circuit (A)’ (EIFEL/CHANGE WEATHER) - Custom track available for download from T. Amador (tobias_amador) Length: 6 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Five minutes of qualifying will occur before the race, deciding the starting grid. Weather will be set based on the real-life current conditions in Nurburg, Germany, meaning the car setup to be used by participants will be confirmed by the host before qualifying. There is no mandatory pit stop in this race, but pitting is optional to repair damage/refuel/change tyres. -A FIVE MINUTE INTERVAL WILL OCCUR BETWEEN EVENTS 17 AND 18Event 18: Venue: ’Millenium Circuit’ (EIFEL/CHANGE WEATHER - Custom track available for download from N. Leech (i_iz_teh_pwnzor) Length: 11 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) Notes: Ten minutes of qualifying will occur before the race, deciding the starting grid. Weather settings will be based on real-life current conditions in Nuburg (Germany), meaning the car setup (dry or wet) to be used by participants will be confirmed by the host before qualifying. A mandatory pit stop must be made within the pit/time window of 5-15 minutes (see point v. Pit stops within section 15. Tournament Format).

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19. Questions to Consider: i. Can I attend the dates/times in the schedule?: Potential competitors need to know firstly whether they can attend the events on the days/times stated in the schedule before deciding to participate. People should only sign up if they are 100% certain they can make the dates, and attend more than half of the season. ii. Am I regularly active, and do I keep up to date with the latest news/updates?: Chances are is that people who are not active online, be it either on the games console the tournament is hosted on, or visiting the forums (even as a guest user), will be more unlikely to attend events. Only people who know they will be active in the right places should consider entering. iii. Am I committed/dedicated to participating?: Signing up means someone should be committing themselves to attend at least half of the schedule. People who are timewasters/not dedicated to completing the schedule, from the beginning of their participation until the end of the season, should not consider being involved at all. iv. Can I follow by the rules at all times?: If people cannot understand and/or play by the rules set in this document, then chances are they will be penalised with rulebreaking at some stage during participation. If people do not understand the rules, and/or find them too complicated, they should not sign up. The UGL is a professionally-presented gaming league, and rulebooks cover all bases. v: Will I be on good terms with other participants?: People must respect opponents and officials alike, both inside and outside of competition. People are not obliged to become friends with others in the league, but being sporting, and/or being on good terms at least with each other, is a must. vi: Am I honest and trustworthy?: If people are not honest and trustworthy during competition, they may lie when it comes to answering questions from officials and fellow participants (such as ‘was you at fault for this incident?’). Liars and people that can’t be trusted are not wanted within the league/community. vii: What is my skill level?: Players of all skills are welcomed to sign up to the league’s tournaments, but players who are too good/too bad at the game must be aware that they may be handicapped/boosted at some stage during the season, to help balance the competition. viii: Do I know who to contact if I have a problem/question?: League officials are always available to get in touch with (see contact details of the officials hosting this tournament in section 20. Contact Details), via multiple methods. If all eight questions above have been answered with a yes, then people should consider competing, if they want to participate.

20. Contact Details: Nick Leech (MAIN OFFICIAL/MAIN HOST): • PS3/PSN: ‘i_iz_teh_pwnzor’ • UGHD.net Forums: ‘Daffy’ Tobias Amador (SECOND OFFICIAL/BACKUP HOST): • PS3/PSN: ‘tobias_amador’ • UGHD.net Forums: ‘tobias_amador’ Other ways to get in touch: • Contact via e-mail: Send an e-mail to ‘staff@ughd.net’ with your query/message. • Contact via YouTube: Send an inbox to ‘undergroundgamingHD’ (must be be added as a YouTube contact first).

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PRO-Spec Challenge: Gran Turismo 5 Edition Season Two - PLAYERS LIST & RESULTS

CONTENTS: PAGE NINETEEN: Players List: A list of all participants, accompanied by nationality, team, console usernames, and other info. PAGE TWENTY: Overall Standings: Full standings, from both the Players’ Championship and Teams’ Championship. PAGE TWENTY-ONE: Results & Data: Contains results from all events as they happen, as well as incident analysis/outcomes.


Players List: ACTIVE PARTICIPANTS (players signed up to this season, ordered by signup date): PLAYER 01: Name: Nick Leech PSN ID: i_iz_teh_pwnzor Team (if any): 1-ViSiON Car model: Tesla Roadster ‘08 Car colour: Light green Car number: #1

PLAYER 02: Name: Muhammad Afiq PSN ID: redsquare13 Team (if any): 1-ViSiON Car model: Tesla Roadster ‘08 Car colour: Light green Car number: #13

PLAYER 03: Name: Harrison Larkins PSN ID: DGKSilverknight Team (if any): Project Team Gaming Car model: Tesla Roadster ‘08 Car colour: White Car number: #77

PLAYER 04: Name: Robbie Beaumont PSN ID: gaffroninja Team (if any): MG FUSION Car model: Tesla Roadster ‘08 Car colour: Black Car number: #36

PLAYER 05: Name: Tobias Amador PSN ID: tobias_amador Team (if any): Performance Racing SOLID Car model: Tesla Roadster ‘08 Car colour: Dark blue Car number: #4

PLAYER 06: Name: Jorgen Hermansen PSN ID: Jorhermansen Team (if any): Performance Racing SOLID Car model: Tesla Roadster ‘08 Car colour: Dark blue Car number: #5

PLAYER 07: Name: PSN ID: Team (if any): Car model: Car colour: Car number:

PLAYER 08: Name: PSN ID: Team (if any): Car model: Car colour: Car number:

PLAYER 09: Name: PSN ID: Team (if any): Car model: Car colour: Car number:

PLAYER 10: Name: PSN ID: Team (if any): Car model: Car colour: Car number:

PLAYER 11: Name: PSN ID: Team (if any): Car model: Car colour: Car number:

PLAYER 12: Name: PSN ID: Team (if any): Car model: Car colour: Car number:

PLAYER 13: Name: PSN ID: Team (if any): Car model: Car colour: Car number:

PLAYER 14: Name: PSN ID: Team (if any): Car model: Car colour: Car number:

PLAYER 15: Name: PSN ID: Team (if any): Car model: Car colour: Car number:

PLAYER 16: Name: PSN ID: Team (if any): Car model: Car colour: Car number:

RESERVE PARTICIPANTS (assigned to players of the same no. above, e.g. RESERVE 01 for PLAYER 01): RESERVE 01: Name & PSN ID:

RESERVE 02: Name & PSN ID:

RESERVE 03: Name & PSN ID:

RESERVE 04: Name & PSN ID:

RESERVE 05: Name & PSN ID:

RESERVE 06: Name & PSN ID:

RESERVE 07: Name & PSN ID:

RESERVE 08: Name & PSN ID:

RESERVE 09: Name & PSN ID:

RESERVE 10: Name & PSN ID:

RESERVE 11: Name & PSN ID:

RESERVE 12: Name & PSN ID:

RESERVE 13: Name & PSN ID:

RESERVE 14: Name & PSN ID:

RESERVE 15: Name & PSN ID:

RESERVE 16: Name & PSN ID:

© UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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Official Standings: PLAYERS’ CHAMPIONSHIP (contested by individual participants): 1st: 2nd: 3rd: 4th: 5th: 6th: 7th: 8th: 9th: 10th: 11th: 12th: 13th: 14th: 15th: 16th:

Tobias Amador [252 pts] Jorgen Hermansen [211 pts] Nick Leech [209 pts] Robbie Beaumont [208 pts]* Muhammad Afiq [137 pts]* Harrison Larkins [110 pts] Chris Seabury [0 pts] Alex Plunkett [0 pts]

KEY/LEGEND (by colour): Black: Participant who is currently active/competing this season (see Players List for more information). Green: Reserve participant (see Players List for more information). Light blue: Participant who is currently boosted under PPH regulations (Player Performance Handicap, stated in point ix. of section 15. Tournament Format). Dark blue: Participant who is currently handicapped under PPH regulations (Player Performance Handicap, stated in point ix. of section 15. Tournament Format). Orange: Participant who is temporarily suspended from competition, due to excessive/severe infringement of the rules.

*Includes points deduction(s) from incidents.

Red: Participant who is no longer active this season, due to being banned and/or removed from competition.

TEAMS’ CHAMPIONSHIP (contested by multiple participants representing a team): 1st: 2nd: 3rd: 4th: 5th: 6th: 7th: 8th: 9th: 10th: 11th: 12th: 13th: 14th: 15th: 16th:

Performance Racing SOLID [463 pts] 1-ViSiON [346 pts]* MG FUSION [208 pts]* Project Team Gaming [110 pts] Speedseekers [0 pts]

KEY/LEGEND (by colour): Black: Team which is currently active/competing this season (see Players List for more information). Green: Team whose points total includes that of reserve players (see Players List for more information). Light blue: Team which contains a member who is currently boosted under PPH regulations (Player Performance Handicap, stated in point ix. of section 15. Tournament Format). Dark blue: Team which contains a member who is currently handicapped under PPH regulations (Player Performance Handicap, stated in point ix. of section 15. Tournament Format). Orange: Team which is temporarily suspended from competition, due to excessive/severe infringement of the rules from its members.

*Includes points deduction(s) from incidents.

© UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

Red: Team which is no longer active this season, due to its members being banned and/or removed from competition.

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Complete Results: Event 1 - Saturday 5th January 2013: Venue: Grand Valley East Length: 8 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: 1st: N. Leech 2nd: T. Amador 3rd: J. Hermansen 4th: H. Larkins RACE RESULTS: 1st: T. Amador [30 pts] 2nd: N. Leech [25 pts] 3rd: J. Hermansen [22 pts] 4th: H. Larkins [20 pts] POST-EVENT NOTES: • Car #77 (H. Larkins) has been penalised for failing to retire with substantial damage on lap 5. As a result, the driver will be banned from qualifying for Event 4.

Event 2 - Saturday 5th January 2013: Venue: Grand Valley East (REVERSE) Length: 8 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: 1st: R. Beaumont 2nd: N. Leech 3rd: T. Amador 4th: H. Larkins 5th: J. Hermansen RACE RESULTS: 1st: N. Leech [30 pts] 2nd: R. Beaumont [25 pts] 3rd: T. Amador [22 pts] 4th: J. Hermansen [20 pts] 5th: H. Larkins [18 pts] POST-EVENT NOTES: • Car #77 (H. Larkins) has been penalised for failing to retire with substantial damage on lap 8. As a result, the driver will be banned from qualifying for Event 5.

Event 3 - Saturday 5th January 2013: Venue: Grand Valley Speedway Length: 8 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: 1st: T. Amador 2nd: J. Hermansen 3rd: H. Larkins 4th: R. Beaumont 5th: N. Leech RACE RESULTS: 1st: T. Amador [30 pts] 2nd: R. Beaumont [25 pts] 3rd: N. Leech [22 pts] 4th: J. Hermansen [20 pts] RET: H. Larkins [Lap 1/Damage - 18 pts] POST-EVENT NOTES: • Car #77 (H. Larkins) quit the race and lobby after retiring on lap 1. Anyone who quits in future races will not receive any points, with this being a final warning to people regarding the new rules regarding retirements. After pulling over to retire, drivers must stay in the race until the winning car has crossed the finish line. • Car #5 (J. Hermansen) has been penalised with dangerous driving, for driving in the wrong direction on lap 6, as well as pitting after the pit window had closed. As a result, the driver will be banned from qualifying for Event 4.

© UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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Event 4 - Saturday 12th January 2013: Venue: Tokyo R246 Length: 4 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: 1st: T. Amador 2nd: M. Afiq 3rd: R. Beaumont 4th: N. Leech 5th: J. Hermansen RACE RESULTS: 1st: R. Beaumont [30 pts] 2nd: J. Hermansen [25 pts] 3rd: N. Leech [22 pts] RET: T. Amador [Lap 1/Collision - 20 pts] RET: M. Afiq [Lap 1/Collision - 13 pts]* POST-EVENT NOTES: • Car #13 (M. Afiq) has been penalised for causing a major incident on lap 1. As a result, the driver will receive a 5-point deduction, meaning they scored 13 points, instead of 18 for this event.

Event 5 - Saturday 12th January 2013: Venue: Tokyo R246 (REVERSE) Length: 4 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: 1st: R. Beaumont 2nd: T. Amador 3rd: J. Hermansen 4th: M. Afiq 5th: N. Leech RACE RESULTS: 1st: R. Beaumont [30 pts] 2nd: T. Amador [25 pts] 3rd: M. Afiq [22 pts] 4th: N. Leech [20 pts]* 5th: J. Hermansen [18 pts] POST-EVENT NOTES: • Car #1 (N. Leech) has been penalised for causing a minor incident on lap 1. As a result, the driver will receive a 45-second time penalty, demoting them from 3rd to 4th place in the race results. • Car #5 (J. Hermansen) has been penalised for failing to retire with substantial damage on lap 2. As a result, the driver will be banned from qualfying for Event 7. • Car #13 (M. Afiq) has been penalised for failing to retire with substantial damage on lap 3. As a result, the driver will be banned from qualifying for Event 7.

Event 6 - Saturday 12th January 2013: Venue: Tokyo R246 Length: 9 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: 1st: J. Hermansen 2nd: T. Amador 3rd: N. Leech 4th: M. Afiq 5th: R. Beaumont RACE RESULTS: 1st: R. Beaumont [30 pts] 2nd: J. Hermansen [25 pts] 3rd: T. Amador [22 pts] 4th: M. Afiq [20 pts] RET: N. Leech [Lap 7/Damage - 18 pts] POST-EVENT NOTES: • Car #13 (M. Afiq) has been penalised for failing to retire with substantial damage on lap 1. As a result, the driver will be banned from qualifying for Event 8. • Car #4 (T. Amador) has been penalised for failing to retire with substantial damage on lap 2. As a result, the driver will be banned from qualifying for Event 7. • Cars #13 (M. Afiq) and #77 (H. Larkins) will be given ASM and the driving line assists as part of PPH (Player Performance Handicap) regulations. © UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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Event 7 - Saturday 19th January 2013: Venue: Trial Mountain Circuit Length: 6 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: 1st: M. Afiq 2nd: T. Amador 3rd: J. Hermansen DNQ: N. Leech DNQ: R. Beaumont RACE RESULTS: 1st: T. Amador [30 pts] 2nd: M. Afiq [25 pts] 3rd: J. Hermansen [22 pts] DNS: N. Leech DNS: R. Beaumont POST-EVENT NOTES: • N. Leech and R. Beaumont have been marked as DNQ (Did Not Qualify) and DNS (Did Not Start), due to problems relating to server maintenance in the game. Officials have decided that events 8 and 9 will be abandoned, with the series moving onto next week’s events as normal.

Event 8 - Saturday 19th January 2013 (CANCELLED): Venue: Trial Mountain Circuit (REVERSE) Length: 6 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: n/a RACE RESULTS: n/a POST-EVENT NOTES: • Event cancelled due to problems relating to server maintenance in the game. Officials have decided that this event will not be re-arranged for a later date, with the series moving onto next week’s events as normal.

Event 9 - Saturday 19th January 2013 (CANCELLED): Venue: Trial Mountain Circuit Length: 12 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: n/a RACE RESULTS: n/a POST-EVENT NOTES: • Event cancelled due to problems relating to server maintenance in the game. Officials have decided that this event will not be re-arranged for a later date, with the series moving onto next week’s events as normal.

© UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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Event 10 - Saturday 26th January 2013: Venue: Clubman Stage Route 5 Length: 10 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: 1st: T. Amador 2nd: J. Hermansen 3rd: N. Leech 4th: R. Beaumont 5th: H. Larkins 6th: M. Afiq RACE RESULTS: 1st: T. Amador [30 pts] 2nd: M. Afiq [25 pts] 3rd: N. Leech [22 pts] 4th: H. Larkins [20 pts] RET: J. Hermansen [Lap 5/Collision - 18 pts] RET: R. Beaumont [Lap 5/Collision - 11 pts]* POST-EVENT NOTES: • Car #77 (H. Larkins) has been penalised for failing to retire with substantial damage on lap 1. As a result, the driver will be banned from qualifying for Event 13. • Car #13 (M. Afiq) has been penalised for failing to retire with substantial damage on lap 4. As a result, the driver will be banned from qualifying for Event 13. • Car #1 (N. Leech) has been penalised for failing to retire with substantial damage on lap 5. As a result, the driver will be banned from qualifying for Event 13. • Car #36 (R. Beaumont) has been penalised for causing a major incident on lap 5. As a result, the driver will receive a 5-point deduction, meaning they scored 11 points, instead of 16 for this event.

Event 11 - Saturday 26th January 2013: Venue: Clubman Stage Route 5 (REVERSE) Length: 10 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: 1st: R. Beaumont 2nd: J. Hermansen 3rd: T. Amador 4th: M. Afiq 5th: N. Leech 6th: H. Larkins RACE RESULTS: 1st: R. Beaumont [30 pts] 2nd: T. Amador [25 pts] 3rd: M. Afiq [12 pts]* 4th: N. Leech [20 pts] 5th: H. Larkins [18 pts] RET: J. Hermansen [Lap 1/Collision - 16 pts] POST-EVENT NOTES: • Car #13 (M. Afiq) has been penalised for causing a major incident on lap 1. As a result, the driver will receive a 10-point deduction for a second major incident this season, meaning they scored 12 points, instead of 22 for this event. • Car #13 (M. Afiq) has been penalised for failing to retire with substantial damage on lap 1. As a result, the driver will be banned from qualifying for Event 14. • Car #1 (N. Leech) has been penalised for failing to retire with substantial damage on lap 2. As a result, the driver will be banned from qualifying for Event 14.

© UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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Event 12 - Saturday 26th January 2013: Venue: Special Stage Route 5 Length: 12 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: 1st: R. Beaumont 2nd: N. Leech 3rd: T. Amador 4th: J. Hermansen 5th: M. Afiq 6th: H. Larkins RACE RESULTS: 1st: N. Leech [30 pts] 2nd: J. Hermansen [25 pts] 3rd: R. Beaumont [22 pts] 4th: M. Afiq [20 pts] 5th: T. Amador [18 pts] RET: H. Larkins [Lap 11/Damage - 16 pts] POST-EVENT NOTES: • Car #13 (M. Afiq) has been penalised for failing to retire with substantial damage on lap 3. As a result, the driver will be banned from qualifying for Event 15. • Car #77 (H. Larkins) has been penalised for failing to retire with substantial damage on lap 2. As a result, the driver will be banned from qualifying for Event 14.

Event 13 - Saturday 2nd February 2013: Venue: Eiger Nordwand Short Track Length: 8 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: TBC RACE RESULTS: TBC POST-EVENT NOTES: TBC

Event 14 - Saturday 2nd February 2013: Venue: Eiger Nordwand Short Track (REVERSE) Length: 8 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: TBC RACE RESULTS: TBC POST-EVENT NOTES: TBC

Event 15 - Saturday 2nd February 2013: Venue: Eiger Nordwand Short Track (CHANGE WEATHER) Length: 14 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: TBC RACE RESULTS: TBC POST-EVENT NOTES: TBC

© UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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Event 16 - Saturday 9th February 2013: Venue: ’Millenium Circuit’ (EIFEL/CHANGE WEATHER - Custom track available for download from N. Leech (i_iz_teh_pwnzor) Length: 5 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: TBC RACE RESULTS: TBC POST-EVENT NOTES: TBC

Event 17 - Saturday 9th February 2013: Venue: ’Millenium Circuit (A)’ (EIFEL/CHANGE WEATHER) - Custom track available for download from T. Amador (tobias_amador) Length: 6 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: TBC RACE RESULTS: TBC POST-EVENT NOTES: TBC

Event 18 - Saturday 9th February 2013: Venue: ’Millenium Circuit’ (EIFEL/CHANGE WEATHER - Custom track available for download from N. Leech (i_iz_teh_pwnzor) Length: 11 Laps Host(s): Nick Leech (main host) & Tobias Amador (backup host) QUALIFYING RESULTS: TBC RACE RESULTS: TBC POST-EVENT NOTES: TBC

© UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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DOCUMENT USAGE LICENCE: • Intellectual property: All written content in this document is produced, published by, and is intellectual property of Underground Gaming HD/UGHD. net. • No other party may use this document to: Sell commercially and/or for financial profit, share/upload without permission/accreditation, and reproduce/plagarise the written content and/or modify the document base/template to their own liking. • Reproduction of this document is permitted under the following uses: Downloading/printing out this document in order to obtain a private copy, sharing/uploading it onto another website with permission and credit to UGHD.net, amending/modifying this document for uses in other gaming leagues/ websites with permission. • Requesting permission for use/reproduction of this document: The author(s) of this document will not request/accept permission from any person/ parties for use or reproduction. On the other hand, the author(s) of this document may approach other people/parties to use/reproduce this document, or modified/amended forms of it. • Copyright holders requesting the removal of non-written content: All audio/visual content (i.e. music, sound effects, images and video) is used within Fair Use, to accompany the main written content in this document, and/or is not used commercially/for financial profit. Regardless of whether content is under Fair Use or not, licence owners (such as video-game developers/publishers owning official game screenshots which may be featured in this document) wanting to request a removal of said content from this document should send an e-mail to staff@ughd.net - The author(s) of this article will co-operate fully with copyright holders, and comply with removal requests as/when possible.

© UNDERGROUND GAMING HD, ‘UGHD.NET’ AND THE UGL 2013

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Rulebook (29th January 2013)  

Updated after latest races.

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