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ARCHITECTURE MA COMPUTATIONAL AND HERITAGE ARCHITECTURE

Programme Leader: Gilles Retsin Set within an Object-Oriented framework, the MSc Computing and Design investigates computational design strategies for an architecture of increased heterogeneity. In contrast to holistic, systemic and parametric fields, the studio investigates messy, local object-oriented forms of bricolage and assemblage. Computationally, the focus is on developing generative, but object-focused design methodologies, looking mainly at ideas of agency and physics. Students will research methodologies to embed physical constraints into heterogeneous and essentially autonomous “agential objects� as a kind of typologies. The year is structured in a series of projects and experiments exploring computational design methodologies in a context of information density and heterogeneity. Exponentially increasing possibilities of new manufacturing technologies like 3D-Printing allow to register previously unseen amounts of heterogeneity and information in matter. Inspired by concepts from information science and object-oriented ontology (OOO), diverse concepts such as OOO, resolution, heterogeneity are connected to the idea of increased information-density. Computational design methodologies focus on concepts like assemblage and discreteness, rather than organism and continuity. These processes are set in a messy and discrete work flow, not as a single meta-computational process, but more as a plethora of methods and objects. Through establishing a rigorous connection between object-oriented ontology, computation, and informationdensity, the course attempts to create a framework for

understanding computational design and architecture in a manufacturing context with the potential for extreme resolution and information density.

top: HexStrata, Gilles Retsin above: Cutlery Set, Eragatory

UEL yearbook 2015  
UEL yearbook 2015  
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