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Page 1

TECTONIC GROUNDS 2015.02.05-2015.02.20


SPECIAL THANKS TO OUR CRITICS, GUESTS AND SUPPORTERS alan pert dAMON VAN HORNE SEUNG HYUK CHOI jas johnson LINUS TAN SOPHIE HILL & ANTHONY [scissor lift]

GRIMSHAW united make


tectonic grounds This subject will be exploring digital fabrication techniques, physical computing and rapid (laser-cut) prototyping to deliver a 1:1 folly. We will be exploring the possibilities of interactivity and data within installations, as well as possibilities in technologies such as Arduino. The subject will have an emphasis on hands-on exploration of spatial and creative processes that will challenge the role of drawing, making and constructing skills within today’s technology. Tectonic Grounds will involve teamwork and will be focused on creating an interdisciplinary approach to utilise computing tools (digital + physical) for architectural design.

ONYX

0411 756 959 www.tectonicgrounds.com

BIRTH DATE 20/02/15

HT

9”10’

WT undetermined

HABITAT

DNA COMPOSITION

SOUTH DULUX GALLERY UNIVESITY of MELBOURNE

LIGHT INTENSITY DATA

CHARACTER

MOVEMENT MAPPING DATA

BODY COMPOSITION

ATTENTION SEEKER

80% (C3H6)n 20% (C5O2H8)n

FOOD SOURCE

ORGANIC COMPONENTS

GLOBAL DATA TRAFFIC DIRECT LIGHT SOURCES & PHONE CALLS/TEXT MESSAGES

TYPICAL INTERACTIONS ALWAYS HUNGRY FOR ATTENTION VERBAL RESPONSE THROUGH ONYX WEBSITE OPENING OF PHOTOSENSITIVE RECEPTORS WHEN FED WITH LIGHTS

PLASTIC ARTERIES AS BLOOD CIRCULATION SYSTEM PHOTOSESITIVE RECEPTORS

RADIOSENSITIVE RECEPTORS LOAD BEARING CELLS

LED LIGHT INDICATORS ONYX is a creature that lurks within the South Dulux Gallery. It feeds off global data exchange and human interactions through its photosensitive and radiosensitive receptors. Our interactions keep it alive.

EXCITEMENT WHEN RECEIVING PHONE CALLS/TEXT MESSAGES United Make [UDMK] Mond Qu & Jannette Le Mond and Jannette have previously run “Future Now”, a Masters C, D, E studio with in the Melbourne School of Design. Mond is an award-winning graduate and the director of the “Aditnalta” visiting school at the Architectural Association in London. Jannette is currently the Senior Tutor for Construction Analysis, and held the position of Senior Tutor for Construction Design in 2012 and 2014.

Denis Vlieghe (Dip.Arch. High.Dist. - M.Arch. and Urbanism) is an architect, researcher, and instructor. He has worked, taught, and been exhibited internationally. Denis has collaborated with several renowned design practices such as Ban Shigeru Architects, Endo Shuhei Architects, Biothing, Tomorrow’s Thoughts Today, Robofold, and participated in various competition entries such as the winning design of the Guangzhou Culture Center. Currently he is working as a the lead computational designer at Grimshaw architects and is an associate lecturer at Oxford Brookes. He has taught and lectured at the Architectural Association, UCL - Bartlett, University of Tokyo, TU


DATA INPUT

USER INTERACTIONS

ONYX

OUTPUT MOVEMENT/LIGHT

Onyx is a physical birthchild of data input and user interaction; a frankenstein monster of the digital and the physical. It feeds off our digital and physical inputs and in return, it gives us various forms of digital and physical response. Our interaction with Onyx keeps it alive.


TUBES

RADIOSENSITIVE RECEPTOR

PROJECTOR

STRING OF TEXT

TEXT USER

ARDUINO

RECIEVES SMS

CODE 1 CODE 2

REACTION PULSE

Onyx is a multicellular organism and made up of multiple cells, each functions differently to sustain Onyx’s life. The tubes functions as a physical representation of its connection to the website. Onyx also has two receptors, a radiosensitive receptor that respond to phone calls and/or text messages and a few photosensitive receptors that will retract and expand upon receiveing a direct light source.


MODULES LED lights

rivet connections

module to photosensitive receptors connection

module to module connection

rivet connections

PHOTOSENSITIVE RECEPTORS

polypropyline

connection to module

photosensitive sensors


THE FEED CONSTANT PULSE

GLOBAL FEED

ONYX website & pump

+ LOCAL FEED

Phone & Light Sensors VIRTUAL & PHYSICAL RESPONSE

PROJECTOR

There are two types of feed that can sustain Onyx’s life: the global feed and the local feed. Since Onyx is conceived from the STRING OF TEXT interaction between the digital and the physical, its main life source comes from its website: www.tectonicgrounds.com. The pump CODE 1 and tubes mechanism represents the data transfer from the website to Onyx’s As long SMS as the website lives, Onyx will USER physical body.RECIEVES live on. However, without the local feed, Onyx will CODE 2 stay quiet within South Dulux Gallery.

TEXT

ARDUINO

HEART PULSE


PROJECTOR

code_01

verbal response through website

code_02 code_03

WEB PAGE update

ARDUINO

MECHANISM

excited LED lights

MECHANISM

FLOWER MECHANISM

PHONE SENSOR phone calls & text messages

LIGHT SENSORS direct light sources

The local feed comes from our interactions with Onyx. Visitors can text/call Onyx’s number and/or leave a message on its website. Upon receiving these interactions, Onyx will get excited and reply digitally through its website, and physically blink its lights and move its flowers. Furthermore, there are also a few photosensitive receptors within Onyx’s cells which feeds off direct light sources such as, visitor’s phone light. It will retract and expand whenever a visitor expose these receptors to a direct light source.


LIGHT INTENSITY ANALYSIS 2015.02.05-2015.02.20


Onyx’s genetic composition is informed by the data taken from our investigation of the site. One of them was the light intensity analysis performed within South Dulux Gallery. Using arduino and light sensors, we were able to measure light intensity within the gallery and translate it into a compherendable data.


1

1 A

9

K

9

K

11:30-12:00

15:30-16:00

12:00-12:30

16:00-16:30

12:30-13:00

16:30-17:00

By dividing the gallery space into grids, we were able to capture different light intensities throughout dirrent time throughout the day

A


After compining all the data together into one diagram, we were able to establish the area whitin the gallery that has the highest light intensity input. This area became the area in which Onyx’s cells began to grow.


MOVEMENT DATA ANALYSIS 2015.02.05-2015.02.20


1 s

2 s

3 s

4 s

5 s

6 s

7 s

8 s

9 s

10 s

11 s

12 s

13 s

14 s

15 s

Using a 3D depth sensor such as Kinect, we were able to capture and document the movement within South Dulux Gallery. The analysis was performed during the busiest time within the gallery with 20 people.


Plan View


Front View


Upon combining the captured data, we were able to establish the typical movement within the gallery.


Combining the movement analysis data within the area that the light intensity analysis has provided, the general form of Onyx’s body were established.


structure &mechanism 2015.02.05-2015.02.20


Onyx’s cells are made of black polyphropylene. It is composed of multiple triangular pieces that are connected together with rivets. The form itself was informed by the light & movement data analysis performed before and a structural analysis through parametric compositions.


The prototyping process developed the digital form to become a structurally sound composition. This includes the placements amd the form of the bracings within individual pieces. These bracings also has to accommodate the wiring and placements of the lights and flower mechanism that are to be installed upon completion of the cells.


Assembly process reveals structural difficulties that was needed to make Onyx stand. This process required multiple adjustment to improve Onyx’s structural integrity. This includes the placement of the cell clusters. More cells were required at the base while the arch needed some suspended strings from the gallery’s ceilings.


The photosensitive receptors or ‘flowers’ are made of translucent polypropylene whereas its bracing mechanisms are made of transparent perspex. Arduino light sensors are integrated within these perspex bracings.


The flower mechanism is meant to be integrated within the cells. The bracing needs to help brace the cells and provide more structural integrity while at the same time, it also needs to contain the flowers and its wiring.


The pump and tubes mechanism was a highly iterative on-siteprocess. It adapted to the changes made with the main structure and also with how it is arranged together. The main issues include arranging the tubes for the pump to be able to pump the water on the opposite side of the gravity.


process & development 2015.02.05-2015.02.20


TECTONIC GROUNDS 2015.02.05-2015.02.20

This subject will be exploring digital fabrication techniques, physical computing and rapid (laser-cut) prototyping to deliver a 1:1 folly. We will be exploring the possibilities of interactivity and data within installations, as well as possibilities in technologies such as Arduino. The subject will have an emphasis on hands-on exploration of spatial and creative processes that will challenge the role of drawing, making and constructing skills within today’s technology. Tectonic Grounds will involve teamwork and will be focused on creating an interdisciplinary approach to utilise computing tools (digital + physical) for architectural design.


Onyx is a collaborative project between several groups of students. The studio, consisted of 34 students, were divided into 6 intial groups that investigates different themes that circulates around the interactions between the digital and the physical. These groups were then merged into 3 groups based on the similar interests and explorations that some of the groups have performed. The final outcome, Onyx, is a collaborative project that was extrapulated from the outcomes of these groups.


PHASE_01 RED BLUE YELLOW ORANGE GREEN VIOLET


red Calvin Yong Jason Toh Serena Wen Mary Xu Anju Sharma


Our installation intends to bring the outside world into the indoor gallery space in the use of strings. We try to incorporate with Arduino to detect the outside wind factor to trigger the reformation of the interior digital landscape.


This diagram presents how different elements work together in our system. Wind data (wind velocity and wind direction) would be collected from the sensor outside. The inside structural grid would be controlled by several anchor points that allows the flexibility of the overall topography.


HOW TO TRANSFER WIND DIRECTION TO THE DIGITAL LANDSCAPE We try to input a vertical force onto each anchor point one after each in a certain interval time frame.


Double Catenary

Tight Catenary

Midpoint Catenary

MOVING

STILL

Single Catenary

We experimented with different ways of hanging the string using grasshopper and rhino. we varied the number, tautness, joining position and shapes of the catenaries. the still part is the default position and once the rods that hold the strings move, they will change to a different shape, as illustrated on the second row of images. in the end we chose the single catenary version as it gives the clearest way of showing wind motion.

Circle Catenary


MOTOR CONTROL POINT

3m TIMBER STRUCTURE

Control point moves downwards

Control point moves upwards

STRUCTURE DIAGRAM Heaps of lightweight strings would be fixed on the primary stings. These primary strings are anchored by a set of motors that provides those point a certain vertical distance. A freely standing structural frame would be designed to suspend the strings.


MATERIALITY Different material of strings presents different form and angle when hung (catenary). The black strings are really easy to stick together due to its lightness. We than choose a rather heavy thicker white string to fabricate our digital landscape.


BLUE Jiawen Zhang Jing Xie Shaobo Zhu Xiao Wang Ying Jie Xu Yufei Du


This project explores the possibility in which a visitor can interact with these flowers with their movement using a 3D depth sensor and arduino. During the day, as the visitors go through the gallery space, the flowers will shine its lights.


And at night, these flowers will react to a direct light source. When a visitor shines a direct light sensor on to the flowers, it will grow.


The mechanism is investigated through some eplorations with paper, cut in a way which allows it to be moved vertically. A pushing movement from underneath will push it up causing these ‘flowers’ to grow.


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Another exploration includes using a wind mechanism underneath an inflatable material to simbolise how these organism will grow. However, as investigation was performed, we realised this mechanism will cause an intense sound pollution.


YELLOW Amanda Loughman Kate Corke Shane Ge Kay Chen Alice Choi


SCHEME


INPUT- DATA DEVELOPING KEY IDE

AMANDA, ALICE, KATE, KAY, SHANE YELLOW GROUP


INPUT 1. WIND DATA OUTSIDE MSD BUILDING

GALLERY

EXPERIENCE. AUDITORY AND VISUAL EXPERIENCE OF WIND

INPUT 2. AUDIENCE INTERACTION 1. MOTION SENSORS 2. LIGHT SENSORS

SCHEME DEVELOPED IDEA

This project investigates the idea of capturing wind data from outside the gallery using arduino sensors, and then translating it into a form of interaction within the gallery; and thus bringing the experience of the outside into the gallery. AMANDA, ALICE, KATE, KAY, SHANE YELLOW GROUP


DEA

the glass THE GLASS WINDOWS windows INFORM THE inform the DIMENSIONS OF THE dimensions SOUND BLADES IN of the sound THIS SCHEME blades

SCHEME DEVELOPED IDEA

AMANDA, ALICE, KATE, KAY, SHANE YELLOW GROUP

Taking inspiration from the south facade of the srchitecture building of The University of Melbourne which is the direct extension of the South Dulux Gallery, we were able to establish a sculptural expression within the gallery that can simbolise the wind activity on this exterior of the site within the gallery. The sculpture is composed of multiple flat surfaces which is filled with rice or spaghetti. As it moves following the wind movement outside, the rice within it will make a sound. These surfaces will also react with people’s movements within the gallery.


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SCHEME


SCHEME


ORANGE Cheng Chen Alexander Wong Tengxiao Liu Ding Yu Jackie Tsang


Breathable Floral Sculpture We aimed at creating an intimate or personal experience by interacting ³EUHDWKDEOH´KDQJLQJÀRZHUVWKDWEORRPDWDJUDGLHQWLQUHVSRQVHWRGDWD input of an individual’s proximity to it.


PRECEDENTS

Origami

Partition

Breathable floral sculpture explores am open-and-close mechanism of a paper origami flower that can offer interactions with the visitors of the gallery. This project focuses on the paper origami mechanism itself. Using motion sensors, visitors can interact with these ‘flowers’. It opens and close as the visitors approach it.

Furniture


PROTOTYPES

PROTOTYPES

PROTOTYPES

PROTOTYPES

PROTOTYPES


PATTERN A

1

POS

2

POSSIBLE ARRANGEMENT PATTERN A 3

4

2

5

POSSIBLE ARRANGEMENT PATTERN A

4

6

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PATTERN A CONFIGURATION

OPENING/COLSE

FORWARD

LIGHTS


PATTERN B

POSSIBLE

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2

3

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POSSIBLE ARRANGEMENT PATTERN B


GREEN Alexandra Gower Gunes Erok Jilly Raleigh Nicholas Bergin Pablo Andrade


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VIOLET Bryan Fan Darcy Zelenko Fabian De Rango Junhan Foong Vincent Kong Thomas Lo Vitto Andreas


Heartbeat explores the idea of constant data flow on the internet. It investigates the interaction between internet users and the web, how the web provides a platform for the users to interact with other users, and in the process, these users are keeping the web alive. We expressed this idea in the form of a heart beat. We, as users, are keeping the heart beat of the internet alive.


Representation of the knowledge of 21st century

Origami

A life of its own

Updates

New page

User Interaction

CENTER PIECE

Hearbeat/ breath/ pulse

Touch Sound Motion

PASSIVE INPUT

Deletes

WIKIPEDIA

ACTIVE INPUT

OPEN SOURCE INFORMATION EXCHANGE

External Interaction

VIRTUAL FEEDBACK

Collaborative body of user-uploaded content

Internet Invisible yet constantly present

Strong and weak Light projection Sound Movement

Constant

RIPPLES

Arduino Wifi

CONCEPT DIAGRAM

Vertical movement of the mesh

The heart takes form in a sculptural expression of contraction and expansion. Using arduino sensors and websites such as: www. internetlivedatafeed.com, there will be a constant heart beat on the sculpture whenever the internet is being updated. Also, since this project is a physical representation of the heart beat of the internet, users can also interact with it physically. Using a motion sensor, whenever a user approaches the sculpture, it will contract.


scheme a


Passive input movement


Active input movement


PULSE SENSOR

ON / OFF

PUMP

WEB

ELECTROKARDIOGRAM

ARDUINO

BEAT

ARDUINO

PWM

RESERVOIR

ONLINE PASSIVE DATA FEED WIKIPEDIA ACTIVITIES

This project then developed into a more literal translation of the heart. This is a deliberate decision to more explicitly simbolises the heart beat of the internet. The sculpture now consists of a suspended central heart, with tubes coming out of it, to further visualise the data transfer from the internet, into the physical heart. Wikipedia was also chosen as the website which will feed into this heart. Whenever there’s an update on wikipedia, the heart will beat and everytime the heart beats, there will be an update to heartbeat’s own wikipedia page. The physical interaction with heartbeat also developed into the use of pulse sensors.


scheme b


TRANSPARENT TUBES

BEATING MEMBRANE

RESERVOIR & PUMP

PULSE SENSOR


CENTRAL MECHANISM

SENSOR

LIVE-ONLINE PASSIVE DATA FEED


PULSE SENSOR

D.D.o

PUL

A further investigation was performed to look at the possibility of a D.D.o.S. attack. It is a moment on the internet when there are too many interaction that causes the crash of the internet. When there is too much input with the pulse sensor, the heartbeat will stop functioning and restarts in a few minutes.


PULSE SENSOR

PULSE SENSOR

D.o.S PULSE SENSOR


PHASE_02 INDIGO GOLD ULTRAVIOLET


indigo Anju Sharma Calvin Yong Huimin Xu Jason Toh Jiawen Zhang Jing Wen Jing Xie Shaobo Zhu Xiao Wang Ying Jie Xu Yufei Du


B O DY M OV E M E N T T H R O U G H S PA C E A T r ac e V i s ual i s e d


motion mapping METHOD 1 - Manual Recording We wanted to record our teammates’ movement behaviour in the gallery. Firstly, we marked the gallery into a grid of 1 meter spacing both in columns and rows. Then, we divided into pairs. One person started freely moving in the gallery and the other person tracks the position and posture as the partner moves around in the gallery for 2 minutes. The partner can choose to stand, sit or lie down anywhere. The diagram below shows the recorded movement of all the team members.








METHOD 2 - Kinect Recording After the first method, we wanted to make use of existing technology to record more detailed movements. So, we used Kinect which can record the entire bodyâ&#x20AC;&#x2122;s movement into Rhino using Grasshopper and Firefly. However, the Kinect is limited to record movement within just a small 4m x 4m square rather than the entire gallery. Also, it can only record a maximum of two peopleâ&#x20AC;&#x2122;s movement at one time. We decided to work within these limitations and recorded one personâ&#x20AC;&#x2122;s movement within 15 seconds. We split into two groups, doing one person at one time, one after another.


1 s

2 s

3 s

4 s

5 s

6 s

7 s

8 s

9 s

10 s

11 s

12 s

13 s

14 s

15 s

This is a diagram generated from the Kinect data. We used Grasshopper to isolate the position of the body as a whole at one point of time.


Data analysis We decided to analyse the Kinect data further. The Kinect data provides points of a personâ&#x20AC;&#x2122;s skeleton across a period of time. We used Grasshopper to isolate the points according to different body parts. We then joint the points into a polyline so that we can analyse and compare patterns of our team membersâ&#x20AC;&#x2122; movement.


FRONT

Foot R

Foot L

Hip

Hand R

Hand L

Head

YuFei

A

Calvin

E

M Serena

VIEW

Jia Wen

T

A Allegro

Shawn

Start

Mary

7.5 s

Anju

T

E

M

End

Jason

A Irena

B

4 m

Jake


From the front view, there exists two distinct group of behavior between Team A and Team B. Members of either team did not witness the activities of the other team. In general, the behavior of either team took on the behavior of the first person in a herding pattern/behavior. In Team A, there was a lot more movement in a vertical fashion that saw them engaging the verticality of the space. On the other hand, Team B portrayed a monotonous lateral movement within the space with the general behavior of squatting or sitting down towards the end of the experiment.


TOP

Foot R

Foot L

Hip

Hand R

Hand L

Head

Jia Wen

A

Calvin

E

VIEW

YuFei

T

M Serena

A Allegro

Shawn

Start

Mary

7.5 s

Anju

T

E

M

End

Jason

A Irena

B

4 m

Jake


Majority, except the first three people, moved in a circular fashion. Due to the placement of the sensor as well as the entry to the site, there is a general trend of people walking in an anticlockwise direction. All but one person avoided the border of the test site, due to the conscious knowledge of the boundary/extent of the Kinect sensor. One can infer the general trend of ending the 15 seconds walk right in the middle of the test area, probably without any idea on what to do.


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



 

Ground 



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Ground

Team A





















Ground

eight Ground

Team B

Ground

Ground

Based on the kinect data collection, the tester were grouped by two teams, one is more positive gesture ( Team A) than the other one ( Team B ). Through these graphs we can difine the testers body motion  traces in the 3 dimensional space. Team A has a wider spatial domain  than Team B. 

  

Ground

T


This is a overlay plan of 11 peopleâ&#x20AC;&#x2122; motion traces via kinect. The darker the red is, the most popular common place people were going. Through this diagram, we come to the conclusion that people tend to have a clear idea of spatial boundary thus they seldom touch the edge of the space, most activities were concentrated in the cetral triangle area.


Experience

We tried to let people understand this space through their own exploration. When people walk through the installation, they themselves actually become the element to change the space. On triggering peopleâ&#x20AC;&#x2122;s desire of entering, it is no longer a still installation but a deformable life form. Other than the other groupsâ&#x20AC;&#x2122; design, which input a certain program to let it be triggered by environment, in this one the interaction between people and this space is unpredictable every time they enter. The interesting part is, when people are blocked their way they will search for available space to pass through, or they will try to push aside the stings to extend the space. In addition, once people touch the strings they will be lightened up leading visitors further exploration.


In this process, the communication between people and the space is created. As this communication is unpredictable, the output of this installation is more natural and original. It is simpler, but with more fun of exploring new possibilities. Though this experience we try to indicate the relationship between the body and the space, how the space can reject people and how people are able to deform the space to make it adaptable to their bodies.


ARDUINO

BOUNDARY DATA INPUT

TWO TRACKS

FORM


FORM GENERATIon

DATA OUTPUT

DATA ANALYSIS

We use Kinect to record two groups of peoples’ exploration of the site, and then input data into grasshopper to do analysis. We interested in the differences of exploration between the two groups, so we selected two representative people’s tracks from two groups to generate the form.


SITE LAYOUT and ENTRY SEQUENCE

Layout 1 Field of Columns $552.96

Planes

Layout 3 around center $642.16

Layout 2 Planes and Columns $484.56

Layout 4 Planes around corner $337.16

We tried out various configurations to curate the exhibition. The factors we considered were how to highlight the main exhibition, cost of supporting structural frame and entry sequence for participants.


Chosen Layout Planes around corner $742.96

This is the final configuration we proposed. We decided despite the higher cost, but it gives much more space for the visitors to linger around outside before entering the main installation. The layout of having two layers of planes allows the user to first enter into a dark space and then into the bright main installation. This creates a heightened entry experience. The planes are punctured with holes and separated with openings to allow users to have a slight peek into the installation and therefore increase their curiosity.


1:1 physical module making

The digital model we chose to build is a simplified vision based on the selected movement data. The aim for the 1:1 Physical Model was to test the buildability of final outcome and the best option of joints.(Joints between different strings or between string and frame). Basically, the 1:1 physical model was made using steel structure and strings.


We chose the black powered coated slotted steels because there were holes in the steel frame and the strings could be handled easily. According to the digital model, we firstly used hemp strings and masking tape to mark the coordinates of joints on the cube frame. Then the 6mm Super Sliver Rope was used to connect those joints. Metal rings were used as main joints between different strings because it was strong enough to tie and there was no direction limitation.


During the process, strings were changed from 6mm Super Sliver Rope to 2mm White Venetian Blind Cord, because Super Sliver Rope was too smooth to knot. In addition, holes on the slotted steel were too long and easily slid. So we added the bolts on the frame as joints to make sure the joints fixable.


MATERIALITY AND CONNECTIONS

Detail 1: Strings attached to the frame Black powdered coated slotted steel

Fixing bolts and nuts

PLAN

Strings

Strings

SECTION

Fixing bolts and nuts


In order to get a neat and clean joint between strings and black powder coated slotted steel frame, we did several experimentsâ&#x20AC;&#x201D;â&#x20AC;&#x201D;1, simply tying the strings to the steel frame,then soon we found that it looked really messy and very hard to fix to one point; 2, using metal rings and hooks to join the strings and steel frame, but the same issues happened and the cost was much more expensive. In the end, we decided to use screw screwing the strings to the point, and the result turned out to be very satisfying.


Detail 2: Strings joined by turnbuckle rings Joint turnbuckle rings

PLAN

Strings

SECTION

Joint turnbuckle rings

Strings


Based on the data analysis, there are different kinds of strings knots—— two points knot, three points knot and four points knot. At first, we just connected these knots by tying strings together, but after the test, we discovered that the strength was unbalanced and easy to break. And in order to strengthen the knot of the string on the ring, we tried to meld the strings together using heat from lighter. However in the process of melding, we accidentally burned the string too much , so the knot destroyed too much. So we tried another way of knot——using metal rings to join those strings and twining the extra pieces along the ring. And the joint perfectly fit in the model.


From top to the bottom, the first string was our main material for spatial arrangement; The second and third strings were used for testing. The second string was too thin people can barely see it, while the third string was very elastic so it was not easy to fix the exacy distance.The fourth fishing wire can bear heavy pressure and is transparent, so it can create floating spatial effect. The fifth string was used for sewing the different black cloths of different opacity: chiffon, modal and polyster


This picture shows the detail of corner plate. At first we did not use the corner plate, the whole frame structure was not quite stable so we add 16 piecies at each corner, the structure became much stiffer.


GOLD Amanda Loughman Kate Corke Shane Ge Kay Chen Alice Choi Cheng Chen Alexander Wong Tengxiao Liu Ding Yu Jackie Tsang


BLOOM


Bloom investigates light as a data input. It explores the possibilities of bringing natureâ&#x20AC;&#x2122;s interactions with light within the gallery space


LIGHT INTENSITY ANALYSIS


Using arduino light sensors, we were able to capture light intensity data within the gallery between 10am and 5pm


LIGHT INTENSITY ANALYSIS


RED = 10AM YELLOW= 11AM GREEN = 12AM BLUE=3PM PURPLE=4PM PALE PIKE=5PM


spatial configuration

Light intensity data


Proposed scheme

Using the data captured by the light intensity analysis, we were able to establish the proposed circulation and interactions within our indoor garden.


interaction scheme


material testing & scaling


OPEN

CLOSE THE MODULES SCOPE FOR MOVEMENT IS 90 DEGREES


material testing


Our material explorations started with paper origami, which was working very well in smaller scale. However, with the scale that we envision, it posed some structural problem.


We also looked at fabric material as an alternative.


RIBS GO UPWARDS WHEN MOUNTAIN CREASES RIBS GO DOWNWARDS WHEN VALLEY FOLDS

EYELETS ARE USED TO ENHANCE JOINTS


However, the most effective material that we have looked at was polypropylene , because it provides the rigidity that our mechanism needs.


mechanism explorations


ultraviolet Junhan Foong Alexandra Gower Vincent Kong Thomas Lo Jillian Raleigh Darcy Zelenko Vitto Andreas Nick Bergin Fabian de Rango Pablo Donoso Güneş Erok Bryan Fan


PULSE the heartbeat of the internet


CONFIDENTIAL DOCUMENTS

ANONYMOUS CONTRIBUTORS

WIKILEAKS

PUBLIC

WikiLeaks is an international, non-profit journalistic organisation which publishes secret information, news leaks,and classified media from anonymous sources. It provides a platform for the anonymous contributors to share their secret information to the public. This interaction between the contributors and the users keep the website alive.


SECRET CONFESSION

ANONYMOUS USERS

PULSE

PUBLIC PULSE WEBSITE

Similarly, pulse investigates the interaction between users through the internet. It is a physical representation of the heartbeat of the internet, specifically Pulseâ&#x20AC;&#x2122;s own website which, provides a platform for the general public to share their own secret confessions with the world. This interaction between users, through Pulse website, keeps it alive.


BEATING HEART USER INTERACTION

CONSOLE

PROMPTS THE USER TO INTERACT

CONSTANT GLOW

GLOBAL DATA FEED


TUBES FEEDING IN POWER


THE FEED MOVEMENT

LOCAL FEED sharp, periodical ..... .....

+ GLOBAL FEED constant, steady

LIGHT

There are local and global interactions that can influence the heartbeat of Pulse. One is a constant beat from a simulated global data translation, expressing how there is always an update on the internet. The other takes form in a phone interaction. Visitors and/or people from around the world are able to phone call/text message pulseâ&#x20AC;&#x2122;s radiosensitive receptors. Upon receiving these interactions, Pulse will give a written reply through its website and at the same time, the physical heart of STRING OF TEXT pulse will beat.

PROJECTOR

TEXT USER

ARDUINO

RECIEVES SMS

CODE 1 CODE 2

HEART PULSE


LOCAL FEED sharp, periodical ..... .....

THE FEED

+ GLOBAL FEED constant, steady

MOVEMENT

LOCAL FEED

sharp, periodicalLIGHT ..... .....

+ GLOBAL FEED constant, steady

LIGHT

THE FEED MOVEMENT

INTERNET LOCAL FEED

sharp, periodical SIMULATED GLOBAL DATA ..... ..... FEED

ARDUINO

LED LIGHTS CONSTANT LIGHT PULSE

+

PROJECTO

GLOBAL FEED constant, steady

STRING OF TE CODE 1

THE FEED LIGHTARDUINO TEXT USER

LOCAL FEED

RECIEVES SMS MOVEMENT CODE 2

HEART

sharp, periodical ..... .....

+ GLOBAL FEED constant, steady

TEXT USER

ARDUINO

RECIEVES SMS

PULSE

PROJECTOR

STRING OF TEXT CODE 1

LIGHT

CODE 2

HEART PULSE

PROJECTO

STRING OF TE

TEXT USER

ARDUINO

RECIEVES SMS

CODE 1 CODE 2


PULSE

ANONYMOUS DIGITAL CONFESSIONAL..

INPUT INTERNET

SIMULATED GLOBAL DATA FEED

TEXT

LOCAL DATA FEED

AUDIENCE INPUT

WEB

LOCAL/GLOBAL DATA FEED

WEBCAM


PROCESS ARDUINO

OUTPUT CODE 1: LIGHT PULSE LED

t = CONSTANT RATE

CODE 2: PHYSICAL PULSE mechanism

RECIEVE

t = 0 - 15s

WEBPAGE UPLOAD

CODE 3: PROJECTOR webpage in real-time

t = CUMULATIVE


A live update from the gallery will be broadcasted online on pulse website, showing its condition 24/7. It will allow online visitors to interact with it through the website; whenever they put an update on the website, the heart will beat and is visible through the webcam broadcast on the web page.


3600

5000

CONSOLE

PROJECTOR

Site Relationship


VIEW FROM CONCOURSE


6

5

4

9

7

3

8 2

1 1 BAR 2 ENTRANCE 1: ENCOUNTER BRIEF 3 ENTRANCE 2: INITIAL VISUAL EXPERIENCE 4 CONSOLE: DETAILED BRIEF 5 HEART: ENCOUNTER DETAIL (INTERNAL MECHANISM + CRAFT) 6 CANOPY ENTRANCE: PIPEWORK DETAIL + SPATIAL EXPERIENCE 7 CANOPY EXIT: MORE DIRECT INTERACTION 8 PROJECTOR: VIEW ONLINE CONTENT 9 OPEN FLOOR: CONTEMPLATE WORK IN ENTIRETY


2000

7000

1800 4000

3000

2100 2100


Mechanism scheme

01.

02.

07.

08.


GUY WIRES

PIPEWORK

HEART

03.

04.

05.

06.

09.

10.

11.

12.


Cell Prototyping


Tube mechanism


Arduino outputs a signal to activate pump. Water is pumped through pipes up the core of the structure. Water through the pipes back into the water tank.

PIPES

CORE

UP TANK

ARDUINO

ARDUINO

PUMP

signal ON PUMP

ARDUINO signal OFF

PIPES

CORE

DOWN

TANK

ARDUINO

ARDUINO

PUMP

Arduino outputs a signal to overide power. A reverse ďŹ&#x201A;ow is initiated. Water is drained down the pipes through the core of the structure and back into the water tank using gravity.


BRANCH

SPREAD

TWIST

CURVE

5 mm

5.5 mm

8 mm

16 mm

CONNECTOR

500 mm

STRAIGHTENER

300 mm

GASKET a

150 mm

GASKET b

GROOVE

75 mm

GASKET c


MOVEMENT


1.

3. ARDUINO ARDUINO

signals

2.

SERVO

redirects

BOBBIN pulls

4.

STRING

activates 5.

PANELS

contracts

MECHANISM


A. PUNCHING MECHANISM - MDF FRAME WITH POLYPROPYLENE SKIN

01.

02.

COMMENTS:

03.

• NOT ENOUGH MOTORS TO DO ON A MASS SCALE • NO REAL INTERESTING DEVIATION IN MATERIAL OTHER THAN A BACK AND FORTH MOTION • CLUNKY STRUCTURE NEEDED BEHIND THE FRAME


B. FISHING LINE - POLYPROPYLENE SKIN

01.

04.

02.

05.

COMMENTS:

03.

• MATERIAL PERMANENTLY DEFORMS • CLUSTERING OF THIN STRIPS OF POLYPROPYLENE IMPEDES FANNED MOVEMENT • RIGID FRAME NEEDS TO BE VERY STRONG AS PULLING MOVEMENT CREATES A LOT OF FRICTION


C. DEFORMED SLICES - POLYPROPYLENE

01.

04.

02.

05.

COMMENTS:

03.

• •

IN A RIGID FRAME STRUCTURE THIS SIMPLY WONT WORK AS THIS INVOLVES CURLING THE FRAME THIS DOES PRODUCES THE CONTRACTING DILATING EFFECT WE ARE SEARCHING FOR THIN STRIPS PRODUCE A BETTER EFFECT THAN THICK


D. STRETCHED SLICES - POLYPROPYLENE

01.

04.

02.

05.

COMMENTS:

03.

• PRODUCED MOST PROMISING RESULTS • CLUSTERING OF THIN STRIPS OF POLYPROPYLENE IMPEDES FANNED MOVEMENT • RIGID FRAME NEEDS TO BE VERY STRONG AS PULLING MOVEMENT CREATES A LOT OF FRICTION


STATE CHANGE: AXO - NORMAL STATE STRING/WIRE CONNECTED TO ADJOINING PANEL

LESS LIGHT ENTERING

PLAN VIEW:

AXO - TENSION STATE MORE LIGHT ENTERING

FRONT VIEW:


AXO - NORMAL STATE LESS LIGHT ENTERING

AXO - TENSION STATE MORE LIGHT ENTERING

EXPLODED AXO SHOWING SEPERATION BETWEEN TWO MATERIALS

EXPLODED AXO SHOWING SEPERATION BETWEEN TWO MATERIALS


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Tectonic Grounds 2015  

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