Child Rights Game - Guidebook

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About Children's Rights The United Nations Child Rights Convention (UNCRC) is an international agreement that tells us the rights that children all over the world are entitled to. UNCRC was adopted internationally in 1989, India became a signatory in 1992. There are 54 articles describing the rights, which can be divided into four broad categories:

Survival Rights cover a child's right to life and the needs that are most basic to existence; these include an adequate standard of living, shelter, nutrition, and access to basic medical services. Development Rights include those things that children need to develop into their fullest potential. Examples – right to education, play, leisure, cultural activities, information, freedom of thought, conscience and religion. Protection Rights require that children be safeguarded against all forms of abuse, neglect and exploitation. These cover issues such as child labour, sexual exploitation etc.

Participation Rights allow children to take an active role in their communities. These include freedom of expression, to be part of groups, to be involved in decisions affecting their life.

ABout THE Game This game is designed for use by young people and peer leaders to help understand the challenges faced by children in our country and actions that we (especially youth) can take to help children realize their rights. Levels: Six levels have been detailed in this booklet - it is useful to play the levels in the sequence suggested Age Group: Levels 1 and 2 can be played with 8+ year olds, depending on the children’s lived experiences. Levels 3 to 5 can be played with 13+ year olds. Level 6 is for experienced youth leaders and facilitators. Number of Players: 4 to 20 players, and one facilitator Game Kit Contents: 3’ square Game Board, 16 Challenge Cards, 16 Action Cards, 16 Stakeholders Cards, and a Dice. The Stakeholders Cards set includes four blank ones that participants can define during play. Counters are needed only for the first level, and are not provided as part of this kit; groups can use any 4 objects as counters - such as clips or bottle caps.



Divide players into 4 teams. Each team must adopt a group name, choose a colour, and place their counter on their colour home. Blue starts the game.


Roll the dice and move clockwise along the path. The counter may land on any one of four signs...

If you land on a this, pick up an Action card and answer the questions


le, mp lue a x b e For team sen a r e i o r he s ch s the ha on a er t spo coun

If you land on a this, pick up a Challenge card and answer the questions If it’s your colour, move ahead two steps, else move one. No card to pick This means you have finished going around the path. Count your cards

Action Cards look like this


Discuss the questions with team-mates, then give the answers to the other teams What's happening in the picture? l Does it happen in our society? l How do you feel about it? l l Is this possible? If others are happy with your answer, you get to keep the card!

Continue playing turn by turn until all the teams return home. The group that has collected the most cards wins!

Challenge Cards look like this

Discuss the questions with team-mates, then give the answers to the other teams l What's happening in the picture? l Does it happen in our society? l How do you feel about it? l Is it acceptable? If others are happy with your answer, you get to keep the card!


The facilitator starts by drawing attention to the four corners of the board. Each corner represents a catgory of rights, and the pictures on the circle provide a clue about what these categories mean. The teams must take turns to sort challenge cards one at a time into one of the four corners. They will have to discuss the following points within their team l Identify the child right that is being violated l Which corner (category) should it go to Encourage discussion and negotiation. Let each group share their reasons with the larger group. Facilitator can mediate and ensure that each corner has similar number of cards. Repeat turn by turn till all the 16 violations have been discussed. Facilitator can sum up by asking... l How easy or hard was it to club rights together? l Are the rights related? Can we share examples? l Are there some rights that are more upheld in your community than others? Which ones? The picture on the right shows how the cards may be distibuted at the end of this level


“mo s our t comm com o mun n in ity”

This level is to help young people clarify which rights issues are priorities in their own communities as perceived by them. Choose any two corners (categories) that the entire group feels they could do something about - for example protection or participation. Remove cards from other two corners. Lay out chosen cards so that everyone can see them. Ask the group to collectively prioritize these into a ladder, with the most common challenges on top and the least at the bottom. Encourage discussion, negotiation rather than quick solutions. Remind the group there is no one correct answer.

The picture on the right shows how the cards may be distibuted at the end of this level

t all “not a our n o in comm unity” comm


Lay out all the Action cards. Ask all the participants to disucss and sort the action cards into 5 categories: l Empowerment of Youth l Gathering Information l Direct Action l Raising Awareness l Advocacy & Monitoring Remind the group that there is no one correct answer, some actions may overlap different categories. Ask the group... l What role or action you are currently engaged in? Note This is to help young people get clarity on the role they can play. The picture on the left shows one possible way of grouping the action cards. Suggested categories and card numbers are given below: Empowerment 1-3 l Gathering Information 4-6 l l Direct Action 7-9 l Raising Awareness 10-12 l Advocacy and Monitoring 13-16

level 5

Stakeholders are people who are directly or indirectly affected by the problem that needs solving


Introduce the concept of Stakeholders Let the group identify a challenge that needs to be addressed. Then the group must collectively brainstorm to identify all the stakeholders related to that challenge. As teams come up with ideas, distribute the stakeholder cards among them. The teams must place their cards on the appropriate sector of the board - judging the stakeholder’s interest in resolving the problem as well as their influence to do so.


Local Government Youth Group

Parents Girl

For example, in case of Child Marriage, the stakeholders are girl child, boy, parents, police, community members...

Red Corner is for stakeholders who are not x interested, and have low influence anyway y Blue Corner - for stakeholders who are influential, but not interested in the problem z Yellow Corner - for stakeholders who want the problem solved, but feel powerless { Green Corner - for those who want the problem solved, and have the power to do so

level 6

u What actions will increase influence? u

To bring about change, all the stakeholders will have to reach the Green Corner { This can be done using appropriate actions. Teams can place Action cards on relevant arrows to move stakeholders to the next corner - one example is shown here. Teams can also simply talk about Action ideas that will enable movement.

The team whose stakeholders reach Green Corner first wins!

u What actions will increase interest? u

u What actions will increase interest? u


u What actions will increase influence? u







Youth Group


Self Help Group or Organisation

Local Government


Child Protection Officer

Child Welfare Committee

District Magistrate

Judicial Magistrate

Š 2012 This booklet is part of the Child Rights Now toolkit created for the Youth Resource Cells project