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Digital Design - Module 01 Semester 1, 2019 Trudy Leong

992941 Jun Han Foong + Studio 6


Week One

Reading: Zeara Polo, A. 2010. Between Ideas and Matters.

According to Zeara-Polo, the diagram does not play a representational role in the design process but provides an organisational and can have a performative quality depending on how it is deployed. Explain how Diagram is different from Signs and Symbols? (100 words Maximum)

Signs and symbols and diagrams are both methods of representing information with signs and symbols being more literal in expression and diagrams more abstract in nature as relationships are described and performances in space are prescribed. Because of this, signs and symbols are usually perceived objectively while diagrams tend to allow for more ideas and concepts to be generated. Diagrams also have the ability to illustrate sensations and moods. Diagrams are always set in a spatial context.

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Week One

Precedent Analysis

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2.

3.

1. Isometric of the curves I traced from the techinical drawings provided

Hortus Conclusus, Serpentine Pavilion, arch. Peter Zumthor, London 2011. Source: georgi georgi, London. 2012, Digital Image. Available

2. Isometric of the model after using the Sweep 1 command.

from: Flickr, https:// www.flickr.com/ photos/89744794@ N04/8209846213

3. Cut isometric to reveal the garden space

(accessed March 17, 2019)

The precedent image I used was heavily focused on the ethereal garden hidden inside the pavillion and because of this, I wanted to showcase that beauty by modelling my isometric as shown in fig 3. I started off by tracing the curves off various ‘to scale’ technical drawings and using the Sweep 1 command to create the model. I also arrayed the preliminary curves along the model to allow the materiality of the cladding to show. Lastly, I exposed some of my timber structure and cut a section of my model to display the construction of the building as well as reveal the central garden space.

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Week Two

Reading: Hertzberger H. 2005. The in-between and The Habitable Space Between Things, from Lessons for Students in Architecture. Herzberger discusses how design should not be extreme in its functionality. Use your precedent study to explain how the pavilion allows for an appropriation of use. (100 words Maximum)

The Serpentine Pavillion designed by Peter Zumthor does not assign a specific activity to the space, but instead leaves the users to interact with the space as they desire. Users are free to roam around the space as they appreciate the hidden garden inside the pavillion or contemplate and reflect in a corner. The inclusion of a bench certainly alludes to the activity of sitting but also acts as a flat surface, where objects can be placed. The space can also be used at a public or private scale.

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Week Two

Isometric

Zumthor’s Serpentine Pavillion The isometric reveals the main elements of the pavillion. From the exterior, the texture of the material shines through, as displayed on the left most section of the isometric. This also relates to the timber structure that the pavillion is constructed of, which has been demonstrated in the top middle section of the isometric. Thresholds played a major role in the design of the pavillion, as the user enters a dark corridor and emerges through to a bright garden. Because of this, the entrances to the pavillion appear dark, representing this idea, as well as the fact that the inner corridor is of a lighter shade. Part of the garden has also been illustrated to emphasise the change in thresholds. Zumthor’s pavillion heavily relies on the experential journey of the user, which is why he forces the user to navigate through a dark corridor which eventually opens up to an ethereal garden.

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Week Two Diagrams

Circulation

Threshold

Three circulation diagrams are provided which describe, from top to bottom, density, stationary vs. movement and one of many, circulation paths.

The three threshold diagrams represent pathways, corridors and the garden.

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Appendix

Process

Tracing of curves from technical drawings

After using the Sweep 1 command and the Patch command

Arrayed the curves of the structure to emphasise the materiality of the cladding

Extruded the curves of the structure to illustrate the construction of the pavilion

Ordering the various elements of the pavilion

Adding detail to the structure of the pavilion

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Appendix

Various Make2Ds for threshold and circulation diagrams

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Appendix

Sources

Hansjรถrg Malthaner, 100+ Isometric Bushes. 2017. Digital Art. Available from OpenGameArt.org, https://opengameart.org/content/100-isometric-bushes (Accessed 17 March 2019).

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Profile for Trudy Leong

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