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Tim Parry Student No: 555727

Semester 2/2012

Group 6


MODULE ONE IDEATION


RHINO NURBS MODELING WORKING PROCESS

Screen Shots These show work in progress of the Rhinoceros tutorials. The shots captured different stages that included basic navigation, functions, shape creation and 3D manipulation. The end result was a quite complete upper robot, and a considerably educated student.


RHINO NURBS MODELING COMPLETED DESIGN


MOVEMENT

DESIGN EXPLORATION #1 - crowd flow


MOVEMENT

DESIGN EXPLORATION #1 - crowd flow

Sketch 3 (below)

Dense populations have slower velocities, sparse populations have higher velocities. This example demonstrates a crowd leaving a concert, the further out they get, the faster they move in the less dense population. This velocity can be expressed similarly to both sonic amplitude (waving lines) and light spectrum (colour change). It would be interesting to explore the ‘collective combined velocity’, e.g. 50 people travelling 1km/h vs 1 person travelling 50km/h - both have same resulting velocity of 50km/h.

Sketch 4 (above)

Perhaps expressing this velocity 3-dimensionally? Note the increase in velocity matches the light spectrum - red slow, purple fast


MOVEMENT

DESIGN EXPLORATION #1 - crowd flow

Sketch 1 (below)

Seeing the lines of people’s paths. Their movement through space leaving a trail behind them.

Sketch 2 (right)

People’s paths moving through a constructed space such as a city block (top). On the bottom right, seeing how the topography of earth (red) can influence the velocity of people’s movements (orange).


MOVEMENT

DESIGN EXPLORATION #1 - sculpture


movement

DESIGN EXPLORATION #1 - weaving


harmonics

DESIGN EXPLORATION #2 - wave forms


harmonics

DESIGN EXPLORATION #2 - rhino modelling

1. Representing harmonic waves in Rhino

2. Representing the fundamental, first and second harmonic waves

3. Combining all three harmonics in same location


REFLECTion

DESIGN EXPLORATION #3 - nature

WK02


REFLECTION

DESIGN EXPLORATION #3 - materiality

WK02


REFLECTION

DESIGN EXPLORATION #3 - indirect lighting

WK02


REFLECTION

DESIGN EXPLORATION #3 - OPTIGAMI


OPTIGAMI

DESIGN DEVELOPMENT


OPTIGAMI

DESIGN DEVELOPMENT


OPTIGAMI

DESIGN DEVELOPMENT

LEFT VIEW

RIGHT VIEW FRONT VIEW


REVISION

LECTURE + READINGS

“Self-organisation” of nature Patterns and regularity in nature arise from a complex interaction of individual parts and proccesses resulting in self-organised formations.

Common principles of pattern formation Pattern formation is an evolving, transformational process shaped by response and adaption to externalities.

Hyperbolic orthogonal dodecahedral honeycomb

Key motivations + principles behind ‘analytical drawing’ The critical importance of rigorous and uninhibited observational skills which allows for an objective portrayal of the compositional forces denoting a given object.

The stages of analytical approach Requires observation and inquiry into the ‘structural relationship’ of something, proceeded by examination, clarification and metamorphisis of its visual components.

The notion of virtual environments can be categorised into two main streams. Firstly, natural environments, generally considered as being naturally constructed, self-organised and evolved without human intervention. The second is manmade urban environments, which are purposely constructed by design. Whilst the differences between natural and urban environments can often be easily identifiable, there are also similarities between the two – for example the repitition of colour and texture, as well as variability in response to environmental conditions. In addition, patterns, regularity and geometric structure bridge between both urban and natural environments.


Mod1 Draft