Level and Systems Designer
Game Design Systems Design Rapid Prototyping Level/Puzzle Design Gameplay Programming User Research Analysis
Technical/Programming Unreal Engine Scripting (C#) C/C++ SVN / GIT / Perforce Unity (Familiar)
Production Leadership Conflict Resolution Time Management GD Documentation Crisis Response
-EducationDigiPen Institute of Technology, Bachelor of Arts in Game Design
-Project ExperienceREDACTED, Lead Designer, Systems Designer
Expected Graduation: April 2019
April 2017 - Present
Project_Midnight (PC, Horror-Action, Current Project) Direct creative team towards a common design, including mechanics, level design, narrative direction, and style resulting in a cohesive vision for the team. Rapidly prototype game mechanics and level design in Unreal, enhancing direction for team and enabling others to test features and art in engine. Execute play tests evaluating level design and mechanics to validate creative direction and player engagement. Help scope and point our designers in the correct direction to make sure the creative team stays within scope.
Teal Nautical Narwhals, Level Designer, UX/UI Designer
Dec 2016 – April 2017
Synthalaxy (PC, Puzzle-Action, Shipped April 2017) Designed and iterated on multiple levels and puzzles within the game to create an interesting gameplay experience. Ran multiple play tests and A/B testing sessions to help the team polish and find bugs. Implemented and designed many of the UI elements within the game, such as the menus and aiming radicle. Monitored goals and events to help our producer meet deadlines, in order to ease the process for others during the submission period. Boosted team morale by implementing game features rapidly, in order to reduce burn out.
-Work ExperienceDigiPen Institute of Technology, Teacher’s Assistant
Jan 2017 - Present
Department of Game Software Design and Production Mentor students on various design projects, assignments and helped answer questions. Help to grade design papers on strict rules and guide lines. Demonstrate expertise in the two classes that I assisted with. (Game Analysis and Theory 210 and 211) Help professors to improve and rework the content of the classes. ProjectFUN Inspired the skills of Art, Design, and Programming with the students. Demonstrated mastery of the engine used in class (Zero Engine). Lectured groups of 20 – 30 students on multiple subjects such as level design and UX/UI design. Modeled good behavior and importance of learning for the students.
DigiPen Institute of Technology, Resident Assistant
July 2017 - Present
DigiPen Housing LLC Support and advise 20-30 first year students in their transition to DigiPen. Resolve multiple conflicts within student housing including roommate disputes, and policy violations. Budget and plan events to help students learn or relax during the stressful curriculum of DigiPen. Respond to student crisis as part of rotating on-call staff.
Published on Mar 13, 2018