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CTRL+ALT+DESIGN

2012 Bachelor of Architectural Computing Graduation Project Never Stand Still

Faculty of Built Environment


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LUMINOCITY 17th November 2012 Pier 2/3 Walsh Bay, Hickson Road, Sydney

Benjamin Aquino Geoffrey Ashmore Rory Aston James Nikolina Borak Dominic Cheung Rabieh Deheini Kristin Harris Trentan Howell Ivan Hruszecky Binbin Huang Danny Huynh Sharon Lam Jeremy Lay Patrick Marsden Jessica Morgan Suren N Pakeri Rebecca Penn Cynthia Quang Jennifer Lynn Salcedo Nicon Sanchez Rosalind Skinner Rosemarie Still Ryan Teng Daniel Tides Caiyen Tse Samuel Whitby Terrence Wong Adley Yuen Qirun Ruben Zhao

Message from the Dean Ctrl+Alt+Design

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Contents

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Message from the Dean

Message from Lend Lease

Acknowledgements

Student Reflection

Bachelor of Architectural Studies Honours Program

Supporters

Message from the Program Director

Message from the Course Convenor

Bachelor of Architectural Studies Graduation Project 2012

Alumni Profile


3 This year has been busy at UNSW BE. We have continued the review and development of our curriculum including the introduction of two new interdisciplinary streams for first and third year bachelor degree programs and are introducing a new post professional degree program in urban policy and strategy. We have also added Design Research to our four funded research clusters (Emergent Digital Technologies, People and Places, Sustainable Design and Development and Urban Typologies). Finally, the CRC Low Carbon Living international research project led by our faculty commenced its work this year in collaboration with partners in industry and other universities. I wish every graduate a successful and satisfying career. In many respects, our relationship is just beginning. As you travel the world through your work you will meet many alumni and make special bonds of lasting value. We look forward to your ongoing participation in the life of our university and the mutual benefits this brings.

Professor Alec Tzannes Dean UNSW Built Environment

Message from the Dean

I congratulate all the students who have completed their degree program and now become our alumni. This catalogue conveys through selected study themes and projects from our final year studios something about the unique student experience offered at UNSW Built Environment along with the outstanding skills of our students and academic staff. UNSW Built Environment has a developing reputation as a knowledge leader in the design, delivery and management of the C21st city and its elements. Our research is directly relevant to the development of knowledge within built environment professions and underpins a process of continuous improvement to curriculum material. Embedded in the curriculum are core values centered on the thinking and practices required to deliver sustainable urban environments of deep cultural value. Design education in all of its many forms, including understanding evidence-based design processes is at the centre of all UNSW BE degree programs. This is complemented by the development of discipline knowledge with interdisciplinary design and research orientated projects aligned with advanced contemporary practices in industry.


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Supporters

BUILT ENVIRONMENT AND ITS 2012 GRADUATING STUDENTS THANK LUMINOCITY’S SUPPORTERS FOR THEIR GENEROUS CONTRIBUTIONS. Lead Supporter

Major Supporters

Supporters

Built Environment Alumni

Event Partners

Architectural Computing Supporters Students Fundraising BBQ Donors


5 Throughout this event and graduating student exhibition, I encourage the thought leadership and vigorous debate that is required to deliver on the vision that LuminoCITY seeks to achieve. Knowledge knows no boundaries and it is our universities and their students that provide a mechanism to allow communities to grow and prosper through improved solutions, products and services. Continued knowledge investment in our universities is vital to equip society to creatively respond to challenges that are impacting all our lives at an ever increasing rate. Anticipating the thought provoking research and exhibitions of all the contributors, but in particular that of the graduating class, I would like to congratulate all participants who will undoubtedly assist in shaping the cities of tomorrow. Lend Lease looks forward to the continued relationship with UNSW Built Environment and LuminoCITY to create new ideas that deliver our vision in delivering the best places.

Murray Coleman OAM Managing Director, Australia Project Management and Construction Lend Lease

Message from Lend Lease

Lend Lease is proud to continue its longtime relationship with UNSW Faculty of Built Environment through the sponsorship of LuminoCITY. In creating an event like this, the Faculty delivers a forum to challenge the boundaries of the modern landscape and allows our leaders of the future to showcase how 21st century communities can live sustainably and meet the demands of the modern world. Lend Lease’s aspiration to be a sustainable organisation and an industry leader means we constantly search for ideas that will help us to deliver the improved social, environmental and economic performance of our businesses and of our industry more broadly. In sponsoring LuminoCITY, we are supporting the Faculty of the Built Environment to achieve their vision to create a forum to imagine, test and debate ideas about the 21st century city.


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“A DISTINGUISHING FEATURE OF THE IMAGINATIVE GRADUATION PROJECTS IS THAT THEY INVESTIGATE, SPECULATE AND REALISE PROPOSITIONS THAT ATTEND TO RESEARCH AND PRACTICE QUESTIONS AND ISSUES.”


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Ann Quinlan Program Director

This interactive approach demonstrates how UNSW student research projects contribute to advancing understanding of Architectural Computing’s contribution to imagining and realising our Built Environment. The Architectural Computing degree program, with the Bachelor of Architectural Studies and Master of Architecture forms the Architecture Program community at UNSW. The graduation projects and theses represented in this catalogue affirms our distinctive Built Environment studio approach that celebrates the mutuality of student’s inquiry, creative vitality and technical capability in concert with demonstrating the qualities of academic excellence, commitment and community identified with UNSW graduating students of Architecture. Congratulations to the 2012 Architectural Computing Graduand Students on their achievements and best wishes for a rewarding and successful career of contribution to the thoughtful making of our Built Environment.

Message from the Program Director

The LUMINOCITY | Ctrl+Alt+Design exhibition and this accompanying catalogue celebrate the distinctive graduation projects of 2012 final year students in the Bachelor of Architectural Computing degree and the inaugural display of students thesis research in the Honours program of the Bachelor of Architectural Computing degree. A distinguishing feature of the imaginative graduation projects is that they investigate, speculate and realise propositions that attend to research and practice questions and issues. Guided by Course Convener Stephen Peter with Tutors Gavin Hoggan and Robert Walsh student interests were aligned with the research endeavours of Architectural Computing academics and architectural practice in the areas of visualization; realtime environments; building information modelling and website design. Special mention should be made of the contributions of Jim Plume and Wesley Benn to the student’s projects. Dr Catherine de Lorenzo, Dr Peter Kohane and Maryam Gusheh guided the Honours students in their year-long investigations into student selected research topics such as industry uptake of BIM and digital tools for conceptual design. Together, the conveners, thesis supervisors, studio tutors and invited guests brought their academic and professional expertise to student’ educational experiences and guided them with their scholarship, insight, passion and patience.


8 Architecture Program Community Academic Staff

Acknowledgements

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Ann Quinlan: Program Director Professor Bruce Judd: Head of Architecture + Design Discipline

Session 1 -----------------------

Dr. Ainslie Murray Andrew Macklin Associate Professor Catherine Bridge Dr. Catherine de Lorenzo Catherine Lassen Professor Deo Prasad Dr. Dijana Alic Graham Bell Associate Professor Harry Margalit Jeremy Harkins Jim Plume John Carrick Maryam Gusheh Dr. Paul Hogben Dr. Peter Kohane Russell Lowe Dr. Stan Fung Stephen Peter Steve King Tam Nguyen Professor Xing Ruan Dr. Yinong Xu

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Industry, Professional and Postgraduate Student Sessional Staff

Built Environment Professors ----

Professor Richard Johnson MBE Professor Ken Maher Professor Glenn Murcutt AO In 2012 administrative assistance and support for the Architecture Program Community was provided by Dr Nico Wanandy, Lisa Harricks, Julia Miller – Karlsen and Vanessa Blount Faculty Student Centre support was provided by Brendan Harrison and Li San Chew guided by Julia Wibowo.

Dr. Ainslie Murray Andrew Macklin Associate Professor Catherine Bridge Catherine Lassen Dr. Dijana Alic Associate Professor Harry Margalit Jim Plume John Carrick Maryam Gusheh Dr. Paul Hogben Dr. Peter Kohane Russell Lowe Dr. Stan Fung Stephen Peter Steve King Professor Xing Ruan Dr. Yinong Xu

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Andrew Wallace Chivonda Lam Chris Worsfold Danny Nguyen David Butterworth David Marchant Dean Utian Gavin Hoggan Jackey Tran Jennifer Salcedo John Mitchell Julian Cromarty Mathew Hunter Matt Day Patrick Hespe Peter Chivers Robert Walsh Rosalind Skinner Rosamond Kember Rui Wang Sally Hsu Stephen Davey Tiffany Lau


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Visualisation

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Real-time Environments

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Building Information Modelling

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“other”

As you might expect, each of the students have done amazing work. Interestingly, we’ve had more students doing real-time environments this year, which is something I am very pleased about! I am also very pleased at the “other” category – doing something different can be difficult and lonely; but the results are often – in my opinion – more interesting (and hopefully more rewarding for the student). I congratulate all the students on their efforts and achievements this semester in Graduation Project and indeed over the past three years doing Architectural Computing.

Stephen Peter Course Convenor Tutors Gavin Hoggan Stephen Peter Robert Walsh

Message from the Course Convenor

This catalogue displays and highlights the diverse projects undertaken by the Architectural Computing students in 2012. Graduation Project begins with the students submitting 3 proposals at the start of the semester; they then choose their preferred project and get started! The first step is often the seeking of a client with which they can work. The students then spend the rest of the semester investigating their chosen area and producing a project demonstrating their mastery of that topic. Generally speaking, the student projects fell into four categories:


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Kristin Harris and Dominic Cheung for the Graduation Project Catalogue Team

Student Reflection

Graduation Project has been an invaluable learning experience in a unique academic environment. In our final year we were given exciting responsibilities in organising an exhibition to not only present our graduation studio projects, but also the skills, techniques and knowledge we have gained as a group over the past three years of our architectural computing degree. The initial proposal process challenged us to explore the many possibilities within the realm of architectural computing. We have been lucky enough to have the assistance of 3 skilled tutors who bring industry practice into the classroom. Gavin, Robert and Stephen have been vital for the progression and refinement of our abilities. They have bought their wealth of knowledge from different areas to everyone’s projects. The tutors have enabled us to direct our interests to an industry context resulting in wide range of diverse, high quality projects. As a small tight knit class we have bonded over the sometimes daunting, but always beneficial learning exercises we have been exposed to each week. As individuals, we are proficient in a multiplicity of different areas, which has proved to be invaluable, as it has enabled us as a group to benefit from each and every student’s expertise.


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Architectural Computing Message from the Dean Graduation Project 2012


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Architectural Real Time Environments

Benjamin Aquino

The main concept of this project is to create a real time interactive environment where the client is able to not only go through the environment, its surroundings and neighboring buildings, but also to explore the design of interior and exterior of the residential building. Initially I am to use Crysis Cry Engine 3 to create the environment and its surroundings with the help of tutorials based on Crysis. In relation to the buildings and the main residential project this will be done all in Revit done to the last detail to place more emphasis on the design and so that it is easy to do alterations if the client asks for any. From doing the modelling in Revit the next step is to texture the model in 3DS max, with the use of the multi sub object in the materials editor - what this does is it creates a materials list for the main project, the materials found for the project were found on different websites on the web. With the use of Photoshop

the materials had to be saved a certain file and a certain size so that it can be viewed in the CryEngine software. After all these steps had been taken; from 3DS, the model is to be exported into Crysis where it will be placed into its environment. With the use of Google maps and the designs location the environment will be designed in Crysis to its full extent.

Email z3334845@student.unsw.edu.au


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Interactive Wayfinding Through Real-Time Environments

Geoff Ashmore

The Interactive Wayfinding Through Real-Time Environments project is a prototype wayfinding guide for the Powerhouse Museum in Sydney that uses real-time environments. The Interactive Wayfinding Through Real-Time Environments project investigates the challenges of developing a prototype wayfinding guide for Sydney’s Powerhouse Museum using real-time environments. Using Crytek’s CryEngine 3 video game engine, the project investigates the potential of using real-time video game environments for wayfinding in a popular contemporary. As the museum’s collection comprises a large range of permanent interactive exhibitions, a brief for a robust, user-friendly and easily adaptable digital wayfinding system was assigned as the task for this project. Users are given options to select their intended destinations within the Museum from a menu directory. Once selected, the destination will appear labelled within the three-dimensional environment, as well as a route to the destination.

Email geoff.ashmore@gmail.com A

The project’s aim was to design a useable real-time video game environment, replicating the structure of the Powerhouse Museum, to be used by visitors unfamiliar to its architecture as if they were experiencing the direction to their destination in real life — whether their destination is a specific exhibition, amenities or the Museum’s offices and facilities. The project tests the veracity of real-time interactive environments being applied to interactive wayfinding kiosk. It investigates the transfer of spatial knowledge and understanding from real-time environments to the real world, and the potential they have to be applied to wayfinding.


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Level selection in menu directory Destination selection in menu directory Path-showing and destination labelling at King’s Cinema Path-showing and destination labelling at Members Lounge Powerhouse Museum model in 3DS Max

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Real-Time Vs Traditional Visualisation: A Study

Rory Aston James

Traditional architectural visualisation technology, including Vray and Mental Ray, has a long and well-established history of providing industry practitioners with high quality, professional results. However, the advances in computer game technology made in recent years are opening up new possibilities in the industry, with game engines providing increasingly realistic visualisations and additional benefits including instantaneous (real-time) rendering and enhanced user/ scene interactivity. In response to this, we have begun to see an evolution in the way traditional software packages approach scene production, most notably in the release of Vray RT (Real-Time), an extension of traditional Vray featuring enhanced interactivity and render speeds. In light of this context, this project combines practical and research components to evaluate assumptions regarding three of these competing technologies - Mental Ray, CryEngine3 and Vray RT. In doing so, it aims to

determine which form of visualisation technology is currently the best and most appropriate for widespread use in industry. Simultaneously, it also seeks to measure the viability of computer game based visualisation technology becoming the industry standard in the near future. To carry out this study, a separate house and landscape scene has been created using each technology, with the visual quality achieved and the process undertaken to achieve this quality evaluated. This evaluation takes the form of an empirical study – measuring the performance of each technology against a range of core criteria in order to extract meaningful and quantifiable results.

Email raj777@bigpond.com Phone 0400 500 874 A


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Wireframe top view of house in 3DS Max Mental Ray visualisation of the living room CryEngine3 visualisation of the rear porch at night Mental Ray visualisation of surrounding landscape Editing materials within CryEngine3

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Digital Footprint

Dominic Cheung

The idea is inspired by the ‘Marauders Map’ in the fantasy book series, Harry Potter. The project is to develop a web application that resembles the same idea behind it, to have a map canvas that displays geo-location data around the user. This can be a very innovative way to display a set of data that is usually visualised in a list format or something lesser than intuitive. The power of the map is that, it shows you the most important piece of information right away, the location. People don’t care about listing architecture or restaurants in alphabetical order, nor by rating or date of completion. The first piece of information they want to know is always, ‘Where is it?’. Using a map as a canvas, we can visualise that piece of information without having to display any text or elements that takes up any space. In today’s digital age, we live in a media centric society where the internet overloads us with information from every corner. This application is about gathering different important sources of information into one place so users don’t have to manage their digital life frenetically. This will be the one stop to their digital world, a gathering place of their social life, media life.

Email dom.with.a.inic@gmail.com Phone 0452 558 088 URL digitalfootprintv4.appspot.com A


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Notification Menu Custom Styled Map Perspective viewing mode Overlays of information Autocomplete and geocoding search bar

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3D Stereoscopic Visualisation

Rabi Deheini

The aim of this project is to create 3D stereoscopic visualisations for the clients design. Standard and 3D renderings of the interior and Exterior of the building, internal furnishings and lighting, In doing this it gives the client an all new way of experiencing and visualising the building. Standard renders will help the client to connect and understand more about what is being built, but in turning the images into stereoscopic 3D it will bring out a little fun in clients being able to see what is going to be built in a different and more interesting way although the still images are also available. The purpose of this project is that 3D visualisations are the future of the design industry, and creating that image for the client to see is important as it helps show what your design is going to look like and plays a big role in selling your design. I decided to take it a step further and create 3D stereoscopic renderings. Where the rendered image is in 3D and you require glasses to see the image like you would to watch a 3D movie.

Email Rabz@live.com.au Phone 0432 615 532 A

My motivation comes from the increasing demand of clients wanting to visualise what the end result will look like, so I believe in getting that high resolution image is one thing but to achieve it in 3D would be different and something new and very interesting considering that nearly everything else we know view is in 3D.


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An exterior close up A full view of the building The lounge room with stars up to bedroom Upstairs penthouse bedroom Lounge and dining with stairs to bedroom

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Interactive Architectural Visualisation

Kristin Harris

The visualisation role in residential realestate marketing and sales is of great importance. While Static renders offer a nice visual tool in place of traditional 2D plans to offer the client, a greater sense of presence is offered with the use 3D walkthrough or animation. However a 3D panoramic presentation is a time and cost effective visual tool that can offer an alternative way to effectively communicate the design intent. The aim of this project is to offer clients a virtual tour of a residential apartment block either during the design stages or construction stages of the project, to bring potential buyers a more comprehensive understanding of their designs when choosing off-the-plan residential units. There is a definite demand to create realistic renders that allow the client to inspect multiple immersive viewpoints, whether to showcase a design to a project client in the early design stages, or to present the design to potential buyers during the construction stages.

The result of my project is a 3D model and interactive visualisations of a functional and cohesive residential unit block. The design of the unit block itself is not the main focus of this project, but has served as an important basis to create. To complement this system, I have also generated high quality static renders to market the residential structure in the most effective way, enhanced by a virtual tour of the penthouse apartment of the residential unit block created with the use of panoramic renders, aimed at potential buyers.

Email Harris.0013@gmail.com Phone 0410 590 654 A

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Panoramic Render of the Guest Bedroom Panoramic Render of the Main Bathroom Panoramic Render of the Living Room Static Render of the Dining Room Static Render of the Kitchen


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House Meta Dynamics

Trentan Howell

Interactions between people and living spaces are solely physical operation, lacking any meaningful form of communication. Manually interacting with the house through switches has not changed despite technology and electrical circuitry advancing significantly, this is despite a marked increase in the adoption of new methods of digital interface in other aspects of our daily lives. This project is an investigation into and a demonstration of the new possibilities beyond conventional relationships with domestic environments. Emerging technology in the fields of biometrics and sensors allows for a new range of dynamic exchange between a space and its inhabitants, furthermore bringing intelligence into such an important space as the home has the potential to change a great deal, with improvements to accessibility, comfort, security, usability and energy consumption.

Metadynamics defines the aims and scope of this project, the prefix “Meta” from the Greek preposition “μετa” means “beyond” and demonstrates the nature of these experimental concepts as being advancements upon contemporary paradigms. “Dynamic” describes the fluid quality of these relationships and their inherit focus on an intuitive responsiveness to interactive function. In order to facilitate the undertakings of this project, a significant amount of research has been conducted into the feasibility of various systems that support this concept and the underpinning infrastructure that powers them. Additionally, an interactive scale model featuring voice-recognition provides an example of interacting with architecture through space automation and verbal commands.

Email z3329898@student.unsw.edu.au A

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Arduino Microprocessor 3D Concept Model Laser Cutting Data Voice Recognition Module


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Lively Visualisation

Ivan Hruszecky

The purpose of my work is to push the boundaries of photorealistic art and introduce subtle animation to enhance the visualisation. The artistry catches the attention of the viewer and the motion draws them into the composition. My project visualises and communicates the first approved building of the Barangaroo South Towers intended to be completed by 2014. This building serves as a great project firstly, because of its significant scale which has the potential to create a sense of awe from its complexity and intricacy, and secondly because of the great extent of public interest it is attracting.

Email ruzeki@gmail.com Phone 0415 119 877 A

While the majority of the imagery was created at the rendering stage in 3D Studio Max, the composition required comprehensive drafting prior to rendering. Post production in Photoshop enhanced the lighting, image sharpness, colour and tone, and helped superimpose additional objects such as plants and trees. The lively atmosphere was then created in an interpretive video sequence that takes the user through the workings and layout of the building. The project merged many creative avenues together and brought an ‘entertainingly’ educational nature to the final deliverable in being able to effectively communicate a proposed building structure to people from a wide range of backgrounds.


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Barangaroo South Tower, Foyer Entrance Barangaroo South Tower, Level 3 Visualisation Animation Sequence Google SketchUp Workings 3D Studio Max Workings


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Architectural Model Design Process and Real-Time Environment

Binbin Huang

Architects in the past presented their superb sketching skills and artistic mind on paper without the computer’s help. The emergence of computer technology makes it even easier for architectural designers to demonstrate their work to the general public. Models can be more precisely like the original idea of the architects. The idea of my project is to build models for some classic examples of architectural design pieces from this book I have chosen, in many different architectural design software platforms such as 3DS Max, Revit and so on. The final products are more realistic renders. The procedures include floor plan design in AutoCAD, Sketchup model building, and the final 3DS Max model building and render. These procedures are all recorded in an E-book I created in PDF format which introduces the advantages and usage of each design tool. The E-book is available on my client’s website for his customers to download and learn.

Email bhuan10@gmail.com A

AutoCAD is a really classic model building tool and one of the earliest architectural design software. The precise line-drawing allows users to complete precise floor plan drawing and leave enough freedom for the architects to arrange amendments to the architectural model. Meanwhile, Sketchup is more about the draft modeling where it utilises simple dots, lines and planes to create 3D models in a fast and simple way. It is the one of my favourite applications because it can give me a direct view of my design. 3DS Max, on the other hand, can be applied to different fields, including industrial design and animation making, it turns the design into real-time environment which is more finalised and more realistic for public presentation.


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An exterior close up A full view of the building The lounge room with stars up to bedroom Upstairs penthouse bedroom Lounge and dining with stairs to bedroom


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Real-Time Materiality

Danny Huynh

This project was aimed to create an interÂŹactive real time visualisation with a focus on interactive features a user/ client can interact with in order to change certain parameters/elements within the model themselves. The idea was to present an unrealised design through a real-time environment and program it with modifiable elements that the user could control. The user will be given the ability to navigate and interact with the model in real-time through first person view using a keyboard and mouse. The realtime environment would display the building design that the user would be able to walk through and look at while also being able to change materials and elements all in real-time.

The motivation behind this project is to help bridge the gap between high end visualisation and interactivity. By having a model set in this real time interactive environment, the user is able to obtain a better understanding of what the structure looks and get a ‘feel’ for the space by being able to freely navigate the space. With the ability to make changes to elements that control and affect the visualisation elements in a simple easy to understand manner, the user can modify the model elements to what they would prefer and experiment with different styles to the model all in realtime, altering the way we perceive and experience an architectural visualisation.

Email z3292443@student.unsw.edu.au Phone 0432 240 752 A

A. Balcony view of the Seaforth house overlooking the ocean view B. Poolside view of the courtyard against curved glass wall C. Overhead perspective view of the Seaforth house design D. External spiral staircase leading from the courtyard into the cabana E. Living room fireplace with marble finish


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HD Interactive Visualisation Tour

Sharon Lam

The architectural field is constantly being challenged and expectations have increased over the years and will continue to increase. Therefore, 3D interactive tours are by far the most effective way to present proposals to potential clients instead of the traditional 2D drawings, which can sometimes be difficult to understand and make out of in terms of a building’s structure. It is also a fun way to preview what will be constructed with the ease of editing, adding furniture and so on because a solid model can be manipulated or adjusted according to these requirements.

Email sharon.lam1231@gmail.com Phone 0413 671 386 A

This project consists of a series of interactive panoramas that acts as a preview for the reconstruction of a private residence located in West Pymble. The two storey house is presented in a set of 12 panoramas compiled into a single file so users can navigate around the new place and have a feel of what it is going to be like post-construction. The project also consists of a customised user interface for a unique design and for better navigation around the house. Users will be able to fully utilise the tools in the panorama for effective understanding of the building’s structure and room flows and enjoy the high quality images in 360 degrees.


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Entrance Hall of the house Master Bedroom Panorama Bedroom 03 Panorama Rumpus Room Guest Room

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Warby St Real-Time Visualization

Jeremy Lay

The project is to create a real time environment for marketing purposes so that the audience does not just get to walk around an environment to view the physical designs and aesthetics but also be given relevant information that supports the design or building. The project incorporates adobe flash in the real time environment which is created using the software development kit CryEngine 3. In the real time environment panels of information will be triggered and show relevant information concerning the building, in the project the information given is for marketing purposes for example, number of bedrooms, features within the building and the number of bathrooms, the information required to market the building. The project consists of modelling the design in Autodesk 3d Studio Max and converting the 3d models to a compatible file format that is readable by CryEngine 3, information overlays and user interface action codes are then created in Adobe Flash. These action codes will then be linked to the CryEngine 3 flow graph that will allow these actions to be performed in game.

Email Jeremy.lay88@hotmail.com Phone 0433 786 318 A

The project appeals to the real estate profession, instead of having images of the building potential tenants have the opportunity to walk through the building before they schedule a visit to see how they initially feel about the aesthetics of the design and real estate agents are able to provide the environment to potential investors giving the investors a virtual tour and information about the property.


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3d Studio Max Model Cnr Warby St & Moore St Cnr Moore St & Chamberlain St Surrounding Environment in CryEngine 3 Adobe Flash Information Overlay Panel

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Second Thoughts

Patrick Marsden

This project looks at the design that was runner up in the Sydney Opera House Design Competition, developing it into a realistic real-time interactive environment. The unique spiral-shell design was created by a collaborative young group of American architects from Philadelphia. Although the design came second it was praised by the jury for its “robust� spiral structure. Extensive research was conducted in order to find plans, sections and drawings of the proposed design. These resources were used to develop a 3D model which became the core element of this project. The realistic visualisation experience is achieved through the use of computer gaming technology. By exploring and pushing these powerful gaming technologies to their highest limits, users get the most realistic experiences, where real world experiences can be represented extremely accurately.

This real-time environment provides people with a unique way of viewing the design and the opportunity to explore designs with an in-depth approach allowing people to virtually interact with the environment. They have the freedom to navigate and explore the way that they choose in a first person perspective creating their own firsthand story, rather than being shown the design and environment via images or video.

Email patrick.j.marsden@gmail.com Phone 0430 301 550

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Building from the whalf Inside concert hall Enterance View from gallery Revit model


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Web Interactivity

Jessica Morgan Email jessicamorgan_5@hotmail.com URL www.jessicamorgan.com.au

The project objective was to create a fully functional website for the company, Architectneo. The website contains both a public and private space, with a login and registration for the companies clients. It is fully responsive, adapting to smart phones, tablets and monitors, and includes all basic web functions. In addition to these features, embedding 3D models into web pages was also introduced giving clients the ability to view projects during the design stage. Features:
- Client login and registration
Documentation page for clients, managed by company staff
- Forum between staff, consultants and client
- Calendar showing meetings and milestones
- Project progress/countdown
- Embedded 3D models
- Display of clients invoices Another objective for this project was to develop the branding and marketing material for the company. This addition to the project was after the commencement of the website when it was discovered that the client did not have a logo or any marketing material. The opportunity was taken to design the companies branding in addition to the augmented reality business cards using the Layar application and interface.

The purpose of this project was to create a close relationship between the company and its clients without the need to meet fact-to-face. The majority of companies today have a vast number of clients who they struggle to keep up with on a day-today basis. With this website, clients are able to login, check the progress of the design of their project, ask questions on their personal discussion board and download documentation provided by the company.

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3D Model view Website Hero Slider Homepage Projects Page Client Login


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BIM FM

Suren N Pakeri

This report is the absolute pinnacle of the Architectural Computing Degree. It is a chance to put this area of study into perspective and a time to gather all adopted skills and knowledge to embark on a journey that will grant recognition within the industry. Building Information Modelling Management (BIM Management) is the main objective for this project. There are numerous stages within a facilities lifecycle where BIM technology can be applied to save cost, save time and improve quality. For this report, I chose to incorporate BIM technology into Facilities Management (FM). This process will expose me to various BIM management procedures and also identifying relevant data to manage a facility. The facility of which this report is based on is the West Wing of the Red Centre. Located within the University Of New South Wales’s Kensington campus, the West Wing of the Red Centre houses the university’s Faculty of The Built Environment.

Email Suren.nathan.pakeri@hotmail.com Phone 0410 885 098 A

Through this report I will expand my current comprehension of BIM technology and FM relevant data by presenting separate introductions on both subjects. This will be followed by an illustration that indicates the advantages of the use of BIM technology for FM procedures. To truly visualise the full potential of BIM technology and how it is utilised currently in the industry, I am presenting an array of independent studies that cover topics such as BIM procedures, BIM applications, BIM databases, BIM servers and BIM viewers.


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BIM Data Management Image of Red Centre Rendered Image of Red Centre First Floor of Red Centre Second Floor of Red Centre

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Discovering Rozelle Village: An Exploration of Public-Friendly Communication

Rebecca Penn

In this project, information about a current proposed development has been collected and re-presented in the form of animation. Animation has been chosen as the primary format as this is a clear format for most users to interpret and understand. The work chosen for this project is the Balmain Leagues Club redevelopment in Rozelle, Sydney. Using a controversial local development such as this, the project will investigate the technique of animation for public information and awareness. The primary objective of this project is to re-present information about public architectural works that is not presented in a public-friendly way. The

Email rebecca.penn44@gmail.com URL www.rebeccapenn.com.au A

aim is to increase dialogue between the community and the design and government bodies. Information about current public architectural works is accessible to the public, but it is generally presented in a format that the public cannot easily read and understand. When information is in formats used by architects like plans, working drawings, building and compliance reports, and site analysis, members of the community will usually not have the right training or specialised knowledge to interpret it. The project questions how the availability, presentation and format and of information can greatly affect public opinion.


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Animated bar graph from final short film. Image from construction section of short film. Diagram of Rozelle traced from Google maps. Bird’s eye view of context with details. Infographic explaining number of development car spaces allocated.

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An Interactive Virtual Tour With BIM

Cynthia Quang

This project utilises the combinations of rendered visualisations and interactive flash based panoramic interfaces that allows individuals to explore a more dynamic and distinctive process of a mixed residential complex, 34 Amy Street, Regents Park. By ultimately creating a presentational package, building information modelling data was implemented into the still renders to encapsulate the idea of a much more informative project. By doing so, this method not only expands the idea of creating an informative project but also enables individuals to understand the realistic size and materials and finishes in a more depth way. The intent behind this project is to create high quality visualisations that are either still renders or 360 degree rotational panoramas. By doing so, the panoramas were then converted into a flash based presentation allowing it to be interactive, informative and very much user-oriented. The goal is to effectively showcase the design intentions of the building through a creative method beyond just pre defined virtual tours.

Ultimately, this project of 34 Amy Street hopes to refine and build upon the skills and knowledge gained through previous years within the degree of Architectural Computing. These skills ultimately range from the skills learnt from detailed 3 dimensional models, photorealistic renders and BIM.

Email cynthiaquang@hotmail.com Phone 0421 893 184 A

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Exterior view of 34 Amy Street Panoramic view of Unit 1 Panoramic view of Office Space Master bedroom of Unit 1 Living room of Unit


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Viewing Art in Augmented Reality

Nicon Sanchez

Due to the minimalistic nature of art galleries, minimal information is provided to pieces of artwork. The need for a guide is required to provide that extra information to people, which generally have to be booked at a certain time in advanced. With Augmented Reality (AR), it can be made possible to access extra information on the artwork just by using a smartphone device. With the introduction of AR, it adds another innovative dimension to viewing art, which in turn will attract more visitors to the exhibition. The objective of this project is essentially to deliver extra information to visitors of the Art Gallery of NSW. With AR, visitors are able to access this extra information about the artworks/exhibitions using their smart phones or tablets. This will be accessible by pointing their camera device towards the artwork which will then bring up this additional information. This project was carried out using the AR software “LayAR”. The video content were taken with permission from the Art

Email niconsanchez@gmail.com A

Gallery of NSW’s Youtube channel, and were edited and encoded using Sony Vegas and “Handbrake” video editing software. The artwork shown in this example is Sidney Nolan’s “First Class Marksman” which is located in the 21st Century Australian Art section of the gallery. The content delivered in this example is an excerpt from “Violence and Sunlight: The Art of Sidney Nolan”, a talk given by Andrew Sayers. To view the AR, the free “LayAR” application must be downloaded, and then the image must be scanned.


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First Class Marksman, by Sidney Nolan (AGNSW) Excerpt from “Violence and Sunlight: The Art of Sidney Nolan” Screen capture of Layar scanning for content Screen Capture of AR Content viewed from smartphone


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Emotive Visualisation

Rosemarie Still

Emotive qualities are important in different ways to many industries, such as architectural visualisation, game and film concept art, and illustration. Strong emotive qualities in visualisations can greatly influence and persuade, and can be used to manipulate a client into making decisions that are preferential to the designer. In architectural visualisation, the emphasis is often placed on photorealism, while qualities that incite emotive reactions are often overlooked. This project deconstructs the elements of a visualisation to better understand its components, examines links between the components of a visualisation and emotional conditions, and investigates emotive quality and its impact on the effectiveness of a visualisation.

Emotive qualities are crucial to visualisations as they allow the designer to hold greater power in persuading or convincing a client to a certain point of view. Using different artistic manipulation techniques, such as the use of colour, lighting or camera angle to imbue images with specific emotional qualities, the influence of architectural visualisations can be greatly enhanced.

Email rosemarie.still@gmail.com Phone 0402 081 513 URL www.rosemariestill.com.au A

A. Visualisation depicting the emotional qualities of awe B. Iterative renders of visual elements showing contentment C. Visualisation depicting the emotional qualities of contentment D. Visualisation depicting the emotional qualities of awe E. Visualisation depicting the emotional qualities of isolation


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Art Atrium Illuminative Visualisation

Ryan Teng

Why illuminative? It is because before a person understands the purpose of a building or what it looks like inside, the building is no different to any other building they see every day – everything looks the same, it is as if the person is in a dark room. However through visualisation, an individual can see much more, something than just an average building. The Art Atrium, located at 181 Old South Head Road Bondi Junction, is one of Simon Chan + Associates famous works – it is a multi-functional building that serves as an exhibition space, residential area and an office. This visualisation project is an investigation into the spaces inside and outside of the Art Atrium where the general public can get a better understanding of what the spaces inside the building is used for, the architecture as well as the materials of the building. The main focus of this project is not just to present the architect’s design, but to be informative about the usefulness and purpose of the spaces within to the general public and this is done through highly realistic visualisations.

Email z3292399@student.unsw.edu.au Phone 0431 054 910 A

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Exterior of Art Atrium (front) Entrance to Art Atrium View of the whole Art Atrium, including garage Residential Area, Kitchen Residential Area, Bathroom


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Real-Time 4D Simulation

Daniel Tides Email dtides@live.com.au Phone 0423 989 979

A 4D simulation is essentially the incorporation of a forth aspect (time) into a 3D simulation. Current technologies used to visualise 4D construction simulations consist of the use of Navisworks or other similar programs in order to show the construction of a building over time. To produce high quality renderings of such constructions takes a significant amount of time and only provides the viewer with the construction from one perspective. To address this need the project uses the real time visualisation software CryEngine 3 to create a 4D real-time simulation tool that is simple, effective and easy to use. It is intended to allow the user to walk around the environment at different stages along the construction process. The benefits of such a tool allow for a 4D simulation to have increased realism, allow the user to control the stages viewed, visually inform the user of each of the different stages by giving them the ability to navigate the environment and effectively simulate as it were at different points in time along the construction process. The tool is intended to be targeted towards builders and project managers as their role is the one responsible for the delivery of a building on time.

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Wireframe of the model in Crysis The UI(User Interface) in Crysis The simulation at timber frame stage The simulation at site works stage The simulation at concrete slab stage


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Architectural Visualisation

Caiyen Tse

There is a growing need for architects and designers to adopt 3D rendering services in order to better understand and communicate their designs to prospective clients. The objective of this project is to explore the standards of the 3D visualisation industry and aim to create photorealistic 3D renderings of two distinctly different architectural building designs: a multistorey apartment and private residence. This research aims to incorporate disciplines found in architecture, 3D technology, photography, cinematography and the visual arts to produce stunning visuals of exceptional quality. Still images are accompanied by a short animation that showcases the buildings’ major architectural features. This project hopes to successfully market the designs through extraordinary visuals that immediately capture the designers’ intentions and the clients’ desires. This project features visualisations from two buildings, one multi-storey apartment and a private residence.

Email cai@sykuart.com Phone 0479 196 206 URL www.sykuart.com A


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Private residence bedroom Apartments East Facade Private Residence South Facade Apartments Living, dining and kitchen area Private residence kitchen area


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“If I Only Had a BIM�

Samuel Whitby

The project explores the benefits of Building Information Modelling (BIM) and aims to demonstrate and educate the client on the processes, challenges and advantages of a BIM approach. The project also serves as a means for investigation into the areas of BIM planning, modelling standards, model purposes, frameworks, protocols, collaboration conventions and workflows. 1. Gain insight into the field of Building Information Modelling (BIM) Coordination, specifically the importance of design, documentation and construction knowledge. 2. Explore the benefits of an aggregate model in understanding the design and delivery of a building. 3. Develop an understanding of clash detection science, effective and applicable levels of model detail, acceptability of clashes and the robustness of rule sets and to explore methods of communicating potential clashes and soluÂŹtions. 4. Explore clash detection at different levels of detail and scope within a design, for example Interior detailing sequencing, plant room layouts for installation and working space.

5. Visualise and inform the projects delivery in its entirety through construction sequencing (4D). Through achieving these objectives, both the modelling team and the client will have sufficient exposure to plan and implement more comprehensive and integrated BIM solutions for future project building on the experiences and lessons learnt from this pilot BIM study.

Email whitby.sam.jb@gmail.com Phone 0423 559 560 A


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Xray Isometric Structural and HVAC Elements Site photo – Arch Window Site photo – Ducting Offset Around Timber Column Use of Phasing for Joist Demolition Plan

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3D Photo Reconstruction

Terrence Wong

My Graduation Project mainly focuses on the concept of 3D photo reconstruction. I chose this focus because I am interested in researching into using just photos in combination with editing to reconstruct a 3D model. In this project I was able to conduct my research on using Microsoft Photosynth (software), Autodesk 123D (software) and ARC 3D webservice (online software). I also compared the effectiveness of these three softwares in using photos to reconstruct 3D models. Furthermore, I examined various methods of different way in which a building can be scanned using point cloud system. At present, the technology provided by Photosynth is effective to an extent whereby they are able to generate the general shape of a building or object. However, it still requires a lot of editing before it can be exported as a model to be printed in 3D. Editing the model essentially means extracting the point cloud that is not relevant or part of the building/object.

Email terrencewhr@gmail.com Phone 0450 926 288 A

The main objective for this project is to examine into detail on how to use a number of photos of an object with a number of common reference points in each picture to create a 3D object/shape. In this project, I studied three different buildings in Sydney: Sydney Opera House, Sydney Town Hall and Queen Victoria Building. One of my aims is to compare the fabricated models of each building in how detailed they can be generated via the usage of reference points in photos.


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Point Cloud reconstruction of Sydney Opera House 123D reconstruction of Sydney Opera House 123D reconstruction of Sydney Opera House STL file format of Sydney Opera House 3D Print Model of Sydney Opera House

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3D Visualisation & Estate Video

Adley Yuen

Generating a visual image of a scene in colour to allow people to perceive and have a general idea as to what it will look like and how things will turn out. Plans and sketches are the basic forms of grasping an idea but not everyone is able to visualise a plan or sketch, were as having an actual 3D model or scene allows sense of depth and realism. Even though it may not be completely photo realistic but there is enough realism and design aspect to allow us to get a general feel of spaces.

Email adleyyuen@gmail.com Phone 0415 196 416 URL www.adleyyuen.com A

Real Estate Video Going away from the norm of using stills and also virtual tours, using video gives an actual sense of movement and a view of what you would normal see through the eye when you walk through a house. The positives are that it is a direct 1:1 viewing area and everything would be in scale and you get to see everything and not just a few select shots that are paned around to give a sense of movement and depicting the standout parts of a house. An example of this would be for advertising purposes of obviously a full renovated kitchen or bathroom is the standout, but people will got really get the chance to see out features such how the conditions of a room may be. View at www.adleyyuen.com


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Living Room Render Scene External Photo Montage Street View Interior Kitchen Render Interior Bathroom Render Frame from video footage

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Planning & Visualization of Beecroft Road

Ruben Zhao

This project seeks a creative design, concept and planning. The areas that have been covered are architectural design, modelling, planning, visualisation and BIM and these skills are all gained through the previous years of the Architectural Computing degree. The aim of this project is to design a new shopping centre on Beecroft Rd. The visualisation of this shopping centre is shown mainly through rendering. The building site is in Epping Town Centre and it is an initiative of the NSW department of Planning & Infrastructure. The Hornsby Shire Council and Parramatta City Council are investigating the potential for the Epping Town Centre to accommodate the increased residential and employment growth. The planning area that I have selected is a typical commercial land. My model looks as if it is very complex, but it basically consists of different boxes, and there aren’t very serious technical problems in my modelling process. The most important thing in my project is the design concept.

Email qirunzhao@live.com.au Phone 0452 405 508 A


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Overview Outside view Centre plaza view Planning area on Google maps Planning area


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Architectural Computing Honours Program

The year-long 2012 Architecture Honours program involved students from Architectural Studies and Architectural Computing. Each student selects a particular subject of interest in Architecture to research. The Honours courses are structured so that independent reading and research are complemented by an elective course. The topic is developed and refined under the supervision of a faculty advisor. Initial work encompasses a survey of relevant literature in the field. The specific issues to be explored are then isolated. A student may gather new information through surveys. Insights are incorporated into a scholarly work, which is presented as a thesis dissertation Architectural Computing students contributed to debate on Building Information Modelling (BIM). This entailed consideration of national and international industry forums, as well as comparative analyses of manual and digital visualisations tools. Architectural Studies students engaged in varied research topics, such as public art that activates unused urban spaces in Sydney. Students also examined themes in Aboriginal architecture, with emphasis on particular concerns, including the perceptions of architects on their contributions to progress, as well as cultural themes deemed critical to housing within cities.

A team of committed faculty advisors/ supervisor worked with the students over the program. Dr. Catherine De Lorenzo led the first academic session, during which the students were aligned with the scholarship interests of academic supervisors, Jim Plume, Dr. Gethin Davison and Associate Professor Catherine Bridge. We appreciated the contributions of Gwyn Jones of the UNSW Learning Centre in advancing the students capacity for critical inquiry and research methods. During Session Two, the group of three supervisors assumed a more significant role in shaping the research outcomes. Support was also provided by Conveners Maryam Gusheh and Dr. Peter Kohane. The inclusion of the work of Honours students in this exhibition is a timely and significant innovation, because it celebrates the legacy and key role of undergraduate research projects in advancing scholarly debate on Architecture at UNSW. Course Conveners - Dr Catherine de Lorenzo - Maryam Gusheh - Dr Peter Kohane


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Where is BIM in Australia?

Nikolina Borak Email 2. Nikolinaborak@gmail.com Phone 0423 676 178

The architectural, engineering and Construction (AEC) industry are experiencing a shift in their business process. The shift is moving from traditional methods of project delivery to the intelligent process of Building Information Modelling (BIM). Instead of recognising each sector of the AEC as individual sectors, BIM is leading towards collaboration amongst them. BIM has the ability to advance the AEC industry into a more effective and efficient industry. In Australia, the use of BIM has increased and more firms understand the importance of adopting the technology. Although there are still many issues involving the implementation process, the outcomes are usually positive. Finland is an example of how implementation and mandating BIM will have a positive effect on the AEC industry. Using examples such as Finland, a comparison can be established to identify the positive and negative attributes of the implementation process. An understanding of the processes other countries have adopted will allow recommendations to Australia’s AEC industry on the most effective strategies to increase BIM success. By taking an analytical approach to the literature available, a comparison of the initiatives proposed in Australia with those undertaken in other parts of the word. The countries that Australia is compared to include, United Kingdom, United States of America, Finland, China, and Singapore. From the research, it can be seen that the countries that have received government assistance and mandating of BIM on federal projects, had a higher success rate. This along with a couple other processes was the most effective and should be recommended as a process for Australia to par-take in.

Academic Supervisor: Jim Plume


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Are Australian industries ready for the national adoption of BIM?

Jennifer Lynn Salcedo

This study examines the extent to which the paradigm shift of building information modelling (BIM) implementation affects current industry practices and ultimately addresses whether Australian industries are ready for the national adoption of BIM. The lack of understanding and awareness about the paradigm shift involved in BIM uptake is an issue that impacts the confidence associated with change across the architectural, engineering and construction (AEC) industry. After reviewing current literature relating to BIM in Australia, this thesis addresses the question: considering the perceived need for systemic change and a strong leadership in moving towards a national adoption of BIM, to what extent do current BIM users in the Australian architecture, engineering and construction (AEC) industry understand this paradigm shift? Using qualitative research methods, key activities were: 1) conducting interviews with BIM leaders, 2) organising focus groups with firms who have implemented BIM.

Email salcedo.jenniferlynn@gmail.com Phone 0435 170 041 URL www.jenniferlynnsalcedo.com A. The visit to BIM Beach - Ulysses Prescilla (2012), Comic Illustrations, 297x210mm B. Journey to mandate BIM - Ulysses Prescilla (2012), Comic Illustrations, 297x210mm

Responses by participants were compared to key decision makers in these industries and highlighted the general awareness of the paradigm shift in Australia. The main arguments by both key decision makers and BIM users within the Australian AEC are that the lack of understanding relating to the paradigm shift causes poor collaboration and misinterpreted expectations, roles and deliverables for projects. They suggest that increased education and training would improve industry awareness of the process change required. On a larger scale, they believe the government should mandate the processes on all federal projects. This would provide the industry with leadership, improved awareness and increased uptake.

Academic Supervisor: Jim Plume


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The Uptake of Digital Tools in the Early Stages of Design

Rosalind Skinner Email ros.skinner@gmail.com Phone 0405 126 285 URL thisss.net

In the early design stages, it is common for architects to use sketching as their primary design tool to express their design ideas. This study aims to compare the efficacy of digital three dimensional modelling and the manual drawn sketch in the early stages of the design process. It specifically investigates the potential of digital modelling techniques to improve form finding efficiency and the range of design solutions. Are these more beneficial to industry than traditional tools? This informs a broader context of the obstacles that prevent the uptake of digital tools in these early stages. This study has employed two complimentary research methods: a comparative analysis of a design task and a focus group. The design task required ten architects to complete a small design task under two streams of design methods: digital tools and sketching. The observations and data were collated to present the comparison of the range of design solutions. An understanding of the architect’s design processes, cognitive process and the implications for externalisation in each stage. The focus group revealed the benefits of digital and traditional sketching tools, the role of these tools, the purpose and aim of the early design stages and the implications for industry. This study has found that digital tools can improve the early design stages when used appropriately for analysis of the site and design solutions. However, traditional methods of sketching still provide benefits that are not yet met by digital tools.

Academic Supervisor: Jim Plume

A. Architect A2 sketching B. Thesis Map

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Alumni Profile

One of the biggest achievements in my career so far is successfully getting the first job I was interviewed for. The interviewers were thoroughly impressed with the large skillset I had developed during my studies. Other highlights include designing and building websites for multimillion dollar property developments as well as international e-commerce sites. “The program’s assessments are designed and marked in a way which drives you to achieve what I now know to be a professional level of web-development. “Highlights of my time at UNSW are attending lectures by leading Australian architects, who were a great source of inspiration and knowledge and working in a semi-professional environment during my graduation course.”

Daniel Campbell-Williams Architectural Computing (2008) Interactive Manager at a boutique advertising and marketing firm


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“HIGHLIGHTS OF MY TIME AT UNSW ARE ATTENDING LECTURES BY LEADING AUSTRALIAN ARCHITECTS, WHO WERE A GREAT SOURCE OF INSPIRATION AND KNOWLEDGE”


Faculty of Built Environment The University of New South Wales Online be.unsw.edu.au Phone +61 2 9385 4799 Email fbe@unsw.edu.au


UNSW Architectural Computing