Page 1

M a k i n g o f | A d a p ta t i o n B

Tom Smith


"Seeing in black and w h i t e " i s a way o f s ay i n g t h a t a p e r s o n looks at the world in a manner that is ov e r s i m p l i f i e d a n d often incorrect�


The character , ‘El Bandido M u ta n t e ’ o r i g i n a t e d f r o m a challenge I set to create o n e c h a r a c t e r a d ay . The design of the character depended on the t w o w o r d s c h o s e n t h a t d ay f r o m a va r i e t y o f describing words and or pre-existing characters. T h e i d e a o f a d a i ly character being chosen t h e n e v o lv e d i n t o a n i d e a for an episodic animation that would see a main character, ‘the truck driver’ (narrator)tell s t o r i e s o f h i s t r av e l s a s h e spends the night at truck stops.


E l B a n d i d o m u ta n t e

Character development


E l B a n d i d o m u ta n t e

Character development


E l B a n d i d o m u ta n t e

Character development


E l B a n d i d o m u ta n t e

Character development


E l B a n d i d o m u ta n t e

Character development Final design


The Truck Driver

Character development

I made the decision t o h av e t h e n a r r a t o r p l ay t h e r o l e o f a l o n g d i s ta n c e t r u c k driver telling his stories as he spends nights at truck stops. I a l s o wa n t e d h i m t o be designed in colour as opposed to the black and white look that ‘el Bandido m u ta n t e ’ h a s , t h i s wa s t o h e l p g i v e t h e audience a sense of what is reality and what is not.


The Truck Driver

Character development


The Truck Driver

Character development Final design


E l B a n d i d o m u ta n t e

Modelling M ay a 2 0 1 6

I decided that the character would be an a m a l ga m a t i o n o f 2 d a n d 3 d . t h e c h a r a c t e r i t s e l f h a s b e e n m o d e l l e d t o b e r e l a t i v e ly f l a t b u t o t h e r f e a t u r e s s u c h a s t h e m o u s ta c h e a n d e y e s a r e m o d e l l e d t o h av e m o r e d e p t h . The hat hasn’t been modelled to be flat b e c a u s e i f e lt j u x ta p o s i n g t h a t w i t h t h e 2 d b o dy w o u l d g i v e m o r e d e p t h t o t h e s h a d o w s within final renders of the character.


E l B a n d i d o m u ta n t e

Textures


the rig of the character wa s a c h a l l e n g e , m a i n ly d u e t o t h e way i n w h i c h ‘ e l B a n d i d o m u ta n t e ’ m o v e s . h i s m ov e m e n t s a r e u n n a t u r a l and not very human-like.

E l B a n d i d o m u ta n t e

Rigging M ay a 2 0 1 6

thinking of performance w h i l s t m a k i n g t h e r i g wa s s o m e t h i n g t h a t h a d t o s tay in the back of the mind to be able to place joints in specific areas to create a g r e a t e r s e n s e o f m ov e m e n t and exaggerate the personalities of each head. H av i n g t w o h e a d s a l s o posed a challenge as some m ov e m e n t s w o u l d b e restricted.


E l B a n d i d o m u ta n t e

Editing/fx

Adobe After effects & Adobe Premiere

as the animation created wa s s h o r t , t h e p o s t p r o d u c t i o n p r o c e s s wa s q u i t e e a sy . e a c h l ay e r o f a n i m a t i o n wa s c o m p o s i t e d u p o n o n e a n o t h e r . a w h i t e m a s k wa s added to enhance the spotlight effect which then l e a d t o s h a d ow s b e i n g added behind the character, t h i s wa s d o n e by ta k i n g t h e rendered animation of the character and repurposed as silhouettes that would be placed behind ‘el bandido m u ta n t e ' . doing this created a nice sense of depth to a somewhat 2d character.


E l B a n d i d o m u ta n t e

Character poses

Animation


E l B a n d i d o m u ta n t e

Animation render

Final


The Making of El Bandido Mutante  

The Making of El Bandido Mutante Created by Thomas Smith

The Making of El Bandido Mutante  

The Making of El Bandido Mutante Created by Thomas Smith

Advertisement