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TITHI SANYAL

PORTFOLIO architecture+ design

2018


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Tithi Sanyal


ACADEMIC WORK

WORK EXPERIENCE

1. Design Social Wall : Collective Living

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2. Design Revitalizing Crawford Market- Mumbai

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3. Research + Design Soft Checkpoint : Memorial at the Israel- Palestine Border

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4. Research + Design Play as a Medium of Learning

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5. Representation Vertigo by Alfred Hitchcock

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6. Research + Documentation + Writing Polyvalent Play

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7. Architecture Internship 800 Jubilee, Flying Elephant Studio- Bangalore

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8. Research + Documentation + Exhibition Mumbai Let’s Play !

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9. Community Based Projects Urban Flower : Playspace design Nirantara :Street Furniture

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10. Design Competition Appropriating Taj

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Design

SOCIAL WALL : Collective Living High rise housing in mid-town Detroit, USA with Ali AlYousefi and Long Vo Fall 2017 Craig Borum and Claudia Wigger University of Michigan Slected for Student Show 2018

The Woodward Wall is designed to cater to a heterogeneous mix of occupants and their different ways of living. It intends to bring close interaction between the people and generate a sense of pride in being part of a diverse community. While Detroiters already take pride in their communities, the fragmented urban fabric of Detroit fails to live up to their needs and aspirations. This project makes the strong bonds that tie Detroiters to their city manifest in a physical form and encourages the strengthening of relationships and connections. The high rise is a nexus between different transit systems in midtown Detroit such as the Amtrak, Q-line, bus, and pedestrian walkways. This project encourages both its occupants as well as people coming into the city to actively engage with the diverse transit options offered in the area. Further, due to the sheer scale of the projects and the varied

spatial configurations within the building in the form of unit types, communal spaces, and programs, the project brings forth innumerable possible journeys and experiences within it. The housing project intends to encourage the culture of communal living and emerging working situations. This collective living scenario is brought about by vertical and horizontal streets in each level which opens into shared spaces such as a community kitchen, gym, library and so on. There is a wide range of unit types within this building that is: studio apartments, single, double bedroom, livework accommodation, premium- duplex housing and guestrooms. The design acknowledges the need for a playful open space for public interaction which integrates into the streets and at the lower levels of the building. Design 5


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Site Plan

Tithi Sanyal


Cross-Section

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Live- Work unit

Elevated Street Plan- Third Floor

Duplex Unit

Communal Space

Regular Units- 1Bedroom

Typical Floor Plan

Duplex Unit

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Communal Space

Regular Units- 1Bedroom, 2 B


m, 2 Bedroom, Studio

Bedroom, Studio

Compact Units

Compact Units

Regular Units- 1Bedroom, 2 Bedroom, Studio

Live- Work unit

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Communal Space

Duplex Units

Wall Section

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Pedestrian entrance through the landscape


Appartment and Facade

Communal Space

Landscape

Elevation

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PARKING

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Node Diagrams


Design

REVITALIZING CRAWFORD MARKET Winter 2012 Sonal Sancheti Balwant Sheth School of Architecture Certificate of Achievement, Third Place for Architecture Design, 2013

Crawford Market is situated in the northern corner of the historic Fort Precinct of Bombay. To the north lies the native town and to the south lies the former colonial settlement. The market was the main wholesale market of the city. With the development of New Bombay, the whole market was shifted out of the city. This gave rise to an opportunity to readapt, reuse and recreate the Crawford Market. The proposed site consists of a Grade-I Heritage building which covers an area of 5500 sq.mts. The design attempts to create a new landmark with a new ‘Bazaar’ (market) having: retail, a commercial center, eateries, and entertainment. Design 13


1 Heritage building 2 Viewing deck 1 at the tower 3 Commercial Center 4 Restaurant overviewing the heritage building 5 Parking 6 Library 7 Retail 8 Gallery 9.Viewing Deck 3 10 Plaza 11Pond 12 Screen 1 13 Screen 2 14 Screen 3 15 Stalls 16 High end retail 17 Multi-purpose room 18 Service Room

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Section AA’

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Section BB’

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View from the Plaza

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Research + Design

A SOFT CHECKPOINT A Living Memorial at the Israel- Palestine Border Winter 2017 Claudia Wigger University of Michigan

1917 Palestine before the creation of Israel

Palestine

1947 Proposed borders under the UN Partition Plan

1967 After the six days war

The Proposition considers West Bank as its site of analysis. It looks at the different architectural and nonarchitectural strategies used by the Israelis in order to occupy more and more Palestinian land. It analyses how vantage, proximity to resources and nature can be used effectively to occupy the land. The active occupation of land makes one realize that the Palestinians dwell in islands within there own country. Main roads are means of control and demarcation of territories. The final design is a checkpoint which behaves as a memorial. It is an attempt to bring people from both sides in order to empathize with the situation and make them realize the effects of their action. The role of the architect is to create awareness and mutual understanding between the people. Research + Design

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WESTWEST BANKBANK

RAMALLAH RAMALLAH

AL-ARAQIB AL-ARAQIB VILLAGE VILLAGE

QALQILYA QALQILYA WESTWEST BANKBANK

QALQILYA QALQILYA + + HABLA HABLA HABLA HABLA

WEST BANK FOREST YATIRYATIR FOREST (ARTIFICAL) (ARTIFICAL)

Government approved path August 2002

Government approved path March 2003

AL-ARAQIB VILLAGE

QALQILYA WEST BANK

LQILYA + ABLA

WEST BANK

HABLA AL-ARAQIB VILLAGE

YATIR FOREST (ARTIFICAL)

The Jewish National Fund was planting pine forest in areas declared as ‘State Land’. These planting programs were undertaken to prevent Palestinian planting and to maintain land reserves for new settlements or future expansion. Pine trees were WEST BANK chosen for their rapid growth rate and for the acidic deposits of pine needles they leave on the ground,which eradicates most smaller plants and undergrowth between trees. These forests were meant to make the land unsuitable for Palestinian YATIRof FOREST shepherds, by depriving their flock pasture. (ARTIFICAL) (Hollow Land, Eyal Weizman) Waiting area 2

Exit Entrace Emergency Waiting area 1

Typical Checkpoint between Israel and Palestine

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Apartheid Roads : Hierarchy of roads.

Concrete walls as urban division

Fencing in rural suburbs.

Apartheid Roads : inaccessibility to Israeli settlements.

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DESIGN STRATERGY

West Bank

Israel

Occupying through forestation

Checkpoint

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Research + Design

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Research + Design

PLAY AS A MEDIUM OF LEARNING Undergraduation Design Dissertation Fall 2015 Sonal Sancheti Balwant Sheth School of Architecture Mumbai Certificate of Achievement, Third place for Design Dissertation, 2015

The design dissertation attempts to understand the relationship between play and learning in children. It intends to understand children behavior and tendencies and design a suitable form which would foster learning through play and prove that play and learning are interrelated subjects. Peter Grey (child psychologist, author of ‘Free to Learn’) states “Play is children’s means of making sense of their environment and adapting to it”, it provides freedom and opportunity. It is how children learn to make decisions of their own, learn to negotiate differences and develop new skills through observation and experience.

The study takes Mumbai as its context and observes closely different safe play scenario defined by children themselves due to limited play spaces in the city. It goes on to select a small school backyard as its site in Juhu Koliwada, in an attempt to revitalize the defunct space and develop a flexible play space. The design creates an environment in the form of an installation which encourages children to use ‘loose parts’ or modules that allowed them to assemble, connect and dismantle their own space and encourage creative play. The study thus attempts to create an environment to develop a play space for the children by the children

Research + Design

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PLAY MODULES

55mm diameter paper tube

90 degree paper tube corners

Tyres can be made heavier with plaster of paris filling which can be used as anchors

Paper tube mesh can be created by drilling holes and attaching them with ropes

Tyre and paper tube Paper tube tied with jute/ nylon ropes, to create levels chamfered head of a paper tube to hold secondary tube

55mm diameter paper tube 60mm diameter paper tube

bearing Revolving paper tube wall

Paper tubes can be anchored in crate boxes containing sand/gravel

Research + Design

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Representation

Vertigo Architecture Representation with Donald David Fall 2016 Ana Morcillo PallarĂŠs University of Michigan

Vertigo is a 1958 American film noir psychological thriller film directed and produced by Alfred Hitchcock. The story was based on the 1954 novel D’entre les morts (From Among the Dead) by Boileau-Narcejac. In this project, the team constructed diagrams and a physical model to represent a ten-minute scene from the movie. The scene depicted a chase between the protagonist and his lover. In the movie, we are shown that the protagonist suffers from vertigo and tries to fight it while chasing his lover, who attempts to suicide from the Belltower. The protagonist halts on the steps by his acrophobia and sees his lover plunge to her death. The representation of this scene is depicted through a serious of circulation diagrams. Further, the diagrams depict the movement of the actors and the camera. The final composition brings about an essence of a hurricane. Representation

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Diagram Process

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ALFRED HITCHCOCK’S DOLLY-ZOOM

Representation

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Research + Documentation+ Writing

POLYVALENT PLAY Independent Study Winter 2017 Julia McMorrough University of Michigan

Polyvalence in architecture signifies, having many different functions, forms, or facets to a design. This term was first introduced to the architecture discourse by Herman Hertzberger in his book Lesson’s to Students in Architecture in 1991. Playgrounds constitute an excellent case for the study of polyvalence in architecture since play cannot be prescribed or regulated and is able to engage a large audience who provide a range of interpretation to the form Polyvalent Play is a documentation and analysis of a series of playgrounds and play objects constructed post second world war. The book is an outcome of an independent study that was carried out by Tithi Sanyal under the guidance of Professor Julia McMorrough, during summer and fall 2017 at Taubman College of Architecture and Urban Planning. The book is a continuation of Sanyal’s undergraduate design dissertation research on the topic Play as a Medium of Learning, under the guidance of Professor Sonal Sancheti at Balwant Sheth School of Architecture. The research was thereafter taken forward in the graduate seminar on Theories

of Design and Health under the guidance of Professor Joy Knoblauch at Taubman College of Architecture and Urban Planning. The book started out with the cataloging of a wide a range of playful architecture for children based on the timeline and analyzing their place in the timeframe. Simultaneously, the research looked at the works of Herman Hertzberger and Aldo van Eyck, the Dutch structuralist to understand the scope of the topic. Through a series of cataloging of precedents and literature review, the research dived into an investigation of some of the unique play design of the period and the ideologies of the designers. Further, the analysis looked at these designs through the lens of materiality, safety, durability, feasibility, and adaptability. Lastly, through this documentation and analysis, the research culminates into a robust definition of the term polyvalence while addressing play design.

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ACADEMIC WORK

WORK EXPERIENCE

1. Design Social Wall : Collective Living

04

2. Design Revitalizing Crawford Market- Mumbai

12

3. Research + Design Soft Checkpoint : Memorial at the Israel- Palestine Border

16

4. Research + Design Play as a Medium of Learning

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5. Representation Vertigo by Alfred Hitchcock

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6. Research + Documentation + Writing Polyvalent Play

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7. Architecture Internship 800 Jubilee, Flying Elephant Studio- Bangalore

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8. Research + Documentation + Exhibition Mumbai Let’s Play !

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9. Community Based Projects Urban Flower : Playspace design Nirantara :Street Furniture

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10. Design Competition Appropriating Taj

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Research+ Documentation 37


Credit: Flying Elephant Studio: http://www.flyingelephant.in/800-Jubilee 38

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Architecture Internship

800 Jubilee

Architecture Intern at Flying Elephant Studio

Under the Guidance, Iype Chacko, Sagar Oak and Rajesh Renganathan. Winter 2015 Flying Elephant Studio, Bangalore

The commission was for the design of a 60,000 sq ft commercial building, located on a premium shopping street of Hyderabad city. The project houses high-end commercial spaces,that includes 3 levels of basement parking, 3 floors of retail and 2 floors of offices. A quiet interior courtyard on the third floor is carved out of the building block. The grand escalator/stair at the corner, draws in the street at ground level up into the courtyard; allowing for expansion of retail space into the third-floor level. The court lets in sky, daylight, and air, permitting the building to breathe. A water wall feature cascades into the court, finally terminating in the reflecting pool at the street level. Research+ Documentation 39


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C Reflected Ceiling Plan

Door Details

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Research + Documentation + Exhibition

MUMBAI LET’S PLAY! :

Children as Creators of Informal Playspaces

Winter 2016 Collaboration with Anurkruti and Studio X- Mumbai

Anukruti is a non-governmental organisation which works for the development of play spaces in different neighbourhoods of Mumbai.The organization builds playgrounds and urban gardens in defunct spaces for disadvantaged slum children. The exhibition presented the living conditions of the different types of informal neighborhoods in Mumbai. It provided observation and analysis of the nature of play in these neighbourhoods and the innovative methods children come up with. The exhibition brought about awareness regarding the density of children living in informal settlements and highlighting the number of safe and hygienic open spaces which are available to all children within these neighbourhoods and Mumbai in general. According to the Hindustan Times article, ‘Mumbai Kids Prefer Gadgets Over Friends, Finds Survey’, dated 25th January 2016, it is believed that more than 55% of children in Mumbai, aged 5 to 7, prefer playing inside. It is true that with the increase in the accessibility to digital technology and development of mind stimulating games such as Legos, a

child from a gated community is not motivated to play outside and interact with others. However it is not the same in the neighbourhoods presented in this exhibition. The children of these neighbourhood are innovators. The smart use of daily objects as a substitute for playing equipment and toys, the ability to engineer new ways and methods to use terrain, scraps, etc. reveals the inner creator in them. It is not only about whether children play or not in these neighbourhoods, but also how creatively these children play with bare essentials. It makes us aware how these children have the ability to observe and have the inner drive to experiment with new material, which schools may not be able to generate. Anukruti appeals to grownups, especially parents, educators, and government representatives to inculcate and support outdoor play in all children. We also aim to provide safe hygienic places and facilities for children to express themselves through play. Play is the medium of learning for the children which helps them to make sense of their environment. Research+ Documentation 43


The neighbourhoods considered for the study are Sai Kripa and Guru Kripa in Lakdi Bunder, Darukhana. The documentation provides information on the background of the people residing in the area and the nature of play of the children. It intends to show how children perceive their surroundings innovatively; physically or through imagination, they recreate different play scenarios on a variety of surfaces making use of ordinary material. We saw children playing extensively in gullies (narrow lanes) where there is not much vehicular movement, on scrap yards which were previously used for ship breaking, godowns (warehouses) and in public meeting spaces such as areas surrounding tea stalls and public bathrooms.

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Community Based Projects

URBAN FLOWER Swinging Tree House Summer 2016 Anukruti Kandivali-Mumbai

Anukruti is a non-governmental organisation which works for the development of community and play spaces in different informal neighbourhoods of Mumbai. The organization builds playgrounds and urban gardens in defunct spaces for disadvantaged slum children. The first prototype was successfully implemented in January 2015 in a slum school in the district of Andheri West, Mumbai. We used locally available, sustainable and recyclable materials. The construction is made of wood and bamboo which is painted in bright colors. We installed the first treehouse within a slum school in Kandivali West, Mumbai in June 2015. It is built above the school stage and not only offers shade on hot days, but also provides a colorful space to play, swing, rest and draw. The tree house rests on a sturdy steel construction and is built of sustainable materials like bamboo and wood. The roof is made of recycled and translucent plastic sheets allowing the light coming through androviding views to the palm tree above. Work Experience 47


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Community Based Projects

NIRANTARA Street Furniture

with Neel Buddhadev, Karan Chhibber and Harshil Visrodia

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Winter 2014 Exhibited at Kala Ghoda Art Festival, Mumbai and Dumas Art Festival, Gujarat

It is said that the transistions which take place in a persons life can be revealed through a series of experiences each framing a picture etched vividly in ones mind. These images when woven together to form a dynamic fabric, form the spiritual backdrop which when reviewed in perspective –presents the essence of ones being. Keeping this thought in mind, we designed a piece of urban furniture which takes its form from the continuous cycle of a Mobius Loop. True to the word loop- the seating starts off from the crest where it extends to the ground as a hand support with a fluidic spine. This continues as a low level seating which by the end of it twists and turns and on changing its axis forms another seating at a higher level. This culminates into the ground plane thus resuming the cycle of continuity. Work Experience 49


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3 Deconstruction of the Taj Mahal

1. Entry 2. Auditorium 3. Lookout towards Taj Mahal 4. Meditation Islands 5. Spiritual Incubator

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6. Plant Nursery 7. Vertical Cemetery 8. Underground Cemetery 9. Offices 5

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Design Competition

Appropriating Taj

The Black Taj: An incomplete memory of the Mughal Empire with Jugal Ahuja and Masataka Yoshikawa Summer 2017 Shortlisted Entry : Top 50 entry Unfuse, Black Taj Competition

The proposition is interested in the De- construction of the Taj Mahal to understand the perfect ensemble of the IndoIslamic Architecture. The proposal highlights the underlined principles of the Taj which is influenced from both Hindu and Islamic architecture and how the collaboration of the two cultures have achieved perfection of both form and aesthetics. Through a series of concept drawings the team explores the close associations of the elements in plan, section and the aesthetics of the monument. It then attempts to appropriate these elements and provide newer interpretation. In the final design the section of the Taj is translated in to the plan to create a mandala at the centre of the pavilion. The nine- fold grid that generates a rhythmic form in plans, sections, and elevation; starts to generate new patterns and arrangements once de-constructed. The deconstruction happens through the change of scale, isolation

of elements and motifs and re-arranging of elements to create newer association. This design strategy becomes an interesting means to study the symbiosis between elements in the original drawings and construction of the Taj. Through the process of imitation and abstraction, the project is able to create a pavilion that seeks to educate the people about the underlined features of Indo- Islamic architecture that has resulted into the Taj. It highlights the idea that the Taj Mahal is a result of series of iteration that were done by Shah Jahan and his ancestors. Thus, the mausoleum is not only a symbol of love and respect Shah Jahan had for his wife but also a portrayal of love for art and architecture of the Mughals that perfected the indigenous Indo-Islamic architecture. This monument is therefore a representation of omnipotence of their rule.

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Cross Section

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Tithi Sanyal  

Portfolio Master of Architecture, 2018 University of Michigan

Tithi Sanyal  

Portfolio Master of Architecture, 2018 University of Michigan

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