CANDICE ZHANG Selected Works
I hope that my versatile interests and extensive project experiences can help me uncover more possibilities during designing and bring cross-disciplinary innovations and bring more fun to the human in the future. I just graduated at Miami University in major of architecture. I also learned game design and interaction design during my undergraduate period. This portfolio contains the main projects from different design fields. No matter what I was designed, I insisted on instilling more artistic elements into each details of my design. Moreover, I am really interested in designing for people, and their relationship with the environment. Thinking about what they feel, what you want them to feel. Helping people embrace into environment, communicate with environment, and enhance their living environment through design.
Floating Lego APR. 2018 || Independent Project Architectural Design || Service Design || Interaction Design Children / Environment
Freedom Path to Zero 30-35
APR. 2018 || Student Collaboration Architectural Design || Sustainable Design || Innovation Design 1st Place Award in Race to Zero Student Design Competition Veterans / The Senior / The Disabled People / Environment
Momento JUL. 2018 || Independent Project User Experience Design || User Interface Design Youth
Look Up OCT. 2018 || Independent Project Interior Design Urban Environment
Other Works 2016-2018 || IIndependent Project Game Related || Handcraft || Sketches
Floating Lego A library—— Future “smart learning habitat” 6 Weeks Design/Comprehensive Project/ Individual Works
PROJECT SUMMARY This is a comprehensive project. The primary idea started from the sophomore architectural design. Inspired by traditional form game “Lego”, I would like to bring an “interesting and functional” space for children. The form of the building represents the process of “making the lego” which means “making creativity”. However, I felt it is not enough that expressed my ideas through the architectural design.
DESIGN HISTORY After training under the different design thinking (game design, interaction design and user experience design), I got more understanding about design. I re-examined the project through the thinking of service design. Through an interesting internship with children, I found that the needs and expectations of children as well as their parents and the library volunteers which associated with children were quite different than I expected. After analyzing different expectations and their relationships between children and parents and library volunteers, I gave the interior space a clearer design orientation.
DESIGN GOAL The goal of the project is to design a “smart learning habitat” for children, bringing gamification thinking into design, developing their learning ability and creativity and embracing children in the environment. This habitat is mainly based on the library as the prototype, the traditional Lego as the inspiration for building shape, in the interior space through a series of intelligent means to enhance their learning experience.
+ ARCHITECTURAL DESIGN
+ SERVICE DESIGN
EXPERIENCE ZONE DESIGN
â€œ Bringing gamification into design, building a interesting learning habitat for teenagers, helping teenagers communicating with the environment, embrac-
ing into the environment.â€?
Y JO UA CT -A F L SE
E TE ES
N IO AT Z LI
Interactive Modes of Games
N LO BE
I OG OL I YS PH
The Goal Playing Game Goals ofofPlaying Games
G FI CK
E IN CH A M
ME GA NG
H UT TR
CE ME AN GA E D VRFAC
SI ES GU
G IN HT ING G FI OX B
G IN NC A D
ME GA E R M E A UT G MPARD O C BO
A DI ME SO IS SC
A DI ME
sio es r p Ex
u ng La
06|Floating Lego 03|Floating
L SP CO
I NS ME
CT JE B O
H UT TR
DI M ODI TW EE R TH DE IN
N XI BO
OR VI A H BE
G TI N
ED NT U HA
E US HO
Types of Players
Safety - oriented, playing games is to "have". Achievers accumulate status tokens by beating the rule-based challenges of the game world.
Identity - oriented, playing games is to "become". Socializer form relationships with other players by telling stories within the game world.
E IC VO
Feeling - oriented, playing games is to "do". Experiencers interfere with the functioning of the game world or the play experience of other players.
NG CI E A R LE AM B G M L GA VA VI R SU
S ES H C
Knowledge - oriented, playing games is to "understand". Explorers discover the systems governing the operation of the game world.
ME GA GO SM LE GI A K TA
Game is a behavior or an activity that a subject active participates in interaction and finally recieve joy.
O RI / MA ES ER AM P G SU RD W F/ A e KO /BO A-RO / u og RDS ES -IN al M i IA A VE d LL D G / FI E in BI R SS AM AR A E C HE G ME P GA C NG AP CE E TI RA C F H A N IO G TY TY SP N FI NG UI UI E E/ OTI IN TIO IN T M A TH T O A N R ON LE SG/SH CO SC RTING CE N C O DI O A / SPBOX EM , TY K ly ED L LI ve or PE PO NA BI s eati s f S S A A u NY T t E o N r E EN TH IO ne y c emen . IV MO T a N S R a t A A N PO on pl uir cts ER /H ME sp hey req bje OP OM Y CE ME NT y C t N A E O o a l A E A G D pl es, cia of S/ C ME PL AT N F UR EN n o m ST GA ME E O TIO re ga e s use KILL N EP ND Y/ A d G O T E N h YP l G I e / T hi ing t S R D T O R h Y L I E A T C T JU SU n c l ay by d t ION LI OP ER DE RA BI RE he e-p bide e an CAT N/ PR OP PE XI l W O I a l E O I C o L T r ut ro UN F SI VA /F b he M BA TO ER TH t OM ES UL S L G C S B N RU RE /O RE S IT RY ST IC LE O L U P M TR EX ME CI LS LI IL P IC K S S L IM CT L IL TA IA SK C L SO L CA SI UA Y CT E PH E LL TIV TE LA IN U E P NI MA E IS PR R L SU IL
transportation development tendency
Oxygen Physical Impurity Nitrogen characteristics
temperature precipitation humidity
art and literature
glacier pond reservoir river
science and technology
CONTINENTAL WATER ENVIRONMENT
deep spring phreatic water water
grassland deep sea
07|Floating Lego 04|Floating
9:30 -10:30 11:00 - 13:15 7:30 13:30- 16:30 - 15:3017:0016:50 - 17:30
7:00 9:30 -10:30 11:00 - 13:15 13:30 - 15:30 16:50 7:30 - 16:30 17:00 - 17:30 7:00 9:30 -10:30 11:00 - 13:15 7:30 - 17:30 13:30- 16:30 - 15:3017:0016:50
POPULATION CLASSIFICATION 9:50
18:00 7:50 - 17:30 17:40 - 18:20
7:50 - 17:30 17:40 - 18:20
TEENAGER SITES SURVEY 17:30 15:40 - 16:20
1:40 - 14:30
7:00psychology and the development of 17:40 - to 18:20 18:45 According to developmental I tracked teenagers organize their routes and interviewed ten 7:50three - 17:30 9:00 9:30 -10:30 11:00 - beings 13:159:50 human self-consciousness, human are -divided eight teenagers: 13:30 15:30 into16:50 17:30 10:00 -11:30 18:001:40 - 14:30 - 17:30 7:00 15:40 - 16:20 7:30 - 16:30 17:00 age groupsďźš 7:00 18:45 7:50 - 17:30 17:40 - 18:20 9:00
9:30 -10:30 11:00 - 13:15 13:30 - 15:30 16:50 18:00 7:30 - 16:30 17:00 - 17:30 7:30 9:50 10:00 -11:30 1:40 - 14:30 15:40 - 16:20
17:40 - 18:20
7:00 18:45 7:50 - 17:30 17:40 Home - 18:20 Stationer Newborn Swimming Pool 9:30 -10:30 13:30 - 15:30 10:00 17:30 7:50 - 17:30 17:40 - 18:20 7:30 16:50 -11:30 1:40 14:30 15:40 16:20 0-3 years old 11:00 - 13:15 9:50 15% 17:00 17:30 18:00 7:30 - 16:30 64% 7:00 18:45 7:50 - 17:30 17:40 - 18:20 7-12 years old 35-60 years old 9:30 -10:30 11:00 - 13:15 13:30 - 15:30 16:50
15% over 60 years old
17:30 7:50 - 17:30
12% 3-7 years old
20:20 8:30 9:00 - 11:00 11:30 - 18:00 18:30 - 19:50 18:00 7:30 - 16:30 17:00 - 17:30 7:30 7:50 - 17:30 17:40 - 18:20 18:30 17:30 9:50 10:00 16% -11:30 1:40 - 14:30 15:40 - 16:20 20:20 8:30 School Interest Class Basketball Court Botanical Garden Park 9:00 - 11:00 11:30 - 18:00 18:30 - 19:50 16% 19-35 years old 9:5 7:00 17:40 - 18:20 17:30 18:45 - 17:30 9:00 9:30 -10:30 11:00 - 13:1 12-157:50 years old - 16:20 9:50 10:00 -11:30 1:40 14:30 15:40 7:30 7:50 17:30 18:30 17:40 18:20 9:30 -10:30 11:00Infant - 13:15 13:30 - 15:30 16:50 7:00 3-7 years old 18:45 7:50 - 17:30 17:40 - 18:20 9:30 -10:30 11:00 - 13:15 13:30 - 15:30 8:30 20:20 17% 9:00 - 11:00 11:30 - 18:00 18:30 - 19:50 16:50 9:50
7:30 -11:30 10:00
7:30 10:00 -11:30
15-19 years old
7:50 - 17:30 17:40 - 18:20 18:30 1:40 14:30distribution 15:40 - 16:20 8:30 - Age 9:00 - 11:00 11:3017:30 - 18:00 18:30 - 19:50 7:00 20:20 7:50 - 17:30 17:40 - 18:20 18:30 7:50 - 17:30 17:40 - 18:20 17:3018:45 1:40 - 14:30 15:40 - 16:20
7:50 - 17:30 17:40 - 18:20 23% 9:00 -Not 11:00 important 11:30 - 18:00
7-12 years old
7:30 10:00 -11:30 7:30 10:00 -11:30 8:30
47%-17:30 8:30 - 11:00 11:30 18:007:50 - 17:30 1:40 - 14:30 9:0015:40 - 16:20 Very important
17:30 7:50 - 17:30
15:40 - 40% 16:20
1:40 - 14:30
9:00 - 11:00
11:30 - 18:00
9:00 - 11:00
11:30 - 18:00 7:50 - 17:30
12-15 years old
7% over 60 years old
15-19 years old
9:00 - 11:00
11:30 - 18:00
Early Adulthood 19-35 years old
28% 12-15 years old 30% 15-19 years old
over 60 years old
18:30 17:40 - 18:20 18:30 - 19:50
17:40 - 18:20
18:30 17:40 - 18:20 18:30 - 19:50
10% 18:30 - 19:50 7-12 years old
25% 19-35 years old
I sent out 235 questionnaires and made a preliminary survey about the game. According to result of the survey, I found that the people from the group 12-19 years old thought "game is really important to their life."
15 years old Male
19 years old Female
9:50 10:00 -11:30 9:30 -10:30 11:00 - 13:15 13:30 - 15:30 16:50 Saturday
18:30 - 19:50
The distribution of the age groups that think game is important. 35-60 years old
12 years old
18:30 Female - 19:50
18:30 - 19:50
Do you think game is 7:50 -to 17:30 very important you?17:40 - 18:20
9:00 - 11:00Youth 11:30 - 18:00
7:30 - 16:30 7:
9:00 - 11:00 1:40 - 14:30 15:40 - 16
9:00 - 11:00
11:30 - 18:00
Age: 12 years old Gender: Female School, Interest Class, Park I can meet new friends in the interest class.
Through the interviews and follow-up surveys of young people, I listed the main educational venues. According to where they go in a day, I issued a questionnaire. The total numbers are 231 teenagers and I asked them to choose 3 places to go often.
Age: 13 years old 18:00 7:30 - 16:30 17:00 - 17:30 Gender: Female 17:00Museum - 17:30 18:00 7:30School, - 16:30Library, I like to go to the library. Because my parents are usually very busy on weekends, so they often take me to there to read books, and I will meet many new friends there.
- 18:20 17:00- -17:30 17:30 17:40 18:00 7:30 - 16:30 7:50 0:30 11:00 - 13:15 13:30 - 15:30 16:50 Age: 14 years 7:30 -- 16:30 17:40- -17:30 18:20 18:00 18:45 7:50old 17:30 17:00 Interest classes allow us to develop our skills. In the library, we will also meet many friends to study 17:30 1:40 - 14:30 15:40 - 16:20 together.
10:00 -11:30 - 18:20 7:5018:00 - -17:30 17:00 - 17:30 17:30 7:30 - 16:30 0:30 11:00 - 15:30 1:40 -- 13:15 14:30 13:30 15:40 - 16:20 16:50 17:00 17:30 17:40 18:00 7:30 - 16:30 0:30 11:00 - 13:15 13:30 - Age: 15:3015 years 16:50 old
Gender: Female - 17:30 17:00 - 17:30 17:40 - 18:20 7:30 -Class, 16:30Art7:50 School, Interest allery, Museum 18:00 I have been learning painting I was a 18:00 child, 17:00since - 17:30 7:30 - 16:30 my parents often take me to7:50 gallery to17:40 learn.- 18:20 17:30 - 17:30 10:00 -11:30 1:40 - 14:30 15:40 - 16:20 the art I think visiting exhibitions makes feel relaxed. 17:40 - 18:20 7:50 -me 17:30 13:1511:00 13:30- 13:15 - 15:3013:30 16:50 0:30 - 15:30 7:50 - 17:307:50 17:40 - 18:20 16:50 17:4018:30 - 18:20 - 17:30 Age: 16 years old 17:30 10:00 -11:30 1:40 - 14:30 15:40 - 16:20 Gender: Female 0:30 11:00 - 13:15 13:30 -Library, 15:30 Science 16:50and Technology Museum quiet to study. The Science 9:00 -11:00 11:00- 13:15 13:30 11:30 --Library 18:00 is 16:50 18:30 -and 19:50 0:30 15:30 Technology Museum is very interesting, it cannot 17:30 10:00 -11:30 15:40 - 16:20 20:20 11:30 - 18:001:40 - 14:30 18:30 19:50 7:50 17:30 17:40 - 18:20 17:30 17:40 - 18:20 10:00 -11:30 18:45 1:40 - 14:30 only relax my mind, also use games to teach 15:40 - but 16:20 7:50 - 17:30 17:40 - 18:20 7:50 - 17:30 me some knowledge. 17:00 - 17:30 18:00 7:30Age: - 16:30 16 years old 7:50 - 17:30 17:40 - 18:20 7:50 - 17:30 17:40 - 18:20 Gender: Male School, Interest Class, Library 7:50 - 17:30 17:40 - 18:20 9:00 - 11:00 11:30 -I 18:00 18:30there - 19:50 often go to the interest classes because 17:30 010:00 -11:30 1:40 - 14:301:40 - 15:40 16:20 17:30hobby. 7:50the - 17:30 14:30 15:40 -who 16:20 17:40 - 18:20 are many friends share same 17:40 - 18:20 I go to the library7:50 since- 17:30 the environment 9:00 - 11:00 11:30 -Sometimes 18:00 18:30 - 19:50 of the library is very quiet. 13:15 13:30 - 15:30 16:50 17:30
10:00 -11:30 9:00 - 11:00 9:00 - 11:00
18:45 7:50 - 17:30 17:40 - 18:20 7:50 - 17:30 17:40 - 18:20 0:30 11:00 - 13:15 13:30 - Age: 15:3015 years 16:50 old Gender: Male 7:50 - 17:30 17:40 - 18:20 20:20 Garden 11:30 - 18:0011:30 -School, 18:30 - 19:5018:30 - 19:50 9:00 - 11:00 18:00 Library, Botanical
I can stay in the library for a whole day. There are botanical gardens near 17:30 my home, I often go there 1:40 - 14:30 15:40 - 16:20 9:00 - 11:00 11:30 -to18:00 18:30 - 19:50 relax with my friends.
9:00 - 11:00
11:30 - 18:00
1:40 - 14:30
11:30 - 18:00
7:50 - 17:30 17:40 - 18:20 18:30 - 19:50
Age: 19 years old Gender: Female School, Library, Park I often go to the park for a walk or relaxing my 7:50 - 17:30 17:40 - 18:20 mood.
15:40 - 16:20
18:30 - 19:50
Science and Technology Museum
18:30 18:45 18:45
20:20 18:30 18:45 18:30 18:45 18:45 20:20 18:30 18:30 20:20
20:20 20:20 18:30 18:30 18:30 20:20 20:20 18:45 20:20
Age: 18 years old 17:30 1:40 - 14:30 15:40 - 16:20 Gender: Female 11:30 - 18:00 Museum, Art Gallery 18:30 - 19:50 11:30 -School, 18:00 18:30 - 19:50 - 17:30 7:50 18:30 17:40 -the 18:20 I like to go to7:50 the museum because quiet and - 17:30 17:40 - 18:20 relaxed environment.
15:40 - 16:20 17:00 - 17:30 7:30 - 16:30
Class, Library 0:30 11:00 - 13:15 13:30 - School, 15:30 Interest 16:50
1:40 - 14:30
The library is very quite and suitable for reading. Climbing mountains is great for relaxing.
0:30 11:00 - 13:15 13:30 - 15:30 16:50 7:30 - 16:30 17:00 - 17:30 Age: 13 years old 13:15 13:30 - 15:30 16:50 Gender: Male School, Library, 7:30 -Climbing 16:30 17:00 - 17:30
According to the results of the questionnaire and interviews. I picked the five most popular places that teenagers often visited and analyzed the advantages and disadvantages of them.
ADVANTAGES 1. 2.
3. 4. 5.
18:45 18:45 18:45
1. 2. 3. 4. 5.
Library 18:30 18:30 18:30
0 0 0
20:20 20:20 20:20
3. 4. 5. 1. 2. 3.
Science and Technology Museum
4. 5. 6. 1. 2.
Developing teenagers' abilities to get along with others and deal with issues. And they can meet more friends at school. School gives them a platform to show themshelves. For example, it often organizes kinds of activities. School is managed by special personnel, so it’s safe. With professional teachers, school will make people more reassuring. Relax their minds.
Through interview, analysis, I devided people's needs into two parts: explicit demand and implicit demand.
DISADVANTAGES 1. 2. 3.
Relaxing our minds. We can meet new friends with the same interests. Improving our abilities. Developing good communication and listening skills and the ability to learn actively. Learning other skills can help us to communicate with others.
The environment is quiet and the atmosphere is good. It is suitable for reading books and it can also improve our learning efficiency. It is very suitable for learning with friends. Some library design styles are very interesting, the light is sufficient, and it is suitable for relaxing. We can meet many friends in the library.
Teenagers can learn knowledge through games. Teenagers can go to the museum with their friends to enhance their relationship. They can also increase exchange opportunities with their parents. It is very interesting and has many things that we can't see in our daily life, or something that can't be learned in books. The visual effect is very good and the environment is very relaxed. The content is very rich. For children who donnot like reading, they can also be attracted to learn by voice or many other methods. It has a very comfortable environment.
The decoration is very colorful and very attractive to teenagers. They sell all kinds of things, not only stationery but also some entertainment products and daily necessities. Teenagers can go shopping with friends to enhance their relationships with thier friends.
Lack of some entertainment space or equipments. School do not develop students based on their interests. Some schools are small, they often focus on the equipment instead of the environment, so the environment is not good, such as lots of noise or strong light. There is limited rest time between classes, and there is no extra time to play with friends. The learning mode is not targeted, the environment in some of the classes are very bad, the light is dim and insufficient. There is no strict management and security issues need to be considered. Lack of room to discuss. Books on the top shelves for teenagers are not available. It is not safe because many libraries are not only for teenagers, so there will also have many adults.
The location is remote and if the child goes there alone, the parents will worry about their children's safety.. It is very shining when go to the Science and Technology Museum, because there is very little greening on the way.
Potential Needs Mutual Learning
Learning Efficiency Issues
Fun Entertainment Aesthetics
Communication and Llistening skills Socializing Size of Space
Extended Learning Quiet Environment Green Space
Wasting time, because teenagers often visit the stationer for a long time without buying any products. Some things look beautiful but not practical.
Through interviews and questionnaires, I found that teenagers mainly appear in educational places. I chose the library as the prototype ——the best place for intelligent learning.
I further analyzed the potential needs and divided them into 3 categories: personal ability, human environment, and physical environment. Personal Ability
Personal Ability Communication and listening skills
I keep issued a questionnaire and explore what they really what. 0
Communication and Llistening skills
Richness Parent-child Relationships
Improving teenagers' learning, social and entertainment abilities by improving the professionalism, richness, interest and aesthetic of the environment, extending the teenagers' learning capacitities and communication abilities. Building a smart learning habitat for teenagers. 11|Floating Lego
Location: LUDLOW Avenue, Cincinnati, OH.
Sitting on the main street which connects Cincinnati University and Cincinnati State Technical and Community College.
Residential buildings around.
Sitting on the cmmerical street which lacks of the educational places. It is surrounded by restaurants and has the conveinent transportation that a bus stop set at the front.
I picked the classic game "Lego" as my concept that inspired by the process of making lego which means making "creativity". Since it is the library for the teenager, I hope I could use this fun approach to attract them to come into this space. Also, the interior functional spaces are followed my concept that all the creative functional spaces are under the "crazy lego" shape, and the spaces with normal function are under the "normal lego" shape.
FUNCTION Through analyzing precedents, I divided the funtions of library into four parts, and I applied that into my design, thoes are: working area, reading zone, experience zone and conmmunication zone.
Director Office Staff Office Volunteer Rooms Storage Print Room Locker
Reading Area Bookshelves Computer Room Study Room Magazine Digital Reference
Media Lab Lab Room
Seminar Room Refreshment Bar Screening Room IT Support
FORTH FLOOR Shop
Circulation Desk Bookshelves Experience Zone Room A
The interior spaces are be divided into two parts, the part which under the "crazy lego shapes" is experience zone and reading zone which might stimulate teenager to creative. The other one includes the offices, study rooms which might more relate to normal function.
Experience Zone Room B
THIRD FLOOR First Floor Plan
Conmmunication Zone Working Area Experience Zone
B1 Floor Plan
Reading Zone Circulation/ Sharing Space Stairs/ Elevations
B2 Floor Plan B2
Meeting Room Study
Meeting Room Bookshelves
Experience Zone Room D
Experience Zone Room C
Second Floor Plan
Experience Zone Room E
People could see the bookshelves and floating lego blocks from the outside.
Third Floor Plan
Media Lab Multi-purpose Room
Forth Floor Plan
The view of entrance. People will enter the library under one of the blocks.
Normal Spaces + Bookshelves + Experience Zone + Exterior Skin + Curtain Wall
INTERVIEW It is hard to find books. I hope there is an approach could find books automatically. I hope to extend the hours of loan service for some professional books.
PAIN POINTS Through interviewing some teenagers and their parents, I found that the pain points of them are focus on 5 main parts:
The book you want has been borrowed.
No one could share their thoughts with me.
I cannot find anyone to help me when I'm in trouble.
They cannot find the books they like.
Hard to search the books they like.
They could not find the books.
Hard to find the positions of the books.
They could not find the friends to share their experiences of books.
Cannot take notes on the books.
Lost their ways.
Do not know where to return the books.
Parents could not know their childrens' positions .
When the teenagers meet problems, they could not find someone to help.
The bookshelf is too high and I could not see what at the top.
I could not write notes on the books.
Reading Books I want to see others thoughts for this book.
I cannot find the book I like.
SERVICE DESIGN Considering the behaviors of people which relate to the teenagers (e.g., parents, school, librarian) and integrating their and teenagers' expectations into the service design system, providing a better learning experience for teenagers.
Someone took out the books and return in a wrong place.
I do not know where to return my books.
I cannot find my parents.
I felt not safe since the crowd in the library is mixed.
I always lost my way in the library.
I want to know my child's condition, if I could not stay with her. When I am injured, I cannot find the first-aid kits.
Searching Books A.
Ranking list and the list of the latest books. You can like the books. You also could add "fuel" to the book which you cannot find.
"Story telling session"â€”â€”find the friends who read the same book before. The system will help them order a study
Finding Books The mobile equipment will guide you towards the bookshelves.
Reading and Returning Books
Scan your book and get the pen for this book. You can write on book and all your notes will save on the computer. You can also find the notes from the peope who read the same book with you.
Getting a bracelet. Sacn your bracelet to get into the reading area.
Only the teenagers and service staffs could enter the reading zone and experience zone.
Where teenagers could get a bracelet.
Teenagers could search books.
Using their bracelets to get in.
Parents could get the QR code for their children.
Staff provide help.
Staff provide help.
Staff provide help.
Machine 2, Machine 3 Providing positions of bookshelves.
Reception Desk Pick-up. Helping the third-party sign in. Customer information collection. Bool entry and exit management. Consult. Consult. Consult/ Pick up. Sign in.
Teenager The entrance for the experience zone
The entrance for the reading area
Using their bracelets to get in. Staff provide help.
oviding positions of books.
Teenagers could get pen here.
Machine 3, Machine 4
Clicking on the book you do not want on machine 3. It will provide the position of the book.
Volunteers provide help. Machine 5 Get Books
Volunteers provide help.
Scanning the pen to see notes or sharing their notes. Volunteers provide help. Machine 6
Returning everthing and check out the books.
Volunteers provide help. Machine 7
Solving problems Using machine 3 “map”function”orclicking Bracelet to ask help. Staff monitor the entire process. If there contain any problems their will call volunteers to help. Volunteers provide help.
Returning your bracelet. Staff provide help. Machine 1
Through user testing, I planned the final flow chart and I also arranged the rellevant touchpoints.
FINAL JOURNEY MAP
Story The environment of FOFO is getting worse. As the gua of the plant you need to help plant the seeds of "hopes".
The teenager will role pla guardian to protect the planet
All the instructions will be se the form of "mission".
EXPERIENCE ZONE DESIGN Through my interviews and researches of teenagers, I found that many teenagers are really enjoyed in experiential learning (e.g., camp learning, military training.) instead of indirect learning (e.g.,reading, lecture, watching video.). Therefore, I designed the experience zone to help them expand their learning capacities.
Points After finishing different game will have correspondent point
Level According to the points the they will have different leve title . That will be showed ranking list.
The goal of this design is to them understand where thei come from and finally under the significant of the nature. According to their different they will got the correspo badge.
planet ardian p them
Using bracelet to get in.
ay the t.
The FOFO planet is suffering a great
es they ts.
Getting the mission "saving seed".
You need to pick up one of the scenes.
Getting another mission.
Watching how to growing seeds.
ey got, el and in the
If you pass, you could If you are not pass, you You will see the plants you come to room E. should back to room A and saved and also the other leave the experience zone. plants that saved by other people.
Waiting for your result.
Each people will get their own points and own level.
o help ir food rstand
You should grow that by yourself.
A Experience Route A
E A Entrance
D Route Game D
E Mission Room Experience Route E
B Collecting B
A C Learning
“Finding seed” Experience Route C Entrance
Experience Route “Saving seed” EntranceCollecting A C Game Route Entrance “Seeding” Mission Room Collecting Learning Game Route D B “Harvesting” Collecting “Finding seed” A Mission Room Learning
Mission Room Learning “Saving seed” “Finding seed” Feedbacking B E A “Finding seed” “Seeding” “Saving seed” Experience Route Harvesting
A B A
“Saving seed” Feedbacking “Finding seed” “Harvesting” “Seeding” Harvesting “Saving seed” Feedbacking “Seeding” “Harvesting” Harvesting Feedbacking
A D D E Route
B A A
C E E A
C A C
D E 24|Floating Lego
D C A C A
C B “Saving seed” “Seeding” “Harvesting” Entrance Experience Route “Seeding” Game Route “Harvesting” Feedbacking Collecting “Harvesting” Entrance A Experience RouteRoom Mission Learning Feedbacking Harvesting Collecting D B Feedbacking “Finding seed” Harvesting Entrance sion Room Learning Harvesting “Saving seed” Collecting Experience Route “Finding seed” “Seeding” sion Room Learning Entrance “Saving seed” Game Route “Finding seed” “Harvesting” Collecting “Seeding” Mission Room
A B CA
Room A "Mission Room" This is the room for the distribution of the missions; Each teenager with get their Route own missions; When they finish their missions they will get their points; There Route is an ranking list on the screen and it will updated every week. Route
Room B "Where are they?" The first game called "where are they" which asks the teenager to find the seed. According to the different scenes, they will get different game missions. Route Scenes: Sea/ Cliff/ Prarie/ Desert/ City
Room C "How to save them?"
The game mission is about watching a video for how to save the seed. In this room, children need to watch a vedio about how to grow this seed, how long it will spend, what nutrients are important to this seed.
Room D "Quickly!"
In this room, children need to grow this seed by themselves. According to the previous vedio, children should grow it at the right position, give it right nutrients, and etc. If they did wrong operation, all their points will return to zero, the plant will die and they could not enter the Room E. If they success,he/she could go to the Room E.
Room E "Look!"
In this room they will see their plants, also they will see the others. They could share experiences with other teenagers.
DESKTOP MANEUVERS According to my design ideas, I used Lego to build my expectation for my design. I also used this conceptal model to show teenagers or their parents to manipulate the process and got feedbacks from them.
Room Size： 360 sq.ft
Enter 360 your password
Room Size： 360 sq.ft
360 Remind missions
"Saveing seeds" Games
Room Size： 360 sq.ft
"How to save?"
360 Next missions
Room Size： 650 sq.ft Returning place/ Next missions
650 650 650
Room Size： 616 sq.ft
Exit Rest area
“Harvesting” area 25|Floating Lego
FIANL FLOW CHART 8.You will see the plants you growed and also see the other teenagers and their plants. There is also a ranking list on the screen that showing the points level.
9. Leave here.
Machine 6,7 Holographic projection screen
4.You should take another small single
lift to get to the next room. According to your task completion you will see different views. If you finish the previous task, you will be taught how to grow this seed. Otherwise, you will see that the star has been destroyed and your mission fail. Machine 4 VR immersive seat
7. If you finish the previous mission,
you could enter the next room through this stairs. Otherwise, you could not move on and have to leave.
1. Using bracelet to get into.
to the reminds from the mobile equipment, you will get the small section number. In this room, you will manipulate a big machine to grow your seed.
Machine 5 Holographic imaging desktop
story, getting missions, and get mobile equipment. Machine 1, 2 VR immersive seat
3.You should take the small single lift to
get to the next room. According to different scences, you will play games to find their seeds.(e.g. race game, running game and etc.)
5. If you finish the previous mission,
Machine 3 VR
you could enter the next room through this stairs. Otherwise, you could not move on and have to leave.
Providing another small single lift for the disabled.
If they meet any problems, they could click the button on their bracelet to ask for help.
They could get their childrensâ€™ positions and status. Staff monitor the entire process. If there contain any problems their will call volunteers to help. Helping teenagers.
Teenager Parents Staff Volunteer
Freedom Path to Zero A multifamily residential building—— Future “living space” 4 Weeks Design/ Student Collaboration
PROJECT SUMMARY Freedom’s Path to Zero is a multifamily residential building located in Chillicothe, Ohio that provides safe and affordable housing for homeless U.S. veterans. Our multidisciplinary student team has designed 58 one- and two-bedroom, net-zero apartments that respond to high demands for housing by the veterans and their families. The proximity to the local Veteran Affairs Medical Center and access to excellent public transit services will positively impact the occupants’ integration into the Chillicothe community. A dedicated support network helps the veterans reestablish a sense of personal control within their new, sustainable living spaces. Through meeting both DOE Zero Energy Ready Home requirements and Passive House (PH) criteria, Freedom’s Path to Zero will be equipped to best serve those who have served us.
DESIGN STRATEGY AND KEY POINTS This project has concentrations in accessibility, universal design, durability, performance-cost balance, individual control of interior environment, and degrees of privacy (from personal to communal). The design relies on PH building principles and compartmentalization to achieve these goals. Key passive and active strategies include: optimized site orientation, a tight envelope with high R-value insulation, photovoltaic roof array, and decentralized geothermal system for conditioning air.
My responsibilities included research, architectural design, innovation design, indoor air quality design, as well as completing most of the diagrams and renderings for the project.
RENDERING OF THE VIEW OF ENTRANCE The materiality for Freedomâ€™s Path to Zero has been a pivotal conversation during the execution of our facadeâ€™s design. The integration of many of textures allows for a lively rhythm that reflects the life and hopes of the residents. The staggered balcony system serves as both a private outdoor respite and window shading to further the goals of the net-zero project.
site is flat with rising hillside to the west.
Existing Freedomâ€™s Path Solar shade structure over parking
public gathering area relative to site location.
strong north-east and south-west winds.
medical, community, recreational, residential zones.
Freedom Path to Zero Outdoor recreation and dog walking space
Roof terrace community Geothermal well outside each stack of units area and garden
ample green space, golf course, and wildlife area.
Pedestrian Networkwalkable pathways.
30|Freedom Path to Zero
Location: Chillicothe, OH Stories: 3 Sq. Footage: 48,303 sq ft. // $112 per sq. ft. Units: 58 (42 one-bed, 4 two-bed, 12 studio) Climate Zone: 5A HERS Score (with PV) 0.9 Water Heater: Nyle Systems C25W Geothermal Heat Pump: Daikin ground source water-to-air pump ERV: Low CFM, UltimateAir ER80M
vehicles, parking lots, mechanical equipment.
DESIGN GOAL Housing First
-Immediately provides homeless veterans with a stable, permanent place to live -Once housed, veterans can address disability treatment and job skills training
-High-performance windows -Continuous control layers -Thermal bridge-free detailing -Airtight, wellinsulated building envelope
Universal Design And Accessibility
-Follows principles of body fit, comfort, awareness, understanding, wellness, social integration, cultural appropriateness -Ample clear space for mobility
-Each unit has its own mechanical equipment -Addresses amplified sensitivities -Allows customizable thermal env. -Simplifies maintenance -Increases sound insulation, fire resistance
Active Community Engagement -Easily accessible indoor and outdoor common spaces for gatherings, recreation, bingo, game nights, and more -Shuttle/bus system for campus activities
MATERIALS 31|Freedom Path to Zero
-Active solar PV and ground source heat pump (geothermal) systems are used as clean energy sources to augment passive strategies
PASSIVE HOUSE ENVELOP DETAILS
PLANS First Floor Plan
Administration Offices Reception Desk Community Space One Bedroom Unit Studio Unit Two Bedroom Unit
From Exterior to Interior 5/8” Nichiha fiber cement board siding 3/4” Ventilated air gap, 1x4 vertical Wood furring strips 4” Roxul Cavityrock DD 1/2” Zip panel system (air and vapor barrier) 2X6 Wood studs at 16” O.C., w/dense pack cellulose 5/8” Gypsum wall board
Second Floor Plan
Community Kitchen & Dining Area Laundry Room Exercise Room One Bedroom Unit Studio Unit Two Bedroom Unit
Zip Panel Gypsum wall board Prosoco R-Guard air and water sealant EPS insulation Metal drip and insect screen
Metal flashing w/drip edge on sloped sill
Third Floor Plan Thermally broken frame
1/2” Rigid Insulation Prosoco R-Guard
Outdoor Courtyard One Bedroom Unit Studio Unit Two Bedroom Unit
32|Freedom Path to Zero
Freedom’s Path to Zero breathes new life into an organization that houses homeless veterans. The design begins with an efficient, compact double-loaded corridor. In order maximize solar exposure to the south, two wings are then slid along the east-west axis while maintaining a similar exterior surface area. The overlapping space is emphasized and expanded as it is the intersection of both architectural form and life of the community of veterans. The central location of this common space extends an invitation across the way to an existing Freedom’s Path building on the adjacent lot along with activated outdoor spaces and a curated site. This gesture promotes mixing and building of communities and friends between the two structures. The common space that links the units together is a means to creating camaraderie among the veterans with support for rehabilitation and reintegration in mind. With the use of Passive House standards and compartmentalization, Freedom’s Path to Zero has minimal energy usage and a comfortable environment, enhancing the quality of life and peace of mind of the veterans who live here.
COMMUNITY SPACES Laundry Room Our community facilities include a public laundry room for all residents to use. The room is fitted with four washers and four dryers, enough to serve the expected number of residents. This small addition to our program promotes independence and self-confidence to our veterans. The ability to control your cleanliness is a major factor of selfesteem, and we are happy to provide this amenity to them.
Kitchen And Dining The kitchen and dining room attached to our common room means to facilitate just that: community. Meals in many cultures, secular and sacred, are a deep form of communion shared between groups of people. This community kitchen and dining room invites the veterans to be more social with each other while living here at Freedomâ€™s Path, giving them the place to restore a spirit of communion and camaraderie, a bond most if not all of them would know from their service in the military. Administrative Offices Building administrators will preside over the building, lease units, run events in the common spaces, and maintain resident quality of life. Our administrative offices are located on the first floor to add a welcoming presence and convenience for the residents. These spaces function as the business of the building, provide a comfortable work environment, and deliver an element of professionalism for those running the Freedomâ€™s Path organization with the mission and passion of housing homeless veterans.
INNOVATION DESIGN Shared green spaces and shade structures seek to foster a healthy relationship with the existing building and those who live there, integrating our building and people into an exceptional union. Continuing the outdoor spaces, we have created a rooftop terrace for lounging and relaxation. This deck will also be shaded by a solar array installed to mimic a pergola. The space will add yet another public room full of fresh air and a community feeling that we feel the veterans will enjoy.
33|Freedom Path to Zero
Compartmentalization and a PV roof array shade structure.
SECTIONS AND UNITS
The project has concentrations in accessibility, universal design, durability, performance-cost balance, individual control of interior environment, and degrees of privacy (from personal to communal). The design relies on PHIUS building principles, compartmentalization, and the â€œperfect wallâ€? assembly to achieve these goals. large doors with maneuvering clearance
ample floor space and accessible cabinetry low door threshold
accessible outdoor space
34|Freedom Path to Zero
Maine Grey / Hush White
Maple Cork Floor
Harbor Grey Countertops
Flaxseed Tweed Cotton Fabic
Studio 380 sq. ft
One Bedroom Unit 600 sq. ft
To elevate the quality of life and accommodate for all, there are three different unit styles: two bedroom unit for couples or small families, a one-bedroom unit for one to two occupants, and a studio unit for residentsâ€™ initial orientation. Each of these units complies with ADA and Universal Design requirements, is insulated for sound, has airtight walls, and can be precisely climate controlled with compartmentalized high-efficiency mechanical systems. Residents have maximum control over their environment, making Freedomâ€™s Path to Zero a comfortable, efficient home.
35|Freedom Path to Zero
Two Bedroom Unit 915 sq. ft
Momento An app —— A good travel companion 4 Weeks Design/User Experience/ User Interface/ Individual Works
PROJECT SUMMARY Momento is an app which design for the travelers. The core function of it is helping you find a soul travel partner and helping you customize your own travel itinerary. The mainly characteristics of this product are: Accuracy, Pertinency, Timeliness. Accuracy—— providing accurate information of scenic spots for the travelers. Pertinency—— recommending individualized experiences for people with different interests. Timeliness—— timely providing reminders and recommendation of changes, when encountering traffic congestion, changing attractions, and other unexpected situations during the trip.
DESIGN STRATEGIES AND KEY POINTS The design process follows the double design diamond “Discover—— Define——Develop——Delivery”. Each of steps is iterative which means each idea was developed, tested and refined a number of times. Mining user needs through qualitative research which include “participant- observation, semi-structured interview, photography research, document analysis, usertesting”.
PROJECT CONTEXT As an architectural student, I always have many opportunities about field trip, study aboard or doing presentation at the different places. I really like traveling as well. But I found many problems when I was travelling, for example “I cannot find a suitable partner”, “I could not find the focus points for the travel strategy”, “The road are blocked, but I could not know”…After communicated with my classmates and friends, I found that many people have the same problems with me.
BACKGROUND RESEARCH According to the background, I did a preliminary interview and I summarized five mains pain points according to the timeline. Before travelling
Hard to choose the restaurant Introduction are not clear. (environment, price, etc.)
Hard to plan the travel itinerary
Could not know what is the specialties for the restaurants.
Too much travel Different travel strategies with no focus. partners have different ideas. Hard to control the time of each scenic spot.
Lost in the scenic spots The intruduction is not clear. Hard to find the map.
Hard to find a suitable accomodation The travel agencies would prefer to cloose cheap hotels to save the expenditure.
Hard to find an appropriate travel partner Different interests with their friends. Different time schedule with their friends.
Different economic levels with your friends. Different dietary habits.
Hard to find specific information. The information on the website are not clear. The travelers have no experiences.
The map is not clear. Could not find any signage in the scenic spots.
Different travel partners have different ideas. Not familiar with the local traffic.
THE TREND OF TOURISM DEVELOPMENT
Resource from: Special Investigation and Future Prospects of China's Tourism Real Estate Market in 2017-2023
The number of trips per capita increased 14-fold from 0.2 in 1984 to 3 in 2015, and the number of domestic tourists increased 21-fold from about 200 million in 1984 to 4.4 billion in 2016.
Travel With Friends
Most people choose DIY Tour, and the development of DIY Tour is in a stage of development, while the Package tour is in a slow rising stage.
“I like DIY Tour since the autonomous time that makes me feel very relaxed. I do not like travel with others since it is terrible to solve the problems between relasionship .”
“The schdule is free. If the price is cheap, I prefer customized tour. ” “I like travel with friends since I want to share food with my friends and it will cost cheaper.”
“I like DIY Tour and I do not care who to travel with. Last week I went to Tao City alone. But I meet new friends when I lived in .”
“The time of DIY Tour is free and I do not need to take care of my partners.” “I might think of Package Tour if I travel abroad .”
“I like DIY Tour since I cannot get up early and I cannot catch up the schdule. The Package Tour makes me feel limited.”
“ Last time I went to HaiNan, I was travel with myself. But I was choose Package Tour and I met new friends in the Tour. It is safe and cheap.”
“DIY is good!! Travelling for me is kind of a way that help me relax. So I really afraid to travel with some friends that have too many troubles.”
“The DIY Tour is suitable for me since I can get up at any time. Customized tour sounds good too!! But it is too expensive. I like travel with friends since it is not safe if I travel alone.”
The following information are some approaches that promote the DIY Tour:
The form of Package Tour is began to change:
OTA Mobile location service; Mobile information service; Mobile payment; Information interaction service. Online travel enterprises
Local tour guide; Car rental service.
Travel agencies are only responsible for transportation， accommodation, visa and etc. All the others like scenic spots, restaurants are decided by travelers themselves.
Torism Community Provision of destination integrated service evaluation.
If I travel with parents, I will choose package tour. If I travel with friends, I will choose DIY Tour. I feel lonely when I travel with myself and I could not find someone to help me if I meet some accidents.
Most of the people who would like to travel alone prefer the DIY Tour since that makes them feel free and relax. Some of them enjoy travelling with friends, but they are hard to find any travel partners.
Most of the people who would like to travel with friends are prefer the DIY Tour since they can schedule the time freely. They also consider that travel with friends are very safe and cheap.
The person who has “no preference” always has clear trvel destination and they also has limited travel time. They try to find travel partners, such like asking friends, searching from Internet, etc. Some of them choose the hostel and meet new friends. Some of them might find the local package tour when they arrived their destination.
More and more people release their pressure through traveling, and most of them prefer the DIY Tour.
It is cheaper and safer to travel with partners. Also, the person who would like to travel with friends enjoys playing with friends and sharing happiness with friends. Some people who would like to travel alone since their schedules are limited and they were hard to find any travel partner with the same schdule.
Feature： 1/2 Package Tour + 1/2 DIY Tour
Tourism accommodation Star hotels; Boutique hotels; Mid-range hotels; Economy hotels; Motels; Hostels; Rental housing.
Custom Tour Customize the itinerary according to the travelers' preferences and needs.
Main Groups People are paying more and more attention to the individuation of travel contents, and the surveys show that most people that choose the DIY Tour are post-80s and post-90s. I found that tourism has always been in the development stage. Also, with the development of related industries of DIY Tours, DIY Tour has been
an upward trend. In the Package Tour, many tourists choose the Package Tour began to transform and include the festures about DIY Tour. on
semi-self-help and custom tours, which also represents the
Through organizing the problems, I found two approaches of travelling which will cause different problems.
THE SECOND INTERVIEW After arranging the previous interview, I did the second interview about DIY Tour and below are six main questions: 1. 2. 3. 4. 5. 6.
Which part of travel did you pay more attention on, when you plan your travelling routes? Do you need travel partners when you travel? Which characteristics that you think your partners must have? Did you meet some troubles when you order your accommodation? Did you lose your way in scenic spots? Or encounter other problems? Did you found any problems when you find the restaurants? Do you have any special requirements for restaurants? Throughout the trip which is the overriding problem for you?
Through interviews and industry trends, we find that most of people like DIY Tours. Packages tours are gradually turning into semi-self help tours and customizetours. Moreover, there are still contain many problems during their DIY Tours. So I decided to choose DIY Tour as my main choice.
Q1: The itinerary of the trip. Q2: I am willing to travel with partners. The same destinations might be very important when I choose my partner. Q3: It must be the location. Sometimes it says it is very close to the subway station, but it is actually very far away. Q4: Often lost, but it can be solved by maps. Q6: I often do not know how to choose the strategy
Q1: The plan of the trip. Q2: I hope my partner the same consumption level, accommodation habits and destinations. Q3:I paied more attention on the cleanesss of the hotel. Q4: I always lost my way and I think it is useful to ask others. Q5: I want to find the specialities. Q6: Cost more than what I expected since the inaccuracy travel guides and unascertainable cost on traffic.
Q1:Accommodation! Especially the environment, the price and the security of accommodation. Q2:I like travel with friends. I care more about if we have the common hobby and the same destinations. Q3:Paying more attention on the decoration style of the hotel. Q4:I often get lost since the map is not clear. Q5:I could not find the restaurants with local specialties. Q6:It is hard to predict the time of the plan of the trip.
Q1: Accomodation Q2: I do not like travel with friends. Q3: The supporting facilities of the hotel, such as swimming pools, gymnasium and surrounding environment. Q4: Sometiems, that might happened, but I do not cae. Q6: The choice of transportation since that might affect the cost of the trip and also related to the security issue.
Q1: The essential part is the itinerary of the trip since we need to satisfied the needs for all the friends. Q3:The size of the hotel or the surronding environment. Q4: Sometimes, the maps do not match the reality Q6:The main problem is about choosing which kind of accomodation,such as hotels, youth hotelsThe main problem is choosing what kind of accommodation, such as hotels, homestay or hostel.
Q1: The itinerary of the trip. Q2:It is good to travel with partners iwth same eating habits, the use of transportation, economic level. Q3: prefers the form of accommodation to CYTS. They also value the environment, location and safety. Q4:I always lost. The aother problrm is that it is hard to find the rest rooms. Q6: The main problem is that you don't know what kind of accommodation to choose and how convenient around it.
Q1: Acommodation and and transportation. Q3:The hotel's comfort, room size, location and traffic condition. Q4: I will not get lost, but the rest areas of the sscenic spot are less. Q5: The restaurants with local specialities are crowded but I could not notice that until I arrived.
Q1: Transportation and accommodation. Q2:Emergency handling ability and character are the two elements that I thought are important. Q3: Paying more attention on the hygiene, size and comfort,of bed. Q5: Hoping to find some special restaurants. And show the food quantiy clearly. Q6: Because of some accidents such like traffic jams, bad weather condition, I have to change my schdule.
Through the second interview, we found that the main pain points for them are the travel route planning and accommodation. Most people are willing to travel with friends. Some people have special requirements for restaurants. Some people do encounter problems in scenic spots. In order to be more specific, we issued questionnaires for further investigation.
QUESTIONNAIRES SURVEY Most people tend to travel with two or three travel partners. Three main requirements for travel partnersďźšcommon hobby, economic level and accommodation habits.
Which of the following situations happen most frequently and cause trouble to you when planning the route? Did you encounter the following questions when looking at the travel strategies? Which characteristics about accommodation are you pay more attention on? Why do you find it difficult to choose scenic spots? Which of the following situations do you often encounter at scenic spots? What aspects of the restaurants do you think are the most important?
Planning the route It is the most difficut things for most of the trvelers. Most of people said it is hard to choose the travel strategies, most of them are no focus and outdated; hard to unify all the ideas from all the travel partners. Accomodation people care more are: location, environment, service and cleanliness. Choosing the scenic spots Seldom of them thought it is difficult. The problem they might meet were: hard to find what they like, unclear information of the scenic spots.
The problems that they always met in the scenic spots were: too much people and hard to find any rest places.
A small number of people have difficulty planning restaurants. For the choice of restaurants, they thought more is about environment, speciaities and price.
Which personalities of your partners do you think are most important?
“I like sketching and taking photos during the trip.”
“I like sketching and taking photos during the trip.”
Age：22 Sex： Female Education：Miami University, undergraduate Age：22 Major： Architecture Sex： Female Marital Status：Single Education：Miami University, Nationality：Taiwan undergraduate Archetype： Major： Architecture Creative Marital Status：Single Hard Working Nationality：Taiwan Extrovert Archetype：
Hard Working Extrovert
Bio: Kelly is the undergraduate student of Miami University. She has 8 courses a week. She really likes travelling Bio: during the break. She does not have Kelly is the undergraduate student of income, so she prefers to travel within Miami She has 8 courses budget University. and she likes to travel witha week. She really likes travelling friends. during the break. She does not have income, Activeso she prefers to travel within budget and she likes to travel with Optmistic friends. Active Careless
Goals: Convenient route planning. Finding friends with similar Goals: interests. Convenient route planning. Enjoying planning the route. Finding friends with similar interests. Making a nice travel itinerary. Enjoying planning the route. Sharing my own experiences and helping others Making a nice travel itinerary. Sharing my own experiences Pain Points: others and helping Unable to find a travel partner. During the trip, it is difficult to Pain Points: change the plan immediately Unable to find a travel partner. when meet some problems.
During thefind trip,any it is useful difficult to Could not change the from plan immediately information travel when meet some problems. strategies.
Could not find any useful information from travel strategies.
User Paths: Universial (air tickets) Weibo (travel strategies) User Paths: Influence: Universial (air tickets) Her parents influence Weibo (travel strategies) her budget for travelling. Influence: Her parents influence Motivations: her budget for Convenience travelling. Accuracy Timeliness Motivations: Pertinence Convenience Innovation Accuracy Aesthetic Timeliness Credit Pertinence Preferred Innovation Channels: Email：80 Aesthetic Mobile：96 Credit Web：90 Preferred TV：20 Channels: Email：80 Ads：30 Mobile：96 Web：90 TV：20 Ads：30
Vincent Li Pain Ponts: Travel partners require a lot.
“Travelling is a wonderful approach to relax.”
Age：27 Sex：Male Work：Interior Designer Marital Status：Unmarried Age：27 Nationality：China Sex：Male Archetype： Work：Interior Designer Introverted Marital Status：Unmarried Nationality：China Independent Archetype： Inner-directed Introverted
“Travelling is a wonderful approach to relax.” Bio: Vincent is a interior designer of a big company. He is very busy that he works 12 hours a day and he works Bio: days a week. Even he is very busy, five Vincent is a interior designer a big he still enjoys spending some of time on company. Helikes is very busyalone thatand he traveling. He to travel works 12 hours a day works pay more attention onand the he environfive a week. Even he is very busy, mentdays of the accommodation. he still enjoys spending some time on traveling. He likes to travel alone and Passive pay more attention on the environLoyal ment of the accommodation. Passive
Considerate Analytic Considerate Analytic
Hard to plan the travel Pain Ponts: waste a lot of time itinerary,and Travel partners require a lot. to do the travel strategies. Hard to to find planathe travel Hard suitable itinerary,and waste a lot of time accommodation. to do the travel strategies. Hard to find a suitable Goals: accommodation. Planning the travel itinerary accurately and fast. Goals: predict the budget of the Clearly Planning the travel itinerary travel. accurately and fast. Clearly predict the budget of the travel.
User Paths: Expedia (air tickets) Weibo (travel strategies) User Paths: Expedia (air tickets) Influence: Weibo (travel strategies) Working schedule limited the time of traveling. Influence: Working schedule Motivations: limited the time of Convenience traveling. Accuracy Timeliness Motivations: Pertinence Convenience Intelligibility Accuracy Innovation Timeliness credit Pertinence Preferred Channels: Intelligibility Email：83 Innovation Mobile：85 credit Web：99 Preferred Channels: TV：15 Email：83 Ads：13 Mobile：85 Web：99 TV：15 Ads：13
MARKET AND PRODUCT ANALYSIS
DIY Analysis DIYMarket Market Analysis
Below are the results that I got from the third-party platform which talked about the scale and growth rate of the industries which related to the DIY Tour: Online Air Tickets Market The transaction size of online air ticket market was increase, but the growth rate was decrease.
Main products Main ProductsAnalysis Analysis OTA Scale and popularity
Other products Functions
Travel Notes Accommodation
Online Travel Market The transaction size of travel market was increase, but the growth rate was decrease.
Functions of products Find partners
Properties of products Pertinence
Online Accommodation Market The transaction size of online accommodation market was increase, but the growth rate was decrease.
Mature and Later Period
Vacancy of Products
Through the analysis of DIY Tour, we found that the transaction size of online accommodation, online air tickets, online travel market are increase, but the upward trend has passed the commanding height, and showing a slowly rising state. Moreover, these independent travel products are mutually reinforcing. Therefore, the market for DIY Tour is in the mature and later period.
According to the above classification, we found that products that belong to both ota and small partners are also in a vacant state. And there are few products that are both ota and can help plan the route. Part of the product's line planning is accurate, but lacks reconciliation and timeliness.
Homogenization Occurs In order to continue the development, many online travel companies did the innovation such like lauching the experiences of an offline store, new forms of marketing and optimized service contents.
Plan Travel Routes
Other Phenomena Many companies lanched the offline stores and new service.
Competitive Product Analysis CONPETITIVE PRODUCT ANALYSIS Product Position
Core Function (I chose)
Function of finding the travel partners Get information: sponsor, departure time, destination, expected number of people, place of departure, description of the itinerary by the sponsor, number of people who have already followed, number of people who have already registered, and gender ratio
Tourism community of DIY Tour Mafengwo
Travel guide, Travel mall, Hotel, Tourism community
Function of route planning
Goodďźš Simple and clear Not good: Too many colors
Applicant information to be provided: telephone, gender, number of peers, title, remarks
Publishig and finding partners easily High- profile and high- credibility
Comprehensive contents including guides, strategies, travel notes, food, accommodation; Searching strategies by the budget; Multiple line recommendation
Convenient to change paln Easy to operate The distance between the scenic spots is clear Easy carry Comprehensive information
Popular destination Popular posts Post your own companionship Search the partners by searching the destination and departure time. Sponsors, Time, Destinations, Introductions, people who have already paid attention
Gethering space for travel enthusiasts
Travel notes, Exchange experiences, Route planning
Get information: travel strategies, ranking list, the recommendation of the shortest travel route, the recommendation of the scenic spots, the recommendation of the restaurants.
Goodďźš Simple and clear Not good: Unclear hierarchy
The color is clear and concise
Online Travel Agency
Hotel, Airfare, Tickets, Play, Car, Visa
Customize the strategies
Get information: travel strategies, transportation, accomodation, food, plans, the local guide
Touch screen Unclear hierarchy
Finding the perfect place to stay
Vacation rentals, Homes, Experiences, Places
A web mapping service
Local businesses, View maps, Getting driving directions
Get information: experience, accomodation, food, navigation.
Clear and simple
Comprehensive and accurate Wide range of service such likelocal guide service Social navigation
Pertinency Can find friends with common interests Have function of experience
Get information: route plans, location of restaurants, hotels, bars, coffee, bank, gas station and etc.
Touch screen Clear and simple
Route planning easily Timeliness that could change the plan immediately Could search the surrounding restaurants and hotels
erience Disadvantages Security issues; Lack details such like the budget for the travel, economic levels, plans.
Lack of pertinence during the trip. Some situations such like: traffic jam, the maintenance of scenic spots, the increase of ticket prices, cannot be mentioned immediately.
Cannot plan the transportation
Function of finding the travel partners
How to search the information.
Accuracy providing accurate information of scenic spots for the travelers.
How to plan the routes. Also the function of ranking list.
Less experiences Quality cannot be guaranteed Hard to search by key words
Lack of imformation and cannot set more positions.
recommending individualized experiences for people with different interests.
Function of experiences and the user interface.
Timeliness The plan of the routes and immediately providing new information.
timely providing reminders and recommendation of changes, when encountering traffic congestion, changing attractions, and other unexpected situations during the trip. 45|Momento
Too much information Lack of pertinency
How to organize the travel strategies.
USER TESTING Preliminary Framework
After collecting, processing and analysing, I did two versions of frameworks, one is finding travel partners at first and then plan the routes. The other one is planning routes at first and then finding the travel partners.
Product Features Storyboard
Find travel partners
Plan your travel itinerary
Helping you find the travel destination.
Let your friends and you plan the travel details together.
Experiences According to different hobbies for users, providing different recommendation.
Helping you find your way.
According to their suggestions, I plan to seprate the people who would like to travel alone and the people who would like to travel in group at first. Changing the details of the searching systems for strategies. Adding more details to explain. Moving the chat function under the â€œmy accountâ€?. Adding function that people could chat with their friends by clicking their profile photo.
Provide information during trip Checking your plan everytime.
Find nearby travel partners
Find more travel partners during the trip.
FINAL FLOW CHART
I want to plan at first
I want to find friends at first
Finding the surprise
Register Associated： WeChat Weibo Phone Number Email Must provide： Legal Photo ID
Today Exploring what nearby
Nearby restaurants Nearby experiences
Click friends’ names could chat with friends
Managing your partners , plans and share.
Ranking List The most popular cities; The most popular scenic spots; The most popular restaurants; The most popupar plan; The most popular travel notes; The best views for xxx city.
Date City Interests Destinations Budget
Filter: Month, Place, Food, Fun Activities, Accommodation, Transportation, Hobbies. Add Transportation Accommodation Restaurants Experiences Notes
Share your plans Nearby plans
I have no ideas
Finding the best travel partnes; Customizing your travel itinerary.
Associated： WeChat Weibo Phone Number Email Login： User Name Password
Add Friends History Cloud Editor
Sharing travel plans, experiences, comments, travel notes
User ID/ Password/Security Center
Partners/ Plans/ Comments
Emergency Contacts/Photo ID/ Phone
Message Notifications Guest
Clear Storage Feedback
USER INTERFACE DESIGN
Look Up A small bicycle shop ——Bring fun into ennvironment 2 Weeks Design/ Interior Design/ Individual Works
DESIGN CONCEPT Since it is a fast-paced society, people focus on their work instead of enjoying the beauty in front of them. I want people to slow down their pace and spend more time to look at the beauty around them. The name of the shop is “look up” bicycle shop. I flipped the scene that happens on the ground to create a view above their heads. I hope people can slow down and spend time enjoying the interesting world above their heads.
A. Coffee & Juice B. Dressing Room C. Repair L
F. Residential Access I
Y C L E
G. Room for Donated Bikes H. Storage I. Showroom
“Look Up”Bicycle Shop Concept
Other Works 2016-2018/ Individual Works
GAME MODELLING Lego Kingdom/Lamborghini
GAME DESIGN/PROGRAMMING The Adventure of Candice/ Street Fighter /Plants and Zombies
WESTCOTT GALA EXHIBITION
Course Project|| Individual Work|| Game Modeling|| Game Rendering
This project was inspired by my previous architectural design. I gave this design a story and bring more fun and details into this project.
Course Project|| Individual Work|| Modelling
The Adventures of Candice I / II
Course Project|| Individual Work ||Programming|| Game Design I is most focus on the game programming and I design the main character of the game. Countinuing the ideas of I, II is the game about Candice finding her friend, Koko.
The Street Fighter/ Plants and Zombies
Course Project|| Individual Work|| Programming Those two projects are mainly focus on the game programming.
Westcott Gala Exhibitions
Course Project|| Handcraft Facade design for the Frank Lloyed Wright Design Home. Exploring the world of Froebel and Frank Lloyd Wright by fabricating the Froebel Gift Set, and experiencing arts and crafts through a mallet construction. According to the awareness and adoration of abstraction in relation to nature, we also did nature-based joint study.
This is the end of my portfolio, and those are some of my sketches during my travelling. I really like using this approach to record my life and it is also the "inspiration dictionary" for me. All I want to say at the end is that although the computer softwares are very common in the use, we still could not forget the power of hand drawing. Actually, we could draw some ideas quickly without computer, also we can use drawing to help people understand our ideas.