Tieu Phi (Sophie) Tran | 570960 Sem(2/2013) Virtual Environment | Group_
Throughout the first week of Virtual Environment, we spent most of our time to study on the object that we picked. This process helps us to understand the important of studying the objectâ€™s movements carefully and its structure. We learned that we could imply the object we studied as a basic of our design idea.
Lantern | Studied Object
We also learned how to do measure studied object (Health et al, 2000) which then helped us to measure our own personal space. As a result, we can use this measurement to establish the scale of our model, which is also part of the design process as we need to understand the themes and objects before we design.
Personal Space | Measuring
As further studied on the object we moved onto the question â€œWhat is Volume?â€?
To answer the meaning of volume, we introduced to remake the structure of the lantern which gives us a better understand about volume. Volume can be understood as an object with things flow inside it such as air, water, sound or solid. When we look at the volume of the lantern we can see how light escape through the paper so in my remake model I try to let the light escape in a different way. Design is a process which you have to try creating new ideas.
From the reading we understand:
Personal space: Our second skin aims to be developed to protect and adjust the space a person needs. (Sommer, 1969)
This is when we understand and establish our own ideas for: Design initiation: Everyone has their own desire for â€œdominance and powerâ€? as we can have the power to take control in everything. The second skin we developed intending to helps the person gain power and makes decisions whether they want the audience to interact or keep them away from the user.
VEASYBLE - GAIA, 2009
Definition of Personal Space
We then moved on from critical analysis of research, study and reading, we started to sketch many design idea before start to do digital model. At this part, we found it is hard to transform ideas onto paper and how to make it into a digital or physical model.
M1 | Ideation
We did more researches to reinforce our ideas and how to imply them into our design model. This is a part of design process as if we cannot find new ideas or ways to solve problems we need to research. From this bakery, the plywood shelving system inspired us, installed behind the custom timber counter and extending to wrap the ceiling, is as attractive as it is functional. The shelves are flexible and can be rearranged to accommodate the different shaped loaves, while the use of plywood gives this storage solution a very clean aesthetic.
Photographer: Peter Bennetts Architect: March Studio
Prescedent example | March Studio
From the lecture and reading (Heatherwicks, 2013; Loh, 2013), we wanted to establish differential effect onto our project. It is a visual effect, which is applied onto the audience as they view the pattern provided on different angles. This system of material (angle) gives the designer fully control on the audienceâ€™s view as we want to create a personal space where the person wear it can have fully control on how they want audience to see them. The patterns provides in the design will allow the users to just move their second skin and block the view of the audience, otherwise, they can allow audience to see through the pattern by turning the second skin in a different angle. This is what we looking forward to develop within our design as this explores the idea of dominant the visual of audience.
Gantenbein Vineyard , GRAMAZIO KOHLER, Date unkanow
Research of Material System | Angle
Apart from outside researches, we also did some selfexperiment to test how we can place the planes for our new designs. The diagrams illustrate how the view of an object behind panels could be affected by the panelsâ€™ depth, layers, and angles
This is a design which is used to test out for the prototype which explores how changing angle can create differential effect.
Testing | on Rhino
As further development, we tried to find a way we can wear the second skin so we decided to wear it like a hat to protect the critical part of our body (our head). Our problem with this digital model is we donâ€™t know how to whole the planes together and they are quite loose. However, from the comments of tutors, we decided to add more fins with more planes to support the structure.
M2 | Design
From the failure in M2, the model has been developed to enclose the head which looks more stable than the previous design. The volumeis created by the fins helps the user adjust the extent he/she wants to communicate with the outside world. The fins are plucked into 2 supporting plane which contains two hollow circular shapes in the middle in order to allow the userâ€™s head to fit in. We also re did the Body mesh because our previous Body mesh not fully illustrated the human body, which we cannot base our design on.
1st Developed digital model
At first state, we decided to use boxboard (2.0 mm) to make our first model from the digital because it is a strong and cheap material that is good to test the design. cost: $2 600x900 However, from the model we can highlight some problem because the structure is not stable as we have too many fins while the plane is not strong enough to support. Also, the sides fins are too big and thick so we need to reduce their weights.
Physical Model 1 | From digital model
Fins at the side
Fins in front
Fins in front
Elements | Structure
Perspective |User’s view
From the problems in previous model, we made some change for the next model. We tried to cut and reduce the shapes and weight of the side fins so the model is not too heavy and the planes can support the whole structure. we found that the lower supporting plane are not able to hold the fins together, so we decided to move one of the supporting plane up to hold the upper fins in order to stabilise the model as we wear it. Also, the fins are trimmed to fit the human shoulders, such that the second skin model can lie on the shoulder.
2nd Developed digital model
Model assembly| Process
At this state of our fabrication process, we found a way to construct our design. We understood how to convert design ideas into physical models and it is not an easy. Its takes a long time to solve problems and re- test ideas. The structure and views look effective in this. The next state we want to finish our model with a better look as we start to consider the material.
2nd Model | From digital model
Fins at the side
Fins at the front
Model Elements | Structure
Perspective | User’s view
At the final state of our design, we started over and look at the last bit which we can improve in our model and what we figure out is we can use another material to create more refection and add more meaning into the emotional effect we want to create. This last touch onto the model is not easy because we figure out that the planes are not strong enough to hold the heavy fins. This is when we use plywood for support planes and paint over using white paint. It is a big improvement and risk taking within out model because we was not sure if the idea works or not.
â€œWhat did I learned in this subject?â€? The ideas of design through this subject become more and clearer to me as I go through it. Design is a process which you have to try creating new ideas. Sometimes I found myself dare to take risks in the making process, as if the making process is fail the time limits and deadline were the trouble as I tried hard to manage my times. Organization is also a key idea in this subject as we have to manage our time to finish the work with a short time. As a complex subject, that requires many skills and knowledge, as a first year study, I found it was a big challenge for me. However, after 12 weeks in this subject, I found myself learned more than I expected at the very start. I understand how to research for background, themes and ideas as I can confidently base my design and ideas on. It is a way to create new ideas and solve problem of our ideas.However, I learned that ideas and design might not be effectively express through the fabrication process as sometimes, ideas are hard to make in reality. My ideas and designs were facing problems and struggling after each week. But, I feel better as I found more and more problems from my designs which are able to solve using new technologies and knowledge. From M3, I learned how to look for problems in the design and tried to ask for supports to solve the problems is crucial in the design process. I found myself fail many times in ways I try to construct the model but the more I fail the more confident I feel more about my model because I know how to solve the problems. This is the whole point of the design and making process because design will not work if we do not try it and we will not success in making process if we cannot solve the problems of the designs.
Gaia, 2013-last update, VEASYBLE [Homepage of VEASYBLE], [Online]. Available: http://www. veasyble.com/projecteng.html [11/3, 2013]. Heath, A, Heath, D & Jensen, A 2000, 300 years of industrial design : function, form, technique, 1700-2000 Watson-Guptill, New York, Selected Extracts Heatherwick, T (March 2011) Thomas Heatherwick: Building the Seed Cathedral [Video file] retrieved from http://www.ted.com/talks/thomas_heatherwick.html March Studio, 6/10, 2013-last update, March Studio [Homepage of Australia], [Online]. Available: http://marchstudio.com.au/ [10/30, 2013]. Sommer, R 1969, ‘ Spatial invasion’ in Sommer, R, Personal space : the behavioral basis of design, Prentice-Hall, Englewood Cliffs, N.J, pp. 26-38