TRI: social music exchange
Concept 10 Scenario 11 Evaluation
Pressure cooker M22 Thomas van de Werff
Introduction From my M21 semester I set up two possible
I chose the music sharing experience as
directions to continue the project. These
direction, since this direction seems quite
directions were based on the conclusions
unique and I envisioned it as a bigger
from the user involvements and the ideas
opportunity to show my growth in the
and prototypes presented at the exhibition.
competencies mentioned before. This
These two directions were the individual music
direction allowed for exploring the music
experience and the music sharing experience.
listening and sharing rituals that we have in our society.
The choice for direction was based on the assessment from my M21 semester, where I was advised to focus more on Socio-cultural awareness and Designing business processes. The goal for this pressure cooker was to define concrete SMART goals in my PDP at the start of the semester.
Research From the user involvements it was very
The subject of gift giving was considered
clear that people appreciated it very
a suitable direction for the project,
much when someone shared music with
considering competency development
them. People are always eager to control
and the focus of the project until now.
the music in an environment and love to
Literature on gift giving should be
explore new music that other people like.
considered in the next stage of the project. For example Schwartz (1967) , Komter
The iteration started with quick
(2003) . Maus (1990)  and Simmel
benchmark research and inspiration
from everyday objects. The social music players Chune  and Mo. 
Inspired by personal experience. It seems
are interesting physical music players
that a floating trophy (wissel troffee)
that focus on listen music at a party.
can be considered more valuable than a
Also social playlist  is an early project
normal (static) trophy. Only one trophy is
that allows for construction of playlists
won by a team and over a year, the trophy
together. Especially the project Mo. was
is exchanged between the team members.
considered interesting since it focussed
This gives one member a period of time
on experience design, which touches
to “own” the trophy before passing it
upon the gift giving experience from
on to the next. Next to this, the Dutch
“logeerbeer”  is a value tool in social development of children.
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From the idea generation, TRI was
Tim is shopping for a special gift for his friend
down. When he hears the song that he added
chosen as final concept. This concept
Bart, who’s birthday is in two weeks. He
a week ago he removes his hand and TRI starts
decides to buy TRI. When at home he opens
playing the song to his Airplay receiver.
allowed not only for development in the needed competences, but also allowed for extensive design and technology
up the package and is excited. After setting up TRI through his computer, he puts tri on the table in the middle of his room. He knows
within the project. The following scenario
exactly what songs he wants to add the TRI
and puts on a song that he loves. He taps holds TRI for a while and TRI starts moving, indicating that it saved the song that he hears now to the playlist. Tim gets his phone, downloads the TRI app and adds more music to TRI. Then he continues his day. The upcoming days TRI tracks Tim’s online music activity and selects songs to add to the playlist. Meanwhile tri changes shape to indicate how much music it has collected. After a week Tim sees that TRI is almost closed, indicating that it collected a lot of music already. He grabs TRI opens it up and listens to samples of the collected music. He dislikes the third song and deletes it by turning TRI upside
In two weeks TRI is full: the gift is ready. Tim gets TRI and leaves for Bart’s birthday. When arriving, Tim congratulates Bart and hands over TRI. Bart loves it and decides to play the TRI playlist that Tim made on his stereo so that everyone can enjoy Tim’s awesome gift. The next day, Bart notices that TRI changed in form and opened up. This must mean that there is room for more music! Bart starts to add music and is thinking about giving TRI to his friend Dave, who is also a good friend of Tim and his birthday is next month. Plenty of time to add music of his own. Meanwhile, Tim logs into his TRI account and sees that Bart added new songs. He presses play and enjoys the new music.
Gift giving ritual
A better idea of benchmarks is needed.
The proposed direction of gift giving
One of the first questions that came to mind
When designing a physical form for music
Not only in social music innovations, but
brings up many questions related to
was whether it was good idea to make a
exchange, there are many opportunities for
also in gift innovations and existing rituals
cultural aspects of gift giving. More
concept that would be passed on. This decision
interaction. In this first iteration already some
that involve exchanging a device within a
research on gift giving is needed.
was made inspired by the FLOATING TROPHY.
aspects of tangible interaction and shape-
But maybe it is more interesting and more
changing interfaces are applied, but there are far more opportunities.
group of people. An example for this is the Logeerbeer, which is only touched upon in
A better understanding of the role of gift
valuable for the user when only content
giving in current society. Why is gift giving
is exchanged and passed on instead of a
so important? How does this concept fit in
In future iterations, these interactions should
It is important for the next iteration to
this ritual? How will this concept enhance
have a value proposition to this music gift
the gift giving experience? Also a better
This possibility can be explored in the next
but also in physical form. Conclusions and
in the form of unique selling points. How
understanding in motivations for gift
iteration through idea generation and with
decisions on the interaction can only be made
does this concept differ from the current
giving is needed (think of Schwartz values).
user involvements through second person
when the interaction/movement is prototyped.
innovations in gift giving and music
The proposed literature can help with this.
perspective (need finding). The conclusions
sharing? Why should people be buying
should be combined with the values, needs
and using this as opposed to for example music gift cards and other gifts?
be explored not only in an interaction model,
and experience extracted from literature on
Music & data
Music and (big) music data are still important aspects of the project. It is important to have a clear idea of the
positioning of these two aspects in the gift
The conclusions of this report are incorporated
giving ritual in the next iteration.
into my M22 personal development plan.
References  Obtained from http://chune.co.uk/, 18-2-2014  Lenz, E. et al. (2012) NordiCHI ‘12 Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, Pages 736-741, ACM New York, NY, USA ©2012, ISBN: 978-1-4503-14824, doi>10.1145/2399016.2399129 & http:// hassenzahl.wordpress.com/2011/09/02/ mo-shared-music-shared-moment/  Liu, K.T. and Reimer, R.A. Social Playlist: Enabling Touch Points and Enriching Ongoing Relationships Through Collaborative Mobile Music Listening. In Proc. Mobile HCI 2008, ACM Press (2008), 403-406 MobileHCI ‘08 Proceedings of the 10th international conference on Human computer interaction with mobile devices and services Pages 403-406 ACM New York, NY, USA ©2008 table of contents ISBN: 978-1-59593-952-4 doi>10.1145/1409240.1409299
 Hassenzahl, M., Heidecker, S., Eckoldt, K., Diefenbach, S., and Hillmann, U. 2012. All you need is love: Current strategies of mediating intimate relationships through technology. ACM Trans. Comput.-Hum. Interact. 19, 4, Article 30 (December 2012), 19 pages. DOI = 10.1145/2395131.2395137 http://doi.acm. org/10.1145/2395131.2395137  The Social Psychology of the GiftAuthor(s): Barry SchwartzSource: American Journal of Sociology, Vol. 73, No. 1 (Jul., 1967), pp. 1-11Published by: The University of Chicago PressStable URL: http://www.jstor.org/ stable/2776124 Accessed: 12/02/2014 06:15 
 Mauss, M. (1990) . The Gift: Form and Reason for Exchange in Archaic Societies. Londen: Routledge  Simmel, G. (1950) . ‘Faithfulness and gratitude’, in Wolff (ed.), pp. 379-396  Logeerbeer http://www. cubiss.nl/educatie-producten/ leesbevordering-0-4-jaar/handleidingbij-de-logeerbeer & kiind.nl/articles/518/ Hoedelogeerbeeronshuisopzijnkopzette. html
Barry Schwartz, American Journal of
Sociology, Vol. 73, No. 1 (Jul., 1967), pp. 1-11, Published by: The University of Chicago Press, Article Stable URL: http://www.jstor.org/ stable/2776124  Komter, A. (2003). Solidariteit en de gift, sociale banden en sociale uitsluiting, Amsterdam: University press,