INTERIOR ARCHITECTURE & PRODUCT DESIGN hana moore 2013-2019
PHILOSOPHY & PROCESS My process is strongly dependent upon thorough research and an ever growing understanding of people and our brains. I use this information to develop a concept that will drive experiences, always considering people. I believe that through thoroughly understanding a problem, need or desire, is the only path to designing an effective solution. By thoroughly understanding design principals, technology, fabrication, and design history, we are able to develop our understanding of needs, problems or desires and create the best space. Continuing educate myself and others throughout this process is the key to our industry continuing to create space that goes beyond just solving problems.
empathizer Optimist brainstormer peace keeper believer
3 because itâ€™s whatâ€™s inside that matters.
05 experience design | prior design position 11 interiors | corporate office 21 furniture design | l. wobbowl seat 23 for fun | disney competition 25 Community Outreach | Bubble Machine 27 study abroad | sketch work 29 thesis | blue space 39 about me | resume
REAR APPROACH | RSA
M Y PA RT Using 3DS Max I presented full booth renderings that had been edited through photoshop to include lighting elements. Some components I built in sketch-up.
Final construction documents (sent to our engineers and fabrication) team were built in ACAD. During this project I collaborated with a small group of designers, and had the opportunity to face large budget restraints, vendor communication, and prepare client presentations.
05 IBM at RSA SECURITY EXPERIENCE DESIGN At the RSA security event, we were tasked with designing a space with a full understanding of IBM’s new brand guidelines and assets, while also high lighting new IBM Security features through a concept of connectivity. Their new branding approach included a metaphor centered around “the aurora”, or northern lights. In order to highlight this metaphor and connection, we determined a concept of layering. Experientially this meant guiding users from one experience to the next in a clear route. The physical representation was most strongly enforced through mesh panels that were back lit, and motorized. Each panel was a specific pantone swatch pulled from IBM’s “aurora”, and motorized to move as the lights may truly move throughout the northern sky.
3DS MAX | ACAD | ADOBE SUITE
13 MOTORIZED BANNER | CONNECT
INTERACTIVE DEMO STATIONS
PROCESS We initially presented two concepts to our client, each revolving around their concept of connection, their new interactive demos (the security pillars), and their request for a net-new connection wall. After determining that the physical representation of the aurora would be the primary design element, we went on to clad our existing bench counters with black acrylic and designed new edge lit acrylic to act as dividers between each demo station. The connection wall doubled as a large closet that the client would require in order to store the power systems to operate the many demos. We also included a theater area for presentations, and a connection bar where attendees could have longer chats with product specialists about their needs.
SHOP TALK | ENTRY
M Y PA RT As a tribute to the IBM 8 bar, there are a total of 8 light bars that act as the primary light source for this booth. They were designed to fit
within the 16â€™ H cantelievered metal frame, with interior illuminated panels aiding in keeping the entire space illuminated.
The frame also helped in defining the space and provided IBM with simple, clean IBM branding space.
The lighting in this design was essential, as a poorly illuminated or dark space wouldâ€™ve been counter active to the openness we hoped to achieve.
09 IBM at SHOPTALK EXPERIENCE DESIGN For this trade show we were to highlight 3 interactive demos that pertained to different retail experiences that IBM technologies and software could aid costumers with. Each demo included certain props that we decided to keep all white, in support of an open concept. The physical demo station, which included a keyboard and large monitor, was also white in coordination with itâ€™s props. We brought in IBMâ€™s gradient to add the pops of color and to help to identify IBM from a distance. This was applied to glass panels, so that a level of transparency remained in order to continually support an open space.
3DS MAX | SKETCH-UP | ADOBE SUITE
11 NEXT COMPETITION CORPORATE INTERIOR The Steelcase next competition asks students to design the future of the office space. This year the office space was that of an architecture firm in LA. They asked that cross generational mentoring, wellness, productivity and retention of millenials be considered when designing the space. Focusing on these goals along with the culture of LA I was able to generate a concept of Neighborhoods. LA achieves a sense of belonging & fulfillment within its residents by celebrating different cultures, history and personalities. Rather than creating a uniform atmosphere throughout the space, I want to bring that celebration of uniqueness, culture and personality within, using formal elements inspired by the LA freeway system.
RHINO | REVIT | ADOBE SUITE
13 WORK CAFE | ENGAGE
ZONING ENGAGE | CAFE, ENTRY, LIBRARY, CIRCULATION, TRAINING COLLAB | CONFERENCE ROOMS, PRIVATE OFFICES, TRAINING, CAFE CREATE |MODEL SHOP, RESOURCE CENTERS, PRIVATE SPACES,STUDIOS
LEVEL 1 NEXT
PROCESS After analyzing the program and client goals, they were categorized into three categories. Engage: spaces where people would not only interact with each other but with their tools and environment. Collab: Spaces that are dedicated to collaboration both public and private. Create: the spaces where the firm can physically create or ideate, primarily individually. On the first level three neighborhoods were created, each had adjacencies to private spaces, conference rooms and open collaboration spaces. Each maintains a unique characteristic representative of the pride associated with LA suburbs. They are also double height, giving the second level collab spaces unique views. Steelcase buoys and standing height tables are placed along circulation, encouraging employees to casually engage throughout the day.
LEVEL 1 NEXT
MEZZANINE Apparent in the level 2 axon, the second level curves upward alone the north-west wall, creating an engaging environment for lounging, skating, or casual relaxation. There are facing walls that house technology for users.
LEVEL 1 AXON
NEIGHBORHOODS Each neighborhood, or studio has casual collaboration or lounge style work places. As computers gravitate towards an iapd system, remote and nomadic work will become more feasible. This environment allows for changes in environment and increased focus. Level 1, adjacent to entry
LEVEL 2 AXON
MEZZANINE CIRCULATION |ENGAGE
engage Work with Not for
c ol l a b
MEZZANINE WALK THROUGH
NEXT CORPORATE INTERIOR In order to fit the programmatic requirements a mezzanine was added to most of the space. The second level housed a large training room and a work lounge for remote workers or casual meetings. The second level became a formal representation of LA culture and neighborhoods through itâ€™s connectivity and sinuous curves.
WORK CAFE | ENGAGE
The large stadium connects the cafe and the training room on the second level. On the east side of the space the material libraryâ€™s ceiling mirrors the stair and extends upward giving employees on the second level a unique perspective into the library and those using the room a dynamic overhead plane. MEZZ. ENTRY | ENGAGE
MEZZ. SOUTH LOUNGE |ENGAGE
19 (L) WOB. BOWL. FURNITURE DESIGN Fidget: accommodating both creation and movement: the bottom of the l. wob[bowl] seat is spherical and includes a base piece that can either elevate the seat or serve as a low table that can be used as a work surface. Inspire: this piece is centered around the concept of meditation where nature, imperfection are honored. The organic form of the seat in addition to a pure color works with the naturalness of the wood to promote clarity & peacefulness. In addition this provides opportunities for a variety of seating positions for ultimate focus & comfort.
RHINO | CNC | FABRICATION
(L) WOB. BOWL. FURNITURE DESIGN This piece was designed as a response to people’s desire to fidget as they sit. Inspired by meditative positions, the form was built in rhino, then sliced at every 3/4” and CNC’d out of MDF. In order to index the pieces there are a series of holes and dowels that are glued together. The MDF is coated with a gallon of automotive primer and coated with a white automotive gloss finish. The base is a cnc’d semi-sphere made of birch wood, with a walnut stain. This was in order to contrast the bright white finish of the seat.
COLLABORATION | RHINO |ADOBE SUITE
DISNEY IMAGINATIONS COMPETITION MASTER PLANNING
The challenge was to design a relaxing space within our campus. We took a master planing approach, as the transitions between class and high school/college or college/ adulthood are often times the most stressful. By doing this we were able to create a series of experiences that encompass what itâ€™s like to be apart of the KSU family, while providing respite for all visitors, students and faculty. Though we incorporated benching and a gentle stream along each path throughout the campus, we focused on 4 main areas as specific restorative areas. 1. Bosco plaza acts as the entrance and as it is high in transition it is left open in circulation. An overhead sun shading plane is incorporated along with an orb creating a ripple effect in the center fountain that is then carried throughout campus. 2. The mounds, a get away for collaboration or individual work/relaxation. They are occupied and provide a variety of seating, surfaces and enclosure. 3. The quad. Another major transition point, natural seating elements were included to encourage students and staff to slow down and engage. Lastly, Anderson lawn was readjusted as it provides for large gatherings or performances, we turned the space into a unique amphitheater that when not in use formally can be informally used to hang out with your KSU family.
RHINO | CNC | COLLAB. | CLIENT MEETINGS
25 BUBBLE MACHINE COMMUNITY OUTREACH The bubble machine was designed for “Wonder Workshop” a facility that works toward educating children through play. This experience had us dealing with a real timeline, a real budget and real client requests. The goal was that this machine would be able to enclose a child in a bubble. Using a CNC to put a ripple pattern into the base, and a thermo-former to create a removable moat for the “extra strength” bubble solution we were able to create this. After digitally modeling the machine in Rhino, and CNCing the pieces we fabricated the machine using the resources provided in our shop. We created a pull system attached to a hula hoop that when pulled downwards builds a bubble up and around one’s body. The base was painted with the companies logo and with vibrant colors as to further engage the users. The machine was installed in May 2016 and has been functioning since.
27 STUDY ABROAD SKETCHING This summer I had the opportunity to study abroad in Florence Italy through the school of Lorenzo Di Medici. There I took a graphic design and sketchbook class where we traveled to sketch views of Florence. In my spare time and on weekends I traveled as much as possible and photographed every sight I could.
PHOTOGRAPHY | CHARCOAL | PEN WHITE ON BL ACK | WATER COLORS TERRA COTTA | ADOBE SUITE
urban blue space
adaptive reuse | community aquatic experience hana moore, spring 2018
This project will explore how water and architecture can impact human happiness, connections, and wellness. I propose that through renovating an iconic community space as an aquatic center a community can begin to heal, grow, and promote happiness in an urban environment.
a journey through concept design
research “blue minds” Blue mind is a concept developed by Wallace J. Nichols. Nichols conducts experiments to interpret the connections between neuroscience, happiness, and water. His data is a culmination of self reported experiences: how people feel around water and the effects they notice, studies of cognitive effects of water and nature with a deeper analysis of human responses to the color blue along with aquatics, and a look neuroscience, microbiology, microchemistry and human’s cognitive responses/ connections to water. His findings have enforced the concept that as humans we desire a connection to water and that by providing this connection we can begin to provide a source of relaxation, happiness, and mindfulness. Nichols published a book titled: “Blue Mind: The Surprising Science That Shows How Being Near, In, On, or Under Water Can Make You Happier, Healthier, More Connected, and Better at What You Do” in 2014 and has largely influenced the direction and research of this hypothesis.
research water interaction analysis
US percentages of “strong swimmers”
design approach experiential design
african american | strong swimmers hispanic, latino | strong swimmers caucasian | strong swimmers
research based project goals
research site analysis
provide an aquatic center where occupants can develop both happy and holistically healthy lives Revitalize an abandoned building in a way that heals a community Improve the mental, emotional, physical, environmental, and cultural wellness of occupants through a connection to water Create an immersive and unique experience with water that will hold the capability to create a â€œmodern day watering holeâ€?
dining & retail residential points of entry randall park mall remains
The design of the building was inspired by Victor Gruen, who had designed many malls before this. He had big hopes of creating cultural and inviting spaces where communities could come together. His idea was to then make large shopping centers with dining experiences where communities could spend their days together.
Currently four buildings remain, all of which used to be anchor stores thus they have pronounced entries and connections to an interior courtyard. Adjacencies to major roads, residential areas, dining, and retail spaces are noted. These should influence programmatic adjacencies.
31 research program development
research water interaction analysis natural body of water deep water: treading deep water: ocean, assisted
1 sl et ar ur nc .t ut rr ae idn .i nc toemr ap ce tt ei o. n
deep water: submerssion beach : lounging beach: activitiy beach: dining
aquatic center reception lap pool
2 av ed rvveen. t supr oe n t a n e i t y .
stadium seating activity pool
splash park dining
changing space oďŹ€ice space
3 icno tmr foodrut c. toi po pn o r t u n i t y .
ceremonial space changing space
male bathing space female bathing
mix used bathing (indoor) mix used bathing (outdoor)
4 rc ea ll amx. artei jounv e n a t i o n .
technology lounge massage room
community center gaming space: simple competition oďŹ€ice
5 cc oo nmnme uc tn.i teyn teenr gt aa igne. ms ee nr vt e .
workshop: creative outlet
library: learn, research collab library
athletics courts/fields reception dining fitness center performance space
In order for this space to be successful it is spas important that I analyze the needs of the community as well as perceptions of water in different environments. courtyard
activity, athletic, comp.
treatment rooms cosmetic rooms specialty pools
sauna/steam room reception
dining space lap pool
Here I cross referenced experiences and programs of spas, bath houses, aquatic centers, natural bodies of waters and community centers to understand this. I was able to arrive to 5 categories of the space, featured above. thermal facilities dry lounge
connection to ext.
My primary focus being on the first four phases, as their proper functioning would lead to community engagement.
program program development adjacency matrix
program development adjacency matrix
e tag foo are squ tity an Qu s iew g, v tin igh ion rat
02. Exterior Entry (secondary)
comfort, peace | provide a sense of welcome, waiting area, lounge
03. visual lounge (introduction)
gather, rejuvenate | provide a peaceful dining experience, visual of water
04. nourishment center (cafe)
comfort, preparation | create a cleansing and safe changing/prep space
06, 07, 08, 11
05. Women’s changing/ cleansing space
comfort, preparation | create a cleansing and safe changing/prep space
05, 07, 08, 11
06. Men’s changing/ cleansing space
safety, storage | provide simple and secure storage for visitors
05, 06, 08, 11
07. Safe storage (“locker system”)
opportunity, direction | provide direction, sense of welcome, opportunity
11, 12, 14
08. Vertical Circulation
fulfillment, cleansing | provide private spiritual, ceremonial spaces
09. Private/ Spiritual Spaces
service, collaboration | provide a positive collaborative work environment with simplistic public access safety, comfort, joy | provide a series of introductory aquatic experiences with varying levels of submersion
10. Membership/ Park Oﬀices
11. Partial submersion, introduction sequence
1, 2 11,1713,
12. Adventure Zone Indoors
sense of opportunity | provide clear direction & a sense of opportunity
01. Indoor Entry (primary)
03, 05, 06, 10
comfort, understanding | provide clear direction & a sense of welcome
competition, adrenaline | provide simple competition, athletics
Because of the size of this project and the scale of the programmatic requirements, I’ve taken a master planning approach.
y in ni t mu
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com ss cce ca bli pu ate riv
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Conceptually I will carry out the vision for the master plan, however my scope for final documentation will be limited to building 1.
competition, adrenaline | provide simple competition, athletics
11, 12, 17
13. Adventure Zone Outdoors
peace, rejuvenation | provide a calming environment with varying levels of submersion peace, rejuvenation | provide a calming environment with varying levels of submersion excitement, united | create a “beach like” environment that serves as a link between all four spaces
14. Relaxation Zone Indoors
15. Relaxation Zone Outdoors
elite, train, compete | provide physical wellness, lesson and competition space
12, 13, 16
17. Structured Aquatic zone
creative outlet | provide community with blue views, and creative space
18. Dry Zone ( Arts) (Community Center)
safety, comfort | provide community with safe and positive childcare with access to water education
19. Dry Zone (Children) (Community Center)
excite, socialize, support | provide casual dining with aquatic integration
18, 19, 21, 22
20. Local Dining Food Court
education, collaboration| provide opportunity for lounge, education
21. Dry zone (Library) (Community Center)
22. Auditorium/ Show Space
entertainment, creative | provide community with unique water show
16. The Ocean (Central Link)
not relevant near adjacent
public space private space partial, varying submersion max, varying submersion
33 generative intent how do you create comfort in unpredictability?
a mildly meditative state characterized by calm, peace, unity, and a sense of general happiness and satisfaction with life in the moment.
concept development building adjacencies
46% of people in the u.s. have been in a situation where they thought they may drown. 54% of people in the u.s. can‘t swim “in water above their head.”
entry ocean, link
adventure introduction relax community connection
concept development parti
concept development spatial planning adventure ocean, link
cafe cafe visual lounge
intro vertical circulation
intro vertical circulation
Considering we experience joy from both being active and relaxing, I began to think about the unpredictability of aquatic interactions. What if instead of seemingly random reaction, this â€œsplash backâ€? sensation was defined. If we could apply a regulatory system or a predictable elemnt to a splash, drop or wave, comfort would feel more natural. The parti above was developed while exploring the combination of defined regulating lines and the flow of a splash and drops of water.
35 concept development spatial understanding
1 LOCKER ROOMS
CAFE (LEVEL 3)
SPLASH PAD SPLASH PAD (LEVEL 3) WATER (LEVEL 3) SAUNA/STEAM
RESTROOM The gestural intersection of the parti and EXPERIENCE ENTRY EXPERIENCE ENTRY ZONING the building are celebrated to create spatial MEDITATION AQUATIC ZONING LOUNGE (L2)The entrance is large and celebrated divisions. CAFE (L4) while the cafe and visual lounge remain on the northwest side of the building. RAFT CIRCULATION
ESCAPE ROOM (L4)
UNDERWATER MAZES (L7) UNDERWATER MAZES (L7) CIRCULATION
WATER SWINGS (L4)
WATER SWINGS (L4)
EXPERIENCE ENTRY ZONING EXPERIENCE 1 EXPERIENCE 1
WATER SWINGS (L4)
ESCAPE ROOM (L5)
ESCAPE ROOM (L5)
PERIENTIAL EXPERIENCE TO LOBBY RCULATION CIRCULATION TIAL EXPERIENCE TO LOBBY ION CIRCULATION
SITE ZONING SITE ZONING
WATER WARS WATER WARS AQUATIC MAZE, OBSTACLE PARTIAL HEIGHT SAUNA SUBMERSION SAUNA INTERACTION PARTIAL STEAM ROOMS HEIGHT CAFE STEAM ROOMS SUBMERSION INTERACTION
EXPERIENCE 2 EXPERIENCE 2
UNDERWATER MAZES (L7) EXPERIENTIAL VISUAL SHOULDER LOBBY SUBMERSSION BATH EXPERIENTIAL SHOULDER BATH CIRCULATION SUBMERSSION
INTRO BUILDING FACIAL
EXPOSURE & FITNESSLAZER FACIAL DEEP WATER CENTER TAG EXPOSURE & LAZER DEEP WATER TAG
SPLASH EXPERIENTIAL PAD SHOULDER MIST ROOM BATH ROOM SUBMERSSION SPLASH(IRREGULAR PAD MIST EXPOSURE (IRREGULAR EXPOSURE
EXPERIENCE36 EXPERIENCE EXPERIENCE 3
ESCAPE ROOM (L5) CIRCULATION
FACIAL EXPOSURE LAZER IRREGULAR& DEEP WATER EXPOSURE + TAG LOBBY IRREGULAR MEDIUM EXPOSURE + DEPTH LOBBY MEDIUM DEPTH LOBBY
THERMAL BATH THERMAL BATH
THERMAL WATER BATH SWINGS WATER SWINGS
EXPERIENCE EXPERIENCE7 4 EXPERIENCE 4 SNORKELING, WAVE POOL SNORKELING, WAVE POOL
DIVING POOL VISUAL
ESCAPE ROOM ESCAPE ROOM
(L10) act The staircase and introductory spaces COMMUNITY CENTER as the primary spaces. They are centralized EXPERIENCE 6 EXPERIENCE 7 and serve as connecting elements from7 EXPERIENCE 6 EXPERIENCE each point of the building. The circulation is again representative of the fluidity of the INTRO EXPERIENCE parti. Celebrating the meandering nature of a BUILDING RAFT INTRO EXPERIENCE(L6) BUILDING splash the circulation provides opportunities (L6) The men’s and women’s changing rooms are LOBBY on the lower level and adjacent to a central for members move freely between SITE ZONING TYPICAL EXPERIENTIAL EXPERIENCE TOto LOBBY SITEspaces. ZONING LINK LOBBY (L10) staircase. This allowsZONING for both privacy and Also CIRCULATION provided is a defined linear path that LINK CIRCULATION COMMUNITY CENTER (L10) proximity to the entrance. The back of the provides clarity and a clear direction for more COMMUNITY CENTER building is opened up in an effort to blur the structure oriented users. boundaries between the building and the “ocean” or link in the courtyard of the site.
WATER STEPS (L2)
DAYLIGHT SAUNA/STEAM DAYLIGHT ROOMS (L3)
RAFT AQUATIC MAZE, EXPERIENCE OBSTACLE AQUATIC (L6) MAZE, EXPERIENTIAL SHOWERS (L5)
SPLASH PAD (LEVEL 3)
WATER WARS (L3)
SAUNA STEAM ROOMS
PARTIAL SUBMERSION CAFE
ROOMS (L3) SAUNA/STEAM ROOMS (L3)
SAUNA/STEAM ROOMS (L3)
PERIENTIAL OWERS (L5)
MEDITATION MEDITATION LOUNGE INTERACTION LOUNGE INTERACTION
EXPERIENCE ENTRY ZONING
AQUATIC CAFE (LEVEL 3)
WATER WARS (L3) WARS (L3)
ENTRY ZONING AQUATIC
NCE ENTRY TRY NING
AQUATIC CAFE (LEVEL 3)
UATIC E (L4)
experiential archetypes adjacencies
DEEP POOL (LEDGE AVAILABLE) DEEP POOL (LEDGE AVAILABLE)
FLOTATION STROKE TANK INTRODUCTION FLOTATION STROKE TANK INTRODUCTION LOBBY
The primary goal of this project was to define a series of spaces that would EXPERIENCE 9 help to improve holistic wellness, while EXPERIENCE 9 EXPERIENCE 8 accommodating EXPERIENCE 8 for a variety of users (both culturally and comfort with water). After defining the 10 step process, and detailing the experiences I began to look at how those experiences between introduction, relaxation & adventure would relate to each other. Here I began to understand the supplemental requirements of the spaces. For example, some of the zones would require some sort of supervision or cue space, or day light. EXPERIENTIAL BATH & EXPERIENTIAL SHOWER BATH & SHOWER
final plans sequential experiences
parti + plan On the spectrum of entertainment there seem to be two ends, thrill seekers & those desiring to relax. In conjunction with this, it must be noted that a majority of the US is uncomfortable swimming, or nonconfident in their skill. My solution was to provide a series of ten experiences for each comfort level and in three categories. There is an introductory experience for thrill seekers and introductory experiences for those wishing to relax. These two series of events line the exterior sides of the building, while the center of the space remains the hub for those simply looking to slowly acquaint themselves to water.
37 concept development inspiration images level 2, entry
level 1, exposure
level 1, pool cafe
Throughout this wide array of experiences, each remains united through a winding corridor, acting as a path of exposure to each increasingly more engaging element. The purpose of this exposure is to provide the first step of gaining comfort with a new experience through visual cues. By normalizing these experiences, it is hoped that one will become more comfortable and eventually willing to engage additional senses. However, understanding that a large portion, 40% of guests, will also be comfortable with a certain degree of exposure, Iâ€™ve included two direct corridors that allow for direct and seamless transitions between the series of experiences.
Lorenzo Di Medici: Firenze Campus Study Abroad Graphic Design and Art Courses
Kansas State University College of Architecture Planning and Design Masters of Interior Architecture and Product Design
summer 2016 | 1 semester
2013- 2018 | 5 years
INVOLVEMENT IAPD Open House 2016 Leader Directed and organized a group of 27 students as well as a series of 3 spaces to display projects from over 100 students. I coordinated the use of technologies and finances, and peers/professors.
Gamma Phi Beta Sorority Homecoming Float Chair: Organizing the creation of a mobile designed environment with over 200 members as well as designing the environment & directing construction of primary elements. (2 years)
AIAS Community Outreach Designed and constructed a large scale “bubble machine”, in which a child can create a bubble around themselves for “Wonder Workshop”.
IAPD Annual Awards Designed and helped fabricate personal awards for 30 members as well as coordination of the event. (4 years)
George P. Johnson, 3D Experience Designer
2018- May 2019
KSU Rec. Complex, Assistant Building Supervisor
2016 - 2018 | 2 years
exhibit/event/trade show and brand design (conceptual - construction), custom fabrication, client presentations, 3D modeling, 3D rendering, cross discipline collaboration, furniture/material specifications, site visits, time management & organization of 15+ projects at once
large scale collaboration, maintaining high energy/ enthusiasm, supervising patrons, customer service
2017 | Jan. - Aug.
Prairie View Inc, Mental Health Worker
2015- 2016 | 1 year
master plan rendering, experiential and thematic restaurant/retail design, conceptual design, construction documents, programming, diagramming (the projects themselves are classified) leadership, patience, quick reactions, empathy, analyze and solve problems on an individual basis, communication
Private swim lesson instructor patience, organization, scheduling, analytical thinking, adapting to unique circumstances of individuals
2009 - 2015 | 7 years
39 ABOUT ME RESUME I pride myself on remaining positive and energetic. As a person who is recharged by engaging with others, working with people is something I am very passionate about. Being able to bring my creativity and education to help others create physical interpretations of their ideas, needs and emotions is what makes me both excited and passionate about design. contact me: email@example.com 1 (316) 727 9979 hanamichellem.wixsite.com/ hmmdesign
SKILLS Communication Attention to Detail Customer service Scheduling Positive Energy Organization Hand Rendering Quick Sketching Concept Design Schematic Design Design Development Construction Documents Product Fabrication COMPUTER PROGRAMS Adobe Suits Grasshopper Auto-cad 3DS Max Rhino Revit V-ray Sketch-Up STRENGTHS empathizer optimist brainstormer peace keeper believer
Selected works from my previous position, school, and extracurricular activities.