FORMULA (GIBSON GAMES) Richard Hensman reviews this casual game that has unexpected depth
burned at the end of the game, so card-counters don’t get an immediate advantage, and although some players will be forced to play cards that advantage their opposition, there always seems to be a way to minimise that advantage, or gain something from the exchange. There is also, of course, the balance between getting ahead, and not making enemies too early on. Even when you have forced your opposition to the back of the pack, they can still cripple your race.
TYPE: CASUAL BOARD GAME GENRE: RACING BY THE BOX: AGE: 8+ PLAYERS: 3-6 TIME: 20 MINUTES IN THE BOX:BOARD, CAR PAWNS, DIE, CARDS For a casual game, this one has a lot to it. The little plastic car pieces are placed on the board, and cards played on them move them forwards and backwards in the racing order to create the finishing result. It sounds simplistic to the point of boredom, but it is actually a very engaging game. Some cards get
It sounds simplistic to the point of boredom, but it is actually a very engaging game.”
One of the nicest features of the game is that the car-pawns that aren’t played by players still get on the board and take part in the race. So, although fewer people play cards on the race, the other cars still get in the way, and occasionally stop any player from doing very well. This makes the game very flexible, and I think although
Richard Hensman Rich is a long time role-player, card and boardgame collector and all-round games enthusiast. Other than gaming he is a SCUBA diver, a ski instructor, an airsoft player and generally much more active than a geek usually has any right to be.
the box says 3-6 players, I can see it being quite playable with 2 as well. Age and skill differentials shouldn’t make too much difference in this game, but extreme differences will make this one-sided.
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