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game only plays up to four, there will always be at least one role missing. The roles aren’t quite as well balanced as they could be. Certain roles are definitely more fun to play than others, and certain combinations greatly weaken some roles. The draw pile is mostly city cards, which can be used for travel, but are better used for discovering cures. The draw pile also contains epidemic cards, which are the generally the ultimate cause of a player loss. Among other things, an epidemic shuffles the infection card discard pile and puts it back on top of the deck. This causes the same cities to be infected again. Each time you infect a city, you add a disease cube. If you try to add a disease cube, but there are none of the appropriate colour left? Game over, everybody loses. Each city can contain only three cubes of any colour. If you need to add a fourth, you add one cube to each adjacent city instead. You do so, even if the fourth cube came from an overflowing city. If that happens eight times? Game over, everybody loses. If you manage to avoid doing either of those things, but you don’t cure all the diseases before the cards run out? Game over, everybody loses. The rules booklet is excellent, with an in depth setup page for new players, and a graphical reminder set up page for those familiar with the game. The rules book is short, with no unnecessary fluff, and all the answers exactly where you’d expect them to be. An excellent game for playing with your friends, instead of against them.

Heartily recommended by Boardgames Lady

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The Gazebo - Issue #3  

The Gazebo is a free, quarterly e-zine dedicated to gaming in the UK and Ireland.

The Gazebo - Issue #3  

The Gazebo is a free, quarterly e-zine dedicated to gaming in the UK and Ireland.

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