TRANS-EUROPA/ AMERICA (RIO GRANDE GAMES) Richard Hensman reviews this tactical game damage-limit if this just isn’t your round. There’s no frustration of getting caught out by a bad roll at the last hurdle as in so many other games. That’s not to say you don’t get caught by last minute surprises, just that they’re due to other players’ actions, not luck.
“ Type: Casual Board Game Genre: Tile placement By the box: Age: 8+ Players: 2-6 Time: 20 minutes In the box: Board, track pieces, scoring pawns, starting tokens I really enjoyed playing this game. It is simple to play, taking only seconds to explain to a new player. However, the game play is engaging, tactical, and interesting enough to keep you engaged for several rounds. The only luck factor is in the cards you are dealt at the beginning of a round, meaning that you know up front how well you are likely to do, and can
It is simple to play, taking only seconds to explain to a new player. However, the game play is engaging, tactical, and interesting enough to keep you engaged for several rounds.”
Each round takes only a few minutes to play, and a game should consist of four or five rounds. Ours went by a lot quicker than that, finishing in just two, but I
Richard Hensman Rich is a long time role-player, card and boardgame collector and all-round games enthusiast. Other than gaming he is a SCUBA diver, a ski instructor, an airsoft player and generally much more active than a geek usually has any right to be.
would say twenty minutes isn’t unreasonable for a ‘normal’ play. Age and skill difference between players shouldn’t be insurmountable, as the game-play is fairly straightforward, with only minor advantage to be gained from tacti-
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