action, when he elects to attack the Corp’s defences in an effort to score Agenda Cards. These Agenda cards have a value and the Corp is trying to advance them also. Whoever steals or advances to a score of seven Agenda Points first is the winner.
Why fix it if it ai’nt broken?”
Whereas the Runner plays with his cards face up, the Corp has an element of Bluff to support him as many of his are played facedown. This keeps the game tense as the Runner doesn’t know if it’s an Agenda or a nasty ambush he’s accessing or if the Corp is going to reveal a particularly nasty ICE card that might End his run, Destroy (thrash) his cards or Hurt him (Damage is rendered by taking cards from the Runner’s hand, if he has insufficient cards, he is Flatlined and the Corp wins!). Players must also balance the amount of credits they have to play cards and activate abilities. The core set provides a nice mix of strategy and options to explore. I also noticed a lot more interplay between the decks and the new Identities and Factions really do help define a theme to the decks. Overall FFG have done a great job, and with the game selling very well, it looks like a healthy future ahead for this new iteration. The core set provides plenty of replay and FFG have already announced and begun releasing the first LCG booster packs to freshen up the game even further. Overall, it’s a worthwhile purchase and the LCG format can lessen the hit on your pocket money!
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