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I’m especially impressed with the battle group rating mechanic and trust that we’ll be seeing a lot more radiomen, supply trucks and other oddities on the battlefield due to the rules encouraging their use.

are classified as ‘scouts’ whether they be a foot patrol, armoured car or spotter plane. Scouts help you win the initiative during the first turn of the battle and whoever has less scouting units than his opponent takes one battle counter in the first turn.

accuracy and player style. Every possible option would seem to be available, from assault pioneers with flamethrowers and panzer aces to mass Katyusha batteries and motorcycle & sidecar combinations.

Also incorporated are rules specifically modelling mass Russian infantry wave attacks and tank assaults, as well as the strict authority of the NKVD.

I’m not going to cover the painting guide or scenarios (I haven’t played them) except to say that they seem to be well chosen. The setups and forces involved varies in terms of size and style so I imagine most gamers interested in the period will be able to pick out one to try straight away.

The Army Lists

On first look the four army lists present a bewildering array of choices, but they are carefully structured so that you must purchase some basic units before going on to pick up the more specialist options. For instance, in the German Panzer Division list each standard tank option you pick allows one from the specialist support units; and given that a single Tiger I represents one such specialist unit, you may hobble yourself if you concentrate on non-standard units. Within these constraints, it is possible to pick a highly individual list, so I think this represents a good balance between historical


While some don’t believe it should be a factor in choosing a wargames set, this book is definitely pushing the needle on the eye candy scale – while there are some historical images, the miniature photographs stand out for me, it seems like just about every unit you can field is represented in miniature form in the book. I have to give these rules a solid thumbs-up: while I’m not crazy about keeping track of ammunition for each tank on the battlefield, the design principles are clear and implementation well-applied.

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The Gazebo - Issue #3  

The Gazebo is a free, quarterly e-zine dedicated to gaming in the UK and Ireland.

The Gazebo - Issue #3  

The Gazebo is a free, quarterly e-zine dedicated to gaming in the UK and Ireland.