Broadside: World Building Mike Brown Returns to discuss Situating a Game
ey all, welcome back to the wonderful world of ‘Broadside’.
Wow, three months have flown by and plenty has happened. I’m starting to collect a project team of people interested in contributing to this project. We’ve had our first playtest session and, as a result, we are currently in the middle of a rules rewrite. But the focus of this issue is World Building, that is, creating the universe in which a game is played.
Telling the Tale
There are a million and one ways to make a world. Personally, I see three vital elements to any world: the Setting, the Tales and the Protagonists.
The “Setting” is the grand background or universe surrounding a game. While the specific details of the universe may not really come up during gameplay, a game without a universe will soon feel flat and lifeless. Of course, the scale of a game world depends on the game itself. Some are based in reality, making this part of the development easy, but others are based in fictional lands, worlds or even in entire galaxies.
The Shattering of the World: abstract from the Broadside setting text
a game without a universe will soon feel flat and lifeless”
A thousand years ago, Oceania was a peaceful place and the mysterious King Magnus ruled all the peoples as one. He reigned for over a hundred years. Some rumoured that he had found some secret to eternal life, as he never aged a day from the time he first sat on the high throne. Then the Titans came, sailing down the river Styx, a massive river cutting through the great southern desert. Nearly ten feet tall and powerfully built, it is still much debated if they are men or something else entirely. They came in their huge warships and laid waste to Oceania, first raiding small settlements, then, as their number grew, attacking cities and even entire continents at a time. The first invasion was beaten back eventually by a combined force of all the people of Oceania, lead by King Magnus. However, a heavy
Mike Brown A geek for all seasons, Mike has been involved in gaming of every type over the years. He is a wargamer a heart and has been playing with little plastic men since you could get a whole army of them for £10, but don’t let that put you off.
price was paid...
The next stage of detail needed is the tales and stories that happen in this setting. Some games tell a single tale, following the actions of
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