The Primeval RPG Kieran Turley reviews the RPG based on the TV Show
The Primeval RPG is based on the English TV series of the same name. The TV show follows a group of characters investigating and covering up time portals called Anomalies that spring up at random throughout the British Isles. The lives of the characters are further complicated by the monsters that wander through the portals into the present day, and by conspiracies (government and otherwise) that have their own ideas about how the Anomalies and creatures should be handled. The series begins in a kind of monsterof-the-week format but quickly we realise that there is much more at stake than the lives of a handful of people. The show combines a few key elements: monsters from other times rampaging through the present day, strong characterisation, the previously mentioned monster-of-the-week format, and a number of long-term plotlines that span the entire series. The Primeval RPG does an excellent job of recreating the TV series. The game features a similar system to Doctor Who: Adventures in Time in Space, so if you’ve played that game then picking up Primeval is child’s play. The system itself is very straightforward and allows players and the GM to focus on the
story rather than have to spend 20 minutes figuring out 157 different combat modifiers. I’d probably classify the system as medium to light in crunch. Character creation is a straightforward points-buy system where the player chooses attributes, skills, and traits. Traits are advantages and disadvantages that usually give your character a bonus or penalty in a particular situation. Most of these have been tailored to Primeval, so you have traits like Fresh Meat which means that you smell like a pepper steak to most predators. Once you are used to character creation you can throw together a character in under 10-15 minutes.
The Primeval RPG does an excellent job of recreating the TV series.”
The game includes two nice concepts - Campaign Frameworks and Conspiracies - which are worth a deeper look. A Campaign Framework is the group that your players
Kieran Turley Kieran lives under a desk in a mouldy attic surrounded by so many dice that the combination of angles they produce has been known to birth Hounds of Tindalos. Well, no, he doesn’t live in such a place but he would like to. Gief attic plx, also more dice.
belong to. The framework serves to drive the adventure forward and to give the PCs a reason to stick together. The ARC from the TV series is an excellent example of a framework. The secrets surrounding the Anomalies lend themselves
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