the more you know about the true nature of reality the harder it is to maintain a grip on your sanity. Call of Cthulhu places ordinary people in the path of ruthless cultists, terrifying half-monsters and the limitless powers of the Great Old ones. Compared to this facing down a hoard of zombies seems like a day in the park. (Side note: Call of Cthulhu also has zombies) 1. All Flesh Must - Eden Studios
http://www.allflesh.com/ All Flesh Must Be Eaten (AFMBE) provides everything you need to run a zombie game in just about any setting imaginable. There’s Nazi-zombies, Plant-Zombies, Cowboy-Zombies, even Necromantically-enhanced-STDinfected-zombies. AFMBE uses Eden’s Unisystem to allow players to create a tailor made character, with a multitude of options available to them. The system uses a d10 + modifiers, with the players aiming for 9 or better total. It’s a fairly simple system, but manages the job well. It does a good job of tracking things like exertion/sleep deprivation and their effects on the PCs. Investing energy in character creation may seem like an odd thing for a zombie survival horror game to insist upon, but if you’ve invested time and thought into a character, you’re damn well going to fight to keep them alive. AFMBE also emphasises the old maxim, in a Zombie apocalypse the greatest danger comes from other Survivors. A good GM will track supplies such as ammo, food and water, and watch the inevitable tension build as the stockpiles dwindle.
While not as dark as some of the other offerings in the genre, survival is a possibility in most AFMBE games; AFMBE offers a level of customisation for both PCs and Zombies that just isn’t available elsewhere.
AFMBE is my top pick for one main reason. While other games in the genre allude to the tough situation that the characters find themselves in, AFMBE is the only one that really insists on resource tracking. PCs have a separate ammo sheet for their guns, so there’s no spraying like a madman. Each bullet has
to count. The same applies to food and water, along with your character’s fatigue (used to track exertion). A clever GM will leverage this, and create scenarios where the players have found sanctuary, but need to venture out for basic supplies, or starve to death. It’s this emphasis on the survival part of survival horror that wins it the top place.
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