until you’ve paid it back. Helping other players potentially puts your life on the line. 4. Shotgun Diaries - John Wick
http://rpg.drivethrustuff.com/ product/64667/The-Shotgun-Diaries After the zombies came, society crumbled. All that’s left is a scattered collection of notes, diaries of the survivors. Players are given diaries, they record the sessions in these diaries, and each session they can underline a few sentences and make them true. Eg. Explored the old firehouse, I found a fireman’s axe. Their PC now has a fire axe. The diaries are also a method of keeping your Survivor’s fear in check.
A good test for survival horror is to remove the horror part. If after all the weird stuff packs up and leaves, you still have players in a potentially life threatening situation it’s a fair bet your running
a survival horror game.”
On a side note, I would watch the crap out of the sample “movie” Sky Burial.
The system is a simple d6 based system, which lends itself to fast resolution. When zombies are pounding on the barn door the last thing you need to be doing is adding traits and skills and trying to figure out situational modifiers. One neat idea is the Zombie clock, a d12 that slowly ticks up as the players fail at tasks, or spend too much time faffing about. It’s a physical reminder of the inevitability of conflict. The question isn’t if the zombies break down your Sanctuary’s defences, but rather when. 3. Geiger Counter - Bleeding Play http://bleedingplay.wordpress. com/geiger/ (free, available from the website) Geiger Counter aims to recreate the kind of movies in which almost all of the main characters die. They have drawn on movies such as Alien, Scream and Jaws, and have been fairly successful in recreating this atmosphere. It’s a cooperative system, meaning no GM to overrule decisions, so it might not be suitable for every gaming group. There’s a lot of fun to be had if your group is up to the challenge. There’s a few example “movies” included, to give you an idea of the breadth of possibility. Your characters explore a situation, or location as the menace slowly builds, until one meets their grisly fate. The death of a PC actually helps the surviving players, based on their relationship to the PC or if they were involved in causing the PC’s death.
2. Call of Cthulhu (done right) - Chaosium http://www.chaosium.com/ Seasoned gamers should need no introduction to Call of Cthulhu. For everyone else here’s a quick summary: The world you know is a lie, outside the boundaries of human perception Gods lie in hibernation, awaiting their return to this world. To call them malevolent would be unfair, they barely notice humanity, let alone care about them. When they return it’s game over for humanity and pretty much all life everywhere. Call of Cthulhu is often overlooked when discussing Survival Horror, as many players deem it to be “just” a horror game. These people are wrong. You’re not just fighting for your own survival, but for the continuance of your species. Weapons are next to useless against the creatures you will face; your only hope is knowledge. Yet this knowledge comes at a price,
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