2D Artist - Issue 096 - December 2013

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2DARTIST MAGAZINE | ISSUE 096

Read on to discover Albert Ramon Puig’s painting process for industrial machines... The background of the image is an exoskeleton of the fictitious company, Buker Inc. – a multinational manufacturer for the heavy machinery and military industries, and is one of the leading manufacturers of the supercorporation, CELLSIUS Corp. The exoskeleton has been designed for loading and unloading, repairing and manipulating elements in areas of extreme temperatures. It is a model designed to be effective, not aesthetic. The thermal protection for human arms, the reinforced glass for diving, the protection of the chassis and the great capacity to adapt to new handling or protection accessories, make this exoskeleton perfect for the job. The design is inspired by the futuristic style used in the 80s and 90s, and especially by one of the movies of my childhood: Alien. The feeling I want to convey is its robust, analog and functional appearance, giving special emphasis to some details such as warning signs and scratches. It is a work of great detail. Each tube, screw and piece is individually made. I made it as if I was building a real machine, posing problems and seeking their solutions, designing parts and mechanisms with the desired function. The tutorial focuses on the process of painting metal pieces in ten steps, using the following techniques: painting through masks, texture application for realism, light and decals application, and layer effects to make grooves and scratches for transmitting credibility to the design.

01

FX/Texture library structure: Once I had the outline of the robot and the light research done, I created a folder with all the textures and layers with the layer effect. This way, I could always use it for each piece, making the whole design visually uniform.

02

FX/Texture library description: In this image, you can observe the configurations of the three layer effects that I used: grooves, scratches and paint, followed by the three textures; metal, detail and dirty. These configurations vary according to the type of piece or illustration’s design.

PRO TIP Be tidy It is important to be very tidy when naming your folders and the backups when you use a lot of layers, effects, and masks. This will save time when looking for the right asset.

The robot’s outline and the structure of the library The effects and texture detail used in the image

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