The Brief Introduction Of The Runescape RuneScape is a fantasy massively multiplayer online role-playing game (MMORPG) released in January 2001 by Andrew and Paul Gower, and developed and published by Jagex Games Studio. It is a graphical browser game implemented on the client-side in Java, and incorporates 3D rendering. The game has over 200 million accounts created and is recognised by the Guinness World Records as the world's largest free MMORPG and the most updated game. RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities.Players can travel throughout Gielinor via a number of methods including on foot, magical spells, or charter ships. Each region offers different types of monsters, resources, and quests to challenge players. The game's fictional universe has also been explored through a tie-in video game on another of its maker's websites, FunOrb, Armies of Gielinor, and the novels Betrayal at Falador, Return to Canifis and Legacy of Blood. Players are represented in the game with customisable avatars. RuneScape does not follow a linear storyline; rather, players set their own goals and objectives. Players can choose to fight nonplayer character (NPC) monsters, complete quests, or increase their experience in the available skills. Players interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play. The first public version of RuneScape was released on 4 January 2001 in beta form, and in December 2001, Jagex was formed to manage the game. As the game's popularity grew, the game engine was rewritten, and its beta was opened to paying players on 1 December 2003 under the name "RuneScape 2". It was renamed RuneScape upon its stable release on 29 March 2004. Players begin in a secluded area, where they are taken through a tutorial, a set path where they learn the most basic skills in RuneScape.After the tutorial, players have access to tutors and advisors located in the towns they explore, who can give players appropriate information about their respective skills. Players set their own goals and objectives as they play the game. They can train their in-game skills, engage non-player character (NPC) monsters and other players in combat and complete quests at their discretion. Players interact with each other through trading, chatting or by participating in mini-games. Skills The 25 skills in RuneScape enable players to perform various activities within the game, allowing
for interaction with NPCs, the environment and other players. Players gain experience points in a skill when they utilise it. For example, mining an ore trains the mining skill, and when the player accumulates enough experience points in the skill, their character will "level up". As the skill level rises, the ability to retrieve better raw materials and produce better products increases, as does the experience awarded if the player utilises new abilities. The total skill level of a player partly symbolises the player's status in the game and the official RuneScape high score tables can be viewed by subscribers. Upon reaching the highest available level in a skill, members may buy a special cape known as a "Cape of Accomplishment" or a "Skill Cape", to symbolise their achievement. A "Max Cape" can be purchased if a member reaches level 99 in every skill. Some skills, such as woodcutting and fishing, enable the player to collect raw materials that can be processed into usable items for other skills, such as fletching and cooking respectively. The items created can be used by the player or sold to shops and other players. Other skills allow players to kill certain NPCs, build their own houses, move around the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook their own food, create their own potions, craft runestones and weapons, plant their own plants, hunt NPC animals, raid dungeons, and summon familiars to assist in combat and training skills. Combat RuneScape features a semi-real-time combat system. Combat is an important aspect of the game, allowing players to retrieve items or gold dropped by defeated creatures or players and complete quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it is determined by applying a mathematical formula to their combat skills. Players engage in combat by clicking on the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, die, or retreat from the fight. Most of the game's weapons are medieval or fantastical in nature, and feature different strengths and weaknesses. Players may also summon a familiar to assist with combat, use special attacks called "abilities" to deal additional damage, and use potions and the Prayer skill to boost their combat prowess. Combat is subdivided into three main categories: melee, magic and ranged. Melee attacks are close range, magic attacks focus on using runestones to cast spells,and ranged attacks use projectile weapons like arrows, darts or knives. These combat types make up the "Combat Triangle", which states that melee attacks are effective against ranged opponents, ranged attacks are effective against magic opponents and magic attacks are effective against melee opponents. The advantages and disadvantages of the combat triangle apply to both NPCs and player opponents. Unlike most games in the MMORPG genre, RuneScape does not require players to choose a character class nor are players bound to a specific category of combat. They may freely change between or combine the three styles of combat by switching weapons and armour. Players die when their life points are reduced to zero. Lost life points can be recovered by
consuming certain food or drinks. Players who die reappear at a respawn point of their choice with their life and skill points restored; however, they drop all but three chosen items, as well as certain common items. The dropped items form a gravestone, and they can be retrieved if the player can return to the gravestone before a certain period of time. However, there are situations in which all items will be lost upon death. In June 2012 players were invited to beta-test a new combat system, which included fundamental changes such as rebalancing the Combat Triangle to avoid favouring melee attacks, and replacing special weapon attacks with abilities that produce a range of effects when activated. The system was released on the live game on 20 November 2012. Player versus player combat Player versus player combat (PvP) can be performed in specific controlled mini-games and in an area known as the Wilderness. The Duel Arena allows players to stake money and items, while other PvP games offer their own rewards. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward. Before December 2007, players went to the Wilderness to fight other players within a certain combat level range to get the rs gold , hoping to kill them and gain their items. In December 2007, the Wilderness was altered to prevent players from transferring in-game items for real-world currency. PvP combat was removed from the Wilderness and temporarily restricted to new mini-games named Bounty Hunter and Clan Wars.Bounty Hunter was replaced by special Bounty Worlds on 6 May 2009 in which players were confined to the Wilderness and could be assigned specific targets to kill."PvP Worlds" were introduced on 15 October 2008 where players could fight almost anywhere in Gielinor, but these and "Bounty Worlds" were removed when PvP combat in the Wilderness was restored on 1 February 2011. Non-player interaction NPCs populate the realm of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat. However, most NPCs can be attacked and these are generally referred to as monsters. Monsters range from common, low-level creatures, such as chickens and goblins, to unique and often much more powerful monsters, such as the King Black Dragon, Kalphite Queen, TzTok-Jad, or the Corporeal Beast. Each type of monster has its own strengths and weaknesses. Demons, for example, have a weak defence against magical attacks, while most dragons have extremely high defence against magic. Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while aggressive monsters may attack all players or may only attack players with
combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels. Player interaction Players can interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play. Players can trade items and gold coins with each other, either through a face-to-face trade,or by using a large automated marketplace known as the Grand Exchange. The chat system enables players to communicate with each other. Public Chat broadcasts text to players in the local area on one server, both by text appearing above the speaker's head and in the message box. Friends Chat broadcasts text in the message box only to certain players tuned into a specific channel, who can be available on any RuneScape world. Each Friends Chat channel has an owner, who can assign different ranks to individual players; players' ranks dictate their ability to perform administrative tasks within the channel. Clan Chat allows members of a clan to communicate with each other through a separate channel.Quick Chat allows players to choose from a list of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat. RuneScape also features independent mini-games, although most are only available to paying members. Mini-games take place in certain areas and normally involve specific in-game skills, and usually require players to cooperate or to compete with each other. Examples of these mini-games include Castle Wars, which is similar to the real-life game Capture the Flag, Pest Control, a highly combat-focused mini-game, and Fist of Guthix, where one player (the hunter) tries to stop another player (the hunted) from collecting charges into a magical stone. Quests Quests are series of tasks with a storyline that players can choose to complete. These often have requirements including minimum levels in certain skills, combat levels, quest points and/or the completion of other quests. Players receive various rewards for completion of quests, including money, unique items, access to new areas, quest points and/or increases in skill experience. Some quests require players to work together, and many require players to engage in challenging combat. Quests are grouped into categories based on requirements and difficulty. Once a player completes all quests in the game, an achievement cape known as the "Quest Point Cape", will be awarded. New quests are released periodically.