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Future Learning Environment in ZJU B·R·I·D·G·E ---- Phase 2 ---ZLYSCJS *


Bridging with activities Ponte Vecchio Bridge, Florence, Italy


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Culture

Education

Economy

Space

Activities

Space

Activities

Space

Activities

Space

Activities

Parks

Festivals

Library

Campus Experience

Learning Environment

Electronic Resources

Restaurants

Part-time Job

Gardens

Campus Tour

Museum

Extra-curricu lar Activities

Research with Neighbors

Stores

Internship

Meeting Space

University Day

Sports Facilities

Afterschool Counseling

Lifelong Learning

Cafes

Market

Sports Events

Stationary Shop

Mall


Four foundations of the Bridge between society and campus

CAMPUS

SOCIETY Culture Economy

Entertainment Education


Positive Circulation of Education


Lifelong Learning

Our Goal Create lifelong learning environment that will benefit to BOTH, university students and people in the society, especially professionals

Direction Lifelong Learning should be Self-motivated learning supported by Active / Social / Informal spaces in order to build sustainable relationship between the university and the society


Educational Opportunities Purpose

Physical example

Vocation Education

Government supported institute (e.g. TST BOCES, Tompkins-Seneca-Tioga Board of Cooperative Educational Services)

Bachelor

Most universities (e.g. Cornell)

CUNY School of Professional Studies

Most universities (e.g. Cornell)

some universities (e.g. UC Irvine)

Formal Master PhD

Obtain a master degree after earn enough credits with/without writing thesis.

Doctorate after earn enough credits Most universities (e.g. Cornell) and with thesis.

Based on personal will. Earn a certificate after take certain hour UW HCDE course or pass an exam Take certain hour course to learn HR training courses Non-formal, In-organization concepts or skills non-credential training Structured in a skill, or an unit. Based Studio (e.g. music studio, print on personal interests studio, and cooking studio) Certificate

Informal education

Virtual example

Self-learning

less structured, based on audience’s Museum, Library preference.

USC

eCornell HR training courses Udemy, YouTube TED


Target of Lifelong Learning

High-Schooler

Lifelong Learning Lifecycle Higher Education

College Students

High-schoolers (15- 18 yr old)

Young Professionals

Young Professionals (22 - 40 yr old) Bachelor Degree Graduate Program

Continuing Education


Target of Lifelong Learning

Inspiration

Inspiration Mentor

Mentor College Students

Lifelong Learning Space

Inspiration High-Schooler Role Model

Young Professionals


Mission Statement

Build a bridge between society & university‌ by providing self-learning environment that is lacking in present social circumstance (evidence needed)

To enhance this self-learning, we need to provide technology, space, supporting services, resources and opportunities for social interaction (librarian, peers, interdisciplinary), which is distinguished from just learning online.

So that they can obtain knowledge (LEARNING something) based on the resources (information, data) provided and improve interdisciplinary communication/collaboration skills (learning HOW TO WORK TOGETHER).


Directions: Self-motivated Learning The Self-Regulation Empowerment Program (SREP) helps participants cultivating positive self-motivational beliefs, increasing their knowledge base of learning strategies, and helping them to apply these strategies to academic-related tasks in a self regulated manner (Zimmerman, 2000). Providing Self-Regulated Learning Coach (SRC) to help participants achieve the goal Providing Supports - Librarian - Technicians - Tutors Access to skills/ information - unlimited access to the information resource - unlimited access to softwares https://tccl.arcc.albany.edu/knilt/images/7/74/Cleary_and_zimmerman.pdf


Directions: Self-motivated Learning with Supportive spaces, staffs, services, and amenities

Active

Social

Informal

Do things: create & evaluate

Encouraging Conversations

No limits in time/space/degree


The place should be‌

Active / Social / Informal [PROGRAM]

[SPACE]

Supports people to DO New Things

Opportunities to Try

with What they’ve learned - Opportunities to Work: Internship, Part-time Job, Start-up

- Spaces to work

- Spaces for Test Base: Studio, Fab Lab

- Spaces to create things

***Active learning: Students engage with the material, participate in the class, and collaborate with each other. Don't expect your students simply to listen and memorize; instead, have them help demonstrate a process, analyze an argument, or apply a concept to a real-world situation.


The place should be‌

Active / Social / Informal [PROGRAM]

[SPACE]

Inspire Critical Thinking by Conversations

Encourage Interactions

[The Socratic method] - hosting Workshops / Hackathon - hosting Talks / Open Discussions - hosting Networking Events - hosting Bazaar / Market

https://www.girlsguidetopm.com/6-r easons-why-networking-is-importa nt/

- Spaces for Networking events - Spaces for natural social interactions


The place should be‌

Active / Social / Informal [PROGRAM]

[SPACE]

Learning happens Anytime Anywhere to Anyone

Flexible learning space

- Opportunities beyond formal occasion

- Transformable Spaces

- Not necessarily associated with earning Degrees or Certificate -

Welcoming Atmosphere

- People have free to organize / schedule their learning themselves ‌ according to Individual availabilities in time and location

https://www.researchgate.net/publication/315658429_Remo lding_the_UK_STEM_Graduate_for_2020


Deficiency

Lack of space (self-study or coworking)

no stay, no communication

High/low Income barrier

Lack of opportunity to exchange ideas (between Students and Professionals)

Target Analyze the urban conditions and the lack of educational opportunities & space Design Lifelong Learning Space to ameliorate the deficiencies, based on the urban context and spatial programs


Spatial Program

Core Space In Education

General Space

New Space In Education

Library

Public Space

Fab Lab

Cafeteria Classroom

Studio

as Workplace as Social Space

Incubator

Campus Bazaar


Spatial Program Informal

Cafeteria

Cafeteria

Campus Bazaar

as social space

as workplace

FabLab Incubator

Library Studio

Classroom

Core Sp

Formal Individual

Social


Core Space New Space


Spatial Program Diagram: Value Proposition

Encourage

Positive Experience Support

Activities Negative Experience Discourage


Core

Library

Active

Resource-based Learning Space

Technology development has changed the way people access to information and knowledge. Information and knowledge can be accessed from personal computer. The role of library should provide adequate and quiet space for people to immerse in the knowledge. The library should also provide human resources, such as librarian,

technicians, and tutors, to help resolve users’ question to information or knowledge.

informal

Social


Core

Library Resource-based Learning Space

Librarian Support Technological Support Seat Choice Diversity

Guidance Social network Knowledge Personal Studying

Studying Space

Group Work

Rest Space

Group Learning

Collaborative Space

Tutorial

Meeting Space Easy Transition (Social-Quite) Separation of Spaces Access to Cafe/Outdoor

Noise Distraction Stress


Core

Classroom Flat & Flexible Learning Space

The classroom should maintain a certain level of flexibility that supports different need of lecture or seminar. Due to prevailing personal electronic device, the classroom should provide a stable electronic supply and a system which is compatible to different OS, such as windows, iOS, and chrome, that enhance learning experience. Active

informal

Social


Core

Classroom Flat & Flexible Learning Space

Movable Furnitures Interactive Devices Discussion Boards

Hands-on knowledge Social skills Critical thinking

Interactive Devices

Lecture

Discussion Boards

Discussion Seminar / Colloquium

Flexible Layout

Events Interactive Devices

Passiveness

Discussion Boards

Low efficiency discussion

Movable Furnitures

Distraction

Acoustic partition Access to nature


Core

Studio Collaborative Learning Space

The studio ( + Computer Lab) should encourage trial and error. The studio should provide enough resource and coach for consultation.

Active

informal

Social


Core

Studio Collaborative Learning Space

Technology cunsultation Mentorship

Hands-on experience

Meeting Space

Collaboration

Flexible furnitures

Interaction with colleagues Individual Work

Ample Workstation

Workshop / Tutorial

Technology Devices

Hackathon

Discussion Board

Group Discussion

Meeting Space Acoustic reduction Flexible partition Flexible furnitures

Noise Distraction Injuries from overworking


New

Fab Lab Innovative Learning Space

The studio should provide a sense of entrepreneurship and encourage trial and error. The fab lab should provide machine, such as 3D printing, CNC, woodworking lathe, and laser cutting, and encourage participants learn from practice.

Active

informal

Social


New

Fab Lab Innovative Learning Space

Provide machines and

Entrepreneurship

work space

Hands-on skills

Open to society

Teamwork Leadership

Serve tools, machines and materials

Operationalize ideas

Provide technical

Learn to use tools

assistance and

Optimize solutions

consultation

Participants may not know Technical assistant and consultation

how to operate machines and operationalize ideas


New

Incubator Entrepreneurial Learning Space

The university-based incubator offers current students and alumni a place to test their idea and turn it into business. The incubator provides connection to experienced consultant and venture to help teams success.

Active

informal

Social


New

Incubator Entrepreneurial Learning Space

Provide open office to encourage information sharing

Dynamic working culture Brainstorming Operationalize ideas

Open office

Fame and wealth

Business consultation Holding events Entrepreneurial guidance Financing Lack of Resources Match up with VC Hold networking events Encourage knowledge sharing

Unpredicted challenges

Start-ups: Develop, demonstrate product or service VC, consultants: Meeting with start-ups


New

Campus Bazaar Promotional Learning Space

The store on campus should allows local producer (e.g. designer, and farmer) to join. By integrating residents, the space can show their support to the local society, maintain a tight bound with resident and blur the boundary between campus and city.

Active

informal

Social


New

Campus Bazaar Promotional Learning Space

A plaza at the entrance that can accommodate people and have interactions

Networking events Nice outdoor seating Food & Beverage

Networking Buying / Selling Hang out

Stage for events

Work demonstration

Booth/shacks for vendors

Jobs / talents seeking

Open space

Local food, self-made items sale

Promotions

Being under-used

Advertisement

Characteristics of space

Easy way finding


Gen eral

Cafeteria Multifunctional Learning & Social Space

The cafeteria should provide a sense of openness that encourage conversation while serve food and beverage. The space should provide adequate face-to-face sitting area that encourage conversation. The space should also provide enough working stations that allows users to work in this area. Active

informal

Social


Gen eral

Cafeteria Multifunctional Learning & Social Space

Access to nature lighting Access to nature

Working

Music

Collaboration

Relax environment

Networking

Serve F&B

Rexation

Offer working stations

Having food and drinks Chatting

Serve face-to-face Noise

seats Serve basic Wi-Fi, and

Acoustic Partition

Distraction

power supply

Visual Partition

Lack of space/Seat

Seat Variations

Paper work Less focus work


Spatial Program Informal

Cafeteria

Cafeteria

Campus Bazaar

as social space

as workplace

FabLab Incubator

Library Studio

Classroom Formal Individual

Social


Spatial Program Informal

Cafeteria

Cafeteria

Campus Bazaar

as social space

as workplace

FabLab

Public space

Incubator

Library Studio

Formal

Educational Core Individual

Classroom

Social


Spatial Program

Campus Bazaar

Incubator Cafeteria as Workplace

Cafeteria as social space

Educational Core FabLab

Public space


Entrepreneurship:incubator, fab lab, office,etc. Central park:multiple activities and spontaneous learning events. Cafe & gallery:place to eat, communicate and study. Float & activities analysis


The variety of activities and people Informal, active and social space attracts people from different field,age,backgro und to share with each others. A purposeful stay Rather than a movement through the path.


Leisure green island

Booth

Integrated service plaza

Front gate square

Riverside Landscape Design

Riverside green park

Pedestrian bridge


Float analysis of riverside landscape design


设计要点

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BRIDGE—The Future Learning Environment in ZheJiang University, China  

BRIDGE—The Future Learning Environment in ZheJiang University, China  

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