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F E I

W A N G

Selected Works 2010-2014


Fei WANG #35, 11 Dickinson St. Princeton, NJ, 08540 +1 609-937-6165 studiowangfei@gmail.com http://studiowangfei.tumblr.com


RURAL AGENCY Thesis: Re-envisioning Chinese Rural Development in the Age of Digital Economy Advisor: Liz Diller & Axel Kilian Princeton University, 2014

Architecture has always been a form of physical capital, and urbanization is the process of centralizing the physical capitals. With the triumph of city, rural area has long been marginalized by geographical distance, economic hypodynamia, and populational deprivation. Compared to urbanization that advocates for a coreperiphery model, digital technology now manifests new possibilities for democracy, equality, and productivity. By breaking information asymmetry, optimizing resource imbalance, and traversing physical distance, online C2C economy is triggering the decentralization of capital through many minds and many hands. Behind this drastically increasing economy, a paradigm shift of production is emerging, in which digital platform is liberating productivity through the power of mass individuals regardless of locations, and transforming every customer into producer simultaneously. Traditional distinction between private and public is challenged by “common” that advocates sharing, producing and consuming collectively. As an endeavor to regain the agency and productivity of the rural, the thesis proposes Rural Agency - a new individual-entrepreneur-based commune - for Chinese rural development in the age of digital economy. Rural Agency criticizes two rural developing models: one is the historical institution – “People’s Commune (19581978)” – that invented communal architecture based on absolute communism and egalitarianism; the other is the current governmental policy – “Build A New Socialist Countryside (2006-)” – that produces private and homogeneous housing cluster without providing profitable jobs. Instead of implementing either collectivization or privatization, Rural Agency situates between the two. It provides an institutional framework and architectural type that advocates the new living-working mode based on individual entrepreneurship and communal production. As a new institution for living-working collective in the countryside, Rural Agency exploits the potential of C2C e-commerce, advocates individual entrepreneurship, emphasizes the benefits of collective, challenges the preconceived division between private and public, spatializes residential and community programs for social structure’s soundness, invents economical and sustainable construction system, aggregates individual families into a collective “commune”, and finally seeks a new morphology as the architectural manifestation and catalyst for all of the above.


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1978 - 2011 Urbanization and Marginalization of Rural in China

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Historical Rural 1958 - 1982 People's Commune Architecture Based on the principle of absolute sharing and sacrificing, historical People's Commune during Great Leap Forward in Chinese rural area manifested itself as the embodiment of communism. In this commune architecture that was generated by political and ideological enforcement, everything had been shared collectively and individuality was abondoned. Under the absolute egalitarianism, people finally lost their incentive to work and the collapse of this institution became inevitable.

Today's Rural 2003 www.taobao.com Last 10 years, the rise of digital economy provides an alternative for rural population to make their living. Rather than leaving hometowns and rushing into city for employment, more and more people choose to stay in the countryside and start e-commerce on digital platform such as Taobao.

2006 Build A New Socialist Countryside L ast 5 yea rs, C hinese government has advocated a policy called “Building A New Socialist Countryside� that aims at maintaining the rural population and improving the living quality in the countryside. The development now steps into a stagnation because it only produces homogenized social housing but doesn’t create profitable way of production, which eventually fails to fulfill its goal.


N A I

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B I N G WA N G

T U

F E I

H

ZHAO HUA

Y E

Y A

X I N

SEN

W E I

M E I

W E I

L I

DI CHUANG

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J I A

X I E

WA N G K U N

M I

C A I

R U O

L A N

X U

A I L I

D A

MAO

X I N

S H A N

T E N G

Y I

R E N

JIANG XUEFENG

XIAO SHIHOU

XIANG ERSAO

LI XINGLAN

YA N G F E N G

M E I

X I

GUAN TIAN

ZHAO DELI

K E

K E

MENG JIANG

B A I

G U O

Z H U

Y U N

YA N G F E N G

WEI XIAORU

B E I

E R

LAN DIAO

CHEN WEI

A R

CHENG BEN

ZHANG JIMI

XIONG

DI

M E N G YA N

S A N

JIA KEXIN

LA CHUAN

WU WEISHAN

XIONG

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U

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Rural E-commerce Individual Entrepreneurs

Y A

DI

YONG

JIA


E-trading & Logistcs Maps


(above) 1:300 Rural Agency Institution Model (below) 1:50 Individual Entrepreneurship & Communal Production Unit


(above) 1:50 Ground Communal Production (below) 1:50 Individual Family Living


Communal Production Plan


Individual Entrepreneurship Plan


Community Gathering Plan


Individual Family


Communal Production


NEW OCCUPY Topographical Housing Landscape Medellin, Colombia, 2012 Advisor: Giancarlo Mazzanti

Rather than designing any specific object as an architecture, this project proposes a new morphology for urbanization in the mountain area of Medellin City in Colombia. Currently this area is full of spontaneous housing occupation, which suffers from the danger of landslide and the lack of utilities. By introducing a multi-functional infrastructural system that maintains the soil and putting diverse houses on top of this system, the project creates a topographical housing cluster that enables architecture to merge into existing topography and landscape. The idea of the disappearance of architecture is not to make architecture disappear in a literal way, but to merge architecture, landscape and urbanism in a more integrated manner. The project aims at providing a common framework for people who live in this area to occupy the infrastructural system as the solid base for their housing units on the top. This infrastructural system performs as a concrete base that prevents soil from sliding, a pipe system that provides water and electricity, a step-like topography that helps people to walk, and a zig-zag path that enables bicycles and motorcycles to circulate. Architecture in this project are not only those housing units appearing above, but also the multi-functional network disappearing underneath. Putting houses on top of the infrastructural system creates a new possibility for neighborhood, which overlaps the public space (street) and the private space (residential). At the same time, some bigger units that serve as public programs (retail, micro-library, meeting, etc.) are designed and located at the corner of each neighborhood in order to further encourage people to communicate with each other. By organizing different types of houses and neighborhoods, the project tries to propose the disappearance of the traditional boundary between public and private.


Mergence: Architecture, Landscape & Urbanism Rather than designing any specific object as an architecture, this project proposes a new morphology for urbanization in the mountain area of Medellin City in Colombia. Currently this area is full of spontaneous housing occupation, which suffers from the danger of landslide and the lack of utilities. By introducing a multi-functional infrastructural system that maintains the soil and putting diverse houses on top of this system, the project creates a topographical housing cluster that enables architecture to merge into existing topography and landscape. The idea of the disappearance of architecture is not to make architecture disappear in a literal way, but to merge architecture, landscape and urbanism in a more integrated manner.


Site Plan

Topographical Infrastructure System


Ground Plan


Second Plan

Common Property & Resource


Neighborhood: Public v.s. Private Putting houses on top of the infrastructural system creates a new possibility for neighborhood, which overlaps the public space (street) and the private space (residential). At the same time, some bigger units that serve as public programs (retail, micro-library, meeting, etc.) are designed and located at the corner of each neighborhood in order to further encourage people to communicate with each other. By organizing different types of houses and neighborhoods, the project tries to propose the disappearance of the traditional boundary between public an private.


Neighborhood Types


1. Maintain Soil

2. Rain Water Circulation

3. Electricity

4. Electricity

5. Utility Water


Design as Common Framework The project aims at providing a common framework for people who live in this area to occupy the infrastructural system as the solid base for their housing units on the top. This infrastructural system performs as a concrete base that prevents soil from sliding, a pipe system that provides water and electricity, a step-like topography that helps people to walk, and a zig-zag path that enables bicycles and motorcycles to circulate. Architecture in this project are not only those housing units appearing above, but also the multi-functional network disappearing underneath.

6. Utility Water Circulation

7. Vertical & Flat Circulation

8. Circulation for Insects, etc.


W @ R K New Workingspace Paradigm for E-Freelancer Bowery Ideas City Fest, New Museum, New York 2013 Collaborator: Lindsey May Advisor: Alejandro Zaere-Polo

From incubators to accelerators, the "entrepreneurial" bubble and creative economy continues to fuel ever increasing numbers of part-timers, contract workers and freelancers. This autonomous labor force moves from job to job, enjoying flexible working hours, differing work environments and even spontaneous and unexpected collaborations with like-minded independent self-employed people. The proposal for a new architectural type takes the emerging trend of coworking space, and integrates mobile technology and flexible environments to synthesize a new model of the future work environment. The building is hybridized with a digital interface that not only allows users to reserve and purchase work and meeting spaces, to negotiate building security and to interact, coordinate and self-organize with other independent workers; it also facilitates a dynamic, live-model management of the entire building, moving beyond a fixed-price approach to office rental toward a fully autonomous, variable pricing method of selling space based on time, amenities, workspace type, and even individual desires. A new economic and spatial model is introduced by W@RK, which shifted the traditional floor/month-based renting mode to a spot/hour-based one and it utilizes smart/digital technology providing a seamless platform to accommodate this new working space paradigm.. In a broader sense, the project tries to seize the ongoing digital momentum and manifest how technology has changed our workingscapes.


Emerging Co-working Spaces

Manhattan Working Ecology: Less is Enough Different from traditional working office towers that calls for higher, bigger, more expensive, emerging Manhattan working ecology is announcing a new manifesto that Less is Enough. By catching the e-working benefits, freelancers who are doing e-works are occupying those spaces that were not considered as working places before, which asks for a re-think of all working specs. One major issue is addressed in the research: freelancing market is far more flexible than traditional cooperative structure, which calls for a more dynamic spatial arrangement that can respond to freelancer's individual hours, changing schedules, and fluctuating economics.

Liftless: Rush Hour of Elevator


Bossless

Limitless

9 to 5-less

Scheduleless

Paperless

Fixed-priceless

Bigless

Coreless


Dynamic Price-based Plans


Dynamic Urban Facades


Section with Dynamics


Exhibition at Ideas City Festival Bowery, New York, 2013.05


HOLISTIC REALM A Garden That Is a City 1st Prize, Chengdu Biennale, 2012 Global Architecture Graduate Awards, Architectural Review, 2012

Holistic Realm was an architectural and urban proposal for Revisiting Garden City chapter of 2012 Chengdu Biennale. It proposes a new urban typology for the future housing and community development in Chinese cities. Different from traditional top-down urbanization process, this micro garden city generates from the transformation of traditional living courtyard and it addresses the bottom-up growing mechanism. Two Chinese architectural types are addressed and revisited in Holistic Realm, one is the traditional courtyard house that has become obsolete because of urban development FAR pressure, and the other is Chinese garden that embodied ancient philosophical and aesthetic thoughts. As a spatial typology that merges architecture and landscape, Chinese garden interprets itself as a micro man-made universe that breeds spatial endlessness and environmental integrity. While traditional courtyard house simplifies and epitomizes the spatial mode of Chinese garden. As a new morphology that addresses both complexity and clearance, Holistic Realm situates itself between the two historical models, and manifests itself beyond paper modernism. Facing the compact urban context and changing social behaviors on one hand, while keeping the traditional cultural memory and living atmosphere on the other, Holistic Realm tries to envision a future urban environment that can be optimistically referred to history without nostalgia or utopia symptom. It's a garden that functions as a microcity, and it's a city that breathes as a garden.


1.Yipu Garden 2. Lion Grave Garden 3. Ou Garden 4. Huanxiu Villa 5. Canglang Garden 6. Hamble Administration Garden 7. Lingering Garden 8. Yi Garden 9. Fishing Net Master Garden

Yin-Yang Mechanism in Chinese Gardens The essential of Chinese garden is to find a balanced relationship between two ends such as inside and outside, water and land, artificial and natural, aggregative and dispersive etc., which has been epitomized as Yin & Yang mechanism. Figureground study demonstrates how the philosophy of Yin & Yang mechanism influenced Chinese gardens' layouts and spatial aesthetics.


Distance-based Geometrical Control The whole bottom-up growing system starts with an extremely basic courtyard house structure, and it's sophisticatedly controlled by geometrical parameters such as distance between units, scale of housing units, openess of courtyards etc.

Aggregating System


Aggregation Prototyping


2F

1F

3F

Plans


Narrative Sections A series of sections are designed to be multivocal narration of daily activities in this micro city. The morphology transforms form closed connected courtyard to open disperse courtyards.

Narrative Sections


Sceneries


I N S TA N T I M P R E S S I O N I S M Urban Lightscape Re-imagined Beijing, 2010 Collaborator: Kaijing Zheng Honor, 2010 VELUX UIA Design Competition

Inspired by the Impressionism artist Claude Monet’s “Rouen Cathedral” painting series, Instant Impressionism aims at providing an abstract and unfamiliar perspective of routine city lightscape, which makes the familiarity out of familiarity by defamiliarization. Through this kind of contradictory representation, observers’ feelings and impression upon daily lightscape can be intensified so that they become aware of surrounding things. The final physical experiment in real site was conducted from sunrise to sunset, which clearly reflected how sunlight influcing what we see and feel. As 8am. to 5pm. routine life goes from day to day, you sometimes have lost your sensitivity to daily sunlight and its colorific effects on what you see. Once you stop somewhere and observe the atmosphere influenced by light in a little while, the poetic of natural light capture you again. The project located in WDK light-rail station tries to draw passengers’ attention back to the daily scene with a new view.


Defamiliarity out of Familiarity The Claude Monet’s a series of “Rouen Cathedral” reveals sunlight’s amazingly coloring effects upon objects in time dimension. This perceived feelings firstly recognized as phenomena, secondly being analyzed to guide the simulating strategy, then the fabrication and control experiment providing reference to adjust the strategy. When final proved effective model carries out the performance, the perceived feelings are perceivable and re-captured.


Angle

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Refraction

Color Scale


Fabrication & Control Experiment In order to prove the result of analysis upon daily solar angle refraction, a fluctuating surface based on the principle of refraction is carried out through three dimensional facrication. In this first phase, the general pixel size and the degree of fluctuation are set in the condition of randomness, which should be adjusted according to the control experiment in next phase. The degree of refraction decides the degree of abstraction and unfamilarity. The analysis upon square scale and the control experiment provides the proper scale and fluctuation reference for final installation making. The following diagram shows the three kinds of different scale and corresponding different degree of fluctuation model. According to this, the control experiment is to use these digital result to fabricate the physical model, then set them in same condition (time and weathet) to see the single variable’s effect on the result.


Instant Performance To increase dramatic comparison between familiar reality and unfamiliar representation, a light rail platform is chosen as the stage where influx of passenger are passing through without noticing the sunlight. The performance addresses the dialogue between the art work and the audience, the paradox here is that passenger tends to be fast but the installation forces them to slow down.

On-site Documentation


YLBMESSASID &

D

5:1 NOITAVELE E-E

E

5:1 NOITCES D-D YLBMESSASID & YLBMESSA 5:1 NOITCES A-A

OISSERPMI TNATSNI E 5:1 NOITAVELE E-E

DOM KCIRB

LENAP LATEM LACITREV

KCIRB BAF-ERP

1. Prefabricated Glass Brick

DOR LACITREV

KCIRB NI DEDDEBME TNIOJ

NOILLUM OT TNIOJ TLOB

NOILLUM LACITREV

LENAP LATEM LATNOZIROH

YLBMESSASID & YLBMESSA

1 NOITAVELE E-E

2. Vertical Suspended Steel CITREV

KCIRB BAF-ERP

DOR LACITREV

KCIRB NI DEDDEBME TNIOJ

NOILLUM OT TNIOJ TLOB

NOILLUM LACITREV

ES A-A

LENAP LATEM LATNOZIROH

YLBMESSASID & YLBMESSA

3. Horizontal Joint DOR LACITREV

KCIRB NI DEDDEBME TNIOJ

NOILLUM OT TNIOJ TLOB

NOILLUM LACITREV

LENAP LATEM LATNOZIROH

4. Joint to Mullion KCIRB NI DEDDEBME TNIOJ

NOILLUM OT TNIOJ TLOB

NOILLUM LACITREV

LENAP LATEM LATNOZIROH

YLBMESSASID & YLBMESSA

5. Vertical Mullion NOILLUM OT TNIOJ TLOB

NOILLUM LACITREV

LENAP LATEM LATNOZIROH

YLBMESSASID & YLBMESSA

6. Metal Coping NOILLUM LACITREV

LENAP LATEM LATNOZIROH

YLBMESSASID & YLBMESSA

KCATS LACITREV

7. Assembling NAP LATEM LATNOZIROH

KCATS LACITREV

KCATS LACITREV

KCATS LACITREV

KCATS LACITREV

KCATS LACITREV


Fabrication & Control Experiment In the transformation process, the installation performs as a media that extracts the unfamiliarity out of familiarity, which can be understood as an art work, to defamiliarize the things out of pure reality to achieve fresh experience. In this case, the routine cityscape can be transformed into an unfamiliar picturesque which evokes the people’s sensitivity of daily sunlight.


B E H AV I O R I N T E R V E N T I O N Urban Flat in Vertical Domination Shanghai, 2011 Collaborator: Ruoxing Li

Contrary to traditional mode that behavior subjected to space, “Intervention” aims at re-defining the relationship between space and behavior, asking how behavior can intervene space in the beginning of the design rather than after space has been designed and built. The design begins with the extreme furniture scale to study the interaction between object and body, then extends to micro space and behavior. The 1 : 50 physical model allows me to conduct an in-depth observing possible behaviors performing in the space. Other than basic structure of the building, several courtyards are located inside the building, which bring the natural light in to give a hint to people’s behavior. The final arrangement of space can be addressed as a juxtaposition: high-level, mid-level and low-level designed space on different floors of the building, which breed amazingly different emergence of people’s behavior. In the established knowledge of the relationship between space and behavior, behavior plays a role of being subjected to the condition of space. What will happen if we turn this relationship upside down? The behavior itself can involve in shaping and occupying the space before the space has been established, which can be seen as the behavior’s intervention.


B

A

Defined to Undefined The experiment on right is abstracted from the “shorcut” theory, which decribes the phenomenon that people tend to choose the direct route rather than the winding one. The traditional completely defined space obeys this rule, therefore it addresses the importance of efficiency, while a proper disorder breeds the new possibility of space. In this case, the route from A to B is relatively fixed according to “shortcut” theory in a well defined space, however, when intervented by users’ behavior, the disorder of furniture breeds several routes that seem equal-distanced, which turns the former clear one result into unclear multiple results.

B

A


Container for Behavior


1F

2F

3F


4F

5F

6F


Sectional Perspective


S T R E E T P O L I S Hyper Urban Complex Beijing, 2010 Collaborator: Chenchen Lv, Aidi Bao Advisor: Nianxiong Liu, Xiangdong Lu Best Thesis Design, Tsinghua University

Rather than going with the traditional horizontal spread in space arrangement, Streetpolis addresses the new perspective upon vertical stack, which is carried out through a sectional gear system study and physical model experiment step by step. In the section study model, the original plan grid system is introduced into the section design, aiming at carrying out multiple circulation solutions and a comparison between them. The vertical stack comes out in the first place, then the space and circulation routes are imagined as the void to intersect with the complete floors, which generates the final layout of horizontal plans. Streetpolis tries to fuse a discussion about commercial complex development that currently pervades in China. The model criticizes the simple combination of different programs without exploring the architectural potential, and it re-addresses how architecture can be a catalyst for cultural transformation.


Gear System as Reference The gear system is used as a geometrical reference to study the arrangement of public spaces stacked in vertical grid. The circles figure out the leaning degree of each, then the tangents between circles represents the possible connections between spaces. Then a physical model experiment based on given drawing is to test the solutions in reality and provide a direct comparison between different solutions.


Section Arrangement Experiment


1F

2F

3F


Vertical Stack Mechanism The final completed sectional model shown in facing directions is collaged with the gear system to present the vertical stack mechanism and the circulation between public spaces. The complete model includes the public part delicately studied before and the three individual part, ie. office, hotel and theatre.


4F

5F

6F

7F

8F

9F


Responsive Envelope The envelope design is to pursue a responsive structure solution for different size of public spaces. The final result emerges as using the varied basic unit in one module to generate different structural patterns, which are responsive to the internal space.


Slice 1

Slice 1

Slice 2

Slice 2

Slice 3

Slice 3

Slice 4

Slice 5

Slice 4

Slice 5

S

Slice 6


Slice 6

Slice 7

Slice 8 Slice 9

Slice 10 Slice 11

Slice 12

Slice 13

Section

Slice 7

Slice 8

Slice 9

Slice 10

Slice 11

Slice 12

Slice 13


P 24 Ordos 20+10 Office Ordos, 2010 Shan Jun Atelier Role: Design Assistant


Solar Simulation


Completing Landscape


XINTIAN

PLAZA

Office Tower Zhengzhou, 2012 Preston Scott Cohen Inc. Role: Design Assistant


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12

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HOTEL

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lin Gardner, Ashley s, Matthew Allen, 16

15

17

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18

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19

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MEETING ROOM 'E' PRE FUNCTION SH

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MEETING ROOM 'B'

MEETING ROOM 'C'

MEETING ROOM 'D'

M

MEETING ROOM 'A'

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SMALL BALLROOM

H

SERVICE

H

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MALL

Program axonometric

RETAIL RETAIL SH H

SH

H

H

RETAIL

SH

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OFFICE LOBBY

HOTEL LOBBY

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Program Stacking

RETAIL


Zhengzho

新田广场 设计 2 郑州,中 客户:河 项目团队 Ashley M Matthew A

项目概况 FAR: 8 229,400 58 层 停车场 商业零售 酒店 (5 办公空间

Client: H

Project T Merchant Dan Sulliv Tower rendering

Program FAR: 8 229,400 s 58 stories


LONGGANG CULTURAL COMPLEX Shenzhen Longgang International Competition Shenzhen, 2012 Preston Scott Cohen Inc. Role: Design Assistant


G

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-4,000

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Temporary Exhibition

+4,000

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+2,200

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Exhibition Area for Planning

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N +9,700

(m)

E

Experimental Social Zone

F

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G

5

10

15

30

Lounge

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Music Composition Room

Exhibition Area "Basic Science"

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Relic Archives

B

+12,000

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+12,000

+4,000

Storeroom of Relics

Museum of Traditional Culture

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Exhibition Area "Secondhand Energy"

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Corridor Western Art

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Music Composition Room

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+10,600

+9,700

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+12,000

Museum of Traditional Culture

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Corridor Western Music

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Cafeteria Storeroom of Relics

Exhibition Area "Secondhand Energy"

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+12,000

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Exhibition Area "Green Energy" +10,600

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Corridor Western Art

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+12,000

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+8,000

+16,000

Cafeteria +10,600

Exhibition for Planning +16,000

+16,000

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DC

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Temporary Exhibition

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F

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Exhibition Area "Application of New Energy"

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F

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10

15

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Storage Exhibition Area "History of Energy"

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Lounge

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Large Exhibition Area "Communication Technologies"

DC

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F

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6XKIKJKTZY ‫ؘ‬எࠄ҆

20


GARDENS

BY

THE

BAY

Singapore Waterfront Park Singapore, 2010 GPG Consultant & Grant Architects Role: Design Intern


F E I WA N G

EDUCATION 2012 – 2014

Master of Architecture / Princeton University

2010 – 2012

Master of Architecture with Distinction / Tsinghua University

2006 – 2010

Bachelor of Architecture / Tsinghua University

PROFESSIONAL EXPERIENCES 2013.6-8

Architectural Intern / SOM LLP., San Francisco

2011.2-2012.6

Design Assistant / Preston Scott Cohen Inc., Boston/Beijing

2010.2-2011.8

Design Assistant / Shan Jun Atelier, Beijing

2010.5-8

Architectural Intern / CPG Consultants., Singapore

HONORS 2013

3rd Prize / Hypcup Design Competition / UED Magazine & UIA

2012

Honor / Global Architecture Graduate Awards / Architectural

2011

1st Prize / Design Competition / Chengdu Biennale

2010

Honor / Light of Tomorrow Design Competition / VELUX & UIA

2010

3rd Prize / Swiss-Space Design Competition / SWISSNEX

2009

Honor / URBANSOS Urban Design Competition / AECOM

2008

1st Prize / AUTODESK Architecture Design Competition

Review Magazine

SKILLS AutoCAD, Rhino 3D, SketchUp Adobe Creative Suite: Photoshop / Illustrator / Indesign Processing, Grasshopper, Python Mandarin / English


Fei WANG #35, 11 Dickinson St. Princeton, NJ, 08540 +1 609-937-6165 studiowangfei@gmail.com http://studiowangfei.tumblr.com



Fei WANG 2010-2014