Hi, I’m a Healer
"This majestic creature lives to protect and aid her fellow troops. Any army is improved with her healing support, but make sure to protect her from air defenses!"
Summary o The Healer is a flying unit. She has no attacking abilities, but can heal any ground Troops, except when in defense (in which case she heals damaged Buildings). o When the Healer is deployed, a halo appears around her. If all units have full health, she won't do anything. Should a unit be hurt by a Defense, she will fly over and start healing. o Note that Healers will not heal flying units (other Healers, Dragons, Balloons, Minions or itself) unlike a Healing Spell which heals everything, Healers included. o Healers will heal Troops donated from other people that are in your Clan Castle.
Offensive Strategy o A Healer does not last long if she is in the range of an Air Defense, so make sure you destroy or otherwise occupy the Air Defense before sending in your Healer(s). One strategy is to send a few Wall Breakers in to break the wall that is protecting the Air Defense. Then send in a group of Giants (usually 12 or more) to destroy it. Finally send in a Healer along with other troops after the Giants. As long as the Healer does not get distracted by other Troops taking damage, the Giants will live for a significant amount of time (due to the constant healing) and will distract the defenses while the other troops destroy everything. o If at any point in the battle all of your non-Healer Troops are killed and you have no more non-Healer troops to deploy, the battle will end, even if you have Healers deployed that are still alive. o Healers can allow Giants and other defensive troops to withstand massive amounts of damage, even doubling that of their normal health.
Support the Healer with durable Troops like Giants or P.E.K.K.As. You are able to heal a Healer with a Healing Spell, try for yourself! Defensive Strategy o If the Healer is donated as a Clan Castle reinforcement, she will heal buildings damaged by attackers as well as other clan castle troops. o If you are considering using a Healer in your Clan Castle for defensive purposes, it is strongly discouraged to do so. While Healers can and do heal buildings, in practice the amount the Healer can restore is far less than the buildings are taking, even from just a few Troops. Archers or other offensive troops are much better in this situation, as Healers really don't end up affecting anything given the time it takes them to heal and the fact that their large housing requirement (14) takes up most or all of the available Clan Castle space.
Upgrade Differences o At level 3, her aura turns from yellow to purple.
Hi, I’m a Dragon
"The might of the dragons are known throughout the land. This scaly terror of the skies feels no mercy and nothing will escape the fiery splashes of his breath."
Summary o The Dragon is a fearsome mythical flying unit and is capable of terrorizing both ground and air units. Unlike the Balloon, the Dragon has both ranged and splash damage, like the Wizard. o Also unlike the Balloon the Dragon does not target a specific Building to attack; it targets whatever is nearest. o A Dragon does short-range splash damage when it attacks. This can only be noticed when used against Clan Castle Troops and Walls.
Offensive Strategy o Most Dragon strategies involve taking out as many Air Defenses as possible with other units (infantry, Giants, etc.) or Lightning Spells, as it is a significant weakness to this powerful unit. o A good strategy involves a mix of Dragons and Balloons. Dragons can suck up fire from Air Defenses and Wizard Towers while Balloons go straight for the Defensive Buildings, though this is a very costly strategy. o Dragons are mostly used to get Trophies as their high cost doesn't make them great candidates for resource raiding. o The first person to have reached over 4,000 trophies (Jorge Yao) used an allDragon army to do so. He used 4 Lightning Spells as support, one to take out Clan Castle troops and the rest to destroy an Air Defense. This was his way to ensure 50% damage practically every time he attacked in order to become the top player and achieve this wonderful feat.
Defensive Strategy o Dragons are one of the most powerful Troops in the game, and as such it can be difficult to defend against them. Multiple high-level Air Defenses are critical for success against Dragons; make sure that your Air Defenses are
behind your primary line of defense so that they cannot be taken out early in the battle. Dragons are wonderful Clan Castle Troops. As a flying unit, the Dragon is completely immune to attacks from most ground troops, and its splash damage capability makes it especially suited for destroying groups of Barbarians and Goblins. Its high health also helps it survive attacks from even multiple Archers or Wizards (although a large group of either will usually be enough to destroy the Dragon).
Upgrade Differences o The Dragon encounters major graphic changes at all 4 levels. At level 2, the Dragon's skin turns from green to purple, matching its image in the Barracks. At level 3, the Dragon's skin changes again to dark grayish-brown. At level 4, the Dragon's skin will turn red; announcing the update, Supercell called it "The ancient red dragon". Its eyes also start flaming.
Hi, I’m a P.E.K.K.A.
"Is P.E.K.K.A a knight? A samurai? A robot? No one knows! P.E.K.K.A's armor absorbs even the mightiest of blows, but it doesn't handle electricity too well."
Summary o The P.E.K.K.A is the last troop to be unlocked in the standard Barracks. She has the strongest armor of any of the elixir-based troops, and the highest damage of any normal unit in the game. However, she is also the most expensive troop of all, and has the longest training time. o She has purple crystal spikes growing out of the side of her head, and carries a sword. o The P.E.K.K.A receives double damage from Hidden Teslas due to the conductivity of her armor.
Offensive Strategy o Because this unit has the highest attack of all normal units in the game along with very high health, it is advisable to deploy them in pairs on each corner of the opponent's village or near a bunch of enemy defensive buildings. Most buildings won't survive two attacks of this very powerful unit (600-750 damage per hit depending on level), meaning two P.E.K.K.As should destroy most buildings in a single hit from both units. By deploying in pairs, Mortars won't be as effective either, as they can only damage one pair at a time as opposed to an entire group of P.E.K.K.As deployed together. Nevertheless, if the opponent's village has maximum level Walls, it may be best to deploy larger groups of P.E.K.K.As. This way, they will be able to break through the walls with one hit. Beware of Hidden Teslas though, as Hidden Teslas do twice as much damage to P.E.K.K.As as they do to other units. Defensive Strategy o Hidden Teslas deal enough damage to kill a P.E.K.K.A quickly. However, several P.E.K.K.As together are still quite dangerous, so make sure you have a
secondary defense. Have a plan to remove some of them the old-fashioned way, and then have a Hidden Tesla kill the rest. P.E.K.K.A-s are not affected by Spring Traps.
Upgrade Differences o The P.E.K.K.A's sword changes color based on her level. At level 2, the her sword gains an Elixir-colored glow and a bigger handle. At level 3, the blade turns black, and the glow is blood-red. o The level 3 P.E.K.K.A's armor color changes from dark blue to black, giving her a tougher look