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Hi, I’m a Barbarian

"This fearless warrior relies on his bulging muscles and striking mustache to wreak havoc in enemy villages. Release a horde of Barbarians and enjoy the mayhem!" 

Summary o The Barbarian is the first unit unlocked in the Barracks. The Barbarian's appearance is a man with an angry, battle-ready expression, blond, trimmed hair and a long yellow handlebar mustache. He wears a brown kilt with a leather belt and a steel shield-shaped buckle, which indicates that he may be a Scottish warrior. He also has spiked wristbands on both arms, as well as a short broadsword in his right hand. He wears a pair of leather sandals on his feet. o The Barbarian relies on his bulging muscles and striking moustache to wreak havoc in enemy villages.

Offensive Strategy o Barbarians are useful to distract defenses in groups and powerful when swarming in huge numbers. o Archers and Giants are commonly used to support Barbarians. o Barbarians are weak when breaking through walls and a group will tend to target multiple walls so it is advisable to use Wall Breakers or high damage troops such as P.E.K.K.As to break through. o Players sometimes spread Barbarians to avoid them all being picked off in one group by a Mortar or a Wizard Tower as these Defensive Buildings deal splash damage. o Large masses are very effective as they will quickly destroy anything in their path. o The Barbarian has no preferred target when attacking; he will simply attack the closest building to him. o They are good to take out lone buildings, e.g. builders huts placed far away to prevent full destruction.


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If a Mortar is exposed and otherwise undefended, a single Barbarian can easily destroy it as Mortars cannot target troops which are close to them. Barbarians can act as a "poor man's" distracting troop in a similar fashion to Giants; while they have far less health individually, a group of five Barbarians (the same housing requirement as one Giant) has approximately 75% of the health as a similar-level Giant while doing nearly 4 times the damage (and costing approximately 20-25% of the elixir to train). Note that this strategy is far less effective if splash damage defenses are in the area, as they will damage all Barbarians at once and destroy them relatively quickly.

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Defensive Strategy o Barbarians are an excellent choice for Clan Castle troops as they have relatively high health and damage for single housing space troops. They are capable of soaking up a significant amount of damage, delaying attackers and allowing your fixed defenses take care of the rest.

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Upgrade Differences o Upon reaching level 3 the Barbarian gains a leather headband and a larger sword. o At level 5 the Barbarian receives a Viking helmet and bronze broadsword. o The level 6 Barbarian wields a dark iron broadsword and sports a mighty horned helmet, complete with facemask. All accoutrements (kilt, belt, wristbands and sandals) turn a darker shade of brown as well. He also wields his sword with one hand when stationary.


Hi, I’m an Archer

"These sharpshooters like to keep their distance on the battlefield and in life. Nothing makes them happier than single-mindedly taking down their target."

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Summary o The Archer is a ranged unit, the first such unit unlocked in the Barracks. It is depicted as a female with pink hair and sharp eyes. She wears a short, light green dress and matching cape, a leather belt and attached small pouch, a quiver slung to her back and a golden ring on each of her upper arms. Her quivered arrows are fletched with pink feathers. o Archers have no preferred targets, attacking whatever comes within their range.

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Offensive Strategy o Archers are very weak when under fire but have a long range and can attack over Walls. Their low health makes them vulnerable to nearly all defenses, but Mortars, Wizard Towers and even Bombs are especially dangerous as they deal splash damage which can take out groups of archers quickly. This can be alleviated by placing them in several small groups so that one or a few hits does not kill all of your archers. o Archers work well when deployed in large numbers. However, it's a good idea to spread them out so that a Mortar or Wizard Tower cannot kill them with a single shot. This strategy is called an Archer Rush. o Due to the Archer's low health, some people find it useful to use Barbarians or Giants as a distracting unit or "meat shield" in order to draw fire away from them. o Using only Archers and Barbarians has a very small chance of wiping a base, or even getting 2 stars (50% damage and destroyed Town Hall). o The Mortar's blind spot is smaller than the Archer's range, so they aren't safe from any tower except Air Defenses.


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Another strategy is to try out dead spots. Deploy one archer for each building and see if you get hit by any defenses. With this tactic you will be able to destroy a lot of buildings and get a lot of loot without much loss. Additionally you can go for the 50% damage and get one star by taking risks and destroying a few more buildings. They are good to take out lone buildings, e.g. Builder's Huts placed far away to prevent full destruction.

Defensive Strategy o She is an excellent troop to have in the Clan Castle because she can target both Air and Ground Units. She is also o If she is behind a Wall when enemy melee Troops without a favorite target notice her, those troops will start attacking the Wall in order to reach her. Unfortunately she will often forget to stay behind the wall and begin attacking the Troops in open space.

Upgrade Differences o The most notable cosmetic changes for an Archer being upgraded is the color of their hair/hood and arrow type:  A level 1 or 2 Archer has pink hair and quiver full of arrows.  A level 3 or 4 Archer has purple hair and quiver full of flaming arrows.  A level 5 Archer has a green hood, pink hair, and a quiver full of flaming arrows.  A level 6 Archer has purple hair, a tiara, and the arrows have purple fletching.


Hi, I’m a Goblin

"These pesky little creatures only have eyes for one thing: LOOT! They are faster than a Spring Trap, and their hunger for resources is limitless."

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The Goblin's appearance is that of a small, green creature with large pointy ears, red eyes, and a red-tipped nose. Goblins wear brown pants and shoes. They also have a large sack, ostensibly for carrying resources stolen from your enemy. The Goblin is the fastest ground unit in the game. Their first target is Resource Buildings, making them the ideal troop to deploy if your primary concern from a raid is collecting resources. Goblins deal double damage to resource buildings (Gold Mines, Elixir Collectors and storages for each). This means that they deal more than twice as much damage as Barbarians and three times as much as Archers to these types of buildings. The tradeoff is their relatively low health, which is higher than an Archer but lower than a Barbarian. Because the nature of the character is to attack resource buildings first (ignoring all defenses) they can be vulnerable to attack and should not be deployed without another type of troop (such as the Giant) for support.

Offensive Strategy o Goblins are great for stealing resources. First, use Wall Breakers to clear a route to Storages and Mines/Collectors. Then, use Barbarians, Giants and other higher-health units to distract Mortars and Wizard Towers while the Goblins deplete the resources. o A Goblin's greatest enemies are splash-damaging structures (i.e. Wizard Towers, Mortars) as they group together. To combat this, send in Goblins in waves rather than spawning them all at once. Alternatively you could send in


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Giants and Barbarians and let them serve as distractions while the Goblins do the rest. Another good strategy is to place around five Goblins once all the defenses are destroyed to help clean up any remaining resources before time runs out. Goblins are excellent at triggering Traps (especially Bombs), as their movement speed can allow them to get out of range before it detonates. This is especially helpful in the Single Player Campaign where there are often a large number of bombs in predictable places.

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Defensive Strategy o Although generally not viewed as the best defensive troop, Goblins are still useful as Clan Castle troops. As there are no resources to target, Goblins will attack the enemy very quickly compared to the other troops. o Goblins have the highest damage of any of the Tier 1 Units and can engage the enemy units quickly due to their fast movement speed. They are particularly proficient at taking out small numbers of Giants on defense. o When designing your base to defend against Goblins, it is useful to place your Defenses strategically to cover all resource buildings. Most importantly, make sure your Wizard Towers and Mortars are within range, as otherwise Goblins will make short work of your Resources.

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Upgrade Differences o At level 5, goblins gain a red Mohawk. o The color of the Goblin's loot sack changes every other level (dark brown at level 1, striped dark and light brown at level 3, light brown at level 5).

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