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HOLLA 0 1
HOLLA Bring People Together Designed for a busy lifestyle, Holla enhances communication between members of a group. This app includes location pins and detailed event invitations to inform those involved quickly and efficiently.
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PROBLEM After noticing difficulties with meeting planning/organization, I saw an opportunity to fix a recurring issue.
IDEATION In order to organize my thoughts and explore many different concepts, I began with a mind map. This helped me to further understand and percieve what I believed the app could achieve for users. I then developed a storyboard to think through and enhance the user experience and overall design.
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PROTOTYPING In order to begin prototyping, I completed over 100 lessons in Appleâ€™s iOS coding language. This taught me the fundamentals of mobile architecture and enviornments. The code provided is what drives the communication between Google Firebase servers for authentication as well as general UI components.
AURA Go To Your Happy Place A wearable meant to reduce anxiety caused by contemplation of imminent responsibilities. A group project in which a single groupmate and I were tasked with approaching 4 sophomore students from across different disciplines and finding a problem in their lives.
RESEARCH After creating journey maps, conducting multiple extensive interviews, and walking through daily timelines, my groupmate and I found a pattern in the rise/fall of anxiety levels in our sophomore students.
• User’s days began with a feeling of being overwhelmed • Anxiety Increased Before Imminent Responsibilities • Users strive to live healthy life styles
GAP ANALYSIS Comparing products by their mindful nature and overall aesthetics, we found there is opportunity for a wearable that improves upon the userâ€™s mundul behaviors and reduces distractions from a focused mindset.
DESIGN CRITERIA Through our research we found opportunity for a well designed conscious and minimal product for sophomore students. A calm experience for them to become more mindful and relaxed. By including insights from our research including meditative patterns, gentle edges, and calm colors we began to develop gentle, concepts. Patterns have proven to provide a sense of satisfaction to the user., We wanted to intsill patterns in not only aesthetics, but also how/when the product is used
IDEATION A large quantity of ideas were generated in order to explore many options to find solutions to our problem. Some ideas incorperated techniques of acupuncture while others targeted less physically demanding experiences
First model that allowed testing of symmographic design in a three-dimensional object
BAND ITERATION 1
Silicone band made from 3D printed mold
2D symmographic rings were used to fully understand the nature of the technique as well as interpret scaling and 3D transl
Physical mock-ups were necessary to explore functionality of the rotating bezel, symmographic implementation in a 3D form, and physical ergonomics. Solution: 3D printed
Demonstrated expected surface finish and functionality for final product
BAND ITERATION 2
Tested methods of dying material and embedding magnetic clasps
Helped to observe how the rotation of the dial effected the tension and postioning of the strings
AURA 06 1.Pair Phone With Aura
2. Sync Calendar Events Between Devices
3. User Continues Through Their Day
Battery Housing Motherboard
4. User Is Promped To Complete Deep Breathing Exercise 15 Minutes Before Scheduled Event
5. During Each Prompted Inhale, The Bezel Rotates Tightening The Strings and Hiding The Screen, Providing Haptic Feedback Allowing The User To Focus On Their Breaths Rather Then The Device
5. During Each Prompted Exhale, The Bezel Rotates In The Opposite Direction, Loosening The Strings and Revealing The Screen Displaying a Live Image Of An Encapsulating Landscape and Providing Haptic Feedback
STUDIO 0 1
LUX Lamp Shade Project In order to aquire an extensive understanding of tools and manufacturing processes, I was tasked with designing and manufacturing a polystyrene lamp shade
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IDEATION Rapid Concept Developement Limited by the assigned manufacturing process, I began to sketch different forms in order to explore the construction boundaries.
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THE MOLD Beginning with an 8ft board and ending with a finished mold, I completed comprehensive training on numerous machines/finishing processes. The mold was then prepped for vacuum forming.
VACUUM FORMING Using a sheet of polystyrene, two halves of the lamp shade were vacuum formed and trimmed
F I N I SH I N G The two halves were cemented together, sanded, filled with bondo, primed, and painted. Throughout this finishing process, I aquired a meticulous comprehension of what it takes to achieve a prestine surface finish.
LIGHTING Lighting housing was then installed, thus completing the project. Overall, this project assisted my 3D modeling/prototyping abilites as well as hand crafting competence.
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MIRRO 0 1
MIRRO Change The Way You View Yourself Mirro is a smart mirror that helps to aid the process of getting prepared for commitments each day. By conveniently displaying vital information including schedules, weather forecasts, and news headlines. Mirro allows you to focus your attention on one task at a time.
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IDEATION Through the use of sticky notes and sketching I began to develop concepts for manufacturing, user interface design, features, and materials.
MIRRO 0 4
IDEATION By utiilizing an extensive mind map I generated an abundant amount of ideas to refine for the user interface, physical form, coding process, etc.
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PROTOTYPING Physical mockups were necessary in order to fully understand light/image translation through the mirrored glass, product construction, and enclosure manufacturing. Numerous iterations were constructed to test feasibility and user experience.
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FUNCTIONAL PROTOYPE Open-source code (utilizing services similar to those identified during ideation) provided on GitHub was tweaked to produce a custom user interface and expedite the prototyping process. A wooden enclosure was built in order to enhance maneuverability during the testing process.
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FUNCTIONAL PROTOYPE Extensive testing was completed in order to understand improvements to be made to the first iteration of software and hardware
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SKILLSET 0 1
EDUCATION 2015 - 2019
Iowa State University
Waterbury Arts Magnet School
Bachelor of Design in Industrial Design Emphasis in UI/UX Design Expected Graduation May 2019
2009 - 2015
National Honor Society
2013 - Present
Academic, Social, and Recycling Chairs
2015 - Present
Solar Car Director of Design
2015 - Present
LEO Club Leader
Leadership Positions in University Residence Hall
ISU Solar Car Team PrISUm
2012 - 2015
Community Service Organization
SKILLS Adobe Suite
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English Spanish C Swift
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Quality/process improvement Detail Oriented Critical Thinking Problem Framing
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Solidworks Keyshot 3D Printing Blue Foam Inventor
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Data Synthesis/ Analysis User Research Methods Understanding of Mobile Architecture and Enviornments
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Oct 2015 - Present
Founder and CDO
Involved in development of sustainable business model Oversees all design aspects of company and product Designed advanced product User Interface Research users and analyzing/synthesizing research data Launch Kickstarter campaign demonstrating current prototype Work with manufacturers to ensure precision and quality
ISU Solar Car Team PrISUm
Sept. 2015 - Present
Director of Design Systems Team Member
Oversee design aspects of team and vehicle High management of the Iowa State Solar Car Teamâ€™s 14th project of $800,000 Work interdisciplinarily with mechanical, systems, business and electrical subdvisions to ensure quality product design, manufacture and image Participate in PrISUmâ€™s first World Solar Challenge competition Adapt designs to comply with regulations and manufacturability Uphold corporate relations and communcation to public
THANK YOU Phone: (845) 313 - 6676 Email: email@example.com