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Take your favorite fantasy RPG to the stars! Set thousands of years in Pathfinder's future, Starfinder is a standalone roleplaying game evolved from the Pathfinder rules and designed to bring you a whole new universe of science fantasy adventures. Play alien races both new and familiar as you explore the mysteries of a weird galaxy. Will you be an android assassin fulfilling corporate contracts, or a plucky ratfolk mechanic? A spellhacking lashunta technomancer, or a rakish human pilot? Uncountable worlds are waiting for you and your intrepid crew!
ESSENTIALS CORE RULEBOOK: This massive 528-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and moreâ€”everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars!
ALIEN ARCHIVE: A robust system for creating your own creatures ensures that your parties never be without weird new aliens to fight or trade with, and racial rules for many of the new organisms let you be the alien, making Alien Archive not just a collection of creatures to kill, but a fascinating menu of creatures to be! Want to play a hyperevolved floating brain? A mighty dragonkin? A silicon-based crystalline slug? Explore the limits of your galaxy and your game with Starfinder RPG Alien Archive!
SKU: PZO7201 STARFINDER ADVENTURE PATH INCIDENT AT ABSALOM STATION: When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the stationâ€™s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever... This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path.
COMPLIMENTARY SKU: PZO7102
GM SCREEN: Protect your important notes and die rolls from players' prying eyes with the Starfinder GM Screen! This beautiful, four-panel screen features stunning artwork from Ignacio Bazรกn Lazcano on the players' side and a huge number of tools and tables on the GM's side to speed up play and keep key figures at your fingertips. With helpful rules and reminders about tactical and starship combat, skill Difficulty Classes, common conditions, environmental radiation, zero gravity, and more, this GM screen gives you the information you need to keep the game fast and fun. Constructed of ultra-high-grade hardcover-book stock, this durable screen is perfect for convention play or use in your regular home game.
SKU: PZO7106 COMBAT PAD: 1 double-sided magnetic wet and dry erase board, with two different sides designed specifically for tactical combat and starship combat! 2 sheets of magnets, each with: 13 light blue player character magnets 13 orange enemy magnets 9 dark blue nonplayer character magnets 2 round arrows 2 turn arrows 2 next round magnets
CONDITION CARDS: Be prepared for nearly every outcome with Starfinder Condition Cards, a handy way for players and GMs to keep track of the most common conditions in the Starfinder Roleplaying Game. Has your soldier been paralyzed by an alien's toxic venom? Has your operative used a cloaking field to turn invisible? Is your entire starship crew off-kilter in zero gravity? Just hand out the appropriate cards and keep all the rules for each condition at your fingertips! This set of 53 comically illustrated, full-color cards will speed up gameplay at any table!
ESSENTIALS SKU: PZO1119-1
BEGINNER BOX: Take your first step into an exciting world of fantasy adventure with the Pathfinder Roleplaying Game Beginner Box! Within you'll find simple rules for creating and customizing your own hero, as well as a robust system for running your character through challenging adventures and deadly battles against villainous monsters like goblins and dragons! Will you master weapons and magic to become a courageous fighter, a wise cleric, a witty rogue, or a brilliant wizard? All the details of your character are yours to control. The only limit it your imagination!
CORE RULE BOOK: The Pathfinder Roleplaying Game puts you in the role of a brave adventurer fighting to survive in a world beset by magic and evil. Will you cut your way through monster-filled ruins and cities rife with political intrigue to emerge as a famous hero laden with fabulous treasure, or will you fall victim to treacherous traps and fiendish monsters in a forgotten dungeon? Your fate is yours to decide with this giant Core Rulebook that provides everything a player needs to set out on a life of adventure and excitement!
GAME MASTERY GUIDE: Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master's shoulders. Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.
COMPLIMENTARY SKU: PZO1115
ADVANCED PLAYERS GUIDE: Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player's Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you're designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.
MONSTER CODEX: The fiercest surprises often come from the most familiar foes! Just as no single class description can define every fighter, rogue, or wizard, no single creature entry can truly cover every vicious champion, unholy priest, or savage sorcerer in a band of organized and intelligent monsters. With Pathfinder Roleplaying Game: Monster Codex, fleshed-out hordes are at your fingertips! This volume presents a trove of entries for 20 classic monster races, giving you new ways to use your favorite monsters in a variety of encounters and challenge levels.
GM SCREEN: Protect your important notes and die rolls from prying player eyes with the Pathfinder Roleplaying Game GM Screen! This beautiful 4-panel screen features stunning artwork from Wayne Reynolds on the player's side, and a huge number of charts and tables on the GM side to speed up play and reduce time spent leafing through rulebooks in search of an obscure modifier or result. From skill check Difficulty Classes to two-weapon fighting modifiers, the Pathfinder Roleplaying Game GM Screen gives you the tools you need to keep the game fast and fun. Constructed of ultra-high-grade hardcover book stock, this durable screen is perfect for travel, convention play, or repeated regular use.
Modiphius Entertainment is thrilled to announce the pre-order for the highly anticipated Star Trek Adventures Roleplaying Game and Miniatures line. The first official Star Trek RPG in more than a decade, will be available at GenCon, and in friendly local game shops from early September. Pre-orders will start shipping in August for online orders and in stores from early September. Please contact us before ordering from Russia or South America.
Not sure where to start? All you need is the Core Book or try the Starter Bundle and there are bundles of PDF's, miniatures and dice which give you great pre-order prices. The system uses d20s and d6s and you can use any you have or pick up our speciality dice sets by Q-Workshop. .
ESSENTIALS SKU: MUH051060
CORE RULE BOOK: Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to bodly go where no one has gone beforeâ€Ś Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.
CORE RULE BOOK SPECIAL EDITION: This special Collectorâ€™s Edition features the U.S.S. Enterprise NCC 1701-D on its cover rendered by The Light Works, who provided the 3D model for the Star Trek: The Next Generation Remastered series making it the most accurate model available. Spot UV varnish highlights the 1701-D and windows on a matt laminate cover with three coloured reading ribbons for extra referencing power!
GM SCREEN: The official Star Trek Adventures Gamemaster Screen is a high quality three panel screen to help power your Star Trek missions. The exterior features beautiful rendered artwork of Starfleet vessels and Romulan cruisers, while the inside cover contains useful rules references, tables, charts and random generators for Gamemasters so the 2d20 system is at your fingertips!
COMPLIMENTARY THE NEXT GENERATION STARFLEET DECK TILES: his gaming tile set contains 16 double sided tiles for a total of 32 interchangeable 240mm square and 120mm by 240mm map tiles of Federation starship interiors. Rick Sternbach has joined the Star Trek Adventures development crew. Sternbach (Star Trek: The Next Generation Technical Manual, Star Trek: Deep Space Nine Technical Manual, Haynes Klingon Bird-of-prey Owner’s Workshop Manual) served as senior illustrator and technical consultant on The Next Generation, Deep Space Nine and Voyager television series and has been consulting with Modiphius Entertainment on the development of the geomorphic tile artwork and deck plans.
BORG CUBE COLLECTORS EDITION BOX: MODIPHIUS ENTERTAINMENT PRESENT the Ultimate limited edition collectors set for YOUR Star Trek Adventures tabletop roleplaying game. this MASSIVE cube contains a whole host of accessories for the Star Trek Adventures game and includes the 368 page ‘1701-D’ collector's edition core rulebook. Modelled on the iconic adversaries, the Borg, the cube is 30cm cubed (yes that big!) an incredible limited edition product for hobby gamers and Star Trek fans alike. The old adage of "you get what you pay for" applies here. For a completionist collector and massive Trek nerd going to buy everything, this set makes absolute 100% sense in terms of return on investment and value.
THE END OF THE WORLD
PLAY AS YOURSELF: If you’ve ever wondered how you might cope in the face of the apocalypse, this RPG line gives you the chance to ﬁnd out. Beginning with Zombie Apocalypse, each of these books allows you and your friends to play as yourselves, in your own home town, using whatever gear you can ﬁnd as you desperately struggle to survive another day in the tumult of humanity’s destruction. Of course, the diﬀerent variations of the apocalypse are nearly limitless, and you may ﬁnd humanity threatened by mindless zombies, the rise of artiﬁcial intelligence, alien invasions, or the wrath of the gods. The End of the World books oﬀer a diﬀerent roleplaying experience than other roleplaying games. In many traditional roleplaying games, you play a ﬁctional character, ranging from a human thief to a dwarf war-mage and beyond. In The End of the World books, however, you play as yourself! Before your ﬁrst game, you’ll create an abstracted version of yourself, focusing on six characteristics: dexterity, vitality, logic, willpower, charisma, and empathy. These characteristics help you to determine exactly what you’re capable of in the chaos of the apocalypse.
THE END OF THE WORLD ESSENTIALS SKU: EW01
PLAYER'S GUIDE: Enter the end times with Zombie Apocalypse, the ﬁrst book in The End of the World roleplaying line! The dead rise and stalk the earth, hungry for the ﬂesh of the living. All that stands between a zombie and your brain are your skills, wits, and talents. Life as you know it is about to end, and one way or another, you’ll experience the apocalypse and make your way through the aftermath… if you can survive that long! If you’ve ever wondered how you’d cope with an endless onslaught of ﬂesh-hungry undead, you can ﬁnd out in Zombie Apocalypse. SKU: EW03
PLAYER'S GUIDE: Earth has come under attack from extraterrestrial lifeforms! Mars may attack our civilization with a devastating invasion, or the aliens that live far beneath our oceans may enact a plan to ﬂood the entire world. You may discover that your neighbors have been secretly replaced by alien copies, or that Earth is ruled by an Illuminati society of reptilian aliens. You may even do battle with massive alien ants that seek to transform the world into a colony.
PLAYER'S GUIDE: The supernatural enters the physical world in Wrath of the Gods, the second book in The End of the World roleplaying line! With the scenarios included in this book, you can take up arms with heroes of yore and the Norse gods, or ﬂee from the mind-bending terror of Cthulhu. You may hide from the Four Horsemen as the events of Revelation take place, speak to Quetzalcoatl as the Mayan apocalypse unfolds, or battle wild beasts as Earth itself turns on us. Wrath of the Gods brings you as close as you can come to supernatural powers ending civilization! SKU: EW04
PLAYER'S GUIDE: Suited men walk lethally through the crowd, honing in on a single mother. A swarm of almost imperceptible nanites ﬂy through the air, devouring any biological matter that they contact. You have a horrid, creeping sense of dread that suggests your dishwasher is trying to kill you. Technology has shaped our lives for so long, it’s almost impossible to imagine a world where it’s our worst enemy. Now, you can experience the tumult and chaos of this nightmare apocalypse for yourself.
The perfect entry into the Star Wars roleplaying experience for players of all skill levels, The Force Awakens™ Beginner Game introduces a complete, learn-asyou-go adventure that carries you from the sands of Jakku deep into the heart of a mystery that could change the course of the galaxy. Set during the rule of the New Republic and just prior to the events of The Force Awakens, The Force Awakens Beginner Game contains everything you and up to four friends need to start playing your parts part in the struggle between the First Order and the Resistance. You don't need any previous knowledge of roleplaying to get started. Just open the box, select your character, and let the Force flow through you. Pregenerated character folios keep the rules right at your fingertips, while custom dice and an exciting narrative gameplay system advance your story with every roll.
Unlike our other Beginner Games, The Force Awakens Beginner Game will not be followed by a new Star Wars RPG game line. Instead, it draws upon the core mechanics shared by Star Wars®: Age of Rebellion™, Star Wars®: Edge of the Empire™, and Star Wars®: Force and Destiny™. Players interested in continuing their Star Wars adventures can do so through any of these fully compatible systems.
ESSENTIALS SKU: SWE01 BEGINNER GAME: Gather your friends and prepare for adventure in the Star Wars galaxy! Whether you’re new to roleplaying games or just new to Edge of the Empire™, the Beginner Game is the perfect starting point. The Star Wars®: Edge of the Empire Beginner Game features a complete, learn-as-you-go adventure. Pregenerated character folios keep rules right at the your fingertips, while custom dice and an exciting narrative gameplay system make every roll into a story. Detailed rules provide for hours of entertainment as you create your own adventures and tell your own tales of a galaxy far, far away!
CORE RULEBOOK: The Star Wars universe is at your fingertips with the Star Wars®: The Edge of the Empire™ Core Rulebook, the heart and soul of your Edge of the Empire campaign. The 448page Core Rulebook includes everything players and GMs need to begin their Star Wars roleplay campaign.
GAME MASTERS KIT: Keep your Star Wars roleplaying campaign focused on the action with the Star Wars®: Edge of the Empire™ Game Master’s Kit. The GM Kit includes a GM screen that keeps a host of useful pieces of information right at the GM’s fingertips during gaming sessions. It also provides useful information about using the game’s nemesis system in your campaigns, and it includes complete adventure for GMs to carry their players beyond the events of the adventure featured in the Core Rulebook.
ESSENTIALS SKU: SWF01 BEGINNER GAME: The Star Wars®: Force and Destiny™ Beginner Game is the perfect entry into the Star Wars: Force and Destiny roleplaying experience for players of all skill levels. With its complete, learn-as-you-go adventure, players can open the box, ignite their lightsabers, and explore their destinies as Force users in the Star Wars galaxy. Pre-generated character folios keep the rules right at your fingertips, while custom dice and an exciting narrative gameplay system advance your story with every roll.
CORE RULEBOOK: Use the full power of the Force in the epic adventures of the Force and Destiny roleplaying game! You can travel the galaxy in search of ancient Jedi knowledge, protect the downtrodden on your home planet, or pilot a starship for the Rebellion. Whatever your path, the Force and Destiny Core Rulebook contains all the information players and Game Masters need to launch a roleplaying campaign set in the Star Wars® universe.
GAME MASTERS KIT: Master the Force and focus on the action with the Star Wars®: Force and Destiny™ Game Master’s Kit. It contains a complete adventure, Hidden Depths, and a GM screen that keeps tons of well-organized, useful information such as weapons data and critical injury results right in front of your eyes during gaming sessions. Expanded rules for Knight-level play are also included, allowing you to start players off with developed Talents and incredible Force powers.
ESSENTIALS SKU: SWA03 GAME MASTER KIT: Keep your Star Wars roleplaying campaign focused on the action with the Star Wars®: Age of Rebellion™ Game Master’s Kit. The GM Kit includes a GM screen which will keep all the information you’ll need as Game Master at your fingertips during your Age of Rebellion sessions. You’ll also find new rules for running military squads and squadrons. The GM Kit also includes a complete adventure, Dead in the Water, so you and your players can stand strong against the Empire, even after you’ve finished the adventure featured in the Core Rulebook.
CORE RULEBOOK: Take on the sinister Galactic Empire as a member of the Rebel Alliance. Wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. No matter what role in the Rebellion you take, the fate of the galaxy rests in your hands.
ADVENTURE MODULE: Onslaught at Arda I is an adventure supplement for the Star Wars®: Age of Rebellion™ Roleplaying Game which explores the themes of desperate struggles, tenuous alliances, and an overwhelming enemy. This 96page adventure is set at Arda I, a secret Rebel Base, and features mass-combat rules that Game Master’s can use to bring large battles to life, along with indepth gazetteers that cover the Arda I base, and allnew adversary and vehicle profiles! SKU: SWA04
ESSENTIALS SKU: CHA23131
QUICK START BOOK: From its origin, Call of Cthulhu was designed to be intuitive and easy to play. Character attributes follow a 3D6 curve, and the other Call of Cthulhu mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice. This means that there’s less fiddling with dice of different types, and the concept of a percentile chance of success is extremely easy for beginners and experienced players to grasp. Use this booklet to play Call of Cthulhu immediately, and to discover the improvements to the system. Games rules, an updated character sheet, and a classic adventure are included.
INVESTIGATOR HANDBOOK: Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What’s more, there’s a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators.
KEEPER RULEBOOK: This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more. Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles and includes a guide for any conversion needed.
COMPLIMENTARY SKU: CHA23107-H
SCENARIO: Pulp Cthulhu is a game of two-fisted adventure, weird science, dark deeds, and brave heroes. With this book, some roleplaying dice, and the Call of Cthulhu Rulebook, you have everything you need to adventure and explore games set in the pulp genre. Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroesâ€”ready to take on the villainous machinations of the Cthulhu Mythos!
SCENARIO: Doors To Darkness provides five scenarios written especially for beginning Keepers and players of Call of Cthulhu. Here you will find horror, mystery, investigation, ghastly monsters, strange magics, and forgotten secrets, as well as plenty of advice about how to run the adventures for best effect. As well as the scenarios, an essay by Kevin Ross details a wide range of hints and tips on running Call of Cthulhu guidance any Keeper, new or experienced, will find very useful.
KEEPER DECK: The Keeper can use these decks to supplement their scenarios: as inspiration when designing new encounters, to pass players secret and important notes during a game, and as a handy way to impart information. The different cards can enhance the story, advance the plot, as well as introduce friendly or villainous nonplayer characters. Contained within are: The Phobia Deck â€“ 46 cards, each detailing the effects and consequences of a phobia, mania, or episode of madness. The Curious Characters Deck - 46 cards, each providing game characteristics and backstories for a range of characters. The Unfortunate Events Deck - 46 cards, with all manner of strange, ill-fated and disastrous situations that will land the players in deep water. The Weapons and Artifacts Deck - 46 cards, each detailing a hand-to-hand, firearm or Mythos artifact.
ESSENTIALS SKU: MUH01031
INVESTIGATORS GUIDE: Achtung! Cthulhu is a terrifying World War Two setting, fully compatible with the Call of Cthulhu, Sixth Edition and Savage Worlds roleplaying games. This is the Investigator's Guide, with everything players need to create and run character's in the late 30's and 40's. Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow a nightmare alliance of steel and the occult; of frightening inhuman conspiracies from the depths of time; of the unbelievable war machines which are the product of Nazi engineering genius and how close we all are to a slithering end! The Secret War has begun!
KEEPERS GUIDE: Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggle to overthrow a nightmare alliance of steel and the occult; of frightening inhuman conspiracies from the depths of time; of the unbelievable war machines which are the product of Nazi engineering genius and how close we all are to a slithering end! The Secret War has begun! SKU: MUH01041
GUIDE: The Fate Guide to the Secret War is a terrifying World War Two setting for Fate Core (conversion by Ryan Macklin) Discover the secret history of World War Two: stories of amazing heroism, in which stalwart men and women struggled to overthrow a nightmare alliance of science and the occult; of frightening inhuman conspiracies from the depths of time; of the unbelievable war machines which were the product of Nazi scientific genius - and how close we all came to a slithering end! The Secret War has begun!
PLAYER'S GUIDE: This Player’s Guide provides content drawn from the 3rd Edition Core Rulebook, and contains everything a players needs to create characters in the Mutant Chronicles universe, as well as an introduction to the 2d20 game system. You can play during the early days of the Dark Symmetry, through to the brutal Corporate Wars.
CORE BOOK: Mutant: Year Zero goes back to the origins of the Mutant franchise: role-playing after the Apocalypse. In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.
GM SCREEN: The oﬃcial Mutant Chronicles Gamesmaster Screen is a high quality four panel gatefold GM screen to help power your Mutant Chronicles adventures. The exterior features beautiful full colour Mutant Chronicles artwork, and the inside cover contains useful tables and charts like combat momentum and critical injury to put all the important information at GM's ﬁngertips, while keeping their secrets safe from the eyes of inquisitive players.
GENLAB ALPHA - CORE BOOK: During the great apocalypse, humanity ﬂed to the depths of the underground enclaves. In genetic laboratories, researchers tried to breed a new being, splicing human and animal DNA, creating a beast intelligent yet strong enough to survive in the devastated world. The enclaves have fallen - but the animals’ ﬁght for freedom has only just begun.
PLAYERS GUIDE: The starting point for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specic rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.
DUST ADVENTURES: DUST Adventures is a rules-light exciting roleplaying game set in Paolo Parente’s DUST Universe and inspired by the epic tales arising from the DUST Tactics miniatures game.
LOREMASTER'S GUIDE: The quest that began in the Player’s Guide continues in this lavishly illustrated, hardcover Adventures in Middle-earth Loremaster’s Guide. Packed with information, this volume is a hugely valuable resource for your games.
OPERATION APOCALYPSE CAMPAIGN: From a London invaded by Axis forces to the pre-Mayan ruins in the Amazon jungle, from the secrets of the Grand Canyon to a mystery as old as The Bible, Operation: Apocalypse takes you on a whirlwind campaign pitting an elite Allied team against the Axis...