Digital Art Masters - vol 4

Page 253

Fig.05

the blanks. Fig.02 shows the steps described above as I blocked out the

this case. The final render passes really pull it all together; as you can

crawdad character to the final detail passes; Fig.03 illustrates the work

see, a combination of a flat diffuse, depth, rim light and specular render

in progress stages of the alligator; Fig.04 shows the sculpting progress

provide a polished final result.

of Pappy’s head; and finally Fig.05 illustrates the creation of Little Bobby

Conclusion

Joe.

One of the satisfying things about doing personal artwork is being your

Finishing Touches

own art director and having the freedom to experiment with different

Once I was satisfied with all the character sculpts, I proceeded to texture

concepts and techniques. With that being said, I had a blast making

each character. Again my approach was to keep it simple. The idea

the Rajun’ Cajun’ Jug Band. It helped remind me why I love making

here was to not let the detail in the textures take away from the detail

characters so much. I find it enjoyable to create artwork in which the

of the models, and so they were all hand painted using a combination

characters come to life. I like to think I create characters with character,

of Photoshop and ZBrush. As you can see in Fig.06, the textures are

and in this case people have told me they can practically see and hear

basically a flat color with a dirt pass – nothing special. Less is more in

this cast of characters – mission accomplished!

Fig.06

252

Cartoon


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