Fig.05
the blanks. Fig.02 shows the steps described above as I blocked out the
this case. The final render passes really pull it all together; as you can
crawdad character to the final detail passes; Fig.03 illustrates the work
see, a combination of a flat diffuse, depth, rim light and specular render
in progress stages of the alligator; Fig.04 shows the sculpting progress
provide a polished final result.
of Pappy’s head; and finally Fig.05 illustrates the creation of Little Bobby
Conclusion
Joe.
One of the satisfying things about doing personal artwork is being your
Finishing Touches
own art director and having the freedom to experiment with different
Once I was satisfied with all the character sculpts, I proceeded to texture
concepts and techniques. With that being said, I had a blast making
each character. Again my approach was to keep it simple. The idea
the Rajun’ Cajun’ Jug Band. It helped remind me why I love making
here was to not let the detail in the textures take away from the detail
characters so much. I find it enjoyable to create artwork in which the
of the models, and so they were all hand painted using a combination
characters come to life. I like to think I create characters with character,
of Photoshop and ZBrush. As you can see in Fig.06, the textures are
and in this case people have told me they can practically see and hear
basically a flat color with a dirt pass – nothing special. Less is more in
this cast of characters – mission accomplished!
Fig.06
252
Cartoon