STEM Journal Issue 4, 2016

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And that’s what makes creative people the best technology people. They can straddle both worlds and shift from one side to the other. They can be artists and geeks. It doesn’t matter which STEM field they go into – video games, environmental science, engineering. The only thing that matters is that they’re being creative.

GWEN ASKS…

IS CREATIVITY THE KEY? I come from a long line of analytical people. My father was an electrical engineer. My grandmother was a mathematician and my grandfather, a chemical engineer. But my mom is an artist. So I was pulled in both directions, before realizing the two worlds mesh exceptionally well. That’s because you need both the precise mind of an engineer and the random thinking of an artist to solve problems and innovate.

This issue of STEM is devoted to people whose right brains fire in perfect harmony with their left brains. Like Grace Tay and Torey Stickrath, two students in our online game design programs. You’ll also meet Angie Foss, SNHU’s associate dean of online STEM programs and a killer game developer in her own right. And finally, there’s Curtis George, our faculty lead in undergraduate Information Technology. Together, they personify the art of technology and point the way toward the kind of innovation the world needs – and smart, well-educated human beings are so capable of.

Gwen Britton Bio Dr. Gwen Britton is SNHU’s executive director of online STEM programs. She’s also a software engineer, an expert on math education for kids and a painter. In each issue, she’ll ask (and answer) a question about STEM based on the cover story. Want to ask us a question about this issue’s main feature? Tweet us @SNHU.

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