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Spore®: Genetics & Mendelssohn Lesson Plan Instructional Goals: Students will use the Creature Builder in Spore to explore genotypes and phenotypes. Learning Objectives: Technology Objectives: 1. Use Spore to create denizens of a virtual reality.

Using Spore, students will: 2. Choose views 3. Use the mouse and mouse wheel to manipulate their creations 4. Use icons to navigate the parts menus 5. Use controls to manipulate their creations’ appearances 6. Save their work 7. Interpret the complexity meter 8. Use the controls to manipulate their creatures’ behaviors.

Instructional Objectives: Students will: 1. Create geno- and phenotypic profiles of their creatures using the feature list and complexity meter. 2. Illustrate their creatures’ offspring’s phenotype and genotype by creating a Punnett square using the profiles. 3. Explain the results of their Punnett squares. 4. Evaluate their creatures’ offspring and its likely success.


Materials: Free Spore Creature Creator (http://www.spore.com/) Creature Feature Challenge handout Technology rubric Creature Feature Challenge rubric Procedure: 1. Download spore creature creator 2. Teach how to create creatures 3. Review punnett squares http://www.changbioscience.com/genetics/punnett.html 4. Pass out Creature Feature Challenge handout and rubric. Review

assignment, expectations, due dates, and grading rubric. 5. Give students time to play with Spore. Students should create two creatures: (1) base creature that is specified by assignment sheet – learning how to use the creature builder and (2) a student creation. Create a profile that details the geno- and phenotypic information for the base creature (list alleles) using the weights list attached to the assignment sheet. 6. For homework, students should create a profile that details the genoand phenotypic information for their second creature (list alleles) using the weights list attached to the assignment sheet. 7. Work in class to create punnett squares for cross breeding creatures. What would happen if the two creatures produced offspring? Compare & contrast students’ offspring. 8. Collect profile sheets and punnett squares. Check for mastery of concepts. For students with IEPs: • Modifications: require one creature; provide a step—by-step guide and ask students to follow guide; provide a completed profiles for stock creatures for use in creating punnett squares • Adaptations: Allow extra development time outside of class; make technology cheat sheets or tutorial videos available; schedule oneon-one time to work on technology skills; group students with


classmates who can help accomplish the tasks. For students with ILPs: • Modifications: require one creature; provide a step—by-step guide and ask students to follow guide; provide a completed profiles for stock creatures for use in creating punnett squares; allow students to work from Spore site in L1 • Adaptations: Provide the assignment’s directions in L1; provide technology cheat sheets or tutorials videos in L1/L2; create account on SlideShare for student, schedule one-on-one time to work on technology skills, group students with classmates who can help accomplish the tasks; allow students to work from Spore site in L1 Extension Activities: • Divide class into groups of four. Ask students to cross their creatures to find the most successful creature for a given climate / ecosystem. • Submit creature to the Creature Feature Weekly Challenge. • Create a widget to embed creature on class wiki or blog. Time: 1 week + time outside of class Assessment: Technology 30% Content 70%

Spore_lesson  

Technology Objectives: 4. Use icons to navigate the parts menus 6. Save their work Learning Objectives: 7. Interpret the complexity meter 3....

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