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Volume 1. Jolico

First Edition

November 2011

Diablo’s News Your news and events

FEATURES: • Diablo 3 Announced for 2012 • Diablo 3 beta finally out • A look at the auction house • The collector’s edition?

Diablo’s news

Magazine

A guide to knowledge


CONTENT 2 Finally announced!! 3 First look at diablo 3 beta 5 A look at the auction house Collector’s edition?

Announced for 2012!!

V I S I T F R E E B I E S : D E S I G N G R A P H I C M O R E F O R

© Copyright (c) Blizzard Entertainment

ous character levels. All skills are active, there are no prerequisites other than character level, and there are no synergies. Traits were added during developmentin 2010, when all passive skills were removed from the skill trees. Traits are passives or masteries and boost general character traits, or specific skills. While many traits are shared between the classes, granting bonuses to attributes or other common properties such as Lucky (increased gold drops), or Pound of Flesh (increased health orb benefit), about half of the traits are unique to each class, providing specific bonuses just for that class. One major change announced early in Diablo III’s development was the elimination of player3

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You can pre-order the game in order to make sure that you will be the first to enter the fiery gates of the burning hells when it comes out.

Blizzard has confirmed that the game will ship with five characters. These are the Barbarian, Demon Hunter, Monk, Witch Doctor, and Wizard. All five classes will be playable in male or female versions. The gender difference is purely cosmetic; male and female characters have identical stats and abilities. The classes are very distinct from one another, for all armor appears different depending on which character is using it, the characters have completely unique skills, largely unique traits, and each has their own resource type. The skills and their presentation evolved greatly during the game’s development. See the skill tree article for a full pictorial history. As of Blizzcon 2010, skills are presented in a list and sorted into seven tiers that are unlocked at vari-

V I S I T

All trademarks referenced herein are the properties of their respective owners. ©2011 Blizzard Entertainment. All rights reserved

SPECIAL ANNOUNCMENT

For more information, visit the diablo 3 website at www.diablo3.com

Some lucky people have already gotten their hands on the beta.

F R E E B I E S :

On the cover: “de Finibus Bonorum et Malorum”, courtesy of Simon Jolicoeur entertainement Editor: Simon Jolicoeur Production Coordinator: Simon Jolicoeur Designer: Simon Jolicoeur Information is correct at press time. Check www.blizzard.com for updates. Blizzard Entertainement (ISSN-1234-5678-9087) is published weekly by Simon Jolicoeur at 3245 Elmstead Road, Scout Generoso, NCR, Phils. Signed articles do not necessarily reflect the official company policy. © 2010 designfreebies. All rights reserved. Reproduction in part or whole without permission is prohibited. Editorial, publishing and advertising offices: Subscription price: $50.00 per year. Send all remittances and correspondences about subscriptions, undelivered copies and address changes to: Blizzard Entertainement at 3245 Elmstead Road, Scout Generoso, NCR, Phils.

For those who have received an invite to the beta test, we thank you for helping us test out our server stability and hardware. For those of you still hoping for an invite, we wish you the best of luck and hope you’ll keep an eye out for some of the beta-key giveaways and promotions we’ll have right here on the Diablo III community site.

D E S I G N

While this news might not be a complete surprise, I know that many of you were hopeful that Diablo III would ship this year. We were too. However, this week we pulled together people from all of the teams involved with the game to decide whether we felt it would be ready before the end of December, and we grudgingly came to the conclusion that it would not. Ultimately, we feel that to deliver an awesome Diablo sequel that lives up to our expectations and yours as well, we should take a little more time and add further polish to a few different elements of the game.

If you have a beta license, you are free to show, share, or talk about any portion of the beta content to which you have access, as this beta test is not confidential.

G R A P H I C

Mike Morhaime Diablo 3 official website Published friday, Sep. 23, 2011 5:30AM PDT

California The fiery gates leading to the Burning Hells have begun to swing open, and the Diablo III beta test is officially underway. Invitations to participate in the beta test are now being delivered to the chosen heroes. As with beta tests for other Blizzard Entertainment games, the testing process for Diablo III will occur in phases. In addition to selecting players who have opted in via their Battle. net accounts, we’ll also be providing keys through beta promotions and giveaways -- stay tuned for more info. We welcome those invited to provide feedback or report bugs on the official forums.

M O R E

At last, the fans can stop wondering about diablo 3, it will come out early 2012.

First look at the diablo 3 beta

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Stay a while and listen


V I S I T F R E E B I E S : D E S I G N G R A P H I C M O R E F O R

There are going to be three difficulty levels in Diablo III, as in other games in the series. The normal difficulty level will not be very difficult, and characters are expected to rise to about Clvl 30 working their way through it, then 50 after Nightmare, and 60 (max level) after Hell. There will not be grinding required to reach the max level in Diablo III; as in World of Warcraft, it will be achieved simply by working through

There are talks about Achievements being incorporated, or special online-only challenges. The team regards the item-hunting game as the ultimate goal of a character in Diablo III. Another end-game activity is PvP play in the Arena, as characters could respec and switch around their equipment to build a character entirely focused on PvP play.

Diablo 3 auction house finally announced - Spend and earn real life money The Auction House is

have equipped, and what

it (whether it is gold or

available for use during

could conceivably be an

an

any point in time, includ-

upgrade for them. The Battle.net menu, efficacy of this system is the game’s main menu, the as yet unproven, as an “upgrade” for a specific lobby, and also in-game. ing in the

They can also place a buyout on an item, where the purchaser may choose to simply pay an up-front

build can be quite hard to

cost in order to secure

define.

the item without need-

each category has their

Your auction house

hoping they aren’t outbid.

own set of variables that

history is also tracked

the player may choose to

through the battle.net

The items for sale are listed by category, and

search for. For instance, if a player is seeking a weapon with lifesteal,

they will be able to specifi-

cally search for that mod.

client, showing the player what they bid, what they

won, what they lost, etc.

Much like an auction house found in any other

In addition to this, Blizzard has also implemented a system where the player may select a character of their own choosing, and the auction house will

© Copyright (c) Blizzard Entertainment

RMT transaction).

perform a “smart search” based on the items they

game (or on online sites

such as ebay), a player may choose to bid on an item,

or to pay the full buyout.

The seller can place a

minimum bid on the item,

ing to watch the auction,

Trade in the Auction House is separated between game modes. Hard-

purchased at auction,

are sent to and from the shared stash. The shared stash itself can be in-

creased in size by purchasing larger tabs (with gold this time, not currency).

Seeing as how the Auction House can be ac-

cessed at any point in time, inside the game or in the battle.net client, a player

core characters cannot

can choose to send an

use the softcore auction

item directly from their

house, and vice versa. In

inventory to the auction

characters may only use

removed from their inven-

addition to this, hardcore the gold-based auction house.

Any and all items,

including characters for sale, may only be purchased with gold.

which is the minimum they are willing to accept for

up for auction, or items

Items that will be put

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Death will even look better. There are many more monster death animations, critical hit deaths come with bonus gore, and even players get to enjoy the death variety, since some of the special monsters have special fatality animations they’ll use if they kill a player during a battle.

The focus of the end game will be much-changed in Diablo III. The developers have not revealed many details, but they say it will be much more compelling than simply running the same bosses over and over again. That characters will be at or nearly to the max level by the time they finish Hell difficulty (barring rushing or other activities to take a character well outside the normal level progression) makes a big difference, since gaining experience will not be part of the end game.

V I S I T

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Hardcore mode is an option in the game, and as in Diablo II, dead HC characters stay dead forever.

The difficulty will increase substantially on Nightmare, and the developers have talked about Hell as a much greater challenge, though they are committed to allowing solo players to defeat everything in the game. Nothing will be so hard that a group is required to pass it, and there are no plans to include raidstyle content.

F R E E B I E S :

Runestones are a huge aspect of the game, always improving skills to the point that virtually any

The scale of monsters is greatly increased in Diablo III; demons like the Siegebreaker are not uncommon, and appear in sizes unimagined in previous games in the series.

Death is less of an obstacle to success in Diablo III than in previous games in the series. Dead players in Diablo III do not lose equipment or gold. They must wait a mere few seconds before waiting to be resurrected by another player in their party or restarting at the last checkpoint (not waypoint) they passed over.

the normal content.

D E S I G N

While gems return for item sockets, runes in Diablo III are not used in items. There are five types of runes, crimson, alabaster, indigo, golden, and obsidian, which are socketed into active skills, where they modify the skill in various beneficial ways.

Diablo III will have a great array of monsters, and they will employ more intelligent behaviour and effects as well. There will be more ‘mini-boss’ encounters that make for more epic gameplay; an example is the Thousand Pounder, who isn’t really a boss, but a unit type. Other ‘effects’ include skeletons with large shields that can block and protect archers, ghouls that climb up sheer walls to attack you, or Grotesques that explode into a hundred Lamprey monsters. We can expect many unique attack patterns and behaviours from the Diablo III monsters.

And Siegebreaker isn’t even an especially big boss or Act boss.

G R A P H I C

Stats can be modified in Diablo III in various ways: by traits, via charms in the talisman, and with equipment bonuses, including socketing gems.

socketed runestone, even of the lowest level, will make an immediate and obvious difference in a skill’s efficacy. Only a few skill rune functions are known at this point, and all are subject to change as development continues.

M O R E

assigned stat points. In Diablo III, each class gains various attribute points in attack, precision, vitality, defense, and willpower when they level up, and these are automatically assigned. The Diablo III developers felt the stat allocation in Diablo II was a poor way to provide character customization since players almost always followed an established build, which was always the best choice for a character. This removed any variety or individuality.

A look at the auction house

F O R

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First look at the diablo 3 beta

house. The item will be

tory, and if it sells, then it is removed from the

system entirely. If an item does not sell, it will be

returned to the player via their stash. 5


Next issue: in depth look at the beta, looking at actual gameplay!

Barbarian killing skeletons in the first half of the first act!

F R E E B I E S :

V I S I T

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Sorceress showing off some of her new skills: twin beam

F O R

M O R E

G R A P H I C

D E S I G N

And some unknown misteries revealed!!!

For more information, do not hesitate to contact us at simon@usherbrooke.ca or you can write to our publisher, diablo's edition at 123 king street, j5k 5v3, Sherbrooke 6

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