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Catalogue 2019


lifelong playing lifelong learning


Why Headu? The digital revolution, the growing mass of information, the explosion of the potential of science and techniques and the acceleration of globalisation, by now make it essential to have new ways of thinking and new ways of learning: from small children to grownups, at school, at work and in life.

Our mission HEADU stimulates the multiple intelligences of children through play and with amusing educational devices, organised into a personalised menu of competences in order to practice in a spontaneous and non-compulsory manner with a capacity for permanent learning.


Our method Howard Gardner (in the photo) teaches cognitive sciences and educational psychology at Harvard University. Specialised in learning science and in neuro-psychology, he is the Director of Project Zero, an experimental programme on learning mechanisms. He is famous worldwide for his studies on intelligence and for his Theory of Multiple Intelligences.

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MULTIPLE INTELLIGENCES

To think that, in acquiring knowledge, children activate several “prime intellectual materials”. “Not one, but several formae mentis, several way of thinking, at birth” (Howard Gardner).

What is intelligence? While in the western world quick-witted, logical, perspicacious or wise individuals are considered to be intelligent, in other communities obedient, even-tempered people, or even those with magical powers, can be considered to be such. Nevertheless, these different interpretations of the mind converge when considering intelligence as the ability to form and accumulate those abilities that guarantee to the individual a strong capacity of adaptation or of solving problems or difficulties in order to give importance to one’s own life within a context that, in turn, gives him significance.

How does intelligence function? This way of considering the mind emerges very clearly in the theory of Multiple Intelligences of the American psychologist Howard Gardner. He maintains that no single type of intelligence exists, but that at birth each person has at his or her disposal several ways of thinking, several formae mentis, and these are relatively independent of each other. Present biologically in each individual, even if in different ways, in reality these intelligences take form within a favourable context, that is, within an anthropological context that is capable of making them emerge and be appreciated.

PERSONAL

LINGUISTIC

MUSICAL

BODILYKINESTHETIC

SPATIAL

LOGICALMATHEMATICAL

NATURALISTIC

Multiple Educations!

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The theory of Multiple Intelligences explains to us the nature of the human mind and, at the same time, it speaks to us about the needs of the person. Each child has his or her own peculiar combination of potential biological intelligences at birth: intercepting their characteristics at an early age enables the educator to utilise and exploit the most appropriate «formae mentis» as the best transmission channels for abilities.


in 3 key points

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MENU OF COMPETENCES

Develop the intelligences of the child through the acquisition of a range of abilities that is abundant but, at the same time, essential, in both a «horizontal» and a «vertical» direction.

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DIRECTED PLAY DEVICES

Utilise play as a means of an elitist transmission of abilities. Play is the real propulsion centre of the child’s activities and, at the same time, lends itself to being oriented towards both the acquisition of given abilities and also the particular use of given intelligence channels.

Ludendo docere If the usefulness of early learning is a certain fact, the efficacy of play in the service of learning has likewise been proven. As the Latins used to say: ludendo docere! RECOMMENDED AGE ABILITY SYMBOL TEACHING DEVICE TRIGGER FOR THE DEVICE NEW ABILITY Learn to distinguish the various letters of the alphabet

Essential choices Divided into 39 macro containers, each one inserted in a «prevalent» intelligence area, the programme unwinds and is itemised in detailed abilities that include the basic symbolic and annotative systems and the most useful and emerging of a humanistic type, expressive and scientific, by concentrating the approach on the fundamental nuclei of each piece of knowledge.

The LPH method provides for «teaching devices» oriented at the acquisition of specific abilities by triggering an adaptive process: through play, the child activates his or her intelligence in order to solve a more or less complex situation. His/her efforts, which are wellmotivated by play, will lead him/her to new abilities.

IMPLICATION OF THE VARIOUS INTELLIGENCES

Central factor Many sociologists, pedagogues, psychologists and anthropologists go so far as to consider play as a « central factor » in human operations. Among these, the Dutch historian Johan Huizinga (in the photo, 1872-1945) was very influential: in his book Homo Ludens of 1938, he affirmed that every human action appears to be a «mere game».

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In this environment, the American psychology Howard Gardner illustrates to us two formae mentis.

Intrapersonal intelligence can be distinguished in persons who have a good awareness of themselves, of their own sentiments, and of their own emotions. There are ndividuals who are usually also capable of making positive choices, of attaining objectives, of being acquainted with their own strong and weak points and, more in general, of having an adequate management of their own person. We find a certain propensity to intrapersonal intelligence in children who have good operative independence. Interpersonal intelligence is observed in persons who are skilled in understanding the sentiments, emotions, fears, desires and exigencies of other people. Children who are sociable have this aptitude and promote and organise group activities.

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8 different activities for the development of personal independence

EN22823 New That’s how we are Made! My first game involving the human body An entertaining game with slots for recognising one’s own physical and emotive identity. Children can discover the parts and positions of the body, the five senses, the expressions of the face, and also other things. In addition, they can represent the body by making a drawing of it.

Ages: 3-5 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 100

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Recognising one’s own body • Living one’s own corporeality • Representing the human body • Recognising expressions and emotions • Developing autonomy

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IT20836 Montessori My little House Everything in its proper place! Put things in order and then put your imaginary house back together again. With this maxi-game, children can classify the shaped objects, characterise their shape, and locate them in their correct position.

Ages: 2-5 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 100

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Acquire personal identity and independence • Develop the sense of touch • Recognise shapes • Classify objects

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Easy to assemble with lots of accessories

IT21468 New Ma Première Cuisine A role-playing game to develop autonomy and creativity Are you the most creative chef of all? Assemble your own kitchen and create delicious dishes for a happy taste-testing event! Rich in materials and accessories, this amusing role-playing game develops identity and autonomy.

Ages: 3-6 • Box: 38,5 x 32,5 x 9,3 cm • Cartons: 3 100

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Try out new roles • Train your creativity • Make choices and show preferences • Develop independence • Exercise fine motor-skills

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Develops emotional intelligence

IT21994 New Happy Families Emotional susceptibility and a sense of belonging! An entertaining game of bingo with slots, it has small houses that represent happy families, to enable recognition of animals and their foods. Furthermore, children can develop a sense of belonging to a community, which is essential to a thorough emotional intelligence

Ages: 2-5 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 100

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Emotional susceptibility • A knowledge of animals • Socialisation • Fine motility and eye-hand development

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6 environmental files and 30 shapes

EN22847 New Shaped Animals Montessori An enjoyable bingo game for socialising as children! A simple and entertaining game to get children used to socialising by playing in company from a very early age on. In addition, they can learn to recognise many animals by locating them in their own environments.

Ages: 2-5 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 100

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Getting along with other people • Recognising and classifying animals and environments • Attaining objectives • Developing fine manual skills

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IT20508 Puzzle 8+1 The City Double-sided large pieces! With this large double-sided, super-resistant token many discoveries can be made. Children re-assemble, on one side, the form of transport; on the other side, a cheery and busy enormous city.

Ages: 2-5 • Box: 18,8 x 18,8 x 6,1 cm • Cartons: 4 100

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Discover the world around you • Learn the forms of transport in the city • Develop fine manual dexterity

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IT20867 Puzzle 8+1 My Farm Double-sided large pieces! Large double-sided super-resistant tokens for playing and making lots of discoveries. Children can re-assemble, on one side, 8 delightful farm animals, and on the other side, a cheerful and colourful gigantic farm.

Ages: 2-5 • Box: 18,8 x 18,8 x 6,1 cm • Cartons: 4 100

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Discover the world around you • Recognise the animals on the farm • Develop fine manual dexterity

8 puzzles for becoming acquainted with farm animals

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IT22243 New Puzzle 8+1 Dinosaurs Double-sided large pieces! Large double-faced, super-resistant tokens for playing and creating lots of new things. Children can assemble both 8 delightful dinosaurs and also a very attractive prehistoric setting.

Ages: 2-5 • Box: 18,8 x 18,8 x 6,1 cm • Cartons: 4 100

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Discover the world around us • Become acquainted with dinosaurs • Develop fine manual skills

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IT20621 Montessori Touch 2 pieces Puzzle - The Park 2 pieces puzzles for young children Assemble the adventure playground puzzle and realise delightful settings. The subjects, each of which consists of 2 large pieces, has self-correcting inserts and many tactile details.

Ages: 2-5 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 100

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Recognition of a setting with its specificities • Development of fine manual skills • First approach to naturalistic knowledge • Recognition of shapes

Special tactile materials

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IT20874 Montessori Touch 2 pieces Puzzle - The Farm 2 pieces puzzles for young children Construct many puzzles involving the farm, and realise attractive, all different environments and subjects. Each one consists of 2 large pieces. They have self-corrective joints and many tactile details.

Ages: 2-5 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 100

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Recognition of an environment with its specificities • Development of fine manual dexterity • First approach to naturalistic knowledge • Recognition of spatial forms and creativity

Special tactile materials

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IT20898 World Tour 216 pieces giant puzzle, 25 3D animal figures playset Are you ready for a fantastic adventure amid the attractions of the world? First assemble the giant puzzle, and then position the 3-D animals in the territories where they live.

Ages: 5-10 • Box: 25,5 x 32,5 x 7,3 cm • Cartons: 3 100

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First geographical knowledge • Recognise the continents and the countries • Discover the attractions • Recognise the flora and the fauna • Compare populations and cultures

Giant puzzle with self-corrective insertions

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With adhesive eyes

IT20904 The Castle of the Knights Build your first imaginary world! Free your imagination, create your story and experience a thousand adventures! You have at your disposal a giant poster, lots of puzzles to build, and enjoyable personages to animate and place in an environment.

Ages: 3-6 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 100

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Discover heroes and imaginary personages • Imitate and animate • Invent stories • Exercise fine manual skills • Develop creativity and imagination.

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A lot of characters to animate by adding adhesive eyes

IT20911 The Dolls’ House Build your first imaginary world! Free the imagination and create your stories! To do this, you have available a giant poster, a goodly number of puzzles to build, and lots of characters to animate by adding adhesive eyes.

Ages: 3-6 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 100

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Discover imaginary characters • Imitate and animate • Invent stories • Exercise fine manual skill • Develop creativity and imagination

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Linguistic intelligence is typical of persons who utilise a rich and diversified vocabulary in a creative manner and express themselves clearly and pertinently, both orally and in writing. Capable of mastering new words, these individuals have an excellent propensity for listening; they know how to distinguish with ease between different linguistic registers, and are used to reflecting on their speech. Some children demonstrate this capacity already at the age of only a few months after their birth and, since verbal language [speech] is a very important means of communication, they soon meet with a certain recognition on the part of adults.

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EN22700 New Montessori Baby Flashcards Listening to and pronouncing your very first words With special slotted shapes, these flashcards activate various sensory channels and, thanks to the Montessori method of the three times, favour the listening and comprehension of the first words and of other concepts, in a natural and spontaneous way.

Ages: 1-3 • Box: 13,5 x 18,8 x 4,7 cm • Cartons: 5 50

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Listening and comprehension • Memorisation and pronunciation of the first words • First dictionary • Fine manual skill • Classification and recognition of shapes

15 large cards with progressive activities

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6 scenes and 29 shaped subjects

EN22724 New Stories invented by Children Train your capacities to express narrations and emotions! Re-assemble the scenes and play at inventing lots of stories. You have an instruction booklet at your disposal that contains very useful suggestions and entertaining shaped characters.

Ages: 3-6 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 75

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Listen and understand • Expression and narration • Imitation and animation • Identify yourself in the imaginary characters • Memorise words and texts


EN20942 Montessori Touch ABC A game for learning to read at the age of three Children touch the emery letters, associate the graphemes with the word and, thanks to the special selfcorrecting tokens, learn the alphabet and can distinguish longer and shorter words.

Ages: 3-6 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 50

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Recognise the alphabet • Read your first words • Attain tactile sensitivity • Develop manual ability

Reconstruct the alphabet in many different ways

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EN20959 My first Words Assemble the animals and learn to read! Put the self-correcting puzzle of the animals together, and learn how to read and write your first words. In addition, you can animate the animal shapes by adding adhesive eyes.

Ages: 3-6 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 50

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First reading and writing experiences • Fine manual skills • Logical thinking • Recognising animals

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EN20966 Read & Write Capital and small letters Children associate letters, words and pictures by completing a rich and colourful alphabet. In addition, using the tracing method, they learn to write words in small and capital letters. Thanks to the magic felt-tip pen, they can erase and refine the act of writing.

Ages: 3-6 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 100

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Acquisition of first reading and writing skills • Recognition of capital and small letters • Development of fine manual skills and eye-hand coordination

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EN20980 Montessori Touch Bingo Letters & Words A bingo game for learning to read and write! Through touch, children can recognise and remove the small letters from the bag, thus forming longer and shorter words. The winner is whoever completes his or her card first! We suggest having each child draw out only one letter at a time.

Ages: 3-6 • Box: 25,5 x 32,5 x 7,3 cm • Cartons: 3 100

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Reading and learning the alphabet • Learning to write • Acquiring tactile sensitivity • Developing manual skills

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IT20973 Montessori Alphabet Puzzle Large self-correcting shaped letters Children can assemple the large illustrated puzzle and learn how to recognise the alphabet and their first words, thanks also to the origincal pre-shaped letters that are inserted vertically in a self-correcting way.

Ages: 3-6 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 50

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Read the alphabet and the words • Develop fine manual dexterity • Decodify the images

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IT20997 Easy English 100 Words - The Farm My first vocabulary on the farm A large puzzle with special tokens for learning English from a very young age. Realised with resistant materials, this kit also contains more than 100 adhesives that can be attached and removed. The pronunciation is correct, thanks to the dedicated App.

Ages: 4-8 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 50

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Acquire a correct pronunciation • Enlarge your vocabulary • Develop fine manual skills

More than 100 word-attachment stickers

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IT21000 Easy English 100 Words - The City My first vocabulary in the city A large puzzle with special tokens for learning English from a very young age. Realised with resistant materials, this kit also contains more than 100 adhesives that can be attached and removed. The pronunciation is correct, thanks to the dedicated App.

Ages: 4-8 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 50

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Acquire a correct pronunciation • Enlarge your vocabulary • Develop fine manual skills

More than 100 word-attachment stickers

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Corporeal-Kinetic intelligence belongs as much to gymnasts and ballerinas as it does to football players and actors, but also to goldsmiths and artisans: that is, to whoever is capable of controlling and coordinating their own movements, of having great talent as a mimic and a rich body language, and of skilfully manipulating objects. More in general, it is the intelligence of those who have an extensive mastery of their own bodies: it can be observed in children who have a good sense of balance and of bodily coordination and who show talent for manual activities, for the use of non-verbal languages, and for practicing sports.

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IT20188 Tactile Animals Montessori A touch and feel game! In addition to assembling 6 large 2-piece puzzles, children can exercise their sensory perception by searching for tactile cards, each of which corresponds to a different animal.

Ages: 2-4 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 100

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Tactile sensitivity • Fine manual dexterity • Sensory coordination • First discoveries with animals

6 large tactile puzzles

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5 large wooden shapes

IT20140 Montessori My first Puzzle - The Farm Sensory coordination Children put the sturdy puzzle together and have fun inserting the wooden animals in the appropriate spaces. The game is realised with quality materials appropriate for very small children.

Ages: 2-4 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 25

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Tactile sensitivity • Fine manual skills • Sensory development • Recognition of shapes


IT22380 New Montessori My first Puzzle - The Jungle Sensory coordination Children can put together the sturdy jigsaw puzzle and have fun inserting the wooden animals into the appropriate spaces. The game is made with high-quality materials, suitable for children.

Ages: 2-4 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 25

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Hand-eye coordination • Fine motor-skills • Tactile learning • Becoming acquainted with jungle animals

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IT20133 Montessori My first Puzzle - The Forest Sensory coordination Children put the sturdy puzzle together and have fun inserting the wooden animals in the appropriate spaces. The game is realised with quality materials appropriate for very small children.

Ages: 2-4 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 25

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Tactile sensitivity • Fine manual skills • Sensory development • Recognition of shapes

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IT22373 New Montessori My First Puzzle - The City Sensory coordination Children can put together the sturdy puzzle and have fun inserting the wooden figures into the appropriate spaces. The game is made with high-quality materials, suitable for children.

Ages: 2-4 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 25

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Hand-eye coordination • Fine motor-skills • Tactile learning • Becoming acquainted with means of transport

5 large wooden shapes

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IT21102 Montessori Happy Farm Large puzzle with 19 pieces Assemble the large puzzle and have fun inserting the 8 wooden shaped animals in the appropriate spaces. In addition, move and animate the animals on the illustrated placard and invent a goodly number of stories!

Ages: 2-4 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 25

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Tactile sensitivity • Fine manual dexterity • Sensory development • Recognition of forms and animals • Imitate and animate

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IT20096 Montessori Happy Sea Life Large puzzle with 19 pieces Assemble the large puzzle and have fun inserting the 8 wooden shaped animals in the appropriate spaces. In addition, move and animate the animals on the illustrated placard and invent a goodly number of stories!

Ages: 2-4 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 25

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Tactile sensitivity • Fine manual dexterity • Sensory development • Recognition of forms and animals • Imitate and animate

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40 special tactile pieces

IT21321 New Touch & Fun Montessori Amusing tactile animals to be assembled With the special tactile modular shapes, animals from the savannah can be assembled in different ways and then be placed in the large illustrated puzzle. In addition, strange new animals can be invented: I built a zebril and a leophant. How about you: what did you invent?

Ages: 3-6 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 50

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Tactile learning • Fine motor-skills • Sensory coordination • Creativity and spatial imagination


IT21260 New Modellino Your hands and your imagination! Create animals and subjects that are always different by utilising the modelling clay and the cardboard shapes in original ways. In addition you can place your characters in an environment in the large puzzle and invent lots of entertaining stories.

Ages: 3-6 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 75

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Create objects by means of modelling • Work the cardboard • Exercise fine manual skill and tactile sensitivity • Develop creativity and imagination • Invent stories

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IT22397 New Ma Première Boutique Magnificent creations for your fashion store! A role-playing game for girls who want to put their creativity and style to the test: after assembling the boutique, they can design ever-changing layouts with lots of mannequins and with dresses that are all the latest fashion!

Ages: 4-8 • Box: 25,5 x 32,5 x 7,3 cm • Cartons: 3 75

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Matching up accessories with clothes • Trying out new roles • Making choices and expressing preferences • Developing creativity • Training motor-skills

3D

boutique

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Spatial intelligence is typical of persons who perceive and memorise easily both simple and complex forms, remember the exterior appearance of objects, and possess a good sense of orientation in space. Not only; a certain visual-spatial ability can be observed in their capacity to mentally picture things and situations even in the absence of visual stimulants. This intelligence can be recognised in children who have a good memory for details, who create figurative compositions, and who soon become well oriented in new environments.

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IT21345 New Funny Funny Farm Entertaining shapes and creativity for very young children! An entertaining puzzle of the farm, to be assembled by inserting self-corrective shapes in the correct spaces. In addition, four amusing animals can be constructed using the forms, by arranging the pieces in numerous different ways, thus also stimulating children’s creativity.

Ages: 2-4 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 25

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Recognise forms and silhouettes • Recognise colours • Develop visual memory • Develop creative thinking • Develop manual dexterity • Recognise animals

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IT21123 Silhouette Memogame Recognize the shapes! Pair up each subject with the correct shape and play with animals, fruit, musical instruments, means of transport, and toys. You can also create grouping and classification games.

Ages: 3-6 • Box: 18,8 x 18,8 x 6,1 cm • Cartons: 4 50

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Perceive by using your eyes • Develop visual memory • Recognise shapes • Classify according to similarities, analogies and differences • Develop the capacity of spatial synthesis

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IT20812 Visual Puzzle Visual memory and spatial orientation Large geometrical pieces for training children in creating many different forms, by finding and experimenting with original and practical insertions.

Ages: 5-10 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 75

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Creative thinking • Creative problem solving • Problem solving • Fine manual skills • Visual perception of colour and shape • Visual-spatial abilities • Analytical abilities • Fantasy and imagination • Independence

4 coloured rectangles and 2 special bases included

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IT21154 Brain-trainer Puzzle So many fun exercises to train your mind! A large puzzle to be assembled and a special felt-tip pen that writes and erases for training children - by means of enjoyable exercises - in memory, observation, classification and orientation.

Ages: 4-8 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 75

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Develop your attention • Practice concentration • Develop manual skills • Develop logic • Attain a capacity for orientation

With felt-tip pen for writing and erasing

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IT22298 New Farm Tour Spatial orientation and topological concepts An entertaining farm to be assembled in numerous different ways! With the cards and the attractive wooden figures, children can orient themselves in space, understand the first topological concepts, develop manual skills, and invent countless stories, from their very earliest years on.

Ages: 2-5 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 50

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Spatial orientation • First topological concepts • Creativity • Shapes and colours • Fine manual skills • Become acquainted with a given environment

6 wooden shapes

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IT21062 Step by Step Drawing School Assemble the sequences and draw the animals! An original kit for teaching children how to draw animals step by step. Included in the game are the special slate and felt-tip pen for drawing and erasing, for developing creative abilities.

Ages: 3-6 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 50

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Learn to draw • Develop fine manual skills and eye-hand coordination • Stimulate artistic creativity • Recognise animals

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IT21413 New Creativity for Children Creativity, logical thinking and imagination! With the modular wooden constructions and the cardboard bases, children can devise new and original creations by using the modular wooden constructions and the cardboard bases. They can also learn for the first time about weights and scales.

Ages: 2-4 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 50

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Creativity and imagination • Lateral thinking • Problem solving • Inventiveness • First logical thinking activities using comparisons, frequencies and measurements Logical and creative thinking

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Logical-Mathematical intelligence is the prerogative of subjects who make rapid calculations and who solve problems through inductive or deductive reasoning. It is typical of persons who work out strategies of ÂŤproblem solvingÂť, who schematise reality, who have a talent for abstract concepts and who know how to generalise concepts. We can observe logical-mathematical intelligence in children who are very good at mental calculation, who are capable of classifying objects and understanding the relations between things, and who can successfully express themselves in synthetic manner.

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IT20751 Logic A game for young children Have fun associating many happy and delightful animals with their own pups and with the food that they prefer. The self-corrective insertions will help you to develop logical thought.

Ages: 2-5 • Box: 18,8 x 18,8 x 6,1 cm • Cartons: 4 50

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Logical thought capable of making connections and relationships • First naturalistic knowledge • Fine manual skills

Matching adult animals with their pups and their foods

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IT20768 Similar! Match the 3 puzzles A truly original game of association! Observe the subjects well, and associate those that resemble each other. You can regroup them according to the categories to which they belong: 3 insects, 3 cars, 3 fruits, and so on.

Ages: 2-5 • Box: 18,8 x 18,8 x 6,1 cm • Cartons: 4 50

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Development of logical thought by means of comparison and the creation of relations between two or more subjects

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IT20805 Game of opposites Logic puzzles for children Children observe and compare several elements by identifying their analogies and differences. Actually, they associate each subject with its own opposite, thus familiarising themselves with several concepts of what “opposites” are.

Ages: 3-6 • Box: 18,8 x 18,8 x 6,1 cm • Cartons: 4 50

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Logical recollection of comparisons • Visual memory • First concepts of comparisons: high/low, long/short, day/night, sad/ happy, and so forth


IT20782 Trio Logic game Who does this belong to? What instruments does a painter use in order to realise his paintings? What does a pastry cook produce? Associate with each profession or occupation the correct instrument and what each one can obtain with his own special talent.

Ages: 3-6 • Box: 18,8 x 18,8 x 6,1 cm • Cartons: 4 50

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Develop logical thinking: compare several subjects and make connections • Develop visual memory

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IT20799 Logic plus Memogame A game of logic and memory 25 lovable bears are the protagonists of this enjoyable game of logic and memory. The different tokens also make it possible to realise various classification games.

Ages: 3-6 • Box: 18,8 x 18,8 x 6,1 cm • Cartons: 4 75

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Develop visual memory • Capacity to use logic to compare, relate and classify

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IT20775 Play Farm Progressive Puzzle 7 large puzzles to build upwards Seven progressive puzzles with large, super-robust tokens suitable also for smaller children. Moreover, the animals can be piled up starting from the largest ones and ending with the smallest ones.

Ages: 2-5 • Box: 28,5 x 25,5x 6,1 cm • Cartons: 4 50

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Training in logical thought • Learn to form a series • Develop manual ability

From the largest to the smallest

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IT21093 123 Puzzle Numbers, quantities and sequences A large teaching abacus for playing in various ways: vertically, children can associate the symbols from 1 to 9 with the respective quantities, horizontally, they can arrange numbers and quantities in sequence.

Ages: 3-6 • Box: 18,8 x 18,8 x 6,1 cm • Cartons: 4 50

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Recognise the numerical sign • Compare quantities • Associate numbers with quantities • Make the first numerical seriations

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IT21109 123 Montessori Touch Bingo A little market in which to learn numbers and quantities Thanks to the emery pieces and the progressive counters from 1 to 9, children can complete their own cards with numbers and quantities, thus learning to perform their first calculations.

Ages: 3-6 • Box: 18,6 x 25,5 x 6,9 cm • Cartons: 4 75

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Recognise numbers • Compare quantities • Associate numbers with quantities • Learn to count • Recognise numerical sequences • Develop touch sensitivity

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IT21185 Coding Game A fun game for kids! This original and enjoyable game, which is played in a truly simple way, gets children interested in the world of computer-related programming by stimulating them to utilise the tools available to them to resolve a problem and to program a series of efficient instructions for use.

Ages: 4-8 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 100

Training in computational thinking

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Come close to computational thinking • Discover what coding means • Develop topological concepts • Orient yourself in space • Develop a capacity for problem solving • Train your creative and logical thinking • Learn to become acquainted with other people • Respect the rules


IT20713 Discover Memogame Observe and match! With this game, players can associate the correct coat of fur with each animal and practice observing lines and colours that depict different shapes, thus developing a capacity for observation in a truly original way.

Ages: 3-6 • Box: 18,8 x 18,8 x 6,1 cm • Cartons: 4 50

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Empirical observation and first approach to the scientific method • Development of visual memory • Recognition of animals and their characteristics • Classification depending on analogies

50 tokens

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Magic light torch included

IT21420 New Explore The Safari The scientific method for children Assemble the puzzle, then carefully observe the illustration and discover the subjects in the savannah. Like a real scientist note the individual discoveries on your wipe-off cards. In addition, by using the “magic torch” you can also observe what cannot be seen by the naked eye.

Ages: 5-10 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 50

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Scientific method • Visual method • Discover an environment • Classification • Fine manual dexterity

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IT22311 Explore The Sea Life The scientific method for children After assembling the puzzle, carefully observe the illustration and discover all the subjects in the sea. Then note the individual discoveries in your notebooks, just like a real scientist would do. Thanks to the magic torch, you can also observe what is invisible to the naked eye.

Ages: 5-10 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 50

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Scientific method • Visual method • Become acquainted with an environment • Classification • Fine manual dexterity

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71 pieces puzzle

IT22304 Explore The Forest The scientific method for children Assemble the puzzle, then carefully observe the illustration and discover the subjects in the forest. Like a real scientist note the individual discoveries in your notebook. In addition, by using the magic torch you can also observe what cannot be seen by the naked eye.

Ages: 5-10 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 50

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Scientific method • Visual method • Become acquainted with an environment • Classification • Fine manual dexterity


Naturalistic intelligence is manifested in a particular sensitivity towards nature, the environment, and human beings. This sensitivity leads to recognising and classifying in detail the diversity of the world around us. Scientists, obviously, are gifted with this, but so are several members of that primitive tribe who have the ability to distinguish numerous aspects and indications offered by the nature that surrounds them. Children endowed with this intelligence show particular interest in natural phenomena, animals and plants.

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EN22786 New What Time is it? The clock and my day Time: 4 o’clock, four in the afternoon: it is the moment to play this entertaining bingo game which, through the actions of the days of the week, teaches us to read and to indicate the hours and the minutes in both their analogical and digital versions and in other conventional ways!

Ages: 5-10 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 75

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Digital and analogical time • The day and the week • Cyclic time and temporal concepts • Socialization and respect for the rules • Memory

Learn both digital and analogical notation!

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IT22359 New Made on the Farm Discover the products of the farm! How is honey produced and by what animal? Where does wool come from? And what is popcorn made from? Assemble this maxi puzzle of the farm, and move the tabs: you will discover many oddities regarding the origin of several natural products in an original and entertaining way!

Ages: 2-5 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 50

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Observe an environment • Discover the origin of several natural products • Become acquainted with farm animals

8 sliding windows

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EN22762 New An X-Ray of the Human Body Skeleton, systems, functions and vital organs! Re-assemble the large puzzle, observe the images and discover how fascinating the human body is: its vital organs, the systems, the skeletal system, and a good many others. In addition, with the magic torch, you can complete the “missions” and observe also what cannot be seen by the naked eye!

Ages: 6-10 • Box: 28,5 x 25,5 x 6,1 cm • Cartons: 4 50

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The human body • Vital functions and organs • Organs and systems • Observation and the scientific method • Visual memory • Attention and concentration

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IT21550 New 3D Dinosaurs Giant puzzle & animal figures Assemble the large puzzle and insert the shapes of the most well-known prehistoric animals in their correct places! You will discover the world of dinosaurs by recreating the atmosphere of a real natural-history museum!

Ages: 6-10 • Box: 25,5 x 32,5 x 7,3 cm • Cartons: 3 25

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Become acquainted with the dinosaurs and the periods of the Mesozoic eras • Recognise prehistoric land, sea and flying animals

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Headu shop!


Exhibitor Display Stand POP22571 Exhibitor Display Stand Convenient for all corners of the shop H 200 cm, W 80 cm, D 40 cm Contains approximately 90 pieces

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Shelf Kit POP22601 Kit for Setting Up Shelves Sectional Crowner and StringCourse strips For shelves of one metre or one metre thirty

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Kit for Window Displays

POP22618 Kit for Window Displays Abounds in elements and is easy to install Ideal for all window displays, it expands from one metre to two. 12 modular cubes • 2 large children per stand • 6 small children per stand • 2 Headu logos

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lifelong playing, lifelong learning!

ENGLISH EDITION Email: info@headu.com Viale Europa 23, 64023 Mosciano Sant’Angelo (TE)

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