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SHIRLEY YUEN Multimedia

Selected Works


SHIRLEY YUEN

Architectural Designer shirleyuen16@gmail.com

PROFILE

issuu.com/shirleyuen16

vimeo.com/shirleyuen

EXPERIENCE

I am a 5th year architecture student at Pratt Institute interested in multimedia architectural design. I thrive on experimentation.

Production Facilities Shop Monitor

Pratt Institute // Jan 2016-Current • Assisting faculty and students with laser cutting, 3D printing and model making techniques

Assistant Designer

Dreamland Creative Projects // Aug-Sep 2017 • Assisted in DD & SD stages of Bayer Leaps Pavilion

SKILLS Digital

Freelance Model Maker

Opacic Architects // Jul 2017 • Developed a physical model for client presentation

Rhino 3D AutoCAD

Freelance 3D Modeling

V-Ray

Prof. William Katavolos // Jun-Aug 2017 • Updated CAD, 3D model and renders for presentation and construction

Photoshop Illustrator InDesign

COMMUNITY SERVICE

After Effects Lumion

Local Art Volunteer

Unity

Bangor Area School District // Sep 2010-June 2014 • Designed murals for local elementary schools • Provided teacher assistance in art projects • Assisted in theater set design

Model Making

3D Printing

207.478.1685

Laser Cutting

Wood

Metal

Communication

EDUCATION Pratt Institute School of Architecture

• English // Native • Cantonese // Working • Spanish // Limited

B. Arch with Minor in Interior Design // anticipated May 2019 • Presidential Merit Scholarship • President’s List // Spring 2015 - Fall 2018

INTERESTs

REFERENCES Janet Roseff

jsr@opacicarchitects.com 914.591.4306 x107

Rodrigo Guajardo

rodguajardo@gmail.com 718.399.4349

Opacic Architects Photography

Painting

Travel

Pratt Shop Manager


moving pictures

VR & Video Work

4-7

2014-Current

still pictures Photography

8-11

2010-Current

analog

Drawing

12-15

2010-Current

analog ii Painting

2010-Current

16-19


moving pictures VR & Video Work

We worked with Unity for a semester to attempt to develop a game that has a conceptual basis in architecture and how we occupy space.

BUILT ENVIRON

The idea behind our game, "Memo," is that a single character begins to rebuild their memory and story by discovered artifacts. On the technical side, the game was developed with a 360 overworld setting to allow a continuous loop for the character to explore.

CHARA

MAIN CA

The game was designed with a strict strategy of 2D aspects within a 3D world and with 3D aspects against a 2D set up.

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generative vr for architecture fall 2017 critic | danielle willems 4


NMENT

ACTER

AMERA

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5 partners | Nitzan koren & Michael Ramos 5


scene

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scene

02 scene

03 scene

04 scene

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360 overworld

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Still Pictures Photography Light as a medium. Light to distort. Light to expose.

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individual 9


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analog I Dry Medium

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individual 13


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analog II Wet Medium

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individual 17


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Shirley Yuen | Multimedia | Selected Works  
Shirley Yuen | Multimedia | Selected Works  
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