A young woman stands with her back to you. She wears a simple peasant's frock, but stands upright and confident, seeming taller than she is and that is unusually tall anyway. Her hair is an almost unnatural golden yellow, and seems to shine with its own light. As you approach, you experience a strange feeling of fear. You initially think it's awe, but as she turns around you realise it is also dread and horror: her beautiful shining silver eyes jut out on stalks, her porcelain skin is marred by scales, pustules and patches of mangy fur, and instead of arms and legs she possesses grotesque tentacles that can only be compared with those of octopuses out of convenience in the absense of a more apt analogue.
Pseudonatural Celestial Paragon Human Female Commoner 1 Size/Type: Medium Humanoid (Outsider, extraplanar) 1d4 + 19 (23) Hit Dice: Initiative: +7 Speed: 90ft 36 (+12 insight, +12 luck, +5 natural, +7 Dex), touch 31, flatfooted 29 Armor Class: Base Attack/Grapple: +25/+32 (luck) Unarmed +32 melee (1d3+27 nonlethal, epic) Attack: Full Attack: Unarmed +32 melee (1d3+27 nonlethal, epic) 5ft/5ft Space/Reach: Special Attacks: +13 insight bonus to all True Strike (1/day, +20 insight bonus to one attack roll, no miss chance due to concealment or total concealment) Smite Evil (Su) (Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe). Resistance (Ex): Fire 10, Electricity 5, Cold 5, Acid 5, DR 10/epic Alternate Form Special Qualities: (Su) (grotesque, tentacled mass. No change in abilities, enemies receive 1 morale penalty to attack rolls vs. pseudonatural creature when in alternate form) Darkvision 60ft Spell resistance 26 (HD + 25) Fast healing 20 Natural weapons treated as epic for the purposes of overcoming damage reduction. Spelllike Abilities: +15 to Caster Level where applicable. 3/day: greater dispel magic, haste, see invisibility Fort +17, Ref +17, Will +17 Saves: Abilities: Str 25, Dex 25, Con 25, Int 26, Wis 26, Cha 26 Climb +17, Craft +18, Diplomacy +20, Gather Information +20, Handle Animal +20, Skills: Intimidate +18, Jump +17, Listen +19, Profession +18, Ride +18, Search +20, Sense Motive +20 Spot +19, Swim +17, Use Rope +17 Endurance, Investigator, Negotiator Feats: Environment: Any goodaligned land and underground Single, pair or clutch (36) Organization: Languages: Common, any Any Favoured Class: Challenge Rating: ~15 Triple standard. Treasure: Alignment: Always Good ~+15 Level Adjustment: