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2013 SERENA POLLASTRI DESIGN PORTFOLIO Service design Design Research Graphics and Branding Product Design


CURRICULUM VITAE RELEVANT EXPERIENCE • Milan 2006 to 2008 · Tutor for the course of Computer Graphics (3D) for Prof. LucanDazzan at Politecnico. Help students with their projects and assignments

2009 to 2010 · Teaching Assistant for Prof Ezio Manzini/Tommaso Buganza, Strategic Design I organized the schedule and was in charge of the communication with students; I gave a series of lectures on technology based service design case studies for sustainable innovation. 2008 to 2009 · Internship and freelance collaboration with May Day Design (strategic design) Creation of a new brand strategy for Bata, working on new concepts for the retail. Freelance work for furniture design for the company Domus Concept, 2009 · collaboration with Poli.Design (strategic design consultancy for Panasonic) The team was asked to help the company carry out a market and usercentred research, a strategic positioning and a scenario and concept definition for a series of switches for the Asian market. 2007 to 2013· Calligrapher for fashion firms

December 2012 to March 2013: Freelance strategic designer (clients: Alga Publishers, VOMM, Officina della Casa 1946, Webert)

EDUCATION September 2006 · Bachelor Degree in Product Design at Politecnico di Milano. Final grade 107/110 June 2009 · Alta Scuola Politecnica Diploma

September 2010 · Master Degree in Service Design at Politecnico di Milano. Final grade 110 cum laude/110. Double degree Politecnico di Milano/Politecnico di Torino

SPOKEN LANGUAGES Italian (native), English, Spanish, Mandarin Chinese


• Shanghai 2010 to 2012 · Senior Researcher at Tektao, Urban Design Consulting Design research for sustainable development of Chongming island, through agriculture, crafts and technology. Visuals, product and service design. 2011 to 2012 · Tektao/Nokia Research project Product, interaction and service design of communication devices for inaccessible (rural) target.

2010 to 2012 · Tutor for DESIS workshops Organization, students’ coordination and didactics during international workshops. March 2011 · Guest lecturer at Jiangan University (Wuxi) Lectures on service design methodology during an international DESIS workshop.

2011 to 2012 · Guest lecturer at Tongji University Didactics for an international class on Product- service system design; I gave a series of lectures and followed the students in the development of projects related to communication devices for inaccessible target (migrant workers, elderly, deaf kids). 2010 to 2012 · Freelance visual designer Communication material for Nova (Columbia Business School), GoodToCn, NotMe, Alga Publications. August to October 2012 · Visual Designer at Malherbe Retail Design Brand development and communication for Chinese fashion brands.

COMPETENCES • Softwares 2D design: Adobe Indesign, Illustrator, Photoshop. 3D modeling: Alias Studio Tools, Rhino, Cinema 4D. Video and motions: Adobe After Effects, Isadora, Vvvv.

• Miscellaneous

The opportunities that I’ve had both in the academic and in the corporate environment have improved my capability of team-working in interdisciplinary and multi-cultural groups. I can visualize, understand and represent complexity. I have good visualization skills, through diagrams, infographics, sketches and rapid conceptual models.

ORGANIZATIONS DESIS China (DEsign for Social Innovation and Sustainability): events and workshop organization GoodToCn: Cooperation in different project DES (Service Design Group) help in conference organization ASP Alumni: Board member from 2010 to 2012

AWARDS

June 2006. “Fin” best product designed in a workshop for the Academic year 2005/2006 at Politecnico. Several academic pubblications (see the end of the portfolio)


CONTACT INFORMATION Serena Pollastri

email

sere.miru@gmail.com

phone

China: +86 15800805919 Italy: +39 3405304631

Address China:

Appartment 5F, Building 9, 1398, Wuding East Road, Shanghai Italy:

via De Gasperi, 10 20061, Carugate (Milano)

Web

seremiru.com


DESIGN

Harvests

DESIGN HARVESTS DESIGN FOR SUSTAINABLE INNOVATION IN CHONGMING ISLAND with Studio Tao, 2011/2012 The goal of DESIGN Harvests, in Chongming island is to create prototypes of sustainable rural-urban interaction and development based on the usage of local resources and strengths, by enstablishing a local networking platform to promote a series of sustainable design solutions for local development. More over, it incubates and demonstrate new business models based on the resources of the rural communities and interaction between urban and rural. Enabling the local community through social collaboration is one of the main tasks of this project. The project also required conducting extensive ethnographic researches both in Shanghai and in the neighbouring countryside, identifying opportunities, and prototyping a series of networked localized solutions in the fields of communication technology, agriculture and local crafts.

I have been working as a senior researcher and designer for the project, taking care of the strategy, participating in organization and tutoring of international workshops, keeping contacts with the local and global network, following field interventions and curating communication, visual identity and presentations.


An acupuncture design approach, allows the designer to work on small different micro projects in synergy, producing a systemic effect. (JĂŠgou, 2010)

5_brand

4_bridge and connect

3_refine and synergize

2_identify and strenghten

1_seek the potential

Our methodology


6/9/2011 from 4pm 2011年9月6日 下午4点

desis_2011 Summer_camp designing_rural-urban_connections __to_promote_social_innovation__ PRESENTATION & EXHIBITION OPENING Tongji University Campus Comprehensive Building, 16th floor. 在`同济大学, 综合楼, 16楼 A field based workshop on the island with participants (both lecturers and students) from different universities and design disciplines: Tongji University College of Design and Innovation, Sino-Finnish Centre (Shanghai), School of Design Hong Kong PolyU, Jiangnan University School of Design (Wuxi, China), School of Arts and Design Hunan University (Changsha,

China), School of Arts and Design Tsinghua University (Beijing, China), AAlto University (Finland) and DuocUC Design Institute Universidad Catholica in Chile. The workshop is included in the wider framework of DESIS initiatives of social innovation promotion and enhancement.

some pictures and posters of events and workshops


DESIGN Harvests exhibition Design Museum, Helsinki January to May 2012


DESIGN

Harvests

ETHNOGRAPHY CARDS CONVERSATIONS ON TECHNOLOGY, FOOD AND COUNTRYSIDE with Studio Tao and Nokia, June 2011 We conducted an ethnography research to have a general idea of users’ relationship with technology, food and rural life. We choose to have a playful way to generate conversations with a sample of people from the city of Shanghai. Some focus groups have been organized, trying to gather people with different backgrounds in short interactive sessions. We designed a series of postcards, each one with a question, an image or a little game. Participants to brainstorm sessions were asked to fill the card, adding some personal data on the back and further comments if they feel like.

Cards can be used whenever we want to collect inspirations and data without having enough time to propose a more detailed research form. At the same time, though, these cards have been used during focus groups as a starting point for dynamic discussions on different topics, selected among the ones in the cards.


It emerged that only 21% of the respondents normally cook dinner at home during week days, while 46% of them buy take-away food, and 34% eat at restaurants. Also, about 75% of people interviewed can not associate vegetables and fruits to the corresponding season. The urban Chinese middle class is getting more and more disconnected from the food they eat; food education, on different levels is important to change unhealthy and unsustainable habits.


DESIGN

Harvests

TWINES OBJECTS THAT WEAVE STORIES with Studio Tao, December 2011 One of the resource assets essential to the balance of the rural area relies on local knowledge of Chongming bamboo craftmenship, and the related system of values. Immaterial heritage produces artefacts that are functional and practical, and entwine stories that come from the local place. In this context our research initiative explores ways to preserve and input values to the local production of crafts - we start a co-design project through direct interaction with the people in the villages working to reconstruct the social cohesion around a stronger local identity.


to be preserved and documented with a deep research work

Local Heritage to be valorized and enhanced, for a future developement that leverages on local resources

assets of knowledge to be preserved but also used

Role of Design

design process Explore

Idea Generation

Production Co-Design Craftman

Concept Design Designer


Soil from Biofarm Upcycled bag Woven basket by Shi Laoshi


DESIGN

Harvests

RICE DESIGN FOR SUSTAINABLE AGRICULTURE with Studio Tao, 2011/2012 In the summer of 2011 we planted a field in Chongming island, to grow rice, together with local farmers, without using chemical fertilizers or pesticide. The design contribution to the project was to made the whole process visible, and shared with the international research community, as well as locals, both from Shanghai and Chongming. This has been done through a series of events and pubblications. In November 2011 we had our firs harvest (that have been transformed in a community event where both citizens and farmers were invited). The rice can be now purchased online and in some design stores in Shanghai. It is packed in cotton fabric; the label includes some basic information and a QR code with an embedded link where to find further information about the rice, the process and DESIGN Harvests.


Sharing

the Harvest

分享丰收

Stories and Flavours from Shanghai’s countriside 来自上海郊区的故事和香味 Friday, 9th December 2011 Sino-Finnish Centre, No.100 Zhangwu Road 2011年12月9日,星期五 中芬中心,彰武路100号 from 4.00pm to 6.30pm Presentations and open discussion on local food and resources, social innovation and sustainable design experiences from 7.00 - Harvest Party organic rice cooking, sharing, tasting, learning. workshops, activities, movies, Design Market and photo exhibition Details on www.designharvests.com

4.00pm - 6.30pm 有关崇明当地食物和资源、 社会创新和可持续设计经验的 展示与开放性讨论 7.00 - 开始 - 丰收晚会 研讨会,活动,电影, 设计市场与照片展。 有机大米烹饪、品尝与学习 详细内容见 www.designharvests.com

The Rice project is included in a broader research activity conducted by Studio Tao. A paper for the “International Conference on Designing for Food and Designing Food 2012” is being published.

In the paper we tell the story of our rice field and the design strategies that have been used on management, production, communication, dissemination of the story together with the local villagers. The field represents both a prototype of a social innovation process through the involvement of local community and a communication and experimentation tool, used as a medium in the conversation among designers, farmers and city networks. We recall participation processes that do not explicitly refer to codesign practices; instead we designed communication, services and experiences contributing to the reconstruction of a knowledge identity by the villagers, aimed to increase their sensitivity and the awareness about their daily practice of agriculture.


DESIGN

Harvests

MOBILE MARKETPLACE DIGITAL COMMUNICATION DEVICES FOR THE INACCESSIBLE TARGET with Studio Tao and Nokia, June 2011 / ongoingx The project aims to produce prototypes and service systems that can create a synergic connection among different resources of the urban and rural areas.

Through the exchange of material (field products) and immaterial (knowledge and heritage) resources between the rural and the urban users, a virtual market place will be created, that, by identifying and increasing the value of local resources and production will enhance the sustainable consumption system in the local specific context. The research process will start from an analysis of the target, preliminary to the design of a multi-platform based service system, to be prototyped in the context of Chongming Island, in the DESIGN Harvests creative innovation framework.

The main expected outcomes of the project are a series of prototyped services that will be tested on a selected sample target group. The final structure of the project will be characterized by a framework master project (platform) and a group of sub-projects.


examples of personal journey mapping 23

HOME #4. WANG FANG

1

24

2 3

wife

4

21

22

Fields

#1. LU FU GUI

Center

5

20

Commercial

FIELD

COMM. CENTER

6

19

COOPERATIVE

Home

17

coworkers

8

coworkers

FIELD

9

16

#2. ZHANG FENG

7

Headquarter

#5. LIN GANG

friends

18

PERSONA 1 Cooperative

villagers

#3. LIU FANG

10

15 13

12

14 coworkers

11

villagers

WIFE

LEVEL OF INTERACTION

Although the research methodology is characterized by an in-depth ethnographic approach, a desk research has been conducted for a better understanding of the mobile technology user, and to accumulate data that could be relevant in following steps. The results of the desk research represent a base knowledge that we acquired before the evaluation and analysis of the ethnog-

INACCESSIBLE TARGET CHECKLIST

AGE oldy

BUDGET lowh

HIGH

SOCIAL NETWORK - DENSITY SOCIAL NETWORK - SIZE

NAL FIE RSO LD PE

ol

MEDIUM

As a final step we condensed our findings to create five Personas, that represents different typical user. These Personas will represent model users in design concept and development tasks.

IAL BEH SOC AV I

INACCESSIBLE TARGET TITUDE Y AT OG

bad

ERGONOMIC CONSTRAINS

LOW

TECH NO L

HEALTH

INTEGRATION IN COMMUNITY DAILY ROUTINE

TECH. LITERACY CURIOSITY DEVICES OWNED

COWORKER A COWORKER B

Different field research actions (interviews, focus groups, case studies) have been conducted; all the activities have been documented through audio/video recording, transcripts, documentation and visual descriptions of people and contexts.

R OU

EDUCATION

raphy results.

VILLAGERS

In the initial phase we combined desk-based research and ethnography to understand users. A set of tools and practices were designed and tested for immersive exploration and to define user characteristics for the following scenarios and concept generation phase. The need of a specific methodology is due to the user group’s peculiar profile, and no previous specific study. Language based problems and semantic bias were also encountered.

FRIENDS

PROJECT METHODOLOGY


rfid Tag rfid

reader board sim

PRODUCT-SERVICE SYSTEM A open source, self constructable device allows the farmer to update the information about the products availabe in an easy and immediate way. Let’s say it is spring, and broccoli are ready to be picked; the farmer inserts the broccol stick in the device. A RFId reader sends the information to the Arduino board, and then, using a SIM card, to the database of the platform. The farmer’s profile is now updated. Visitors can see what’s available in their area, and have information on different farms. It is possible to buy products online, and have them delivered at home or to a group of neighbours that share the delivery. The delivery is organized by the local community. the day before the farmers receives a ticket with the list of products to prepare.


URBAN FARMING ACTIVITY BOOK KIDS BOOK TO EXPERIMENT WITH URBAN FARMING with Studio Tao and GoodToCN, March, 2012 I curated the graphic design and participated in the creation of original contents for a urban farming activity book.

This book has been developed as a fun, interactive way to learn about plants and urban farming. It explains our relationship with food, where it comes from, and provides a variety of interesting and stimulating tasks about urban farming and growing our own food. It includes fun activities to learn about farming, composting and worms The book has been presented at the Shanghai EcoDesignFair 2012.


mood board


HOW TO COLLECT TOMATO SEEDS 你需要什么

COLLECTING the SEEDS 有机素菜

Farmers collect seeds from the plants they are growing. You can do the same, and also keep seeds you find in fruits and vegetables.

Take the seeds off the tomato

Let them sit in water

你可以把这些步骤

overnight 你可以把这些步骤

是在一个城市或镇的培育和分发食品的做法。世界各地的许 多人正在使用的阳台,窗户和屋顶,以自己种植的蔬菜,药 材和花卉。

tomatoes

empty the content into a sieve and wash the seeds under running water

let the seeds dry out and store them in a labelled container.

你可以把这些步骤

你可以把这些步骤

WHAT IS AN ECOSYSTEM MADE OF?

HARMONY of the ECOSYSTEM 有机素菜

Organic farmers use mixed crops to attract natural wildlife that protect the crops. This is good for the ecosystem.

是在一个城市或镇的培育和分发食品 的做法。世界各地的许多人正在使用 的阳台,窗户和屋顶,以自己种植的 蔬菜,药材和花卉。

你需要什么 生长的植物吗?


INTERACTIVE PROJECTIONS PROIEZIONI FUTURE WORKSHOP with Area Odeon and Dataism, December 2009 Facade projectionsn and indoor interactive projections at Villa Tittoni, XVIII century building in Desio (Italy). The videos projected on the facade were in synk with the music from a DJ set happening inside the villa (where a contemporary art exhibition was taking place). Inside, we realized an interactive table that projected videos and images on the ceiling. By moving their hands on the table, visitors could manipulate the images on the ceiling (shades of flying people, architectural details of the villa, falling bubbles etc.)


MENOPAUSAPRANZO EXPLORART WORKSHOP with Area Odeon and IO/Cose, May 2009 Although the use of advanced science and machineries, food industries have never tried to do something more other than recreating the real thing. Together with “IOCOSE� I investigated into this trend and explored the local food traditions and the famous industries in Brianza (Milan - Lombardia).

Thanks to mechanical procedures, the original recipes were preserved in the taste but mutated in the look. The futuristic and rational shapes of the old/new food moved the audience to disgust and curiosity at the same time, as a buffet was served during the opening.


pork triple icycles

freezedried risotto cubes


drinkable ham

examples of posters

spray meat


pictures from the event


VISUAL IDENTITY Beacon Cross Cultural Solutions May to July 2012 Logo, poster, brochure and web design for Beacon, a Shanghai based company that offer education and business service packages for foreigners that are interested in study or work experiences in China.

The Wordpress based website and all the online material has being designed to be flexible and easy to be customized by the client.


website screenshots


alternative logo proposals


FIN SERRALUNGA, DESIGN FOR THE OUTDOOR WORKSHOP with A. Plebani and F. Piccinini, May 2006 *awarded as best workshop project 2006, Politecnico di Milano The brief from the company “Serralunga” was the realization of a seat for the outdoor to be realized in rotational molding technology.

Our concept is a light transportable object to support the back while sitting or laying on the grass.


Seduto

Sdraiato sul lato

Disteso

HOW DO PEOPLE SIT IN THE PARK We observed the way people sit in the park, and what kind of activities they do


PAPERS

in this project and explores more possibilities of how design can contribute to such a kind of social collaborative process.

DIGITAL DEVICES FOR THE COMMUNICATION BETWEEN RURAL & URBAN CHINA DRS 2012

DESIGN HARVESTS: A NETWORK OF SOCIAL COLLABORATIVE INNOVATION HUBS iasdr 2011

Yongqi Lou, Francesca Valsecchi, Serena Pollastri The paper introduces an innovative social collaborative design project:“Design Harvests”— Design for Xian Qiao sustainable rural community in Chongming. The goal of this project is to create prototypes of sustainable rural-urban interaction and development based on the usage of local resources and strengths. One of the most important proposals is to establish a network of innovation hubs together with the local community. Each innovation hub will be a platform of promoting a series of sustainable design solutions for local development. More over, it will incubate and demonstrate new business models based on the resources of the rural communities and interaction between urban and rural. Meanwhile, a systematic network is designed and formed among the hubs to have holistic and systemic impacts throughout the whole territory. The key principle of this project is co-creation and interdiscipline. Enabling the local community through social collaboration is one of the main tasks of this project. Social collaboration in this project is not only the cooperation among different stakeholders such as government, enterprises, designers and communities but also among different disciplines such as economics, sociology, engineering and design. To conclude, the paper summarizes the methodology used

Yongqi Lou, Francesca Valsecchi, Serena Pollastri, Diego Dalia The paper describes the methodology and process of an ongoing research project conducted by Studio TAO and Tongji University with Nokia to demonstrate how digital communication devices can help bridge the social gap between rural and urban China. Rapid growth, substantial socio-economic changes, and massive migration from the countryside to the urban areas, are creating an imbalance in the urban-rural system. No visible value is given to activities and resources related to the countryside. Young people move to urban areas to find a job to economically sustain their families; social fabric is weakening and traditional practices and local skills are disappearing. DESIGN Harvest explores ways to connect rural areas with the city to enhance the exchange of resources. This approach is being prototyped in the context of Chongming island, near Shanghai. The proximity of the island to the city, and the way it has maintained its rural identity, despite Shanghai’s fast pace of growth, makes it ideal for researching the relationship between the two realities. Together with Nokia, we started researching how communication devices can help enhance connections through prototypes, models of interaction and service systems. In the initial phase we combined desk-based research and ethnography to understand users. A set of tools and practices were designed and tested for immersive exploration and to define user characteristics for the following scenarios and concept generation phase. The need of a specific methodology is due to the user group’s peculiar profile, and no previous specific study.


Language based problems and semantic bias were also encountered.

The paper explains the methodology and the design guidelines for the concept generation phase. Finally, design proposals are presented. Although these proposals are the result of extensive research in the Shanghai/Chongming context, modular and exportable design characteristics will be clarified, for possible adoption in different contexts.

BAMBOO ENTWINES: A DESIGN INTERVENTION TO ENVISION CULTURE AND INNOVATION VALUES OF LOCAL CRAFTS Heritage 2012

Yongqi Lou, Serena Pollastri, Francesca Valsecchi In the framework of sustainable social innovation the paper aims to present in a systematized way the notions of localism, user value and knowledge heritages, and describes a project based design research as a concrete case study. The research presented is nurtured by the idea that design empowers the local knowledge to benefit from relating to the global dimension in a sustainable way. Our research playground belongs to a wider program about social innovation located in Chongming Island, the most important rural area of Shanghai. It contributes to new directions of urban planning that strongly take into account community factors, where the research develops design strategies that can support equal and mutual benefits in the exchange of resources between rural and urban development. During the research, it emerged that one of the resource assets essential to the balance of the rural area relies on local knowledge of Chongming bamboo craftmenship. Bamboo represents a system of values for all who produce and use the artefacts, and around this, communities gather with rituals, daily routines and convivial moments. Immaterial heritage produces artefacts that are functional and practical, and entwine stories that

come from the local place. In this context our research initiative explores ways to preserve and input values to the local production of crafts - we start a co-design project through direct interaction with the people in the villages working to reconstruct the social cohesion around a stronger local identity. The research question develops around two main directions: on the one hand, design works to create experiences of fruition of the typical knowledge, making it accessible and understandable inside and outside the community of creation. In the other direction, design enhances the value of local culture through new design solutions that can include products, services or strategies, that respect the connection with the tradition and empower new knowledge uses. In the paper, we give full description of the research activities and design interventions. Even though the project is still a work-in-progress, it has already emerged that the objects of the design grounded in the values of localism are cultural artefacts, and they enable the envision of new heritage, because value is not a technical quality embedded in forms and processes, but in the way they are integrated in the social lifestyles and patterns.

AGRICULTURE PROTOTYPES: A DESIGN EXPERIMENT FOR SUSTAINABLE OPEN FIELDS IN CHINA International conference on design for food and design food, 2012

Yongqi Lou, Francesca Valsecchi, Serena Pollastri In this paper we present a practice based research project in rururban China that includes community gardens and rice fields, and involve local villagers in Shanghai countryside; with our results and findings we contribute to the wider playground of experiments in food-related sustainability issues. In the framework of sustainability and social innovation research, agriculture doesn’t just mean food production; it represents the system of community, local resources, open


process and connected

stakeholders: increasing public interest in agriculture, food supply, and food security is influencing the way design can help improving the urban food system. A rich showcase of design interventions on many level has grown in the last decade; nevertheless, the global call of design for social innovation continuously asks for prototypes of small yet networking solutions. The research we are conducting follows this approach of a set of connected self standing projects and reply to the call with the description and the discussion of a Chinese case, taking the relationship between Shanghai and its peri-urban areas as a space where to prototype solution. The concept of “organic products� is not familiar to the Chinese audience, and local regulations are not clear. As a result, those consumers (mainly from the foreign community) looking for organic food, certified according to international standards, often turn to services that import overseas products, without stimulating any local change. Sustainable approach to food in China means rebuilding this social relationship in the link between production and consumption. In the paper we tell the story of our rice field in Chongming island and the design strategies that have been used on management, production, communication, dissemination of the story together with the

local villagers. The field represents both a prototype of a social innovation process through the involvement of local community and a communication and experimentation tool, used as a medium in the conversation among designers, farmers and city networks. We recall participation processes that do not explicitly refer to codesign practices; instead we designed communication, services and experiences contributing to the reconstruction of a knowledge identity by the villagers, aimed to increase their sensitivity and the awareness about their daily practice of agriculture, that defines their domain of expertise. In the paper we also describe the natural approach in which the field has been managed, in a continuous process of knowledge sharing among designers (suggesting and implementing creative solutions) and farmers (contributing with experience and technique). The mutual learning is an output of the process, enhanced by a mechanism of trust.

With our experience we reply to the call for social innovation experiments and practices; moving back to the open field we focus not only on food production, but also on community’s social and economic development. We finally learned that involve and support the community in agro-food innovative practice means both the envisioning and development of local and disintermediated food networks, as well as a new common conception of public space.


THANK YOU. seremiru.com

Serena Pollastri_Design Portfolio  

Design portfolio

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